DUFFMCWALIN
Member
well I've been a software engineer at a major company for 7 years. what's your expertise in this area?
You program fighting games?
well I've been a software engineer at a major company for 7 years. what's your expertise in this area?
I'd back a Kickstarter of the people in this thread making a fighting game.
I love Fighter Maker!
seems to me more like 8 people are being paid to do nothing.
I'd back a Kickstarter of the people in this thread making a fighting game.
I love Fighter Maker!
They don't have a place on their site about jobs, and given the recent layoffs I doubt they're looking to hire. But I've sent my portfolio to lots of places, just waiting for that lucky break.
But that's not the point. The point is that these Skullgirls characters are very simple. Design and model should easily be done in a week. I understand that the animations will need to be very fine tuned and precise, and I don't have in depth experience doing that, but still... boggles my mind that it could cost such an incredible amount. :/
well I've been a software engineer at a major company for 7 years. what's your expertise in this area?
You program fighting games?
And it shows. Great game, but nowhere near the character animation quality of Third Strike, which is pretty damn old at this point.
I won't say it doesn't cost $150k to make a character, but I think they need to break it down just a bit further, I don't quite understand some of the costs there.
LOL
I won't say it doesn't cost $150k to make a character, but I think they need to break it down just a bit further, I don't quite understand some of the costs there.
no, but neither does any of the staff hired to make this character apparently.
"Weve always taken a kind of Game Dev 101 approach to all of this. People dont know anything about game development, and the people that you think might know something, know shockingly little."
You should quit your job and go show them how its done superman. I believe in you!!!!!
I do have a job you know...as a developer. And I do the odd personal project too. I wasn't planning on giving up work and making my family starve lol.
well I've been a software engineer at a major company for 7 years. what's your expertise in this area?
You program fighting games?
gaf couldnt even get dudebro off the ground
im seriously laughing my ass off at the wannabe devs in here
All this article did for me was show how volatile the game industry is, and how I don't think it's going to be able to sustain itself at the cost in which stuff is produced.
Why? They already made more than they asked for thanks to generous donors.
Ok, $3500 worth of recording time. I could record an entire album on that. Average cost would yield about 45 hours.Don't even get me fucking started on this right here. You have no idea what you're talking about. The vast majority of the 4k isn't going to the actor anyway.
Insofar as the point of this is "shit is expensive," I get it, and I think this is illuminating.
However, I think it brings to light some questionable costs as well. For example, a studio of 8 requires ten weeks to make one character? Granted I'm unclear on how much development is required for something like a new character in a fighting game, but given that the game is finished, and this is a matter of slotting in someone new, does it really take an 8 person studio to make one new character happen? Or is it more a matter of keeping an 8 person studio employed for the sake of having a studio? Maybe it really does all make sense, but it makes me wonder.
This thread is going to drain my current bottle of scotch, I can tell. Jesus fuckin' lord. Suze Orman GAF is here, ready to oust the shyster developers of Skullgirls.
Ok, $3500 worth of recording time. I could record an entire album on that. Average cost would yield about 45 hours.
Insofar as the point of this is "shit is expensive," I get it, and I think this is illuminating.
However, I think it brings to light some questionable costs as well. For example, a studio of 8 requires ten weeks to make one character? Granted I'm unclear on how much development is required for something like a new character in a fighting game, but given that the game is finished, and this is a matter of slotting in someone new, does it really take an 8 person studio to make one new character happen? Or is it more a matter of keeping an 8 person studio employed for the sake of having a studio? Maybe it really does all make sense, but it makes me wonder.
Insofar as the point of this is "shit is expensive," I get it, and I think this is illuminating.
However, I think it brings to light some questionable costs as well. For example, a studio of 8 requires ten weeks to make one character? Granted I'm unclear on how much development is required for something like a new character in a fighting game, but given that the game is finished, and this is a matter of slotting in someone new, does it really take an 8 person studio to make one new character happen? Or is it more a matter of keeping an 8 person studio employed for the sake of having a studio? Maybe it really does all make sense, but it makes me wonder.
Yeah, but a week making an awesome fighting game character could get a job at Lab Zero where you'll be grossly overpaid for doing close to nothing. Dream job, dude.I'm too busy doing my work and not outsourcing it to everyone else
Hmm.
For example, a studio of 8 requires ten weeks to make one character? Granted I'm unclear on how much development is required for something like a new character in a fighting game, but given that the game is finished, and this is a matter of slotting in someone new, does it really take an 8 person studio to make one new character happen?
Has the game broken even and do we know how much it has sold? $200k a character, and the game already has 8 characters right? That's a lot for a small developer, and that doesn't even include any of the other parts of the game.
I know what VAs make. I'm using the figure of "Most of that does not go to the actor."I'm pretty sure the VA wants more than $500.
Let's be *conservative* and say it would only take one session at five hours (above union limits, but this a non-union project) to record. $200/hr is *extremely* low, even by non-union standards, but let's go with that.Ok, $3500 worth of recording time. I could record an entire album on that. Average cost would yield about 45 hours.
What game are you talking about? Certainly not Skullgirls, a game where characters have 1300+ hand-drawn frames.
Here's a video of a recent panel the team did talking about the art process.
Some people are immune to the Lang Zone. @_@Did you read the article in the OP? Dave Lang, CEO of Iron Galaxy Games, gave a pretty clear breakdown of how expensive it is to create just one character for a 2D fighting game. Seth Killian stepped in to vouch for the costs, too, and he knows fighting games better than most people.
Pretty much but try and tell that to the self identified experts™ who claim to know the ins and outs of developing a 2D fighting game.Holy shit, this thread is full to the brim of people who have absolutely no fucking clue how 2D animation works.
Outsourcing inbetweens does not mean outsourcing all animation, for one. Keyframes need to be drawn. Cleanup of the roughs. Inking, which has to be consistent. Coloring. Storyboarding what's even going to be animated because it's not like Lab Zero just hands out model sheets and tells their contractors "okay do whatever YOLO!!!1".
No wonder so many games this gen have been terribly animated graybrowns in UE3 at 30fps. The effort and expense involved in doing anything else appears to be unwanted and unappreciated.
So you're going to be doing this for free, in your spare time along with your full-time job, over a period of three months, while still maintaining your family?
I just like that this thread exists (in multiple forms!) about how the costs are legit, and yet the experts/couch devs here are outright blatantly ignoring the corroboration/agreement of the costs being either standard or low budget from:
Someone who had just written an article specifically about the cost (Klepek),
Someone who's been developing games for years and is helping put out Divekick (Lang)
Someone who worked on arguably the highest budget and most mainstream fighting series this gen (Killian)
And the creators of the damn game.
Lmao do you have a patent application for this idea or something? Like I said dude I have done personal projects (and even contributed to some open source stuff) before, yes I still "maintained" my family and no it did not have a negative impact on them.
Cheers for picking my timescale you sound like some of my clients
Really I don't see what you are getting at and this is seriously OT so I am stopping now.
$4000 for voice recording lol. Maybe if you don't have any equipment already.
$4000 for voice recording lol. Maybe if you don't have any equipment already.
$4000 for voice recording lol. Maybe if you don't have any equipment already.