CDP reminds me of what Western game development was like in the late 90's and early 2000's. Long tail support, lots of free updates and SDKs being released into the ether and having the community make a go at it.
That sort of thing is one of the great losses of the last generation IMO.
What surprises me is that CDPR isn't the only company doing this.
There is another model and it's also very successful: Valve.
Valve released hundreds of patches, updates/DLCs etc over the years and they never charged for any of them. All free post-release support.
And they proved way before CDPR that is a good thing to do because every time you release new free content, sales of your games peak once again.
That's how they gathered all this good wil that a lot of people seem to think it's credited to them without good reason.
And yet for some reason most of the industry, EA ahead, keeps ignoring both these examples, milking without shame their customers and wondering how is it possible that the "fanbase" is angry with them and jaded about new announcements.