dragonelite
Member
DDR4 initial 2013 speeds will be the same as DDR3. They'll intersect at first.
So it really doesnt matter if DDR3 or 4 from a performance view.
How are the price aspect of ddr3 vs ddr4 for lets say 5 years down the road?
DDR4 initial 2013 speeds will be the same as DDR3. They'll intersect at first.
So it really doesnt matter if DDR3 or 4 from a performance view.
How can you speak with any universal confidence?
You act as though developers are all one single minded entity. Or that Microsoft only designs their consoles with game development in mind well beyond all other considerations (they don't).
What if Sony consulted Naughty Dog, Sony Santa Monica, Guerilla Games, and Polyphony Digital and they all requested having faster RAM vs. a slower, large pool?
Why is it that Sony went this route if universally, all developers wanted more, slower RAM? They could have just as easily went that route.
I'm not discounting eSRAM, it has a role. But remember it's only 32MB, not a whole lot.
I'm just trying to compare this situation to last gen. Microsoft and Sony had roughly comparable RAM bandwidth, but 360's extra bandwidth with eDRAM allowed for better alpha effects and is one of the reasons why certain games ran a lot better (not just a function of the more smartly designed GPU with Xenos).
This time it's different, if the rumors are to believed. The bandwidth the PS4 is rumored to be going with is close to the amount that the 360 had for eDRAM (192 vs 256), but instead of only 10MB, Sony has 4 Gigs to work with.
All next-gen graphics cards work with GDDR5 RAM (2GBs normally). It's used for a reason.
It's why I think Microsoft's non-standard approach (again, if rumor's are to be believed) has more to do with their overall strategy and goals rather than them focusing solely on graphical considerations.
Microsoft wanted unified memory, they wanted a LOT of it for their OS goals along with high performance gaming. GDDR5 is expensive, and having 4 GB of it is cost prohibitive.
Speculating here, but Microsoft probably immediately ruled out the option of GDDR5 because 2GB was never going to be enough, so they went with DDR3 and originally had 4 GB. Devs complained that they wanted more. Since most of the overall design was established, it's too late in the development process to do anything but really add more DDR3 ram instead of adding some GDDR5. Now they have 8 GB. Devs appear to be happy because Microsoft added more.
Sony, on the other hand, wasn't as focused on OS features, so they probably went in with the idea that 2 GB of GDDR5 would be sufficient for their bandwidth/memory needs (similar to the PC world). But when Microsoft added more RAM, the disparity between 2 GB and 8 GB became too large, and devs fired back with complaints. Thankfully, Sony listened (or appeared to).
And now we are stuck with two different memory systems for each console due to a philosophic difference in goals and design from the onset of the project's scope.
It's why I don't really believe aegies' claim that devs universally picked 8GBs of DDR3 because that's what Microsoft has gone with. Sony could have done the same, but they didn't. Reality probably is that devs are happy that Microsoft increased their RAM after having earlier dev kits with less RAM, but it's not as though they're giving any indication as to what they'd prefer when it comes to extremely fast, but lower quantity, RAM versus slower RAM/higher quantity. They're simply happy they now have more RAM to work with.
We haven't really heard anything yet from devs regarding Sony's increase in RAM and the implications it has vs. Durango, and even aegies admits that the devs he's spoken to aren't fully aware of what's going on with Sony's system. So he's comparing dev's comments of one system where there's more complete data with another system that's been largely in the dark in comparison.
How can you speak with any universal confidence?
You act as though developers are all one single minded entity. Or that Microsoft only designs their consoles with game development in mind well beyond all other considerations (they don't).
What if Sony consulted Naughty Dog, Sony Santa Monica, Guerilla Games, and Polyphony Digital and they all requested having faster RAM vs. a slower, large pool?
Why is it that Sony went this route if universally, all developers wanted more, slower RAM? They could have just as easily went that route.
Naughty Dog and all them probably told Sony "this is what we want to do, this is our target" *shows target render or something*. "give us the hardware to do it". And they probably did that. Whereas MS just threw everything but the kitchen sink in and said IS THAT ENOUGH BITCHESSSsss.
That's my current theory. Still think they'll be almost the same in the end.
How can you speak with any universal confidence?
