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Nintendos Q4 2012 Report : About WiiU

AzaK

Member
Yarn Yoshi
X
Shin Megami Tensei vs Fire Emblem
Smash Brothers footage
Wind Waker HD
Mario Kart playable
3D Mario Playable
Pikmin 3
The Wonderful 101
Bayonetta 2
Unannounced 3rd Party Partnerships
Unannounced First party games

Plus they have other 3rd Party Games that have not been announced due to NDA's expiring after the launch window.

Should be a big show. Plus two new consoles and their games getting their big presentations. E3 should be crazy.

Yup, as I said, nothing to really excite me. Some stuff I'm interested in taking a look at (X, Bayonetta 2 and LoZ:TWW HD) but nothing that's getting me excited. Bayonetta 2 might blow people away although i never played 1 so I don't have that love for it - yet.

Basically if they announce that Wii U is getting a GTA V then that's more hype inducing for me than anything they have currently talked about. Of course if Retro shows some mature epic title I'll pee myself.
 

AzVal

Member
Maybe a theme for another thread, but I think Retro or any other studio should working on a "HardCore" full HD era FPS, Nintendo needs to cater to the COD crowd as much as it can, its o longer true that the casuals are all Nintendo needs to sail through the generation.
 

PhantomR

Banned
Square and Enix merged. SE bought Taito and Eidos recently. It helped them with their financials a lot.

WB bought Midway and the products they launched since were all high quality (mortal combar for example)



i really havent seen that kind of staff exodus with any of nintendos acquisition. I know that it happened with companies they sold off

overall i think it is way to conservative. nintendo could have bought some studios in japan and NA that were struggling and they would have been valuable additions to their existing workforce. Sure some people will leave but I dont think everyone will go independent when they have a pretty solvent employer.

It happened with Retro Studios. Miyamoto-San up-ended the tea tables in mid development of Metroid Prime and decided that the game needed to be a first-person shooter. A lot of people at Retro Studios were pissed about that and didn't like it. Miyamoto essentially said "tough shit", and a lot of people bolted to form their own studio.

Granted, in the end Miyamoto was absolutely correct, but this is just an example of a massive loss of talent because of development cultures clashing. Buying Retro at the time was a huge risk for Nintendo and it was almost looking like it wouldn't pay off. Obviously now, it's been a great investment. But it didn't start that way.
 

big_erk

Member
Its japanese -> korean (done by loycuter) and then korean -> english done by me on my ipad

Sorry for that



Say they have prepayed nfc cards. You wouldnt be needing to put a 25 letter code in.

This is what I was thinking. Go into a brick and mortar shop. Pick up Nintendo currency cards or buy cards for specific titles and items, plop card down on NFC reader and away we go.

I think so. He would stress that GPU is good or that they are making a cheaper hardware or something like that.. I think he feels that the architecture is misunderstood

I never understood all the hate for Iwata. Guy seems like a straight shooter to me. Nothing he has ever said turned out to be bullshit. We may not always like his philosophy, but I think he comes across as one the few genuine guys in the industry.
 

gabe90

Member
Right, and when you finally express that understanding, maybe I'll reconsider buying one. I'm not in the habit of dropping $350 and then waiting for something to prove its "charm." I doubt many people are.

Stop trying to sell this thing with promises, and just make some flipping games.
Actually what Miyamoto says is kinda true.

My wife bought me a Wii U and while I don't use it a ton, a lot of the things I love about it are nearly impossible to explain verbally or on a message board.

Off TV play, Miiverse, the second screen multiplayer in Nintendo Land. These all have to be experienced to understand, and a demo in BestBuy doesn't really capture the value.
 

farnham

Banned
It happened with Retro Studios. Miyamoto-San up-ended the tea tables in mid development of Metroid Prime and decided that the game needed to be a first-person shooter. A lot of people at Retro Studios were pissed about that and didn't like it. Miyamoto essentially said "tough shit", and a lot of people bolted to form their own studio.

Granted, in the end Miyamoto was absolutely correct, but this is just an example of a massive loss of talent because of development cultures clashing. Buying Retro at the time was a huge risk for Nintendo and it was almost looking like it wouldn't pay off. Obviously now, it's been a great investment. But it didn't start that way.

