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PS Blog Video: Developers talk about the Dual Shock 4

Izick

Member
I just hope they get those triggers right. That's one of the reasons I prefer the 360's controller so much.
 

Bsigg12

Member
Sounds pretty awesome. I'm excited to get to try it out.

On a side note, does this pretty much infer that the eye will be mandatory for the system? What's the point in having the light bar if the eye isn't there? Not trying to start a flame war, just trying to figure out where they're taking this.
 

Izick

Member
Sounds pretty awesome. I'm excited to get to try it out.

On a side note, does this pretty much infer that the eye will be mandatory for the system? What's the point in having the light bar if the eye isn't there? Not trying to start a flame war, just trying to figure out where they're taking this.

I don't think so. I think they're going to push it as a "to get the full experience of the PS4" kind of accessory. The controller can still work without it, and it doesn't necessarily have to use the Eye just because it has some sort of features that utilize it.
 

James Sawyer Ford

Gold Member
Anyone else extremely hyped to get a new console?

PS3 is such...old tech, and it's cumbersome on so many fronts.

The upgrade for the PS4 will be massive, not just graphically, but the entire user experience.
 

Endo Punk

Member
I pretty much like everything about the controller. The touch pad could be used in some wonderful ways, even outside of games. And the speaker could be implemented in some creative ways. Take survival horror for example, say something is getting closer and eventually it's so close you can hear spooky sounds on the speaker. Shit would scare me lol.
 
I hope DICE finds an intuitive way to implement the spot function from BF4 with this controller, because the "Select" button is gone now. I guess pushing the touchpad could be a little bit harder to do because of it's size.
 
ibp7zGICXKFn6b.gif
Hey, didn't Sony already do this before?

ibeGpLlZ1Nssb4.gif

That would be a sweet start screen.

I would say they should do bi-weekly videos like this, easy headlines on gaming sites, but I guess they won't go in depth on anything more til' E3.
 
One thing I noticed, is that on the Jimmy Fallon Killzone: SF demo, they were using R1 to shoot. I wonder why they have that as the default, if the triggers look so good. I realize many games allow you to switch between R2 and R1 for shooting, but not every game does it.

Edit: either that or devs should just make R2 default, since Guerrilla must have made the triggers awesome
 
One thing I noticed, is that on the Jimmy Fallon Killzone: SF demo, they were using R1 to shoot. I wonder why they have that as the default, if the triggers look so good. I realize many games allow you to switch between R2 and R1 for shooting, but not every game does it.

Edit: either that or devs should just make R2 default, since Guerrilla must have made the triggers awesome

Because buttons are still better.
 
So FamousMortimer mentioned that his Sony contacts have mentioned that due to the increase in RAM, Sony will not be Bundling the PSEye with console to decrease the cost. I think this will be a huge mistake and the best applications for the light bar on the controller will most likely never be fully realized.
 

wilflare

Member
I don't think so. I think they're going to push it as a "to get the full experience of the PS4" kind of accessory. The controller can still work without it, and it doesn't necessarily have to use the Eye just because it has some sort of features that utilize it.

I do hope the Eye is included in all the SKUs.. without this all the said features may become "opt-in"... in other words, won't be included in most games...
 
I admit I'm acting like my preference is the best, which is obviously not always true, sorry lol. But I sure as hell an glad that they improved triggers.
It's also already kind of standard for PS3 games to use R1 for shooting. Personally, I'd feel kind of weird using R2, and there's always a short adjustment period for me when switching to play on 360 or something. I'll likely accidentally toss out all my grenades or do something else stupid because I'll be hitting RB instead of RT.
 

Satchel

Banned
One thing I noticed, is that on the Jimmy Fallon Killzone: SF demo, they were using R1 to shoot. I wonder why they have that as the default, if the triggers look so good. I realize many games allow you to switch between R2 and R1 for shooting, but not every game does it.

