I dropped some cash on the Yawhg too, the idea behind it intrigues me greatly and its trailer was very charming.
Link for new page if anyone is interested.
And only $5 until tomorrow.
Picture for new page as well:
I dropped some cash on the Yawhg too, the idea behind it intrigues me greatly and its trailer was very charming.
Link for new page if anyone is interested.
And only $5 until tomorrow.
It looked interesting from the first screen I saw.
Oh, and you could include games from the IB8 in the next thread, from what I remember only two of them showed up here, this way we would get more votings next time.
I dropped some cash on the Yawhg too, the idea behind it intrigues me greatly and its trailer was very charming.
Link for new page if anyone is interested.
I am buying it for $5. No idea how the game will turn out though.
If you are from Europe, pay with Paypal so that you pay $5 and not 5€.
It still turns to 5€ because they included VAT for Euro customers. (€4,91 or something)
On a different note, I just noticed that The Swapper and The Yawhg release tomorrow and Gunpoint releases June 3rd (and Reus is going to pop up in june too). That makes for some packed june releases already.
Not with Paypal: 4,17.You are right!
You forgot Scrolls. The open-beta starts on June 3, 2013.
On a different note, I just noticed that The Swapper and The Yawhg release tomorrow and Gunpoint releases June 3rd (and Reus is going to pop up in june too). That makes for some packed june releases already.
You forgot Scrolls. The open-beta starts on June 3, 2013.
Dust has just been released too, and I'm still waiting for some Papo & Yo and Dyad sale, but they could find their home in the next thread as well, despite the fact that nobody wrote any impressions for them here.
Certainly, will include them in the next thread as well.
Cool, I would really like to check out P&Y, but I heard so many contradicting opinions, that's why I decided to wait a little bit longer. Hope it will be on sale in the near future.
Btw, did we ever mention that Dog Sled Saga made the 14k goal (and therefore the complex breeding mechanic)? Just noticing that again after going through the SS posts and seeing those lovely DSS gifs.
That must be the most random game I've ever been interested in before release.
On another note, every month I fear I might not have enough games for the next one and the next month currently looks like it might contain more than may, which was the biggest thread so far. Geez. 27/28 for now.
The game features day/night cycles (with heat effect), dynamic clouds, life packages, stars, enemy creation points, particles, basic physics for some objects, ...
Think Minecraft mixed with Proteus and Zelda, with Tolkien, Miyazaki and Hiroshige in there as well. Think of a world that exists despite of the player and is on the whole indifferent to their existence.
Remnant is a sidescroller adventure game where you explore, craft, survive, and research.
Remnant is about a young man who awakens several hundred years after falling unconscious. The young man awakens only to find himself amidst the ruins of three empires, which has fallen to decay and ruin. The last of his kind, the young man is the only remnant of his people. With hardly anyone in sight, the Remnant sets forward, hoping to understand what happened to his people, and why he had slept for so long.
A non-interactive, procedural painting. A narrative machine.
A woman, to some degree, continuously relives walks with her sister as various narrative elements come in and out.
Terror Okkulta is a single player action/adventure game with an emphasis on exploring and horror elements.
Synopsis
You are Colin, 19, living in a small town. When your rebellious sister does not come home on time from a friend's party, you decide to go and find out what happened.
You find out that the group of friends actually are at the abandoned mansion near the swamp, and that they're going to evoke the spirits, you're determined to get her home. When you arrive at the mansion something terrible needs to be stopped..
Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.
From the depths of Devlogs
Some interesting random or less known games found on TIGSource forums.
All descriptions written by their authors.
The Wild West
Voyager3
Remnant
Scheherazade Machine
Terror Okkulta
Ultima Ratio Regum
All of your hardwork deserve to be somewhere else than this page. I love this thread but you guys deserve your own web. Every other blog out there is so juvenile.
Maybe its something we deserve, but not something we need. *strikes dramatic pose*
I agree that these threads should be way more popular and more linked everywhere else, but the forum layout works awesomely well for this kind of thing. Hofmann and me are doing tons of work, but with only us two, the thread would be only half as full content wise and its really hard to keep up that kind of community on a single new website in blog format. Speaking of format, the forum layout works pretty nicely too, other Indie blogs are doing the "write a blog post about every game out there" already.
I guess my idea was using the program eventually (Sorry Bombermouse) to give these games some more widespread acknowledgment. The next implementation would be something along the lines of a list of this months games that you havent played yet and which games you should check out each month.
Or something similar.
Thanks guys for your kind words.
BTW, I think I've found my indie equivalent of Katamari in Little Inferno. If not for freezing my PC, I would probably be playin' this virtual crazy laugh inducing crack for the whole night.
Could you give me a short description of the game? Already forgot about it again for the next thread.
I hope to have the timeAnd I finished creating the game posts for june. About 38/39 or so.