Well even if that happened retro grew after metroid prime and is one of their most succesful studios.

Also retro was not a succesful studio when they bought them. Nintendo could have bought a lot of succesful studios for dirt cheap the last few years but they didnt

This is what I was thinking. Go into a brick and mortar shop. Pick up Nintendo currency cards or buy cards for specific titles and items, plop card down on NFC reader and away we go.



I never understood all the hate for Iwata. Guy seems like a straight shooter to me. Nothing he has ever said turned out to be bullshit. We may not always like his philosophy, but I think he comes across as one the few genuine guys in the industry.

I like him a lot. But his conservatism regarding growth and M&As is a huge mistake that is really showing now.
 

big_erk

Member
I like him a lot. But his conservatism regarding growth and M&As is a huge mistake that is really showing now.

I agree. I love Nintendo, and will always support them. I know they will always get the most out of their systems, but I would like to see more third party games and in order to get that they will have to adjust their hardware philosophy.
 

farnham

Banned
I agree. I love Nintendo, and will always support them. I know they will always get the most out of their systems, but I would like to see more third party games and in order to get that they will have to adjust their hardware philosophy.

What im saying is that they should have bought struggling third party devs and include them into their first party workforce
 

PhantomR

Banned
Well even if that happened retro grew after metroid prime and is one of their most succesful studios.

Also retro was not a succesful studio when they bought them. Nintendo could have bought a lot of succesful studios for dirt cheap the last few years but they didnt

And they would've had to go through the same headaches they initially went through with Retro, if not worse.

People screaming that Nintendo should've bought Vigil make me shake my head. Isn't Darksiders II the ONLY time they've ever developed on a Nintendo platform? And people want them to buy the company? Come on now.



Studios like Next Level Games, Mistwalker, Monster Games, and Platinum Games....who have had a lot of experience working with Nintendo's internal teams, understands the development culture, and has regular contacts and communication with Nintendo would all make sense as acquisition targets. But studios like Vigil? No. The culture would've been completely incompatible.
 
It seems like the wii u shouldve just launched in February or March WW. Maybe that wouldve given it enough time to avoid the massive updates and messed up miiverse. On top of a more steady release period. As it stands now this would be my guess:

March- Lego City and MH3U (everyone forgets MH for some reason)

April- Game & Wario

May- wii fit u

June- pikmin 3

July- wii party u

August- the wonderful 101

September- the wind waker hd

October- yarn yoshi

Holiday- Mario Kart and/or 3D Mario
 

Gannd

Banned
It happened with Retro Studios. Miyamoto-San up-ended the tea tables in mid development of Metroid Prime and decided that the game needed to be a first-person shooter. A lot of people at Retro Studios were pissed about that and didn't like it. Miyamoto essentially said "tough shit", and a lot of people bolted to form their own studio.

Granted, in the end Miyamoto was absolutely correct, but this is just an example of a massive loss of talent because of development cultures clashing. Buying Retro at the time was a huge risk for Nintendo and it was almost looking like it wouldn't pay off. Obviously now, it's been a great investment. But it didn't start that way.

The key talent didn't leave until a few years ago.
 
What im saying is that they should have bought struggling third party devs and include them into their first party workforce

They should buy one of the millions of mobile game makers and have them make bite-sized Nintendo titles for iOS/Android to promote their console/handheld releases. I know fans will cry about that idea, but if Nintendo did that we'd all be playing them and looking forward to the next one. A Mario endless side-runner to promote NSMB2 would have been great. Especially considering there's endless-running levels in the game.
 

Caramello

Member
It seems like the wii u shouldve just launched in February or March WW. Maybe that wouldve given it enough time to avoid the massive updates and messed up miiverse. On top of a more steady release period. As it stands now this would be my guess:

March- Lego City and MH3U (everyone forgets MH for some reason)

April- Game & Wario

May- wii fit u

June- pikmin 3

July- wii party u

August- the wonderful 101

September- the wind waker hd

October- yarn yoshi

Holiday- Mario Kart and/or 3D Mario

I think you're pretty spot on for everything except The Wonderful 101. I expect to see that in June at the latest as it's scheduled for Q2.

