• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SPOILER Bioshock Infinite SPOILER discussion

So what are you all doing after you beat the game the first time? Start a new one with a harder difficulty or go back through some old chapters or?
 

Sorian

Banned
1999 mode, "revolutionary AI" et al.

But I'd still happily buy a Levine-helmed game. Molyneux's involvement in a project actually turns me off.

To be fair, the AI made me feel like I was the stupid AI sidekick that kept dying and blowing through items and Elizabeth was the awesome player who had to keep me alive and stocked. And yes, I've seen the picture :p
 

Andrew.

Banned
So what are you all doing after you beat the game the first time? Start a new one with a harder difficulty or go back through some old chapters or?

Finished Hard run on Thursday. Doin my 1999 run through now. There is no other way to experience it. Just got to Shantytown.
 

Sorian

Banned
So what are you all doing after you beat the game the first time? Start a new one with a harder difficulty or go back through some old chapters or?

Beat it on hard the first time, 1999 mode sounds like more of a chore than anything so when my inevitable playthrough happens, it'll probably be an easy run just to coast through so I can pay more attention to all the little details with everything I know now.
 
Very early in the game there is a statue of Robert Lutece which then in seconds morphs into Rosalind. Is there any reason why this is happening? It never did happen other times in the game, is it a call back to the very first Infinite video and just fits into the Lutece twins in a fine way?
 

Sblargh

Banned
I get that Liz is god and all that...

But I seriously doubt anyone used the term "all the rage" back in 1912 as Liz explains thimbles being "All the rage back in Paris" on the way to Shantytown.

Bookers response shouldve been "All the what?"

Well, this is the one story that can get away with anachronism. I was thinking about how she is articulated for someone who spent the entire time trapped in a tower with almost no one to talk to. Maybe she spent a lot of time listening to people through tears? Maybe even talking to them?
 

MormaPope

Banned
So what are you all doing after you beat the game the first time? Start a new one with a harder difficulty or go back through some old chapters or?

I sort of got depressed, tried to play other games, realized that a game like Infinite may never happen again, started my hard playthrough of Infinite.
 

Sorian

Banned
Very early in the game there is a statue of Robert Lutece which then in seconds morphs into Rosalind. Is there any reason why this is happening? It never did happen other times in the game, is it a call back to the very first Infinite video and just fits into the Lutece twins in a fine way?

I don't think I noticed that. I would assume it is just another nod to help you assume that they are the same character but with a slight different (chromosome).
 

Riposte

Member
Videogames can still use stories as useful tools even if they are not a good story-telling medium, relatively speaking. What could normally be considered "bad" story-telling in some mediums can actually be beneficial to a videogame's goal of an interactive illusion. I find direct comparisons to be rather unhelpful because of that.
 
The big one for me is the numbers 122 and 123. Bells at the start sequence is 1-2-2 meaning you're Booker 122. You flip the coin for the 123rd time meaning after you died in the baptism at the start you became Booker 123.

I can't see Columbians accepting someone from "The sodom below" so easily. So the priest drowns you (this one doesn't look clean to me)

I don't get it, if our Booker was the 122nd one, then how did he get to the chalkboard and flip the coin (seeing as he died at the entrance)? That would mean the 123rd Booker (after baptism) should flip the 122nd coin.

I don't think the bells relate to the number of Bookers.
 
I disagree with you on that since I look it on another perspective. IMO there must always be a DeWitt and Elizabeth archetype. In the original Bioshock dimension it was Jack Ryan and the Little Girls, in DeWitt's dimension it was Anna DeWitt, and in Compstock it was Lady Compston.

What's funny is that Bioshock 2 stands to kind of fit into the archetype as well: Delta and Eleanor.
 
That's the joke.

just a lil joke from Mr. Levine, imo.

Yeah, I thought it was great joke. Really caught me off guard. I thought he'd be shocked, but his commentary was perfect.

I get that Liz is god and all that...

But I seriously doubt anyone used the term "all the rage" back in 1912 as Liz explains thimbles being "All the rage back in Paris" on the way to Shantytown.

Bookers response shouldve been "All the what?"

Yeah, I didn't like that Booker didn't pick up on some of what she says, but I figured she picked up the phrase from her travelling to different realities before the siphon was put in place by Comstock/Fink.
 
i can't help but feel Infinite was influenced by Bioshock 2 even tho they didn't touch it.

Didn't Levine talk about he would have preferred there not being a sequel to the first game? Or maybe I'm thinking of something else.

Perhaps he had this planned all along but BS2 beat him to it, albeit not as well done nor as emotive/memorable in execution.
 

LiK

Member
Didn't Levine talk about he would have preferred there not being a sequel to the first game? Or maybe I'm thinking of something else.

