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GT6 Demo Tuesday 2nd July

web01

Member
GT6 definitely has more jaggies, first thing I noticed when playing the demo.
It really hurts the image quality and is very distracting. Posting gifs to compare the two games is disingenuous because it hides these flaws.

Hopefully they improve this for full release but it is worrying when you have more jaggies, less cars on track and frame rate slowdown in a demo of a game that is iterating on the previous title.
 

TTG

Member
mid 1.20s feels like a good benchmark for plebeian casual ds3 users such as myself. I'm looking at my replay of a 1.21 run and I'm lighting up the rears on 3 occasions and making a big correction midway through a corner entry on one occasion.

Then again, I thought I was getting it yesterday and I matched my previous best time on the second lap today. Apparently I get more and more acclimated between play sessions.
 

velociraptor

Junior Member
I don't think it's jaggies people are seeing but shimmering on stuff like white lines and cat outlines. Also I think the game is blurry now. I do prefer GT5 as far as IQ goes.
I seem to remember GT5 looking extremely blurry.

Prologue has the best IQ anyhow. It actually looks like 1080p - despite not being rendered at the full resolution.
 

synce

Member
I already like this demo a lot more than the mess that was GT5. If the final product can keep these load times I'll definitely...rent it, and buy the PS4 version.
 

Loris146

Member
I have read on beyond3d that GT6 runs at 1440x1080p with MSAA 2x + MLAA. I don't know why there is so much shimmering and dithering anyway...
 

thelastword

Banned
I have read on beyond3d that GT6 runs at 1440x1080p with MSAA 2x + MLAA. I don't know why there is so much shimmering and dithering anyway...
That's interesting, 1280x1080p was pretty sharp already, (I don't use cockpit view), but the persons who do are complaining there's some frame drops in that view, so why up the res if framerate is still not optimized?
 

nib95

Banned
I have read on beyond3d that GT6 runs at 1440x1080p with MSAA 2x + MLAA. I don't know why there is so much shimmering and dithering anyway...

Not surprised by this. Imo GT6's image is cleaner and has less jaggies than GT5. Weird that some people are getting different results. I wonder if it's down to the kind of panel/screen you have. Also, perhaps sharpness is messing with lines more? I remember in Killzone 3 sharpness on TV's absolutely murdered the IQ, but if you turned sharpness all the way down (on your TV) it still looked detailed, but just far cleaner. Might be a similar sort of thing with GT6.

Remember people, calibrated settings with have sharpness completely off. Any sharpness setting on a TV is just added edge enhancement which is going to emphasise jaggies, shimmering and halo'ing.
 
Holy shit the framerate is bad in cockpit view. (I use an SSD as well so I don't get the poster who claimed that some how fixed it). It is constantly stuttering, almost gave me a headache. I can't imagine this will make it to the final version but it is pretty awful for now.

This is the most underwhelmed I have ever been by GT. The suspension is nice but I feel like it is just a small buffer before the classic GT physics shortcomings kick in. You get moments of weight transfer and handling characteristics that are new to GT but once you get the car fully loaded, the tire model feels incredibly familiar and still way too grippy. I can still be under full turning load and tap the brakes and somehow magically get more grip to turn in sharper instead of understeer! It is crazy.

Very little is improved and everything that has been horribly wrong with GT since GT2 or 3 is still there. Minor gfx improvements really don't cut it for how much of an overhaul this game needs. It is sad to say but if it wasn't for Mt.Panorama I don't think I would even have this game on my radar and GT has been above and beyond my all time favorite game franchise. The stagnation is inexcusable. Sure, we can push the delusion for another few months but I have done this dance 4 times now and if anything the surprises awaiting us are most likely face palms instead of jaw drops.

Whoever made the Winning Eleven analogy, dead on.
 

amar212

Member
I have a CSR elite... and it's better in every way (had a T500RS too...better too...though not as good as the CSR elite ).

BUT now would be the worst time to buy a new wheel don't you think? Fanatec wheels won't work on XBOX one... and we did not have confirmation they will work on PS4 (even though it's s very likely they will)

Anyway: CSR Elite: great wheel.

Edit: Amar...what do you mean by "fastest wheel"?