I'm also expecting Wii Sports U to be a big holiday title along with 3D Mario or Mario Kart.
 

farnham

Banned
Yup, as I said, nothing to really excite me. Some stuff I'm interested in taking a look at (X, Bayonetta 2 and LoZ:TWW HD) but nothing that's getting me excited. Bayonetta 2 might blow people away although i never played 1 so I don't have that love for it - yet.

Basically if they announce that Wii U is getting a GTA V then that's more hype inducing for me than anything they have currently talked about. Of course if Retro shows some mature epic title I'll pee myself.

You can get GTA V everywhere else probably.. Why would that be more exciting than games you cant get anywhere else?
 

farnham

Banned
They should buy one of the millions of mobile game makers and have them make bite-sized Nintendo titles for iOS/Android to promote their console/handheld releases. I know fans will cry about that idea, but if Nintendo did that we'd all be playing them and looking forward to the next one. A Mario endless side-runner to promote NSMB2 would have been great. Especially considering there's endless-running levels in the game.

Let them make eshop games.. Why ios games..?
And they would've had to go through the same headaches they initially went through with Retro, if not worse.

People screaming that Nintendo should've bought Vigil make me shake my head. Isn't Darksiders II the ONLY time they've ever developed on a Nintendo platform? And people want them to buy the company? Come on now.



Studios like Next Level Games, Mistwalker, Monster Games, and Platinum Games....who have had a lot of experience working with Nintendo's internal teams, understands the development culture, and has regular contacts and communication with Nintendo would all make sense as acquisition targets. But studios like Vigil? No. The culture would've been completely incompatible.
Yeah make em compatable then. You bought the studio. You pay them money, either they choose to work in the same environment or they leave. As i said there are always people leaving companies when m&a happens but most of them just stay because they cant afford to just move away.
 
The expansion needed to begin 10 years ago, but at least they seem to understand its necessity now.

I don't think they have any great ideas for the GamePad's use in gameplay though. They just talk about asymmetrical multiplayer anytime the subject comes up. The GamePad is great for Miiverse and some of the non-gaming functions, but I think they overestimated how much gameplay application it would have.

Just give me Pikmin 3 though, and my purchase is justified.
 

farnham

Banned
The expansion needed to begin 10 years ago, but at least they seem to understand its necessity now.

I don't think they have any great ideas for the GamePad's use in gameplay though. They just talk about asymmetrical multiplayer anytime the subject comes up. The GamePad is great for Miiverse and some of the non-gaming functions, but I think they overestimated how much gameplay application it would have.

Just give me Pikmin 3 though, and my purchase is justified.

People said that about the ds too but at the end of the day there was a lot of crazy shit that justified the dual screens. (ouendan, jump ultimate stars, touch kirby, henry hatsworth, the world ends with you etc etc). Adopting that on wiiu alone would make it good for me
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The expansion needed to begin 10 years ago, but at least they seem to understand its necessity now.
d.

Yeah I kind of assumed they did this 2-3 years ago when Wii development died and we heard about all the expansion, etc.

Whoops
 
I think the idea is to use ios to push people to their main platforms. The "games" are essentially promotions to hook potential buyers.

At least that's how I took it.
I'm not sure how making a game for iOS would cause a person to buy a 3DS to play the full thing, especially since they already have it on iOS...
 

AzaK

Member
You can get GTA V everywhere else probably.. Why would that be more exciting than games you cant get anywhere else?

Because it would mean the system is getting support wrt games I want to play. Typically on a Nintendo platform I buy a few Nintendo exclusives. I'd like to buy more and have it be the platform with all my games.
 

Christopher

Member
I bought a Wii u for my son and have been sneaking in some NMB play but man are Nintendo franchises tired you can k my do the same roster of games so many times...

I'm really looking Foward to some new franchises from them Pikmin was bold and new why not try something new again...?
 

