Hey guys!!! I don't like something that is popular. That makes me credible and cool!!
fixed.
Hey guys!!! I don't like something that is popular. That makes me credible and cool!!
For what its worth, i've tried a good half dozen times to get into KOTOR and find it nearly impossible. The combat is abysmal, and I think this is down to how poorly the user interface is and how little it scales up to high resolution.
Don't worry, I think the interactions suck compared to games 6/7 years older than it as well.Also, the games only only have as much gunplay as you want them to and I can't believe you're comparing cinematic flair in cutscenes between games from different generations, 6/7 years apart.
Dark side/light side only affects the force points cost of the power. If you're fucking up checks, you built your character badly. Also gunplay? The game uses d20 rules.Then you have the shitty powers system and how you pretty much must go full light side or full dark side if you want anything to be effective. Try to be grey and you will get no benefits and force powers that almost never clear resistance checks. Go light side and your dark side powers will be ineffective as well as expensive. There is a definite only a binary choice here and that is not only shitty for making your own play style, but for going through the story.
Combat: It is more gun based than Star Wars, but KOTOR still has a lot of gunplay in it. The first Mass Effect was still a bit spotty, but I think by the second the whole concept really found its stride. Your party members would nearly always do exactly what you told them to do. Sure they'd make dumb decisions if left to themselves, but if you made sure your management was smart, you could pull off a lot of great maneuvers with great team synergy. A lot of the powers are similar to force powers, so it clearly shows what could have been. In comparison, KOTOR is ridiculously sloppy and disconnected from your input. If this hybrid can't be done, I say go full traditional/tactical like Dragon Age or full action like Jade Empire.
...and every aspect of what it was specifically going for has been demonstrated in successful form with the Mass Effect series.
http://img.photobucket.com/albums/v284/mojo_x/vcxM2.gif[/ IMG]
I played through KoTOR just recently and I have the exact opposite opinion OP. [B]It's a shame that you can't see the magic there.[/B] You're missing out[/QUOTE]
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Never played Kotor 2 but I replayed Kotor and thought it was still good fun.
No, I just spent a really long time getting them to function properly on my PC and they still don't fully work right. I know it happens sometimes, but it also isn't the case with a great many old PC games, so I will fault the programming to some degree and express my frustrations.
It's okay, people are allowed to like different things.
Really? Because now in KOTOR2 my wisdom is only a point lower than Keira and int/cha is the same, and yet I'm way less successful than her. I was pretty certain it was just from being light side while using dark moves since stun droid connects almost every time. If wis/int/cha has nothing to do with force powers working, they really need to explain what does affect it better because it must be deviating quite a bit from RPG standards.Dark side/light side only affects the force points cost of the power. If you're fucking up checks, you built your character badly.
Really? Because now in KOTOR2 my wisdom is only a point lower than Keira and int/cha is the same, and yet I'm way less successful than her. I was pretty certain it was just from being light side while using dark moves since stun droid connects almost every time. If wis/int/cha has nothing to do with force powers working, they really need to explain what does affect it better because it must be deviating quite a bit from RPG standards.
Even if you cancel all of a character's actions to give them new actions, instead of doing them right away they will wait for 10 seconds, run off somewhere to do something pointless first, just run around randomly, ignore your command and engage someone closer, etc. If they do ever get around to what you said, the whole battle has changed and that command is no longer useful or relevant.
what good RPG has the studio ever developed? BG2 and that's it?
Same guy that didn't like Planescape Torment, go figure.
fixed.
As for combat, it is downright terrible. Through the interface it pretends to be tactical, but then you actually try to use tactics and it shits all over itself. Even if you cancel all of a character's actions to give them new actions, instead of doing them right away they will wait for 10 seconds, run off somewhere to do something pointless first, just run around randomly, ignore your command and engage someone closer, etc. If they do ever get around to what you said, the whole battle has changed and that command is no longer useful or relevant.
It's turn based with a sprinkle of real time,
Same guy that didn't like Planescape Torment, go figure.
Xamdou said:Kotor 2 doesn't count, the original Kotor is the only game that matters.
Don't worry, someday you'll understand if/then statements.And what RPG do you use as a standard? Because they're using pretty much the original RPG standards.
The difference is in Dragon Age when I say "Go here and do this" they actually do. Oh, except you can say "go here" in KOTOR, you have to manually control them because positioning apparently meant jack shit to the designers.I'm beginning to see part of the problem. The OP thought that there were action elements to the battle system.
There aren't. It IS a full tactical system. In fact, Dragon Age is kind of a dumbed down version of this battle system because you can't queue commands in DA:O. Hell, Dragon Age actually brings position into things, which is something KOTOR doesn't, so it's more action than this.
Don't worry, someday you'll understand if/then statements
I'm trying to understand why you're comparing Mass Effect to these older games so much. Advances in graphics and combat are obvious over time as that's some of the only things that this generation advanced, but the story telling and writing ability is far below Kotor 2 standards. The morality system is about the same, if you want renegade/paragon dialog choices you have to be a renegade/paragon through the whole game otherwise they get locked out of the dialogue.
I'll agree with you partway. Kotor 1 is a really bad game by just about every standard, but I held that opinion when I played it in 2006 so it's not just a "the game didn't age well" thing.
That one point of wisdom and your rolls can make all the difference.Really? Because now in KOTOR2 my wisdom is only a point lower than Keira and int/cha is the same, and yet I'm way less successful than her. I was pretty certain it was just from being light side while using dark moves since stun droid connects almost every time. If wis/int/cha has nothing to do with force powers working, they really need to explain what does affect it better because it must be deviating quite a bit from RPG standards.
Some of you guys suck. I'm quite fond of the KOTOR games myself, but he should be able to express his opinion without being hit with a tidal wave of lazy shit posts.
KOTOR 2 is an amazing game. The lackluster final act (which is only the last 2 hours of the game) don't change that one bit.
KOTOR on the other hand has not aged well at all. I always attempt to play through the first game to try and get a marathon going... but once I hit Taris and I see the only two dialogue options I will ever have (psychopath and boy scout) I lose all desire to continue.
I'm getting an overall condescending vibe from 90% of the responses, sorry.No need to be condescending about it. I was just wondering what system you use for an RPG standard
You shouldn't need 18 in a stat to get more than 5% effectiveness (I've seen affliction work twice in the first 20 hours of the game)That one point of wisdom and your rolls can make all the difference.