You act as though developers are all one single minded entity. Or that Microsoft only designs their consoles with game development in mind well beyond all other considerations (they don't).
What if Sony consulted Naughty Dog, Sony Santa Monica, Guerilla Games, and Polyphony Digital and they all requested having faster RAM vs. a slower, large pool?
Why is it that Sony went this route if universally, all developers wanted more, slower RAM? They could have just as easily went that route.
I DID say "naughty dog and all them". So I'm saying Sony just put in enough for everyone to get what they want in-house. And if it's enough for them it's definitely enough for anyone else.Sony has more studios than Naughty Dog.
and you know kazunori asked for anything and everything he can get.Polyphony Digital runs shit at SCE.
Polyphony Digital runs shit at SCE.
I just mentioned Naughty Dog because they were one of the main devs working on the engine that got passed around Sony weren't they. There was a whole name for it, ICE or something. I could be totally misremembering. I'm sure someone else is tasked with it these days.
Sony has more studios than Naughty Dog.
Polyphony Digital runs shit at SCE.
and you know kazunori asked for anything and everything he can get.
I just mentioned Naughty Dog because they were one of the main devs working on the engine that got passed around Sony weren't they. There was a whole name for it, ICE or something. I could be totally misremembering. I'm sure someone else is tasked with it these days.
Naughty Dog is basically leading the charge in NA, so they most likely get a lot of input.
We heard developers asking for 8GB at GDC. Clearly developers don't just want super fast RAM, as we're not going to see video cards with anywhere near 4GB of video memory any time soon. I think there's an obvious compromise in the decisions that both platform holders made.
Also, maybe I know things you don't. Or think I know, anyway.
they did.
Wouldn't the opinion of third parties be more important? First party devs will have to make games for the hardware regardless of how weak/bad/imbalanced it is.
Naughty Dog is basically leading the charge in NA, so they most likely get a lot of input.
And presumably those developers were talking specifically about Durango, since Durango dev kits have been available for longer and Microsoft has been more forthcoming. It doesn't tell us anything about Orbis and its memory strategy.
This is probably a dumb question but humor me. If developers were happy with that amount of slow RAM then why would Microsoft add more expense and complexity to their product by including ESRAM? Does it not signal that it's in reaction to a perceived flaw in the design of the hardware?
PS3 (and playstation) sells better in japan and europe, NA studios would have less input not more.
PS3 (and playstation) sells better in japan and europe, NA studios would have less input not more.
Whatever ps4 ends up with ,I just hope they listened to what first party studios wanted without any nasty compromise.
I really REALLY REALLY hope the 4GB gddr5 rumor is true, though I also hope there is some seperate ram just for the OS.
Using GDDR5 for the OS seems wasteful and the more ram is free for games and caching the less loading times and texture pop in we'll get.
Are their partners asking for Kinect? Serious question. I know that on the Wii it turned out that there wasn't really much money to be made by the third party devs, but is the Kinect different on that front? Did third party devs make much money off it in the current gen? I haven't really followed it so don't know what titles were available, who made them, or how well they sold.I'm sure there would have been differing opinions, but given that Microsoft's ascendance this generation had everything to do with their services and their ability to provide developers with a efficient, flexible, powerful platform to develop for, maybe they'd be in a pretty open-minded mood about what their partners are asking for.
and you know kazunori asked for anything and everything he can get.
I just mentioned Naughty Dog because they were one of the main devs working on the engine that got passed around Sony weren't they. There was a whole name for it, ICE or something. I could be totally misremembering. I'm sure someone else is tasked with it these days.
If that MAYBE happened, I'm sure there would have been differing opinions, but given that Microsoft's ascendance this generation had everything to do with their services and their ability to provide developers with a efficient, flexible, powerful platform to develop for, maybe they'd be in a pretty open-minded mood about what their partners are asking for.
You know. Maybe. Or whatever.
So Microsoft can do no wrong and Sony is wildly out of touch with reality and what developers want (hyperbolic, but you get my point...that's how your last statement comes across).
I frankly don't buy it. Your cards are showing a bit. And that's fine, we all have our preference. Ultimately though, I'd say Sony has come a long ways from the PS3 days in terms of hardware design and I don't agree at all that Microsoft's vision is somehow infallible and that they're far more in-tune with the desires of the dev community. These aren't the crazy Ken days of hardware design at SCE anymore.
