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TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

Omoshai

Neo Member
It's multiplayer only anyway isn't it? Cloud or not you need the internet.

I guess local/offline multiplayer is now a thing of the past...

Looks very promising I hope this cboat is as trustworthy as everyone thinks he is, ill gladly wait a year and avoid the disaster of xbox one
 

amardilo

Member
The PC wont be using or have access to the cloud.

Can always turn down other settings if the system is too taxed.

You know the cloud is complete bullshit right? There is no way the latency would allow them to do AI calculations. Or if someone was nit connected to the internet.

You might be the only guy on GAF who would make a serious post on the cloud.

I guess I maybe the only one, but offloading some tasks can happen on a virtual machine - http://www.windowsazure.com/en-us/develop/net/compute/

MS spent a lot over the years building and developing Azure and I am kind of wonder what and how the Xbone will use it. Plus I have a little hope that it's not just a bunch of bull and PR talk.

I agree that latency would be a huge issue and I am not a game developer but maybe there are things that are not required in real time that can be calculated on a server.

Being able to offload calculations is pretty powerful but I doubt it is something a console requires a lot of and my main issue with the Xbone is the low power GPU which I don't think you can help out easily and within a reasonable time over a cloud infrastructure (I've only ever seen Azure's Compute functions in use with CPU intensive tasks).

Maybe they can offload the creation of programming entities/objects onto a server and once they are constructed/generated (not a rendered object but a coding object generated from a class) the object can be sent back to the client/console for it to be used at a later time by the game????

Also the easy thing to do with a cloud VM would be as a dedicated server but that's only really good for MP games.
 
Of course PC version will use the cloud too, why wouldn't it?

Am I missing something between the lines here? The game will come out on Windows and connect to MS's "cloud" servers. Just like Xbox One.

I don't see whats to stop Sony providing hooks for developers to use competitors to Azure like Amazon and Google.


Probably because since they don't own that shit, it will be cost prohibitive. Not that I think this whole cloud bs is going to make a difference...
 
kind of wondering about the screens as well. Source engine has me thinking this wont be that amazing looking. but im eager to be proven wrong.
 

strikeselect

You like me, you really really like me!
Sucks that this game is going to be an Xbone exclusive. Really wanted to check out Respawn's post-COD effort but oh well.

Damn you MS moneyhats.
 

Cartman86

Banned
kind of wondering about the screens as well. Source engine has me thinking this wont be that amazing looking. but im eager to be proven wrong.

If you saw the screens and someone told you it was Source you would be surprised. I mean it's no Deep Down, but it looks nice. Doesn't look like Unreal though. Very bright and not "chunky". More like Half-Life 2 which I guess is where you could could see the Source.
 
Doesn't really sound impressive to me yet, a little bit too generic. And I think what helped CoD a lot was the cinematic singleplayer campaign, and that seems to be missing here. I'm also not convinced yet that the source engine can offer us a true nextgen graphics experience. But in a few days we will know more, I guess.

You just made his point.

But that's not how this will work, TitanFall is not a streaming game. So this statement is nonsense.
 

Cartman86

Banned
Gemüsepizza;62134319 said:
Doesn't really sound impressive to me yet, a little bit too generic. And I think what helped CoD a lot was the cinematic singleplayer campaign, and that seems to be missing here. I'm also not convinced yet that the source engine can offer us a true nextgen graphics experience. But in a few days we will know more, I guess.



But that's not how this will work, TitanFall is not a streaming game. So this statement is nonsense.

Apparently one of their goals with this is to combine those COD single player cinematic moments into a multiplayer game.
 

nib95

Banned
Still kinda shocked that EA and Respawn are using Source.

Irony.

As in, Source engine 3 (one HL3 will be based off of) or the current source engine Portal, Episode 3 etc are based off? The latter would be very disappointing. It is an ageing engine that needs a serious overhaul.
 

Sanic

Member
I think it's probable that they overhauled much of Source to suit their needs. The tools, in particular, are pretty awful.

With that said, source gives them a workflow and code base that is at least somewhat similar to what they were working with before. I don't really have an issue with the choice of engine.
 

kurahador

Member
Source engine, L4D style "story", online, xbox exclusive, EA, pc most probably uses Origin...

Man...talk about weird decisions.
Hard to see this being good or a success.
 

StuBurns

Banned
Source still has the tightest net code, and it's massively scalable, and it's origins are inline with the CoD engine. It seems a odd choice on the face of it, but it's actually really smart.
 

Fi Fo Nye

Banned
nobody will care after a year has passed

I don't agree, but I don't disagree either. People will still want to play it if it's a good game and more importantly is priced reasonably for being a year old game.

CoD and Battlefield aren't always going to be the top dogs... Respawn and Bungie seem ready to make sure of that, and of course EA and Activision are all too happy to oblige.
 

nib95

Banned
Some misunderstanding about game streaming vs cloud computing here. The latter is a completely different beast. To actually run games, especially next gen stuff, hardware needs to be extremely powerful with bandwidths in the thousands of mbps and latency in the nanoseconds, referring to the GPU etc. All stuff that absolutely eclipses the speed and data transfer capabilities of the internet at present. That's why using the cloud for local level rendering, combined with actual local level hardware rendering is unfeasible. At least for anything remotely dynamic or needing computational change very often, perhaps even every frame, which games generally do, especially going forward in to the new generation where more and more things become dynamic (physics, lighting etc). It is possible with insensitive loads or stuff that is static and doesn't need to be updated very often, but obviously still has complexity woes and massive unreliability potential.

Game streaming is different in that all the computation is done at a local level on a server somewhere, none if it done on your local hardware. Only the image is streamed to you, which is not nearly as intensive or unviable, though it does still have the potential for reliability woes due to the hurdles of internet bandwidth, drop outs etc.
 

charsace

Member
Who cares if they are using Source? If they rewrite the renderer(which they will) it will look next gen. You guys need to stop worrying about what engines are being used for games.
 

kurahador

Member
None of what you mentioned can determine if Titanfall will be "good or a success."

Let me reiterate then:
-aging tech (**loading**)
-lack of proper narrative (L4D was more of a skirmish co-op game with character banter)
-paid online (Defiance anyone?)
-lock for 1 next gen console
-EA
-Origin
 

EvB

Member
I don't know why people seem so sceptical a out games using cloud computing for AI.

Just imagine that the server is another player who is simultaneously controlling 1000 characters in a multiplayer game. That's how Titanfall could be using it like that
 

Proven

Member
To be fair to the L4D comparisons, L4D had story if you listened for it. It wasn't anything deep and wasn't trying to be the next best cinematic experience, but it was there, it was decent, and it tied everything together.

As for Source, there have been rumors and mumblings for the last year or two that Valve has been updating the engine behind the scenes, especially around the release of Source Film Maker. We'll have to see how much improvement was made I guess...
 

StuBurns

Banned
Valve have been completely transparent that they're wholly reworking Source. That doesn't meant TitanFall is benefiting from any of that.
 
I don't know why people seem so sceptical a out games using cloud computing for AI.

Just imagine that the server is another player who is simultaneously controlling 1000 characters in a multiplayer game. That's how Titanfall could be using it like that

That's how every MMO works, including ones that have already been featured on consoles. You don't need CLOUD COMPUTING TM to pull it off. That's also why the PC and 360 versions will only differ graphically.
 
L4D told a far better narrative than most games this generation. Event linearity and scripted cutscenes that form the story in most games isn't taking advantage of what the medium is great at. Creating a rule set that let's players create their own unique stories is far more interesting to me.
 
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