Why are people talking about a mobile gpu?
DF just used the 7970M as a basis for comparing Orbis's GPU. They didn't say it was a 7970M exactly...
Why are people talking about a mobile gpu?
I haven't read all 13 pages of this thread, so where does this sit in modern desktop terms?
Why are people talking about a mobile gpu?
Why are people talking about a mobile gpu?
Well, consoles have limitations. Cooling problems and failure rates go up with power consumption, and those are the absolute last problems you want in a console. That said, a 7970M GPU is quite literally a desktop HD7870 GPU that runs at lower clock speeds and uses less power. It's just a bigger number and sounds better.
I haven't read all 13 pages of this thread, so where does this sit in modern desktop terms?
Well, consoles have limitations. Cooling problems and failure rates go up with power consumption, and those are the absolute last problems you want in a console. That said, a 7970M GPU is quite literally a desktop HD7870 GPU that runs at lower clock speeds and uses less power. It's just a bigger number and sounds better.
I wouldn`t call them monster machines. They are more modest machines.
I wouldn`t call them monster machines. They are more modest machines.
LMAO at peeps downing MS for seeming to make a machine that can do more than just games. If the machine can do games + more, why is that a bad thing? lol.
Kill the "pure gaming machine" noise. That ship clearly sailed out this gen and is never coming back.
Just taking even the low hanging fruit here, having games designed around vastly more, notably-to-vastly faster RAM is a gigantic improvement for gameplay even if we ignore any visual upgrade.
Well, consoles have limitations. Cooling problems and failure rates go up with power consumption, and those are the absolute last problems you want in a console. That said, a 7970M GPU is quite literally a desktop HD7870 GPU that runs at lower clock speeds and uses less power. It's just a bigger number and sounds better.
Why are people talking about a mobile gpu?
LMAO at peeps downing MS for seeming to make a machine that can do more than just games. If the machine can do games + more, why is that a bad thing? lol.
Kill the "pure gaming machine" noise. That ship clearly sailed out this gen and is never coming back.
Here's me thinking lherre knows that already.
and fits the 1.84tf number that came from developers at CES.
I'm having a problem with some of the statements, why under clock an already under clocked Mobile GPU. The point with Mobile is they under clock and have fewer CUs to reduce battery draw, Consoles don't have batteries. Is heat an issue with a 80 watt GPU....shouldn't be, if it were, use a cheaper Mobile GPU with fewer CUs. Mobile GPU in the PS4 should be overclocked past it's likely clock speed in a notebook. Mobile only because it's designed to be the second GPU and the assumption is the APU has the video and Southbridge.Right in line with them. The 7970m is the same config as the 7850/7870 desktop. Maybe they pare out a few things to reduce power usage? Not sure. But the core specs are the same. The spec on the compute units etc. is right in line with what was rumoured before ('1.84Tflop' etc.)
There is going to be a lot of people arguing which is the better specification, but one thing is clear.
They both absolutely smoke the Wii U.
Disagree. Performance will never be emphasized. We haven't hit that graphical plateau. Games will look significantly better but run just as poorly. We might not get sub-hd resolutions but we definitely will see frame drops. AA is getting more varied but jaggies aren't going anywhere.Depends on what you mean by "minor." There will be some diminishing returns in the sense that the most dramatic differences will be in the areas of framerate, resolution, and overall IQ. In terms of graphical bells and whistles, the improvements over DX9 and DX9-equivalent visuals on PS3/360 won't be nearly as large since there's no revolutionary change in hardware like programmable shaders.
The only thing I can't figure out is why does Durango need 3GB for the OS? I fully understand that when the user is at the dashboard apps and etc. will need the full 8GB to expand and run properly. But, when I am playing Halo 5 I don't need to have Netflix and Internet Explorer running in the background. I only need party voice chat, messages, friends list, and the ability to stream music to be happy. Also, if the rumors are true that the next Kinect will have its own dedicated processor in the hardware then that should mean less drag on the Durango hardware itself. If the Wii U has 1GB of RAM dedicated to the OS and Orbis has 512MB to 1GB I just can't figure out where the other 2GB are coming from.
There are three scenarios I can possible think of:
1. This limit is set early on so that Microsoft has room to breathe for future developments. That leaked PDF from last year might be real and that special VR/AR stuff is a RAM hog or something.
2. Microsoft really likes multitasking. Durango can run the full OS at all times regardless if a console game is even being played. Possible marketing speak: "In less than two seconds the user can switch from playing a game to looking at the Netflix library."
3. This could be something of a soft limit. Meaning, that if you are developing some super powerful game without any Kinect (or whatever) support then you can ask Microsoft for access to an additional 1+GB of RAM. Ex. Call of Duty 12 needs the extra 1GB of RAM to allow for an additional 100 NPC enemies to attack you on the screen. But, the average XBLA developer doesn't exactly need that when developing the next puzzle game.
4. This limit is in place now but could be altered later in the console's life cycle. Microsoft could be playing it safe by mandating that 3GB will dedicated to the OS in 2013 but in 2016 when developers are constantly complaining of restrictions, and the OS ends up never takes up more than 2GB, then Microsoft might push out a major update allocating an additional 1GB for development. After all, it is always possible to give out an additional GB of RAM but not taking an additional GB of RAM back.
StevieP and a few others said it wouldn't be mobile, I'm guessing you believe the same? If so, even better.
Even if it's true, you or anybody else knows what they "need" it for. I'd say wait until things are confirmed before throwing darts but that makes too much sense.You don;t need 3GB of RAM for that plus name me a household that can't do all the multimedia stuff as it is? People are far more likely to go with a Smart TV or something.
StevieP and a few others said it wouldn't be mobile, I'm guessing you believe the same? If so, even better.
the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz.
I really wonder how MS is going to use 3GB.
I mean my current copy of Windows 7 uses about 1.5 GB and that's with all the extra bloatware
It also needs 2 cores. That means only 6 cores are available for games.
I'm preparing my drool bucket for Naughty Dog and Santa Monica's new titles.Yeah Sony's big studios will pull off some amazing things with that. Look at what they did with PS3's really weird 256mb RAM setup.
I mean, they only suggest a model to made their assumptions, but it's not a fact I think. I'm not sure if i'm explaining correctly. I'm not saying that is incorrect at all but throw a model is a great assumtion when the gpu have custom parts inside it.
I mean, they only suggest a model to made their assumptions, but it's not a fact I think. I'm not sure if i'm explaining correctly. I'm not saying that is incorrect at all but throw a model is a great assumtion when the gpu have custom parts inside it.
Compared to the PS3/360, they really do smoke them.
Nice.Why are people talking about a mobile gpu?
7900 GT: Pretty much the GPU of PS3 and high end GPU of its time
Geforce 680GTX: Modern high end GPU
There is your answer why we don't get high end GPUs anymore in consoles.
DF just used the 7970M as a basis for comparing Orbis's GPU. They didn't say it was a 7970M exactly...
Why are people talking about a mobile gpu?
Playing x360 games streamed from a Durango on a tablet with a wireless x360 controller while someone plays a Durango on TV could be one reason for the RAM needs of the OS.
So roughly equal to a midrange 2012 PC.
That's good. It means neither of these machines will break the bank, and the 4k support will be relegated entirely to movies.
Please.Why are people talking about a mobile gpu?
Why are people talking about a mobile gpu?
Compared to the PS3/360, they really do smoke them.
Playing x360 games streamed from a Durango on a tablet with a wireless x360 controller while someone plays a Durango on TV could be one reason for the RAM needs of the OS.