I don't disagree that Sony probably only showed developers 2 GB of GDDR5 RAM, and they complained because when you take the OS into account, they are getting much less than 2 GB of RAM in reality. But would they have expected Sony to not only double the RAM, but also double the same quality of RAM? So yes, that is where we are today...but have you even gotten any feedback from devs who have now had the opportunity to work with an extra 2 GB of 192 GB/s high-speed RAM? That could have been far more than they ever imagined, since like you said, 4 GB of GDDR5 is basically unheard of on PCs right now.
4gb of vram on gpu's not anytime soon? we already have 7970's with 6GB of gddr5 ram and GTX 680's with 4gb of gddr5 ram.
we've had this since last summer too.
i can see 4gb of gddr5 ram in a ps4
4gb of vram on gpu's not anytime soon? we already have 7970's with 6GB of gddr5 ram and GTX 680's with 4gb of gddr5 ram.
we've had this since last summer too.
i can see 4gb of gddr5 ram in a ps4
That doesn't mean they should be pushed out tho. If Sony truly doesn't give ND or Santa Monica say in the matter as much as other devs....then do they truly care about gaining back the West/America? It would make sense to actually listen to the devs that are keeping them "in the fight" imo.PS3 (and playstation) sells better in japan and europe, NA studios would have less input not more.
MS still has to adhere to a price range and would not like to take massive losses on hardware like Sony.While we don't know the details exactly... Whatever reasons for Sony choosing their specs, they are aiming for a very profitable system compared to the PS3. They are hungry, and will be out for blood this gen.
It's very possible. But the idea of dedicating 1GB of GDDR5 to an OS is a seriously fucking waste of bandwidth potential.
While we don't know the details exactly... Whatever reasons for Sony choosing their specs, they are aiming for a very profitable system compared to the PS3. They are hungry, and will be out for blood this gen.
It's very possible. But the idea of dedicating 1GB of GDDR5 to an OS is a seriously fucking waste of bandwidth potential.
So Microsoft can do no wrong and Sony is wildly out of touch with reality and what developers want (hyperbolic, but you get my point...that's how your last statement comes across).
I frankly don't buy it. Your cards are showing a bit. And that's fine, we all have our preference. Ultimately though, I'd say Sony has come a long ways from the PS3 days in terms of hardware design and I don't agree at all that Microsoft's vision is somehow infallible and that they're far more in-tune with the desires of the dev community. These aren't the crazy Ken days of hardware design at SCE anymore.
I don't disagree that Sony probably only showed developers 2 GB of GDDR5 RAM, and they complained because when you take the OS into account, they are getting much less than 2 GB of RAM in reality. But would they have expected Sony to not only double the RAM, but also double the same quality of RAM? So yes, that is where we are today...but have you even gotten any feedback from devs who have now had the opportunity to work with an extra 2 GB of 192 GB/s high-speed RAM? That could have been far more than they ever imagined, since like you said, 4 GB of GDDR5 is basically unheard of on PCs right now.
since when was having 4gb of gddr5 on pc gpu's unheard of? we already have 7970's with 6GB of gddr5 ram and GTX 680's with 4gb of gddr5 ram.
http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias=aps&field-keywords=gtx+680+4gb
http://www.amazon.com/dp/B0098HW0H2/?tag=neogaf0e-20
your standard 7900 series comes with 3gb of gddr5 by default.
the gpu's are super expensive though with all this ram since the board is more complex with the 7970's 384bit bus
i can see sony using 4 GB of gddr5, but i doubt it would be at a high bus width
Price is?
Though with Hynix 4gbit density releasing next year, i think 4gb GDDR5 will become common place next year or the next.
Kaz has been somewhat influential as well. They are making better decisions. Vita was still stupid -- but he might have gotten in there early enough to help make more sensible choices. The PS+ philosophy gives me more hope for success than the Vita-disconnect unsettles me.Sony consulted their devs a long time ago about what they wanted in a new console. I remember reading articles about it. You will not see shit like the Skyrim DLC fiasco next generation on the PS4. Sony's devs probably requested exactly what RAM is going to be in the PS4.