Gannd

Banned
They should buy one of the millions of mobile game makers and have them make bite-sized Nintendo titles for iOS/Android to promote their console/handheld releases. I know fans will cry about that idea, but if Nintendo did that we'd all be playing them and looking forward to the next one. A Mario endless side-runner to promote NSMB2 would have been great. Especially considering there's endless-running levels in the game.

or they could make those games for the eShop.
 

Kimawolf

Member
I bought a Wii u for my son and have been sneaking in some NMB play but man are Nintendo franchises tired you can k my do the same roster of games so many times...

I'm really looking Foward to some new franchises from them Pikmin was bold and new why not try something new again...?

Well it's a good thing they have a few new franchises coming along.
 

Daschysta

Member
I hope so cause as of right now there is not a damn thing to play on this

The system has been out 3 months and they've already announced two new big time games that are new IP's.

X and Wonderful 101. Pikmin 3 isn't exactly an overused franchise either. SMTxFE is something never done before... Not to mention Yoshi hasn't starred in a game since the N64. Their announced software is pretty diverse for Nintendo. Not to mention Bayonetta 2, which is a new IP for Nintendo gamers and certainly a top class game.

We know with 100 percent certainty that new 3D mario and Kart will be in playable form at e3, Retro studio's game is lurking, Monolithsoft, and at least a glimpse at smash. They've also announced that they are collaborating with multiple 3rd parties for exclusive Wii-U software.

As for now, Check out ZombiU if you haven't, it's ace, and Pikmin/ Rayman Legends are both coming out soon, and are exclusive as well as likely to be very high in quality.
 

PhantomR

Banned
Let them make eshop games.. Why ios games..?
Yeah make em compatable then. You bought the studio. You pay them money, either they choose to work in the same environment or they leave. As i said there are always people leaving companies when m&a happens but most of them just stay because they cant afford to just move away.

That's the point I'm arguing. Now that talent has left, all Nintendo has are buildings and IP. The actual talent behind that IP, the stuff that's actually important? Gone.

And I'm not ignoring the point you made afterwards, but in game development....especially WESTERN game development? I'm pretty sure that leaving to do your own thing is fairly common. Especially after M&A happens.


It's not worth it. Iwata's take on this is correct.
 

farnham

Banned
That's the point I'm arguing. Now that talent has left, all Nintendo has are buildings and IP. The actual talent behind that IP, the stuff that's actually important? Gone.

And I'm not ignoring the point you made afterwards, but in game development....especially WESTERN game development? I'm pretty sure that leaving to do your own thing is fairly common. Especially after M&A happens.


It's not worth it. Iwata's take on this is correct.

Not everyone leaves though. There are people that cant or dont want to switch all the time. So yeah still better than the current stage nintendo is in.. A barren release date for the next few month
 
People said that about the ds too but at the end of the day there was a lot of crazy shit that justified the dual screens. (ouendan, jump ultimate stars, touch kirby, henry hatsworth, the world ends with you etc etc). Adopting that on wiiu alone would make it good for me

Kirby and Hatsworth are great, but I'm not sure you're going to see games like Ouendan or Kirby where the main play area is on the touchscreen. I just doubt the marketability of games that force you to play entirely on the GamePad.

Hatsworth also requires you to jump back and forth between the two screens rapidly, which you can do easier on DS than you can on Wii U.
 

Daschysta

Member
Yup, as I said, nothing to really excite me. Some stuff I'm interested in taking a look at (X, Bayonetta 2 and LoZ:TWW HD) but nothing that's getting me excited. Bayonetta 2 might blow people away although i never played 1 so I don't have that love for it - yet.

Basically if they announce that Wii U is getting a GTA V then that's more hype inducing for me than anything they have currently talked about. Of course if Retro shows some mature epic title I'll pee myself.

Perhaps it will get GTA, you never know. However, friendly piece of advice, If GTA V excites you more than a big time Japanese 3rd party game like Bayonetta 2, an epic looking RPG like X, or Nintendo's own AAA IP such as 3D Mario then you're likely to be more satisfied with one of the other HD systems.

Perhaps WiiU will get some of the big Western 3rd party stuff, but that shouldn't be the main reason someone purchases Wii U, lest they be dissapointed.
 

farnham

Banned
Kirby and Hatsworth are great, but I'm not sure you're going to see games like Ouendan or Kirby where the main play area is on the touchscreen. I just doubt the marketability of games that force you to play entirely on the GamePad.