Perhaps he had this planned all along but BS2 beat him to it, albeit not as well done nor as emotive/memorable in execution.

yea, Levine didn't contribute to the sequel at all. he was against it. but the gameplay from 2 definitely trickled into Infinite. they had dual wielding before Infinite. maybe Levine didn't play it but maybe some people in his team did. who knows.
 

Alucrid

Banned

That's from the first page. What are you doing bro?


The more I think about it the highs of this game are from the start to the ambush scene. After that it starts to go downhill with the boring Vox vs Fink/Comstock war and repeating ghost moms. I mean, yes, there are certainly scenes of brilliance scattered throughout, like Fink's brother and the hired gun who saved the Indian boy, but in terms of the main story it starts to get bleh. Luckily it finishes pretty well.
 
yea, Levine didn't contribute to the sequel at all. he was against it. but the gameplay from 2 definitely trickled into Infinite. they had dual wielding before Infinite. maybe Levine didn't play it but maybe some people in his team did. who knows.

Dual wielding both powers and guns was something I wanted about five hours into my first play-through of the first game. The sequel and Infinite having it felt like a natural evolution of the mechanic.

I do expect some people on his team played it, it's not a bad game by any means. Minverva's Den is an amazing piece of DLC, I really hope Infinite DLC is as good/better.
 
Very early in the game there is a statue of Robert Lutece which then in seconds morphs into Rosalind. Is there any reason why this is happening? It never did happen other times in the game, is it a call back to the very first Infinite video and just fits into the Lutece twins in a fine way?

Yeah I noticed that yesterday, well I noticed a tear and something happened but wasn't really paying attention to that specifically and didn't know it changed from one to the other.
 
Dual wielding both powers and guns was something I wanted about five hours into my first play-through of the first game. The sequel and Infinite having it felt like a natural evolution of the mechanic.

I do expect some people on his team played it, it's not a bad game by any means. Minverva's Den is an amazing piece of DLC, I really hope Infinite DLC is as good/better.

Well, some of the people behind 2 worked on Infinite. (Steve Gaynor especially, since he also made Minervas Den)
 
I do expect some people on his team played it, it's not a bad game by any means. Minverva's Den is an amazing piece of DLC, I really hope Infinite DLC is as good/better.

Minvera's Den is a sore spot for me. Everybody talks about how great it is, but I haven't played it. I got Bioshock 2 for the PS3, and in between the original release and Minerva's Den coming out, I got a 360. So when everybody hyped up how good Minerva's Den was, I excited went out and bought and downloaded it...

...on the 360.

Major facepalm. Sigh.
 
N

Noray

Unconfirmed Member
Minvera's Den is a sore spot for me. Everybody talks about how great it is, but I haven't played it. I got Bioshock 2 for the PS3, and in between the original release and Minerva's Den coming out, I got a 360. So when everybody hyped up how good Minerva's Den was, I excited went out and bought and downloaded it...

...on the 360.

Major facepalm. Sigh.

Get Bioshock 2 for cheap. Minerva's Den is THAT good.
 
Well, some of the people behind 2 worked on Infinite. (Steve Gaynor especially, since he also made Minervas Den)

This is very good news. I expect great things from the Infinite DLC. It also explains why dual wielding worked so well. It was near flawless in 2, they fine tuned it to perfection here.

Minvera's Den is a sore spot for me. Everybody talks about how great it is, but I haven't played it. I got Bioshock 2 for the PS3, and in between the original release and Minerva's Den coming out, I got a 360. So when everybody hyped up how good Minerva's Den was, I excited went out and bought and downloaded it...

...on the 360.

Major facepalm. Sigh.

Hehe. Sorry to hear that. Are you in the UK? I don't mind sending you a copy of BS2 on the 360 if that's of any help? I have two copies as well as a digital copy, so I wouldn't be put out by sending you one. You really do have to play Minerva's Den, it's an excellent DLC, in terms of story, action, pretty much everything.
 
This is very good news. I expect great things from the Infinite DLC. It also explains why dual wielding worked so well. It was near flawless in 2, they fine tuned it to perfection here.

For what it is worth Steve didn't work on Infinite for long, he left to start his own company and is working on Gone Home which looks brilliant
 
N

Noray

Unconfirmed Member
This is very good news. I expect great things from the Infinite DLC. It also explains why dual wielding worked so well. It was near flawless in 2, they fine tuned it to perfection here.

Gaynor isn't with Irrational anymore though. He left around a year ago, maybe a bit longer, made The Fullbright Company, working on a cool-looking game called Gone Home.

Dammit, beaten.
 

DatDude

Banned
It would well done if it wasn't all shoe horned in at the end.

How could someone honestly say that though.

Do a second playthrough..all that foreshadowing gives you enough information to understand where the plot twist is heading by the hall of hero's.

