So it looks like it will be a collection of different "missions" instead of one full campaign? 9 missions are ~1 hour each
hold on does that mean multi is ad-hoc only? what is this ? PSP ?
It's not even a normal campaign? Definitely passing if that ends up being the case.
I guess the trend of portable gaming being treated as a joke continues.
Sure if you cant read.It's not even a normal campaign? Definitely passing if that ends up being the case.
I guess the trend of portable gaming being treated as a joke continues.
Killzone campaign has always been broken into missions.It's not even a normal campaign? Definitely passing if that ends up being the case.
I guess the trend of portable gaming being treated as a joke continues.
Sure if you cant read.
Sid said:Killzone campaign has always been broken into missions.
It's not even a normal campaign? Definitely passing if that ends up being the case.
I guess the trend of portable gaming being treated as a joke continues.
Always were,I don't mean like COD Vita though.I gave up trying to read Google's version of english.
No they weren't. There was a story connecting each level together if that's what you meant. But it wasn't like the way COD Vita or Unit 13 is set up.
I gave up trying to read Google's version of english.
No they weren't. There was a story connecting each level together if that's what you meant. But it wasn't like the way COD Vita or Unit 13 is set up.
9 missions, each ~1hr long is not enough for you? That's twice the lenght of all COD campaigns.
I guess this is getting alot of effort.Guys, it isn't ad-hoc multiplayer, the italian text says "modalità multiplayer sviluppata appositamente ad hoc per il gioco", that could be translated as "multiplayer mode developed from the ground up for the game".
Still, September 2013? Sounds...a long time before release.
It won't end up being 9 hours. When has a game ever lasted as long as previews or PR says? I'll finish it in 6 tops probably.
If they put effort into the map design, 8 players is plenty for an intense, tactical MP experience.Lol only 8 players? Seriously thinking about not touching this game.
Still great, especially if it has replay value.
Points to unlock weapons in MP.When has a shooter had replay value? They're probably talking about points farming for meaningless leaderboard numbers instead of actual content changing.
When has a shooter had replay value? They're probably talking about points farming for meaningless leaderboard numbers instead of actual content changing.
The story starts right after the first killzone's ending and covers many of the events told in the three chapters. You'll play as a mercenary named Arran Danner. He's an ex-soldier from UCA that takes no issue on working for ISA and the Helghast.
When a simply rescue mission for Ambassador Vektan and his family goes wrong Danner realized that the outcome of the war depends on the Ambassador's son. While the two factions try as they can to take hold of the boy Darren starts wondering if victory's price is really worth it.
Composed of 9 single player missions (one hour each). Missions are replayable, enriched with challenges and special goals. There's also a new multiplayer mode with six maps for eight players and three different gameplay modes (including Warzone).
Every action gets a reward. The better your performances, the better the pay, not only in single player but in multiplayer as well. Your pays will be stored in a single bank account and you can use your money to buy weapons and accessories for multiplayer matches.
Killzone Mercenary uses at best Vita's controls and graphical power. Dual sticks controls, tipycal of FPSs, are accompanied with touch screen to unleash brutal attacks, and moving the console allows you to aim with greater precision. The game uses Killzone 3's powerful graphical engine. Game's out in September. In the next weeks we'll have an exclusive interview with Piers Jackson, Game Director, and we'll have a better look at the multiplayer mode.
KZ2: 32 players
KZ3: 24 players
KZM: 8 players
So what? Why do you think those little iOS games like Jetpack Joyride are so popular even though it's the same thing? People are competitive and they like to beat other people on leaderboards.
KZ4: 2 players
A lot of shooters have had a ton of replay value for me. Bulletstorm, Borderlands and almost all of the Halo games to name a few.When has a shooter had replay value? They're probably talking about points farming for meaningless leaderboard numbers instead of actual content changing.
If this game is native resolution..... I'm totally going to freak the fuck out.
Yep, September date is disappointing. They have been planning the game since January 2011 at the very least.
Also 4vs4 again? Why do I feel like this is some kind of limitation coming from Sony? PSP games had bigger player count.
New Killzone -_- for the Vita O_O
I have never had any interest in the series. If it controls well, I'd give it a run on the Vita. The only thing 1:1 sounds great but most of the detail would be lost on the small screen especially when you get into dark areas.
Party chat seem to be the blame....
You are aware that Vita has an awesome OLED screen which is perfect thing for dark content?