Hatsworth also requires you to jump back and forth between the two screens rapidly, which you can do easier on DS than you can on Wii U.

I was just listing examples of games that had good dual screen usage. I remember when people claimed dual screen makes no sense and will not improve anything.. We have a similar situation with wiiu. People will have to come up with stuff and thats going to take a while
 
Here's an idea/question, and I was thinking of this last night.

Should Nintendo work with Next Level Games to finalize and release Catalyst for Wii U?

http://www.unseen64.net/2010/07/12/catalyst-xbox-360-ps3-pitch-cancelled/

It's an original IP they pitched but never got picked up, however, I'm certain that it at least somewhat became Captain America.

But NLG obviously still have the game as it was that can still be revived, but would Nintendo be interested? Surely with their new focus and that they published NG3:RE, could work out something with Next Level Games.
 

hongcha

Member
It seems like the wii u shouldve just launched in February or March WW. Maybe that wouldve given it enough time to avoid the massive updates and messed up miiverse. On top of a more steady release period. As it stands now this would be my guess:

March- Lego City and MH3U (everyone forgets MH for some reason)

April- Game & Wario

May- wii fit u

June- pikmin 3

July- wii party u

August- the wonderful 101

September- the wind waker hd

October- yarn yoshi

Holiday- Mario Kart and/or 3D Mario

If that is the whole release schedule for 2013, I'd be interested in wind waker HD and maybe Yoshi's Yarn and that's it. 3D Mario too, if it does indeed get released this year. That's not quite enough for me to buy a Wii U, so 2014 is looking like the year for me. Unless some nice 3rd party surprises show up later this year!
 

Schnozberry

Member
If you go by what Nintendo has said, it sounds like a completely new CPU architecture with modifications for backwards compatibility.

Maybe. We don't know enough to say one way or another. The well known Wii hacker marcan revealed on Twitter that it uses some version of a PPC750. How much it has been customized to Nintendo's ends is anybody's guess. We know that in the past the PPC750 was never multicore compatible, and never reached the clock speeds Wii U is running at.
 

Schnozberry

Member
Yup, as I said, nothing to really excite me. Some stuff I'm interested in taking a look at (X, Bayonetta 2 and LoZ:TWW HD) but nothing that's getting me excited. Bayonetta 2 might blow people away although i never played 1 so I don't have that love for it - yet.

Basically if they announce that Wii U is getting a GTA V then that's more hype inducing for me than anything they have currently talked about. Of course if Retro shows some mature epic title I'll pee myself.

Well, E3 will hopefully impress you in some way. I want the whole industry to succeed, Nintendo included. I tend to lean towards Nintendo in the console space these days because I have no desire to play cover shooters or FPS anymore, unless the game in question is really trying to shake up the genre. I think the last 7 years have beaten that dead horse to powder.

I was late to the party on the Mario Galaxies and Twilight Princess, and I really enjoyed them, so I'm looking forward to see what Nintendo has cooking. I don't have any issue with you feeling differently. Different strokes and all that. Gaming needs people who like different things, otherwise originality dries up, and that sucks for everybody.
 

Terrell

Member
If that was the case then why is Q1 empty?

I dunno, Sony has a shit-ton of development talent and resources, why was Vita's whole first YEAR nearly anemic?
There's more to the equation than just how many bodies are on hand and you know it.

That's the point I'm arguing. Now that talent has left, all Nintendo has are buildings and IP. The actual talent behind that IP, the stuff that's actually important? Gone.

And I'm not ignoring the point you made afterwards, but in game development....especially WESTERN game development? I'm pretty sure that leaving to do your own thing is fairly common. Especially after M&A happens.


It's not worth it. Iwata's take on this is correct.

I think Iwata's take is often misconstrued. People hear him talk and say that Nintendo doesn't want to do M&As and prefers partnerships.

I think this is patently false. The major takeaway from Iwata's discussions on the matter is that M&As are definitely in their sights, should they reach a point with the interested studio where the actual workforce is on-board with the idea.