I hope to have the timeto play at least half of the next month games.and money
Theres a constant sense of impending doom in The Yawhg but the game itself is anything but gloomy. The art is distinct and pleasant while catering to the oddball dark humor painting the town red. The simplistic approach in its mechanics lend very well to fluid play and fast rounds. Beyond a few bugs which have been fixed since I started writing this, I rarely ever found myself with a complaint beyond why there wasnt more events, more choices, more humor. Thats not to say that The Yawhg is devoid of content as its quite the opposite. Its the sort of craving you have after watching a great comedy for the first time wherein you just want them to keep going. At $10 it isnt perfect for a single player experience but if you have a circle of friends you play games with in an intimate environment or have an audience to stream to I would go so far as to say that The Yawhg is a downright essential purchase.
Yawhg Review is live, summarized:
You burn all kind of things in a fireplace, which gives coins to buy more things to burn. Don't know why, but it's extremely fun, really.
What do you mean? Spoiler it if necessary, but I am curious. Played it myself for a while zesterday until I could do the first combo. The game has something hypnotic to it. I'd love it as a screen saver actually, with randomly burning items, even though it's not really a good "game".Interested to see how to get on with that. There is a point in that game when it gets extremely unenjoyable and I'm not sure if it is by design in the sense that it is a parody of a cow clicker game or if it is just misuse of mechanics.
What do you mean? Spoiler it if necessary, but I am curious. Played it myself for a while zesterday until I could do the first combo. The game has something hypnotic to it. I'd love it as a screen saver actually, with randomly burning items, even though it's not really a good "game".
Well I only played 30 minutes and already noticed that it had the tendency to drag on. I guess it was their way of making the game a bit longer, even though it cost the game some quality. Too bad really, because it was rather hypnotising to watch things burn and crumble.It's not really spoiler worthy, in fact the spoiler potential story stuff is all rather good and worth playing the game through for. The issue I had with Little Inferno is that as the game goes on it makes increasingly large demands in regards to paying coins and wait times (some as large as 5-10 minutes near the endgame). This causes you to have to grind out money from lower costing burns and the strength of that game really is the constant discovery of new things to burn, new effects and the like. Being forced to grind and/or just wait makes it a bit of a bummer really. As I mentioned, I think it is bad in the same way that Cart Life is bad, it is trying to make a point but unlike Cart Life the final message feel unclear and end up making Little Inferno unpleasant for no real reason.
That said, I checked out my steam listings and apparently I only put 3 hours into Inferno so I might be disproportionately remembering how long the bad portions of it was. That's why I'm interested to see how other get on with it really. This post is fairly negative, but just to make certain, I don't hate Little Inferno, I sorta think it is a real interesting game. But it just ended up a little disappointing. Although it is definitely not the worst game on that bundle.
Ach! Voyager3 is exactly the kind of game and look that I wanted to make.
I just would like to send my gratitude to Hoffman and Toma, incredible work you're doing. Just because I might not post often, I'm still trying out the games in these threads.
Ach! Voyager3 is exactly the kind of game and look that I wanted to make.
Hi guys! Just wanted to say that we just put last week our game for voting on greenlight and for crowdfunding on indiegogo.
Just wanted your opinion about it guys.
Its called Fleish & Cherry in Crazy Hotel, and its an adventure game themed on a black and white cartoon world in the 1930's. In that world, Fleish the Fox, star of famous cartoon shorts, has been kidnapped by the villian, Mr Mintz. Cherry, his girlfriend, its this time the one who has to muster all her courage to save Fleish from the top of a crazy hotel.
It mixes graphic adventure dialog system and action adventure puzzles like in Zelda or Little Big Adventure, adopting an isometric view.
Here is some images:
And heres is the gameplay trailer:
http://youtu.be/1Gv-rSnZV6U
Hope you like it and any opinion is appreciated. And you can ask me anything about it if you want.
You can also vote in steam Greenlight for it:
http://steamcommunity.com/sharedfiles/filedetails/?id=147168486
Theres also more much info about the game and music in our indiegogo page:
http://www.indiegogo.com/projects/fleish-cherry-in-crazy-hotel
The core mechanic of Rehearsals and Returns involves saying something explicitly nice, mean, or wise to various people alive and dead such as Mao Tse Tung, Richard Pryor, Margaret Thatcher, The Pope, Hillary Clinton, Nikola Tesla, Leni Reifenstahl, Tiger Woods, and Rosa Parks. These are some of the figures in the game.
The game asks player to imagine conversations with people who are gone or out of reach.
In Rehearsals and Returns, you explore each level in order to literally pick up things to say - these collectables the game's primary resource. At the end of each level you encounter a person. This is when you have an opportunity to quote someone (see Rewards and Rules, below) or, instead, you can choose a kind or hateful statement to say to that figure.
What if you had a brief moment with Einstein? Or George W. Bush? What would you say to him?
The player travels through twelve tunnels in search of pleasure. Lust and Pride. The sensual and spiritual. Casual or strategic. Luxuria Superbia pushes the envelope by introducing an abstract erotic game which explores the connection between religious and sexual ecstasy, the exchange of pleasure between game and player, and the sexiness of flowers. (Not necessarily in that order.) Created by Tale of Tales, developer of a number of past IndieCade finalists, including award-winner The Path.
Luxuria Superbia - New Tales of Tales' game, playable at E3.
http://www.indiecade.com/2013/E3_Games_2013/