• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Game Informer: Dualshock 4 prototype hands-on

OatmealMu

Member
I can see some interesting uses for the touchpad. You could open up someones' asshole by swiping your fingers in opposite directionst, then, push down on the pad to leave Snickers wrappers all over the place (since I believe it's a physical button, too).
 

RoboPlato

I'd be in the dick
I can see some interesting uses for the touchpad. You could open up someones' asshole by swiping your fingers in opposite directionst, then, push down on the pad to leave Snickers wrappers all over the place (since I believe it's a physical button, too).

Go on...
 

Man

Member
These gifs deserve more love:

imHttdVM6xAJs.gif


iAB7QvFv8wZuC.gif

Also, my suggestion for on-screen keyboard:

touch_zpsb749f90c.jpg


Someone suggested to combine that with the Android trace-typing scheme.
 
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.

It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).

The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest your thumbs on the upper controls than on the lower ones, which may give rise to this complaint.

tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.
 

Zissou

Member
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.

It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).

The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest you thumbs on the upper controls than on the lower ones, which may give rise to this complaint.

tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.

Agreed on the grip thing- if you hold it with the handles flush with the palms of your hands, you're doing it wrong. Don't blame the controller.
 
Im already having a hard time dealing with the loss of analog face buttons (dat smooth feel)

But if i have to deal with 360-style sticks on this thing im going into a state of depression, then ill punch some kittens.
 

Daingurse

Member
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.

It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).

The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest your thumbs on the upper controls than on the lower ones, which may give rise to this complaint.

tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.

Da+fuck.jpg


Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.
 

Zissou

Member
Da+fuck.jpg


Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.

You've been using it wrong for years? How do you not have some kind of hand/wrist injury? I just tried holding it like that and it was uncomfortable after five seconds.
 

Spinluck

Member
Shame about the stick placement, but good to see them acknowledge where it should go. Hopefully the touchpad makes up for it. Great news about the stick tightness and finally fixing the lip on the triggers. Ds3 had so much wrong with it that is finally being addressed. Please use the Vita Dpad.

They don't have the bawllz.
 

Daingurse

Member
You've been using it wrong for years? How do you not have some kind of hand/wrist injury? I just tried holding it like that and it was uncomfortable after five seconds.

That is not a normal grip, at least for me. It is very unnatural, the "proper grip" is far more tiring to me. I'm still recovering from a compressed nerve, I can really feel shitty ergonomics now. This "correct" grip would fuck my hands up during extended use, very crampy. The palm grip is atleast comfortable, albeit a bit un-optimal. I personally hate the sticks of the DS3. Tightening the sticks, improving the dead-zone and adding concave tops should fix a lot of my gripes.
 

ari

Banned
That sounds awesome. The sixaxis was why I preferred xbox 360 third party games.(and xbox live)

Next gen will be awesome.
 
That is not a normal grip, at least for me. It is very unnatural, the "proper grip" is far more tiring to me. I'm still recovering from a compressed nerve, I can really feel shitty ergonomics now. This "correct" grip would fuck my hands up during extended use, very crampy. The palm grip is atleast comfortable, albeit a bit un-optimal. I personally hate the sticks of the DS3. Tightening the sticks, improving the dead-zone and adding concave tops should fix a lot of my gripes.
You're not supposed to grip the dualshock at all. Rather let the controller rest on top of your finger.
 

Pimpbaa

Member
Sucks that they ruined the sticks by going to 360 style. Oh well, at least the sticks are in the right position on the DS4.
 
Wow, symmetry vs. asymmetry is really something people think can be debated with anything but personal preference?

It is all NONSENSE. None of it is natural. It's a goddamn controller. The only wrong layout would be one where you can't push the buttons or move the sticks.
 
Da+fuck.jpg


Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.


Just tried holding the DS3 without the handles touching my palms. Fuckin ewwww.

Can't stop playing with a DS3 fast enough.

As someone mentioned..symmetrical sticks are fine if they are far enough apart and the handles are long enough. The DS4 is going to be so good. Thanks Bungie
 

Daingurse

Member
Wow, symmetry vs. asymmetry is really something people think can be debated with anything but personal preference?

It is all NONSENSE. None of it is natural. It's a goddamn controller. The only wrong layout would be one where you can't push the buttons or move the sticks.

There are right ways and wrong ways to hold things though. Mice for instance, I purchased a Logitech G500 and was never happy with it despite it being a praised mouse. It was because it was meant for a palm grip, while my grip was a finger-tip grip. I was much happier when I bought a mouse suited to my grip, the G9x.
 

Sponge

Banned
Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.

This part here surprises me the most. Way to go Bungie, you helped teach Sony well.
 

Jinfash

needs 2 extra inches
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
This sounded like an interesting, albeit slightly gimmicky, feature when it was first revealed. But this is the 4th time or so a source for Sony has cited it. Umm, are we stick without any more original ideas or what guys? More examples please.
 

-Plasma Reus-

Service guarantees member status
Good news. I don't think a touchscreen on your controller should take priority over a better, asymmetrical stick layout, but I think at this point they just can't because of the history of the Dualshock.

Still looks like it's going to be a solid controller Particularly love what they're doing with the triggers and I hope MS is doing something similar. And if Bungie thinks it's good, it must be good.

That's assuming most of us want it.
There's plenty of us that don't want asymmetrical sticks.
 

bomma_man

Member
Thing is ugly as fuck but at least it looks more comfortable than their previous abominations.

edit: oh and release Mac drivers again k thnx
 
Ok, at first I was a little doubtful about my hypothesis because I had a hard time imaging anyone successfully playing a video game while holding the DS3 in their palms. Now I'm genuinely curious about how widespread this is.
 
Looks like they're getting the DS layout about as good as they can. It's a shame they're not switching to a better stick placement, but at least they're more separated for larger American hands, and improving the triggers and dead zones. The DS3 was just such a terrible controller for me. Everything they're doing with this one sounds like an improvement, despite not moving the left stick.
 
tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.

Even though every controller BUT the DS feels perfect.... I feel like I was listening to a religious zealot just now.

.

Burn the Damn DS3

YES

Da+fuck.jpg


Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.

This. It's weird because I can use any controller but DS although I hear most DS users say they can't use any other controller.
 
We're lucky that Sony's even changing up their controller this much. If they changed the stick placement they'd be moving even further away from an iconic design, and they would get Xbox fans saying they ripped them off. I'm surprised people ever thought it was a serious possibility, but maybe the stick placement isn't as big a deal design-wise as I'm thinking. I just can't see Sony making that change while also managing to keep the classic DualShock look (which I think the new controller still has, despite the changes).
 

Elixist

Member
seems like great changes, tighter sticks, smaller deadzone, improved ergos, and better triggers nice. still woulda been cool to see a trackball or scroll wheel somewhere. coulda been some neat things that devs could've done with those.
 

Zissou

Member
There are right ways and wrong ways to hold things though. Mice for instance, I purchased a Logitech G500 and was never happy with it despite it being a praised mouse. It was because it was meant for a palm grip, while my grip was a finger-tip grip. I was much happier when I bought a mouse suited to my grip, the G9x.

I hadn't thought of it, but that's the perfect analogy- 360 controller is palm grip. The dualshock is finger-tip grip.
 
Top Bottom