Edit: either that or devs should just make R2 default, since Guerrilla must have made the triggers awesome

In my experience, the ergonomics of the dualshock have meant the R and L1 buttons have felt more natural for shooting.

I don't expect this to change, and it doesn't need to. They didn't need to change the triggers because shooting games, they needed to change them because convex triggers are fucking stupid.
 

Elixist

Member
So FamousMortimer mentioned that his Sony contacts have mentioned that due to the increase in RAM, Sony will not be Bundling the PSEye with console to decrease the cost. I think this will be a huge mistake and the best applications for the light bar on the controller will most likely never be fully realized.

good for me i dont want a camera.
 
The Speaker will be great for sports games especially for a game like MLB The Show when you're playing in the Road to the Show mode you can get your base coach instructions when you're on the base paths or even better when you're are in the field you can get your team mates chatter i.e. the play is at 1st or a call for the ball. The Touch Pad could be used for quick basic defensive shifts i.e. Click Touch Pad to select the out field swipe to the left to shift to the left, swipe to the right to shift to the right, swipe up deep swipe down shallow, swipe up and to the left deep shift left ect... No need to click the pad for infield swipe left shift left ect

In basketball the same thing here the coach calling out plays, calling for time outs or your team mates yelling out i'm open, or take the shot, the shot clock is low.

American Football and Soccer you get pretty much the same thing.

The small ambiance you will only feel when you're on the field or on the court.

All this audio will be from your team mates so you will know its your squad, and all the other ambient audio from other teams and crowd will come out of your Audio system.

EDIT:
 

Satchel

Banned
good for me i dont want a camera.

I do. I like having my console maximize their potential of possible.

I've got PSEye and Move for PS3. Ditto Kinect for 360.

I'd rather that shit is built in. Means it will actually get supported. Really fucking hate that Motion Plus came so late and was ignored.
 

Man

Member
I love that the controller has a speaker. Gives it a lot of identity and opens up plenty of possibilites. Hopefully it's not a shite giftcard speaker like on the Wiimote.
 
I do hope the Eye is included in all the SKUs.. without this all the said features may become "opt-in"... in other words, won't be included in most games...

Which probably could also affect Microsoft when every Xbox 3 has Kinect included, less support for them.
 

Tripolygon

Banned
I'd also like to point out, this would be able to fix "drifting" issues on worn down controllers because the sensors would all the controller to detect a new "center" based on the sensor itself and not the "mechanical" center.
They also talk about sensors that know when you are touching the analog sticks, developers could do some mind blowing things with that.
 
Sony usually keeps good, consistent branding with slight modernizations as the years go on. Familiar, yet different.


People tend to think Apple leads the way in branding (at least people who don't know much), but Sony has a heritage of amazing brands.

Bravia
Vaio
Walkman
Trinitron
Playstation

The list goes on - they had some amazing marques and seem to be able to effortlessly enforce a 'sony tone' across pretty much everything.
 

Quasar

Member
So FamousMortimer mentioned that his Sony contacts have mentioned that due to the increase in RAM, Sony will not be Bundling the PSEye with console to decrease the cost. I think this will be a huge mistake and the best applications for the light bar on the controller will most likely never be fully realized.

I really hope not. Of course I want a move included too so it gets better support.
 
People tend to think Apple leads the way in branding (at least people who don't know much), but Sony has a heritage of amazing brands.

Bravia
Vaio
Walkman
Trinitron
Playstation

The list goes on - they had some amazing marques and seem to be able to effortlessly enforce a 'sony tone' across pretty much everything.

...ask someone on the street if they know what a Bravia, Trinitron or possibly Vaio is. The whole point of good branding is that even people who don't know much will have heard of the brand.
 

Mandoric

Banned
Riiiiiiiiight because I'm totally holding the controller wrong when using twin-sticks in shooters.

