FullMetalx117
Member
Still not a fan of the blue light
Much slower to press down. That makes it an inferior option to me.
I can see some interesting uses for the touchpad. You could open up someones' asshole by swiping your fingers in opposite directionst, then, push down on the pad to leave Snickers wrappers all over the place (since I believe it's a physical button, too).
The Durango pad will likely reign supreme as it's predecessor does currently, but this sounds great. Going to Bungie was really smart.
These gifs deserve more love:
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.
It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).
The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest you thumbs on the upper controls than on the lower ones, which may give rise to this complaint.
tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.
This. It's the best D-Pad a PlayStation device has ever had.
.Sounds almost perfect. Very glad they didn't listen to the people saying DS3 was perfect blegh...can't wait to try it out
Complaints about a controller's appearance amuse me. Every controller from the N64 onward has looked like a sex toy.
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.
It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).
The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest your thumbs on the upper controls than on the lower ones, which may give rise to this complaint.
tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.
360 controller is actually pretty attractive...
So you're saying you would sex up the 360 controller?
You may be making the man's point here
This really started to stick out a lot for me while playing Dark Souls today. The slightest touch sets them off.
Thanks farisr!
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Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.
Shame about the stick placement, but good to see them acknowledge where it should go. Hopefully the touchpad makes up for it. Great news about the stick tightness and finally fixing the lip on the triggers. Ds3 had so much wrong with it that is finally being addressed. Please use the Vita Dpad.
You've been using it wrong for years? How do you not have some kind of hand/wrist injury? I just tried holding it like that and it was uncomfortable after five seconds.
You're not supposed to grip the dualshock at all. Rather let the controller rest on top of your finger.That is not a normal grip, at least for me. It is very unnatural, the "proper grip" is far more tiring to me. I'm still recovering from a compressed nerve, I can really feel shitty ergonomics now. This "correct" grip would fuck my hands up during extended use, very crampy. The palm grip is atleast comfortable, albeit a bit un-optimal. I personally hate the sticks of the DS3. Tightening the sticks, improving the dead-zone and adding concave tops should fix a lot of my gripes.
You're not supposed to grip the dualshock at all. Rather let the controller rest on top of your finger.
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Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.
Wow, symmetry vs. asymmetry is really something people think can be debated with anything but personal preference?
It is all NONSENSE. None of it is natural. It's a goddamn controller. The only wrong layout would be one where you can't push the buttons or move the sticks.
Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
This sounded like an interesting, albeit slightly gimmicky, feature when it was first revealed. But this is the 4th time or so a source for Sony has cited it. Umm, are we stick without any more original ideas or what guys? More examples please.- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
Surprised they're still working on the d-pad. Hope they to with a bigger version of the Vita's.
Lol. That's one of the best gaming .gifs of all time.
Good news. I don't think a touchscreen on your controller should take priority over a better, asymmetrical stick layout, but I think at this point they just can't because of the history of the Dualshock.
Still looks like it's going to be a solid controller Particularly love what they're doing with the triggers and I hope MS is doing something similar. And if Bungie thinks it's good, it must be good.
tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.
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Burn the Damn DS3
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Man just tried it and it was so alien. If that's the right way to hold it, then I want no part of that. I can see how you get better control, but lord this isn't comfortable at all. Glad they're improving the ergonomics of the DS4.
Sounds great. Honestly, PS4 can do no wrong it seems.
There are right ways and wrong ways to hold things though. Mice for instance, I purchased a Logitech G500 and was never happy with it despite it being a praised mouse. It was because it was meant for a palm grip, while my grip was a finger-tip grip. I was much happier when I bought a mouse suited to my grip, the G9x.