I feel like it was all to much to digest for you at once, and you felt thus it became shoe horned. When it really wasn't.
 
For what it is worth Steve didn't work on Infinite for long, he left to start his own company and is working on Gone Home which looks brilliant

Gaynor isn't with Irrational anymore though. He left around a year ago, maybe a bit longer, made The Fullbright Company, working on a cool-looking game called Gone Home.

Dammit, beaten.

Hopes raised only to be crushed moments later. Ah well, I still have high hopes for the DLC. Levine won't let us down.
 
Get Bioshock 2 for cheap. Minerva's Den is THAT good.

I probably will. Maybe I'll get the Bioshock/Bioshock 2 combo for 360 and replay them both after I replay Infinite on 1999.

Hehe. Sorry to hear that. Are you in the UK? I don't mind sending you a copy of BS2 on the 360 if that's of any help? I have two copies as well as a digital copy, so I wouldn't be put out by sending you one. You really do have to play Minerva's Den, it's an excellent DLC, in terms of story, action, pretty much everything.

Nah, I'm in the U.S. Thanks for the offer though.
 

Sorian

Banned
I probably will. Maybe I'll get the Bioshock/Bioshock 2 combo for 360 and replay them both after I replay Infinite on 1999.



Nah, I'm in the U.S. Thanks for the offer though.

I love Bioshock 1 to death but I imagine, gameplay-wise, it wouldn't hold up well.
 

Sorian

Banned
I'm like 99% sure we'll have a piece of songbird DLC. It's just such a natural fit.

I hope so and I have faith. The way I see it, they can use DLC to either focus on flushing out the Columbia storyline (Vox vs. Comstock, Revolution Dead Booker, More Fink aka the boring stuff) or the Multiple Reality storyline (The Twins, Songbird, Maybe Lady Comstock if people's wacky theories are right aka the awesome stuff).
 
Now that I think about it pretty much every showing of the game and the content was cut.
- Giant open area battle with the blimp raining rockets down on you(Though a similar but smaller version is in the game)
-Elizabeth and the Horse(Whatever happened to that?)
 
I love Bioshock 1 to death but I imagine, gameplay-wise, it wouldn't hold up well.

The disadvantage of no dual-wielding will be irritating, but on the other hand going back to customizable ammunition might be nice.

I'm like 99% sure we'll have a piece of songbird DLC. It's just such a natural fit.

There's supposed to be 3 DLCs, right? I'd guess one is Songbird, one will be going between Columbia and Rapture simultaneously, and one will be alt-Booker during the Vox Rebellion. Unless they combine two of those into one DLC.

Now that I think about it pretty much every showing of the game and the content was cut.
- Giant open area battle with the blimp raining rockets down on you(Though a similar but smaller version is in the game)
-Elizabeth and the Horse(Whatever happened to that?)

Don't forget Saltonstall, although you get to see his scalp in the final version!
 

Sorian

Banned
Now that I think about it pretty much every showing of the game and the content was cut.
- Giant open area battle with the blimp raining rockets down on you(Though a similar but smaller version is in the game)
-Elizabeth and the Horse(Whatever happened to that?)

That and I believe I remember seeing a mini-boss battle with the songbird and a bridge? It may not have been songbird but thats what my brain is telling me *nose bleeds*
 

DatDude

Banned
Actually, I understand the comparison due to the multi-verse themes, but I think Inception is way more focused. I think it is an excellent example of how you can tell a complex sci-fi story with a sharp focus. There is a bit of ambiguity in the end (I would argue not really but that's another story) but everybody is very clear on what that spinning coin means on the table. It has been our guideline for discerning reality throughout and that movie, despite having multiple layers of sequences that all impact each other, very clearly transitions from one to the other so that you always know where you stand. It isn't all cut up and delivered in tiny bits scattered here and there over a 30 year time period.

Just try and play this again on a second playthrough, and just try to pick up on the foreshadowing.[

The main theme about redemption and the the illusion of choice I think are still THE 2 BIGGEST CORE themes of Infinite.

An these themes were presented from the beginning to the end (Does he row? No he doesn't row)

Just your brain wasn't able to digest this and simply became white noise in the process.

Again, please do a second playthrough and tell me what you think then.
 
If I keep mentioning songbird story when DLC comes up maybe my wish-fulfillment powers will come to fruition.

Absolutely. I'd love some DLC based on Songbird. We know so little about Songbird, it's almost as if they decided not to explore/explain it so they could have it feature in its own DLC. At least that's my hope/expectation.

After watching the Gone Home demo, one thing I really hope for is at least one story DLC with no combat. Just exploration, exposition and action that's not based on the character shooting his/her way through waves of enemies.