I tried them all and I also think CSR Elite (I have one) is better than T500RS - but it has to be said how CSRE and CSP pedals are also 2 times more expensive. And almost 4 times more expensive than G25/27.

Yes, buying wheel now is bit risky move. Although I really do not believe how PS4 will cut the support for current HID/USB standard and alienate all current owners. Not even to speak about XONE situation again, I really can't stand their policies regarding that matter.

When I say how "G25 is the fastest" wheel I am referencing to overall *speed* of wheel AKA its performance in achieving maximum driveability for virtual vehicles - best description would probably be *agility*. It has far the lightest rim of almost all wheel outhere and absolutely sufficient power of motor to drive it. Where some other wheels are really heavy in the central rim department, G25 excels in the rim weight. And because of that weight - and ancient gear-driven mechanism - you can easily make changes in direction with minimum force and steel have great control - and almost unmatched *agility*.

I managed to *catch* all my G25 times with T500RS and later with CSRE and CSW, but I have to admit how actual *agility* of G25 is still unmatched. I hope Thomas will release some ultra-light central rim - with separate console for all buttons and settings - in order to provide us (CSW owners) with even more *agility*. Formula rim for CSW is significantly lighter then BMW rim and because of that you can have more agility.

Hard to explain, but I guess you understand what I mean.

Ok, I'll give it a try. Have FFB set to 8 at the mo. What setting should I try?

In wheel options set to simulation, use no Force Steering (it will allow you to master actual control of the car much better). 8 is more then enough for G25.

GT5 biggest issues were the grip of the tyres and the slipstream behind cars. Especially the slipstream is far too strong in GT5.

Lateral grip of tyres is the major *issue* IMO, grip as *grip* is more then fine.

But I wholeheartedly agree for slipstream - even with updated "weak" option in GT5, it is still way exaggerated. It should be toned down for another 50% in order to make it "real".

There is a third issue, that combines both of the issues you highlight: tyre wear when in slipstream. In real-life tyres are getting more wear when you drive in draft (slipstream). In GT5 slipstream driving helps you saving tyres and punishes the front driver who drives without draft.

We had (and we still have) major issues with that in our weekend champinships, because we love to drive with tyre wear but unrealistic draft and slow wear in draft creates environment where nobody wants to actually be a leading car in pack because he nows he will lose his tyres much more and at the end get overtaken on the final straight. Sigh.

I don't think it's jaggies people are seeing but shimmering on stuff like white lines and cat outlines. Also I think the game is blurry now. I do prefer GT5 as far as IQ goes.

I started playing demo on 1080p but experienced both slight slowdowns and jaggies. Then I went with 720p but everything became blurry and messy, although more *stable*. Then I went back to 1080p but turned "flicker reduction" ON and it really made a world of difference - it is butter smooth now in terms of framerate, but "dithering" or white lines and fences is still noticeable, but it is not a problem, since it is bound to happen purely because of level of details.

When I remember what mess was Fuji GT (recent verrsion of track with pavement areas) in GT4 because of the quantity of lines, fences, nets and poles - this looks great :)

1080p plasma here BTW
 

Dead Man

Member
Holy shit the framerate is bad in cockpit view. (I use an SSD as well so I don't get the poster who claimed that some how fixed it). It is constantly stuttering, almost gave me a headache. I can't imagine this will make it to the final version but it is pretty awful for now.

This is the most underwhelmed I have ever been by GT. The suspension is nice but I feel like it is just a small buffer before the classic GT physics shortcomings kick in. You get moments of weight transfer and handling characteristics that are new to GT but once you get the car fully loaded, the tire model feels incredibly familiar and still way too grippy. I can still be under full turning load and tap the brakes and somehow magically get more grip to turn in sharper instead of understeer! It is crazy.

Very little is improved and everything that has been horribly wrong with GT since GT2 or 3 is still there. Minor gfx improvements really don't cut it for how much of an overhaul this game needs. It is sad to say but if it wasn't for Mt.Panorama I don't think I would even have this game on my radar and GT has been above and beyond my all time favorite game franchise. The stagnation is inexcusable. Sure, we can push the delusion for another few months but I have done this dance 4 times now and if anything the surprises awaiting us are most likely face palms instead of jaw drops.

