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NPD Sales Results for March 2013 [Up5: BioShock Infinite]

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lol, nice work on this!
 

Petrae

Member
Iwata has already given an answer to this question though. It seems they came across problems switching to HD development during 2012, but "have recently corrected that issue".

Fair enough. Kind of late to figure it out and fix it when a platform release is imminent, but if that's his excuse, that's his excuse.
 

Metallix87

Member
That's Nintendo's job to space out releases, not 3rd parties. Pikmin, W101, Game & Wario, and Wii Fit were all supposed to be out by Q2 at the latest. I think maybe 1 out of 4 will be out before August. Nintendo had to have known as early as last fall that this was going to be their lineup for Q1, with maybe Metro, Crysis, Rayman, and Aliens: CM filling in the blanks. You either fill in the gaps with first party content (the Sony strategy), or go big on advertising the 3rd party games you do have (the MS strategy).

That is NOT Sony's strategy, as evidenced by the Vita.

As for what you said about Nintendo, yes, it's their job to space out releases, but it seems likely that the third party situation seemed to be going in their favor, and they thought they could push back a lot of titles to ensure higher quality. I'm guessing we'll get Wii Party U, Wii Fit U, and The Wonderful 101 in July or August, and we know Game & Wario is June and Pikmin 3 is August, so that's where we stand. The Fall likely amounts to Zelda in September, Yoshi in October, Mario Kart in November, and Mario in December.
 

Metallix87

Member
Maybe when Nintendo attends the TGS.

Third parties still seem more interested in the Ps3.

Yes, they are, but with PS4 coming out, I think it's plausible that a lot of devs will see Wii U as a way to get a second life out of their current gen engines and assets.
 

TheNatural

My Member!
People keep saying this like it's the gospel but there are so many huge factors in the Wii U's favour that weren't in the Gamecubes. Firstly It's not releasing a year after it's main competition and secondly and more importantly the franchises it had on the gamecube have grown hugely since then. Super Mario is a far bigger name than it was back then: thanks to the popularity of games like MK and NSMB. Animal crossing is also far bigger. Not to mention the Wii line of game themselves are now in Nintendo's court. Sure they may not as huge, but even if they drop 80% of sales from the Wii generation they'll still be million sellers and huge wind in the sales of the Wii U.
Don't get me wrong: it won't be a roaring success but I still expect it to surpass the Gamecube and also the Nintendo 64 for these reasons alone.

It also wasn't competing against four consoles at once, online gaming wasn't even on the map and the huge competitive advantage their competition has with online gaming today was non existent.

Lots of differences since then, for and against.
 
Overall sales are down YoY, but think about that:
The biggest fall is without any doubt for PSVita, that sold 200k last march.
Both NDS and PSP have of course fallen YoY, we don't know how much though. PSP has always had really low sales, so I don't think that it's YoY decline can impact overall sales in a significant way.

On the home console market, we know that the hardware decline has been more moderate than on the portable one. We know that Xbox 360 has fallen nearly a 30% YoY sales wise.
I think that Wii and PS3 also falling is pretty much a given. There isn't any reason to think that PS3 is holding better than Xbox 360 YoY, and it's pretty obvious that Wii sales will be far lower than last year.

With all of that in mind, I think that WiiU sales won't be as bad as the 55k predicted by Patcher.
If we only knew how much of a decline do we have for the home console hardware market compared to last year sales, we could have a pretty good idea of how much hardware has sold the WiiU.

TheNatural said:
It also wasn't competing against four consoles at once, online gaming wasn't even on the map and the huge competitive advantage their competition has with online gaming today was non existent.

Lots of differences since then, for and against.
WiiU isn't competing against 4 consoles at once. Both PS3 and Xbox 360 are at their last year, so the whole market will be moving to next gen (WiiU included) next year.
In this scenario, WiiU will have (at least during a few months) the biggest install base, and whatever Nintendo can offer to compensate the competitor's offers.
If it can get some decent 3rd party support (it seems that Ubi-Soft is at full tortle with the console, and I doubt that Activision won't release it's next iteration of CoD on the console) things may be good enough to make a comeback.

Gamecube was born death. It's direct competitor had been selling for more than a year when it came out, it was the successor of the loser of the precedent generation of consoles and it had a completely different hardware architecture that complicated ports between both systems.
WiiU has none of those huge drawbacks, plus the advantages mentioned before. This 4 competitors scenario is not fair, because 2 of those 4 will be gone in a year, and the other 2 will start with a disadvantage.
 
That is NOT Sony's strategy, as evidenced by the Vita.

As for what you said about Nintendo, yes, it's their job to space out releases, but it seems likely that the third party situation seemed to be going in their favor, and they thought they could push back a lot of titles to ensure higher quality. I'm guessing we'll get Wii Party U, Wii Fit U, and The Wonderful 101 in July or August, and we know Game & Wario is June and Pikmin 3 is August, so that's where we stand. The Fall likely amounts to Zelda in September, Yoshi in October, Mario Kart in November, and Mario in December.

There is no way.
 
That is NOT Sony's strategy, as evidenced by the Vita.

As for what you said about Nintendo, yes, it's their job to space out releases, but it seems likely that the third party situation seemed to be going in their favor, and they thought they could push back a lot of titles to ensure higher quality. I'm guessing we'll get Wii Party U, Wii Fit U, and The Wonderful 101 in July or August, and we know Game & Wario is June and Pikmin 3 is August, so that's where we stand. The Fall likely amounts to Zelda in September, Yoshi in October, Mario Kart in November, and Mario in December.

The problem with Sony's strategy on the Vita is that consumers don't seem to care about their 1st party portable offerings, not that they aren't there.
 

Scum

Junior Member
As much as I'd like to see that happen, it probably won't. The noose is tightening, but I don't think he's done for.

The leash needs to be short, and something needs to be done about NOA.

NoA needs a Satoru of their own to complete the set. It feels as if Reggie has been doing far less than he should.
 

NotLiquid

Member
Wii U numbers must be awful. They didn't even mention them in the press release.

Got a real GBA-Gamecube relationship going on here.

Wii U numbers shouldn't be surprising either way at this point, the dispute of 3DS numbers and them not mentioning it seems like the real worry.
 
More problematic is Nintendo's big franchises didn't even save Gamecube. It had one decent surge when Double Dash came out and that was about it. And it wasn't competing on both budget and next gen ends against 4 consoles like the Wii U will be.

There's nothing to indicate outside of a holiday surge that major franchises will save this system in the grand scheme of things.

Well, even GC numbers would be an improvement, so...
 
Firstly It's not releasing a year after it's main competition
It's releasing 7 years after it's main competition. If one ignores the tablet, which the market appears to be doing, it's just a contemporary of the PS3 and 360 with Wii branding.
secondly and more importantly the franchises it had on the gamecube have grown hugely since then. Super Mario is a far bigger name than it was back then: thanks to the popularity of games like MK and NSMB.
The system released with NSMB. :/
Sure they may not as huge, but even if they drop 80% of sales from the Wii generation they'll still be million sellers and huge wind in the sales of the Wii U.
How much has the NSMB franchise dropped in this transition? It will probably ultimately be a million seller - how many knots is it providing?
 
Are you talking worldwide?
NPD thread.

And I'm aware of the high attach rate for the software, but it's moot if the hardware is still down in the doldrums regardless.

The term "system seller" is used too liberally, imo, who cares if half the people buying a Vita buy it with Uncharted if it's only selling 5K a week; etc.
 
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