Sony consulted their devs a long time ago about what they wanted in a new console. I remember reading articles about it. You will not see shit like the Skyrim DLC fiasco next generation on the PS4. Sony's devs probably requested exactly what RAM is going to be in the PS4.
Kaz has been somewhat influential as well. They are making better decisions. Vita was still stupid -- but he might have gotten in there early enough to help make more sensible choices. The PS+ philosophy gives me more hope for success than the Vita-disconnect unsettles me.
Sony consulted their devs a long time ago about what they wanted in a new console. I remember reading articles about it. You will not see shit like the Skyrim DLC fiasco next generation on the PS4. Sony's devs probably requested exactly what RAM is going to be in the PS4.
This is also depends on just how ridiculous that bugged up engine scales to next gen. We might be in for a new sea of problems, regardless of the RAM.
Only? Those are huge.The only problems with vita are the over priced memory and low support from themselves.
Kaz has been somewhat influential as well. They are making better decisions. Vita was still stupid -- but he might have gotten in there early enough to help make more sensible choices. The PS+ philosophy gives me more hope for success than the Vita-disconnect unsettles me.
Vita is a classic sony cock-up, regardless of price. Amazing tech that makes engineers swoon, but there's zero market. I hope the playstation division fired every single one of their analysts and focus group people guiding the design.
More RAM > Less RAM.
If we're talking about developer preference, developers will always prefer as much RAM as you can give them.
But if we're trying to forecast fundamental problems I think you have to talk beyond developer preference.
I am not convinced 4GB is this gen's '256MB' per Proelite's comment, for example. Related growth in how much non-volatile data can be stored, bandwidth, and the growth in RAM elsewhere between this coming gen and last don't suggest that to me. I think 8GB is this gen's '1GB'. Which I'm sure developers are very happy with.
However I think 4GB will be 'OK'.
In terms of system design and Microsoft v Sony, I don't think Microsoft is prioritising non-gaming functionality over gaming performance but I do think it's a strong strategic goal with this system that has placed some inflexible constraints on them. I do think the choice to go with 8GB is at least partially informed by the needs of that side balanced by the needs of developers. If the sentiment was that 2-3GB of system memory would be needed to execute on their vision for the operating system, 4GB total would not cut it.
The cost of each platform's approach is probably about the same, right? Sony could probably have chosen more slower RAM. They didn't. I think Sony has some of the world's technically most competent developers under their wing, so I wouldn't bite that Microsoft 'knows' game demands better than a Sony that actually listens to its software talent. The reason they made the choice they made, I think, is because their starting point was probably the idea of a bigger, hungrier GPU, and they needed a more balanced level of bandwidth on both ends of the pipeline to keep that GPU well fed. I would say that when the target was 2GB of GDDR5 developers were upset. We kind of know that, those were the noises. 4GB is probably something there's a greater satisifed consensus around.
But the hardware design is perfect. If Orbis is going to hit the same kind of market shifting problem that Vita did, then Orbis, Durango and WiiU are all doomed.
Vita's market problems say nothing about the hardware design decisions for Orbis. Given Arthur's rant above I think we have another clear example of why blindly trusting any source at this stage is foolish. His commentary is colored by his opinion that Sony is incompetent. That's not exactly condusive to building a clear picture of either machine.
You are mistaken. He is very clearly an impartial source above any biases.Vita's market problems say nothing about the hardware design decisions for Orbis. Given Arthur's rant above I think we have another clear example of why blindly trusting any source at this stage is foolish. His commentary is colored by his opinion that Sony is incompetent. That's not exactly condusive to building a clear picture of either machine.
I'm not concerned about either system. I think they'll be about even for at least the first few years, from a performance perspective. If you want to ignore my input and opinions, more power to you. But when I see people operating from a premise that they want to believe, i.e., that Sony will be the king of hardware, and that they're going to blow away the competition, I have to call foul. I don't think that's the way it's going to shake out. And if you're walking into the next generation thinking that, you're going to be disappointed. Just like people spend the first two years of the PS3 being disappointed.
Sony consulted their devs a long time ago about what they wanted in a new console. I remember reading articles about it. You will not see shit like the Skyrim DLC fiasco next generation on the PS4. Sony's devs probably requested exactly what RAM is going to be in the PS4.