Whoever made the Winning Eleven analogy, dead on.
I agree with most of your post, but tapping the brakes can cause oversteer depending how the suspension, brake balance, and weight balance of the car are arranged. Which will cause your nose to turn into the corner.
 
I agree with most of your post, but tapping the brakes can cause oversteer depending how the suspension, brake balance, and weight balance of the car are arranged. Which will cause your nose to turn into the corner.

I understand that handling characteristic, this isn't additional car rotation, this is magic grip that defies the friction circle. It is so easy to save any car going wide, you can just aggressively hit the brakes and wahla! more turn in grip without ever unloading the rear of the car or hint of oversteer. I had to triple check all of the assist settings. I was absolutely convinced some form of stability control or whatever the easy mode assist is called was enabled in the back ground.

The cars you get in the demo are not the end all be all of demonstrating various handling characteristics but I am not impressed. Luckily, Mt.Panorama and more robust online shuffle races will probably be able to eek out the $60 value alone.
 

nib95

Banned
Holy shit the framerate is bad in cockpit view. (I use an SSD as well so I don't get the poster who claimed that some how fixed it). It is constantly stuttering, almost gave me a headache. I can't imagine this will make it to the final version but it is pretty awful for now.

This is the most underwhelmed I have ever been by GT. The suspension is nice but I feel like it is just a small buffer before the classic GT physics shortcomings kick in. You get moments of weight transfer and handling characteristics that are new to GT but once you get the car fully loaded, the tire model feels incredibly familiar and still way too grippy. I can still be under full turning load and tap the brakes and somehow magically get more grip to turn in sharper instead of understeer! It is crazy.

Very little is improved and everything that has been horribly wrong with GT since GT2 or 3 is still there. Minor gfx improvements really don't cut it for how much of an overhaul this game needs. It is sad to say but if it wasn't for Mt.Panorama I don't think I would even have this game on my radar and GT has been above and beyond my all time favorite game franchise. The stagnation is inexcusable. Sure, we can push the delusion for another few months but I have done this dance 4 times now and if anything the surprises awaiting us are most likely face palms instead of jaw drops.

Whoever made the Winning Eleven reference, dead on.

Not to single you out GutterBoy, but I don't think I've ever seen you anything but underwhelmed by any GT game. In-fact, I've never really read any posts of yours with anything other than complaints. Many of which were shot down in past GT threads but that's a different matter. I was quite interested to read your impressions on this since a bulk of your complaints were about the UI and menu speeds, which have all been corrected. And the other bunch often about premium/standard, of which there are no standard cars in this to comment on. Pretty interesting that your opinion didn't change one iota irrespective of the changes.

One thing I will agree with is the frame rate hick ups in cockpit view. Definitely feels less smooth in that view, though I wouldn't say it was bad, just not nearly as smooth.

On the point about turning sharper in full turning lock after applying braking. That can happen in real life too. It absolutely depends on the drive layout (front wheel, rear wheel etc), suspension etc and how much back end swing or loss of traction occurs. Essentially when you're in full lock and apply the brakes you can swing the back out for a sharper turn.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Funny you should mention that, considering Forza 5 is missing many graphical elements that Turn 10 was able to accomplish in the original Xbox era but haven't been able to since (night racing, weather, etc.)

I don't recall Night Racing or Weather in Forza 1.
 

nib95

Banned
I understand that handling characteristic, this isn't additional car rotation, this is magic grip that defies the friction circle. It is so easy to save any car going wide, you can just aggressively hit the brakes and wahla! more turn in grip without ever unloading the rear of the car or hint of oversteer. I had to triple check all of the assist settings. I was absolutely convinced some form of stability control or whatever the easy mode assist is called was enabled in the back ground.

Are we even playing the same game? Lol. Are you using a controller or wheel?

I swear using my wheel I have to be really cautious about how I use the brakes or acceleration in a full lock, in fear of the car spinning out (which it tends to do on loss of traction in full lock). I mean, if you watch this video of a gold run, I think it's fair to say there's anything but "magic drip". I'm actually finding I'm spinning out a lot more in GT6 than I usually do. Which is why I thought it could be to do with my wheel feedback.

http://www.youtube.com/watch?v=34XED07aN5k

Obviously when driving cars (especially slower one's), when you suddenly bring your speed down, turning angle will greatly increase as well, that's just physics.
 
