plenty of flaws and stupid decisions made with ac3, but underneath there is still a pretty good game
pc version is superb if you can run it maxed - but there are still performance issues (my 690/2600k still cant get solid 60 in the cities) so i wouldnt recommend buying it just yet
I had it cranked to "Very High" and yes there are a lot of jaggies. I didn't spend much time in the settings and just took the shots as I played. Any recommendations for me?
Wow, that's pretty disappointing considering Brotherhood was silky smooth on my GTX 570.
Awesome, thanks. Looks like we're in about the same boat then. I'll take a look at some of the stuff in the OP and try it out tomorrow.Look through the first post and learn about some of the downsampling, injectors and stuff. I only just started using the injectors, sweetfx etc. as well. I knew about them but never really took screenshots that much either. There are a lot of others here a bit more knowledgeable than me in the intricacies though.
I don't think I've ever posted pics here but this thread is a must to me as a PC gamer. Does anyone use traditional AA anymore? 2xMSAA or 4/8/16xMSAA. I play with 4xMSAA or higher, bascially as long as there are no jaggies, am I good to go for posting pictures?
Does anyone have a convenient utility for comparing pixel data from two images? I could probably write one myself but I'm lazy. =P I'm just curious if this is just using the different PNG lossless compression levels (like gzip -9 vs gzip -1) or whether Photoshop actually has some sort of weird lossy compression option.I'm sure plenty of you know about this already, but for those that don't here's a Photoshop tip for those of you who enjoy that PNG lifestyle.
When you open up your screens in Photoshop and then save them as a PNG you are presented with an option to leave it uncompressed or to use a small amount of compression.
Now I know that 'compression' is a scary bad word around here, but I don't think anyone will be able to tell the difference between these two screens:
Un-compressed - File size: 4.12MB
Compressed - File size: 2.29MB
By Grabthar's hammer, what a savings! To me they look absolutely identical but the difference in file size is rather nice.
Keep in mind I'm using Photoshop CS6 and I am unsure if this compression feature is in previous versions.
Ugh, fucking *really*? What if you turn vsync off?The Cave
Hey look, another DoubleFine game locked at 30 fps. Fuck. Sakes.
With the amount of bandwidth that compression has saved, it's been chewed up by the number of people who have quoted that post. Brilliant!Does anyone have a convenient utility for comparing pixel data from two images? I could probably write one myself but I'm lazy. =P I'm just curious if this is just using the different PNG lossless compression levels (like gzip -9 vs gzip -1) or whether Photoshop actually has some sort of weird lossy compression option.
I can't see differences between the two, but I'm curious from a technical standpoint.
Take two of this shot:
Works with my PC... Odd.
Any known working SGSSAA Bits?
yup i disabled that shit asap. only downside is there is an extra step to go through before you can play because uplay doesnt like you disabling the overlay, so now its:
1. open uplay
2. click go to game
3. click play
4. click launch game
5. click singleplayer
if you got it on steam thats another couple to go through -_-, wtf ubi
Does anyone have a convenient utility for comparing pixel data from two images? I could probably write one myself but I'm lazy. =P I'm just curious if this is just using the different PNG lossless compression levels (like gzip -9 vs gzip -1) or whether Photoshop actually has some sort of weird lossy compression option.
I can't see differences between the two, but I'm curious from a technical standpoint.
Crysis 2 - Preparing for that C3 Beta!
Word...I like this...lots.
With the amount of bandwidth that compression has saved, it's been chewed up by the number of people who have quoted that post. Brilliant!
Awesome shots, how is this game running on a modern rig? I am tempted to pick them up
Awesome shots, how is this game running on a modern rig? I am tempted to pick them up
My understanding of PNG "compression" is that it simply takes color data that is similar and lines it up using pointers to actually place it where it should be when the image is generated (this is actually how .jpeg data works too, but .jpeg basically allows for fuzziness between what colors are taken into consideration, allowing it to load less data overall - in other words, two values for blue might get mixed into one value of blue if the colors are close enough). You can save a lot of space this way and it's similar to compressing files using .zip or .gzip, etc.Does anyone have a convenient utility for comparing pixel data from two images? I could probably write one myself but I'm lazy. =P I'm just curious if this is just using the different PNG lossless compression levels (like gzip -9 vs gzip -1) or whether Photoshop actually has some sort of weird lossy compression option.
I can't see differences between the two, but I'm curious from a technical standpoint.
Runs smooth as hell.
The Cave
Hey look, another DoubleFine game locked at 30 fps. Fuck. Sakes.
Strike Suit Zero or How Not To Design HUDs
How is this? I saw it over at Guru3D for the first time this morning and saw it's pretty inexpensive on Steam. Does it have controller support?
Some quick notes after playing the first three missions:
- The HUD design is not up to par for similar priced releases. It is not very well integrated into the game and it fails at conveying the needed information in an intuitive and clear manner. It unfortunately looks like a polished placeholder in a closed beta release. This might be the biggest drawback for me right now.
- Voice acting and/or writing are bordering on unbearable. The manuscript should have gotten a draft review before being sent to VA recording.
- Paul Ruskay's music is fantastic. It really is high quality compositions and recording.
- Space vistas are incredibly rich in detail and both are nice and colorful
- Ship models range in quality in terms of polygon detail - some of them seem too quickly made
- Weapon diversity make the game very interesting
- I can't wait for proper cockpit view.
Mists of Pandaria
It has 360 controller and joystick support. The developers are also planning to do some post-release content and additions to the game that might improve it. Soundtrack is a must-buy, if you're into Paul Ruskay's style of music.
Here's what I just wrote in the OT:
The game is very action-focused and arcade-like, so don't expect a simulation as such. I'd probably recommend playing Freespace 2 with graphic mods over this, if you haven't played the former before, but I'm also a person who prefers simulation and immersion over action and arcade, so take that as you will.
Holy. Shit. This game is gorgeous. Soooo damn smooth too. This is one hell of a port.