LiquidMetal14
hide your water-based mammals
Byahahhaah
Well, I will try it out later but for now I am downloading the new nvidia drivers to help out with performance.
Don't the HD texture packs usually come after the game is released? And seperately to avoid destroying peoples caps?
I thought you had a statement from Ken or something.
BTW, I know the game is out in other regions, doesn't mean its over yet.
You sure you aren't experiencing screen tearing because you don't have vsync on?
This makes me feel good. I can't wait to play.using a 660Ti @ 1920 x 1080 benchmark maxed out (DX11 DDOF on) gave me a solid average of 60.57 FPS
So such a low fps happens only at the beginning of the each benchmark? If yes, that its not a problem.
high
ultra
I doubt they're just particularly heavy moments of the benchmark as the minimum framerates are rubbish across the board. Just look at Andy's -- and he has two Titans (perk of the job, eh? ).
Is there any mouse acceleration?
High:
Ultra:
The maximum reported framerates always seems to vary wildly (see my benchmarks posted earlier), but the average framerate differences between the two settings are virtually non-existent.
Edit: I just compared VRAM usage between the two settings: 1522MB on High versus 1566MB on Ultra.
So medium is console settings right? I just want to be able to play this thing on my 460 on at least console settings.
Yes, I turned it off. Also editting the .INI file to fix the Mouse Sensitivity slider is 100% necessary.
It's laughably fucked by default.
Not much of a looker and love the grumpy cat.
How is using a 360 controller working out?
I am running at 4K res At 1920x1080 I get an average of 140.22 frames per second.
Did you happen to get the latest nvidia drivers before doing this? I share the 670's with you but have 16GB of 2133 memory and a 3930k at 4.6ghz.
So medium is console settings right? I just want to be able to play this thing on my 460 on at least console settings.
How is using a 360 controller working out?
Why would you want to play this with one?
Why would you want to play this with one?
Why not use both?Because 360 controller > mouse for immersion.
I want to walk around in this world using an analog stick.
I am not trying to impress anyone with my ability to headshot someone with one pixel precision.
Because 360 controller > mouse for immersion.
I want to walk around in this world using an analog stick.
I am not trying to impress anyone with my ability to headshot someone with one pixel precision.
Controller for exploration parts then switch for combat sections?Mouse and controller?
eh, how would that work?
It's perfectly possible to just move the mouse around slowly and absorb the environment as you walk around and gaze at stuff, unless you're using some mutant-level high sensitivity.
Yes, I turned it off. Also editting the .INI file to fix the Mouse Sensitivity slider is 100% necessary.
It's laughably fucked by default.
Someone give me some benchmarks for a 570! I is dying here!
Shadow quality seems to have a big hit on framerate (I'm downsampling from 2560x1600) - on ultra some scenes would drop to 20fps, but on high I get around 50-60 fps. Running on a GTX 670.
Here's a comparison between shadows on high and ultra (DX11).
This thing is gonna hurt my 1gb 460 isn't it? :-(
Shadow quality seems to have a big hit on framerate (I'm downsampling from 2560x1600) - on ultra some scenes would drop to 20fps, but on high I get around 50-60 fps. Running on a GTX 670.
Here's a comparison between shadows on high and ultra (DX11).
Is it the typical mouse smoothing entry in the XInput.ini file or is there an actual option in the game it self to disable mouse acceleration?
Yes, I turned it off. Also editting the .INI file to fix the Mouse Sensitivity slider is 100% necessary.
It's laughably fucked by default.
I changed the FieldOfView setting to =150 and cranked the in-game slider all the way to the right and it looks pretty good to me.Did they at least get the widescreen stuff right this time?