Monolith had worked with Nintendo a total of ZERO times. The reason the acquisition happened was because the top brass at Monolith was friends with Iwata and Nintendo's faith in their content (as seen with Baten Kaitos Origins) was a gesture of goodwill that got the whole team on-board with the idea.

If such an opportunity were presented again, Nintendo wouldn't think twice, because it meets their requirements to make an M&A viable: retention of staff and no hostility. I think that's WHY Iwata talks about it as much as he does. He's telling the industry that if you and your teams want under our banner, we're open to the possibility.

Hardcore gamers should be HEAVILY concerned about the tight bonds that Nintendo knits throughout the industry, because if things get any rockier for them, being permanently under the Nintendo banner could seem like a very exciting proposition.
 

Meelow

Banned
Yup, as I said, nothing to really excite me. Some stuff I'm interested in taking a look at (X, Bayonetta 2 and LoZ:TWW HD) but nothing that's getting me excited. Bayonetta 2 might blow people away although i never played 1 so I don't have that love for it - yet.

Basically if they announce that Wii U is getting a GTA V then that's more hype inducing for me than anything they have currently talked about. Of course if Retro shows some mature epic title I'll pee myself.

Since GTAV is now coming out September 2013, I think it has a better chance of there being a Wii U version, Rockstar did say they "love Nintendo, Sony, and Microsoft"

So hopefully Nintendo convinced them that making a Wii U version would be good, it could help the system and it was one of the first rumored games for Wii U.
 

BD1

Banned
Since GTAV is now coming out September 2013, I think it has a better chance of there being a Wii U version, Rockstar did say they "love Nintendo, Sony, and Microsoft"

So hopefully Nintendo convinced them that making a Wii U version would be good, it could help the system and it was one of the first rumored games for Wii U.

Unless Nintendo is funding the port, I'd say there is little chance it shows up on Wii U.
 

SmokeMaxX

Member
Unless Nintendo is funding the port, I'd say there is little chance it shows up on Wii U.

Why would that be the case? Best thing to do is expand the brand. Look at Call of Duty for Wii. It wasn't even close to being as good as the other versions but they each sold like a million copies and a lot of people loved them.
 

Minions

Member
Don't know if this is good news.

They are going to front load all (most) of their 1st party titles into one year. That is amazing for that year. I guess it will help their sales quite a bit.

Now next year since the majority of their teams released a game this year, there is going to be a huge gap. Nintendo's ideas in the past has been to release the 1st party titles in stages so that there is a constant flow of "decent" games coming out.

This seems like a huge kneejerk reaction on Nintendo's part, which will likely impact the overall quality of the games. Having hardware finalized at the endish of last year does not bode well for rushing all these games to market.
 
The expansion needed to begin 10 years ago, but at least they seem to understand its necessity now.

I don't think they have any great ideas for the GamePad's use in gameplay though. They just talk about asymmetrical multiplayer anytime the subject comes up. The GamePad is great for Miiverse and some of the non-gaming functions, but I think they overestimated how much gameplay application it would have.

Just give me Pikmin 3 though, and my purchase is justified.

What makes you think that?

Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams.


edit: oops, you said "great" ideas. I still dont see nintendo plopping a screen on their controller unless they brain-stormed like crazy to see if its worth it.

nintendoland shows good use of two screens. Zombie U, as well. Theres also aliens, rayman, pikmin 3, and w101 coming. Of course you might not consider these ideas as great, but i do.


Whats interesting is iwata said they had this gamepad idea before the ipad hit the scene.

If the tablet phase didnt come about til after wii u, it may of been a revolution like the wii.

So its nice to know Nintendo still knows what theyre doing.
 
It is amazing that Nintendo managed to court so many Hudson folks to ND Cube, it works since ND Cube is right where Hudson was, in the same building even IIRC. Definitely in the same area.

As someone said elsewhere, it's cheaper to just bring in folks rather than buy a studio, that might be why Nintendo didn't buy Hudson, and it was sheer luck that ND Cube was a hollow shell at that point, thank god they brought in the President of Hudson prior, that certainly helped.
 
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