Protip: Go hold the PS3 controller, now push the sticks together. If your thumbs aren't banging into each other you either have 1) non-Japanese hands 2) are holding the controller different from 99% of people or 3) are lying.

Thumbstick placement is AWFUL and has been awful since the DS1 due to that. I dunno who keeps letting that pass by at Sony but they need to be fired and the controller team needs to totally redesign the entire thing in terms of ergonomics for shooters and other genres.

If you think Japanese hand size is particularly different, you're an idiot. The gap between US and Japan average is about 3/16" each in breadth and length; there's actually a bigger difference between US and UK length than Japan and US.

It's entirely a matter of many American users choking up on the damn thing, which is both a reason for and a habit encouraged by X as the comfy confirm button rather than O. Try holding it with the center of your thumbprint resting on the center of the stick, rather than your thumb knuckle.
 

rdrr gnr

Member
If you think Japanese hand size is particularly different, you're an idiot. The gap between US and Japan average is about 3/16" each in breadth and length; there's actually a bigger difference between US and UK length than Japan and US.

It's entirely a matter of many American users choking up on the damn thing, which is both a reason for and a habit encouraged by X as the comfy confirm button rather than O. Try holding it with the center of your thumbprint resting on the center of the stick, rather than your thumb knuckle.
Facts won't help.
 

Mrbob

Member
I have near zero interest in the camera and move. Make it optional. If Sony gives me a reason to own those devices I'll purchase them down the road. I don't want to be forced into owning them.

I just need the system and a dual shock 4. Can't wait to try out the new controller.
 
Do we know if there is a magno-metter in the Dual Shock 4?

If there is it would have the same amount of motion data at the PS Move. Then you should also be able to use pointer controls just using orientation data just like the Move.
 

Mandoric

Banned
Do we know if there is a magno-metter in the Dual Shock 4?

If there is it would have the same amount of motion data at the PS Move. Then you should also be able to use pointer controls just using orientation data just like the Move.

Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't; Move's camera tracking is usable from 180 degrees plus while the DS4 range is narrower. It's better than a Sixaxis, but definitely a step below a Move.

First-gen Wiimote seems to be a fair comparison in terms of hardware.
 

Man

Member
Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't;
Doubt that is correct. The size of the triangle shape of the DS4 light-bar should help both with z depth determination and angle determination (by measuring delta from corner to corner).
 

Tripolygon

Banned
Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't; Move's camera tracking is usable from 180 degrees plus while the DS4 range is narrower. It's better than a Sixaxis, but definitely a step below a Move.

First-gen Wiimote seems to be a fair comparison in terms of hardware.
PS4 Eyes Dual Camera
 

iMerc

Member

not too sure about that one.
the touch pad as a whole looks like an unecessary hassle if you're looking for pin-point accuracy. its a stark contrast to everything else about the controller; which is easy and intuitive.

it's bunk for pinpoint accuracy as you'll have to place your finger on the pad before you can even begin orientating where about you want the input to focus on. it really should have just been a touch screen.

everything else about this controller is fantastic though. love it.
 
Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't; Move's camera tracking is usable from 180 degrees plus while the DS4 range is narrower. It's better than a Sixaxis, but definitely a step below a Move.

First-gen Wiimote seems to be a fair comparison in terms of hardware.

Yes but The Z axix isn't necessary for pointer controls. I'm saying that the Dual Shock 4 "should" be able to do pointer/cursor with orientation data alone. That is if it has a magno-meter.
 

mrklaw

MrArseFace
Doubt that is correct. The size of the triangle shape of the DS4 light-bar should help both with z depth determination and angle determination (by measuring delta from corner to corner).

Yes. I doubt that LED shape is triangular for no reason. Nice and wide with a shape that makes it easy to recognise the orientation of the controller instantly. No way is that just for knowing which player you are, they definitely plan a close connection with the PS eye
 

stryke

Member
Not really convinced with that kind of mechanism for text input. I'd reckon they should go with more a handwriting recognition system.
 
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