Not to single you out GutterBoy, but I don't think I've ever seen you anything but underwhelmed by any GT game. In-fact, I've never really read any posts of yours with anything other than complaints. Many of which were shot down in past GT threads but that's a different matter. I was quite interested to read your impressions on this since a bulk of your complaints were about the UI and menu speeds, which have all been corrected. And the other bunch often about premium/standard, of which there are no standard cars in this to comment on. Pretty interesting that your opinion didn't change one iota irrespective of the changes.

One thing I will agree with is the frame rate hick ups in cockpit view. Definitely feels less smooth in that view, though I wouldn't say it was bad, just not nearly as smooth.

On the point about turning sharper in full turning lock after applying braking. That can happen in real life too. It absolutely depends on the drive layout (front wheel, rear wheel etc), suspension etc and how much back end swing or loss of traction occurs. Essentially when you're in full lock and apply the brakes you can swing the back out for a sharper turn.

You honestly have me confused with a different poster or have some how only cherry picked 1/500th of my GT related posts. I was incredibly enthusiastic and supportive of GT5 during its launch and first few months. However, when you log about 270 hours on a single game, you start to become a bit more critical of it. I still thing GT5 and thus far GT6 still do some aspects of simulation incredibly well, but this franchise isn't failing because its ability to make very minor improvements over the course of a half decade.

Again, this is not additional turn in or rotation, this is additional grip. I can keep the wheel fully locked, begin to enduce understeer, eg all available traction is being used on the front tires, slam on the brakes without ever opening up the steering and get a shit load of grip to both slow down more and turn in a smaller radius.

Edit: The video you linked doesn't demonstrate anything we are talking about. If anything it highlights how non existent trailing throttle oversteer still is in GT games. I have to arbitrarily gold everything so I will be putting more time in this demo but I remember when first playing GT5:p over GT4 and then release of GT5 over GT5:p and feeling a much larger jump in improvements. Prior to GT5:p it was almost impossible to spin your car out if not trying to drift or on corner exit oversteer via throttle with no TCS.
 
How are the visuals for this game, as compared to GT5?


better lighting range in cockpit/tunnel
better smoke/dust
slightly better looking cars, rounder exhaust pipes, lights, etc
better camera blur effects in replays
shadowing massively downgraded
image quality is the same
grand valley has more pre-baked shadows added for track signage
autumn ring crushes gt5 version
suzuka is the same, but the power switch for the ferris wheel has been flipped
silverstone is silverstone, dull and shit

1rgsjf.jpg

2q7sb4.jpg

3qbsr4.jpg

4ajsd2.jpg

57csh5.jpg

6ahswj.jpg
 

nib95

Banned
You honestly have me confused with a different poster or have some how only cherry picked 1/500th of my GT related posts. I was incredibly enthusiastic and supportive of GT5 during its launch and first few months. However, when you log about 270 hours on a single game, you start to become a bit more critical of it. I still thing GT5 and thus far GT6 still do some aspects of simulation incredibly well, but this franchise isn't failing because its ability to make very minor improvements over the course of a half decade.

Again, this is not additional turn in or rotation, this is additional grip. I can keep the wheel fully locked, begin to enduce understeer, eg all available traction is being used on the front tires, slam on the brakes without ever opening up the steering and get a shit load of grip to both slow down more and turn in a smaller radius.

Really? You've been hyper critical of every GT and everything GT even on other forums too.

GutterBoy on PSU

And if you remember that famous GAF thread where you couldn't even answer what changes you'd make to make GT not horrible till God knows how many pages...

http://www.neogaf.com/forum/showthread.php?p=57854652

I should add, that you won't be able to judge if any of the changes that you did finally list have made it in to the full game, since the demo is obviously a specifically content stripped version for essentially time trials and a taster of the new physics and UI. We won't really know of changes to the online, campaign etc till the final game is released.
 

nib95

Banned
better lighting range in cockpit/tunnel
better smoke/dust
slightly better looking cars, rounder exhaust pipes, lights, etc
better camera blur effects in replays
shadowing massively downgraded
image quality is the same
grand valley is the same
autumn ring crushes gt5 version
suzuka is the same, but the power switch for the ferris wheel has been flipped
silverstone is silverstone, dull and shit

1rgsjf.jpg

2q7sb4.jpg

Good improvements based on that one. Though the ToD is different so it's hard to judge. Shame shadows have been stripped back in order to fix the jagged shadow issue. Any other comparison captures?
 

ruttyboy

Member
Again, this is not additional turn in or rotation, this is additional grip. I can keep the wheel fully locked, begin to enduce understeer, eg all available traction is being used on the front tires, slam on the brakes without ever opening up the steering and get a shit load of grip to both slow down more and turn in a smaller radius.

