So FTL is awesome so far.
Just spent 30 minutes with FTL and can already see what the hype was about.
I'm so glad you're both enjoying it as I am too!
I'll only post my initial impressions now as I've only played the Tutorial and am yet to start a proper game but if what I have played so far is indicative of the full game then I can confidently say that all the hype is very much deserved.
My initial response to the game was how pleasant it looked and sounded. Cute and charming and aesthetically pleasing. Always a good start.
I thought the animation of one of the crew ostensibly tapping away on a keyboard whilst they're piloting the ship together with the tutorial dialogue boxes popping up on the screen was an endearing touch. Whether intended or not it made me feel like the cute little character was typing directly to me. Aww!
Speaking of the tutorial I was very impressed with it. It made what could be a fiddly and complex mass of games systems easily comprehensible. If the rest of the game is crafted with as much care and consideration then I'm really in for a treat.
Did I mention that it's cute and charming yet? Well it is
.
Lastly, I was impressed with how immersed the tutorial got me with regard to the combat section with the token enemy. That is a good game as far as I am concerned. Whilst the graphics and sounds are very nice and do the job perfectly well, they are a million miles away from the ZOMG!THOSEGRAPHICSHAVESUCHCOMPELLINGTEXTURESTHATIT'SJUSTLIKEYOU'REREALLYTHERE that so many AAA games strive for nowadays with their [misguided, in my view] attempt to replicate reality. However, I say all this being of the opinion that graphics are the props [like the props on a theatre stage] and the real experience of the play [or in this case, game] is going on inside the audience/player's minds. So for this game to draw me into the combat as well as it did is a testament to its design and execution.
tl;dr: it's bloody brilliant. Do yourself a favour and play it!
Oh and Toma is awesome!
Space bar is your bestestest friend. If something doesnt go as planned, SPACE BAR. If something goes as planned, SPACE BAR. If nothing happens, SPACE BAR.
LOL I am going to make abundant use of this game feature! I tend to get on far better with games that allow me to be methodical in my play style. If I have to juggle too many elements all at the same time whilst deal with arcade quick twitch type gameplay, making decisions on the fly, then my brain turns to mush and it's all too much for me to cope with.
Thank God they put the space bar pause in!