It's no longer 1996. Things have changed. Technology has changed. It makes moving these games to new consoles very easy.
Nintendo is pretty much alone in it's current policy towards digitally purchased games today.
It's worth noting that Nintendo is the only company to release a new console so far. Who knows what Sony and Microsoft will do. The former, especially, since the architecture of the PS3 differs greatly from the PS4 rumors. But, at least, Sony did allow you to buy a PS1 game once and play it on PSP/PS3/Vita.
Oh yes, because this is exactly the same thing. It's dumb, stupid fanboyisms like this that will defend anything and everything Nintendo does that probably contributes to them keeping these shitty policies going in 2013.
Anti-fanboys, I would argue, can be just as blinded by rage. Let's work together and adopt a more moderate, neutral view.
The policy in which almost all of the original digital library of the Wii (save Lostwinds, I think) is playable on the Wii U?
Truthfully, given Nintendo's history, no one expected Nintendo to simply let you carry over your VC games from console to console -- especially after the 3DS proved that they had no intention of doing so and were more than comfortable charging people again.
However, this time, they came up with a happy compromise: if you want to play all your old content on the new system, you can for free. If you want the new bells and whistles--bells and whistles that, whether you want to believe it or not, cost someone time and money to implement--then pay a very small fee to do it. Sure, I would love a lifetime license to the games for all Nintendo platforms, but that's a bit unrealistic.
Also, do we know if the new versions of the Wii U VC need to be re-rated by the ESRB? If they do, that can also be part of the small. However, I'm more inclined to believe that Nintendo needs to re-certify the Wii U versions. So, to offset those costs, we're getting the bill.
$5 NES games are hilarious in a world where GTAIII on Android is the same price. And its been on sale several times. And it's tied to your account.
App Store and Android games do not require developers/publishers to pay an upfront fee to their respective platform holders nor to the ESRB. Those two costs are baked into the $5 price point for VC games.