Speaking of which, sorry for the OT talk, but I just finished watching a demo of Gone Home and it genuinely looks and sounds great. Thanks to Vinterbird and Noray for bringing it to my attention.
 

Sorian

Banned
There's supposed to be 3 DLCs, right? I'd guess one is Songbird, one will be going between Columbia and Rapture simultaneously, and one will be alt-Booker during the Vox Rebellion. Unless they combine two of those into one DLC.

Do they ever outright say how Rebellion Booker dies? I'd accept that DLC if they tie it into songbird a bit and this shows a timeline where Booker did end up doing battle with the bird.

Edit: Otherwise, I think Rebellion Booker DLC just sounds like a lot of killing enemy waves with little to no story.
 

nomis

Member
I stopped playing Bioshock 2 a couple hours in because the story just wasn't clicking with me... it felt direct-to-DVD. Also the sound mix (on my PC?) was excruciating... there was a point where I was trying to listen to some important story beat from the lady on the radio, while fighting splicers, while a flying turret was making it's grating noise above me, and then I happened into a random Big Sister instance. She started screaming and I got an instant headache. Once all the sounds were layered on top of each other, some of them started cutting out.

Should I redownload it from steam and just skip straight to Minerva's Den?
 
That and I believe I remember seeing a mini-boss battle with the songbird and a bridge? It may not have been songbird but thats what my brain is telling me *nose bleeds*

Don't forget Saltonstall, although you get to see his scalp in the final version!


Oh man thats right I completely forgot about those as well. I thought for sure you were going to be fighting the Song Bird off constantly. Wasn't there a gameplay section where your fleeing on the rails from Songbird as it chases you in the E3 Demo or something?
 

Sorian

Banned
Oh man thats right I completely forgot about those as well. I thought for sure you were going to be fighting the Song Bird off constantly. Wasn't there a gameplay section where your fleeing on the rails from Songbird as it chases you in the E3 Demo or something?

Hell thats possible. I vaguely remember that too. There was also the scene in the shop where Elizabeth is playing around with the merchandise (hats and such) and then the Songbird lands outside and starts peeking in the window and you have to hide from him. I believe this was also the original scene where Liz puts Booker's hands around her neck and says that no matter what he can't let her go back.
 

DatDude

Banned
Now that I think about it pretty much every showing of the game and the content was cut.
- Giant open area battle with the blimp raining rockets down on you(Though a similar but smaller version is in the game)
-Elizabeth and the Horse(Whatever happened to that?)

Those weren't even games at that point.

Levine basically said after showing the e3 2011 demo.. he went, "damn, now we actually have to go make this game."

They were just glorified tech demo's.
 
N

Noray

Unconfirmed Member
Hell thats possible. I vaguely remember that too. There was also the scene in the shop where Elizabeth is playing around with the merchandise (hats and such) and then the Songbird lands outside and starts peeking in the window and you have to hide from him. I believe this was also the original scene where Liz puts Booker's hands around her neck and says that no matter what he can't let her go back.

Yes that scene is identical in the final game, just in a different place. I miss that setting from the demo, though. Basically the first 2 hours of the game, the rest is so dark :(

Also the reason the Lincoln head scene got cut is because Columbia hates Lincoln because racism
 
After completing the game, it amazes me how much Levine borrowed ripped off wholesale from FRINGE:

Watch this scene (light FRINGE spoilers)

Look at the composition of the shot of New York... the use of zeppelins... stealing advanced technology from other universes for profit... and that fact that the major narrative arc of FRINGE hinges on (HUGE SPOILERS):
a father who steals his child from an alternate universe version of himself
.

Even the Lady Comstock ghost bit was stolen from Season 4:
Peter appearing as a 'ghost' as he breaks through into the Amberverse
.

normal_Fringe222_001.JPG


vlcsnap-2010-05-20-11h22m38s131.png


There's a heavy Red - Yellow - Blue color motif in the game that was stolen from FRINGE:
bioshock-infinite-infusion-upgrades-locations-guide.jpg


Mi91Jrx.png


Revenge of the Jedi was stolen from FRINGE's alternate Back to the Future:

bioshock-infinite-star-wars-revenge-of-the-jedi-screenshot-640x325.jpg


Fringe_BTTF_starring_Eric_Stoltz.png


There are more visual parallels that I can draw, but I'd be spoiling the show for those who haven't seen it.
 
Yes that scene is identical in the final game, just in a different place. I miss that setting from the demo, though. Basically the first 2 hours of the game, the rest is so dark :(

Also the reason the Lincoln head scene got cut is because Columbia hates Lincoln because racism

Didn't the Patriot head go from Washington to Lincoln towards the end? It was hectic and I rarely got a chance to see them up close, but I'm about 90% sure I saw an Abe Lincoln patriot bot during the final rush on the airship.
 
Top Bottom