LiquidMetal14
hide your water-based mammals
The speaker on the controller seems like a waste. I always thought that was the stupidest thing about the Wii remote.
Don't care for it but you never know it could be used for anything they want.
The speaker on the controller seems like a waste. I always thought that was the stupidest thing about the Wii remote.
Don't care for it but you never know it could be used for anything they want.
Sounds pretty awesome. I'm excited to get to try it out.
On a side note, does this pretty much infer that the eye will be mandatory for the system? What's the point in having the light bar if the eye isn't there? Not trying to start a flame war, just trying to figure out where they're taking this.
good point lolNo, you have to use rubbing alcohol to clean the screen!
I'm because new consoles are about a year over due. Wii U don't count.Anyone else extremely hyped to get a new console?
Could this be the thing Sony does not want people to find out about the Dualshock 4
Could this be the method Sony is using to reduce dead zone from dualshock 4?
Patent was filed in october 2011
One thing I noticed, is that on the Jimmy Fallon Killzone: SF demo, they were using R1 to shoot. I wonder why they have that as the default, if the triggers look so good. I realize many games allow you to switch between R2 and R1 for shooting, but not every game does it.
Edit: either that or devs should just make R2 default, since Guerrilla must have made the triggers awesome
Because buttons are still better.
I don't think so. I think they're going to push it as a "to get the full experience of the PS4" kind of accessory. The controller can still work without it, and it doesn't necessarily have to use the Eye just because it has some sort of features that utilize it.
It's also already kind of standard for PS3 games to use R1 for shooting. Personally, I'd feel kind of weird using R2, and there's always a short adjustment period for me when switching to play on 360 or something. I'll likely accidentally toss out all my grenades or do something else stupid because I'll be hitting RB instead of RT.I admit I'm acting like my preference is the best, which is obviously not always true, sorry lol. But I sure as hell an glad that they improved triggers.
One thing I noticed, is that on the Jimmy Fallon Killzone: SF demo, they were using R1 to shoot. I wonder why they have that as the default, if the triggers look so good. I realize many games allow you to switch between R2 and R1 for shooting, but not every game does it.
Edit: either that or devs should just make R2 default, since Guerrilla must have made the triggers awesome
So FamousMortimer mentioned that his Sony contacts have mentioned that due to the increase in RAM, Sony will not be Bundling the PSEye with console to decrease the cost. I think this will be a huge mistake and the best applications for the light bar on the controller will most likely never be fully realized.
good for me i dont want a camera.
I do hope the Eye is included in all the SKUs.. without this all the said features may become "opt-in"... in other words, won't be included in most games...
which translate to never using it outside of First party and those random Japanese dev trying to use everything and MM.
Could this be the thing Sony does not want people to find out about the Dualshock 4
Could this be the method Sony is using to reduce dead zone from dualshock 4?
Patent was filed in October 2011
They also talk about sensors that know when you are touching the analog sticks, developers could do some mind blowing things with that.I'd also like to point out, this would be able to fix "drifting" issues on worn down controllers because the sensors would all the controller to detect a new "center" based on the sensor itself and not the "mechanical" center.
Sony usually keeps good, consistent branding with slight modernizations as the years go on. Familiar, yet different.
So FamousMortimer mentioned that his Sony contacts have mentioned that due to the increase in RAM, Sony will not be Bundling the PSEye with console to decrease the cost. I think this will be a huge mistake and the best applications for the light bar on the controller will most likely never be fully realized.
People tend to think Apple leads the way in branding (at least people who don't know much), but Sony has a heritage of amazing brands.
Bravia
Vaio
Walkman
Trinitron
Playstation
The list goes on - they had some amazing marques and seem to be able to effortlessly enforce a 'sony tone' across pretty much everything.
Riiiiiiiiight because I'm totally holding the controller wrong when using twin-sticks in shooters.
Protip: Go hold the PS3 controller, now push the sticks together. If your thumbs aren't banging into each other you either have 1) non-Japanese hands 2) are holding the controller different from 99% of people or 3) are lying.
Thumbstick placement is AWFUL and has been awful since the DS1 due to that. I dunno who keeps letting that pass by at Sony but they need to be fired and the controller team needs to totally redesign the entire thing in terms of ergonomics for shooters and other genres.
Cool idea but not very useful one. I can't see that being faster than d-pad typing.
Facts won't help.If you think Japanese hand size is particularly different, you're an idiot. The gap between US and Japan average is about 3/16" each in breadth and length; there's actually a bigger difference between US and UK length than Japan and US.
It's entirely a matter of many American users choking up on the damn thing, which is both a reason for and a habit encouraged by X as the comfy confirm button rather than O. Try holding it with the center of your thumbprint resting on the center of the stick, rather than your thumb knuckle.
Do we know if there is a magno-metter in the Dual Shock 4?
If there is it would have the same amount of motion data at the PS Move. Then you should also be able to use pointer controls just using orientation data just like the Move.
Doubt that is correct. The size of the triangle shape of the DS4 light-bar should help both with z depth determination and angle determination (by measuring delta from corner to corner).Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't;
PS4 Eyes Dual CameraMove supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't; Move's camera tracking is usable from 180 degrees plus while the DS4 range is narrower. It's better than a Sixaxis, but definitely a step below a Move.
First-gen Wiimote seems to be a fair comparison in terms of hardware.
Move supplies Z relative to camera via perceived size of the glowy ball, DS4 doesn't; Move's camera tracking is usable from 180 degrees plus while the DS4 range is narrower. It's better than a Sixaxis, but definitely a step below a Move.
First-gen Wiimote seems to be a fair comparison in terms of hardware.
Doubt that is correct. The size of the triangle shape of the DS4 light-bar should help both with z depth determination and angle determination (by measuring delta from corner to corner).
Wow,really?
Combined with something like swype it should be crazy fast.
Could this be the thing Sony does not want people to find out about the Dualshock 4
Could this be the method Sony is using to reduce dead zone from dualshock 4?
Patent was filed in October 2011
Will the PS4 support Dualshock 3 for local multiplayer ?