Understeer means that the 'side to side' (is that lateral, I forget) grip is at the limit, but inline grip is not necessarily maxed out, and this is what you are affecting when you brake.

So as you slow from the rotational speed of the tyres decreasing this not only moves weight onto the front axle increasing the total amount of grip available, but also effectively increases 'side to side' grip as the forward force it is working against is decreased.

At least that's how I understand it, but what do I know? :D
 
Really? You've been hyper critical of every GT and everything GT even on other forums too.

GutterBoy on PSU

And if you remember that famous GAF thread where you couldn't even answer what changes you'd make to make GT not horrible till God knows how many pages...

http://www.neogaf.com/forum/showthread.php?p=57854652

I should add, that you won't be able to judge if any of the changes that you did finally list have made it in to the full game, since the demo is obviously a specifically content stripped version for essentially time trials and a taster of the new physics and UI. We won't really know of changes to the online, campaign etc till the final game is released.

Hahah, oh that's right, I knew your name seemed familiar. You are that insufferable poster who expected a response about all of the issues plaguing the franchise, my complete redesign suggestions and roadmap all within 15 seconds of you demanding it of me. Worse off, I actually responded to your petulant pleas and you just continue to ignore that post as you did then.

You don't know shit about my GT5 history of GAF or my GT history in general. Dig deeper little one, you will find a lot more than the things you just linked, many of them teeth numbingly enthusiastic and positive about this franchise. I am not forgetting your name this time, *click* ignore user. Btw, I have never posted as gutterboy, only gutterboy44 on GAF or Sony sites. Don't know what the fuck that PSU link is, I have never seen that site in my life unless someone was copying and pasting things from posts elsewhere, which is creepy as shit.
 

solid mike

Member
Just played 15 minutes of the demo. I'm impressed mainly because I didn't have the chance to play any version of GT5. I'm curious to know players of GT5's thoughts on the demo.
 

brentech

Member
I understand that handling characteristic, this isn't additional car rotation, this is magic grip that defies the friction circle. It is so easy to save any car going wide, you can just aggressively hit the brakes and wahla! more turn in grip without ever unloading the rear of the car or hint of oversteer. I had to triple check all of the assist settings. I was absolutely convinced some form of stability control or whatever the easy mode assist is called was enabled in the back ground.

The cars you get in the demo are not the end all be all of demonstrating various handling characteristics but I am not impressed. Luckily, Mt.Panorama and more robust online shuffle races will probably be able to eek out the $60 value alone.

Understeer means that the 'side to side' (is that lateral, I forget) grip is at the limit, but inline grip is not necessarily maxed out, and this is what you are affecting when you brake.

So as you slow from the rotational speed of the tyres decreasing this not only moves weight onto the front axle increasing the total amount of grip available, but also effectively increases 'side to side' grip as the forward force it is working against is decreased.

At least that's how I understand it, but what do I know? :D

From GT5 Apex Ultimate Car Guide:
There is another important characteristic associated with the handling of cars. This is the phenomenon of a car turning in towards the corner rapidly when the driver takes his foot off the accelerator in a corner. If the car is at full throttle and the accelerator is let off completely, the vehicle's load is transferred instantly to the front wheels, causing the rear tires to lose their grip. If this occurs when the steering wheel is turned, the car will veer in that direction and oversteering can result, with the car going into a spin in the worst cases.

Sounds like GB knows what he's talking about to me.
 

ruttyboy

Member
From GT5 Apex Ultimate Car Guide:


Sounds like GB knows what he's talking about to me.

"Oversteering can result"

I'm just explaining how the front wheels are being affected with his understeering example. If the rear tyres have enough grip to withstand the transfer of load then it won't oversteer no matter how much you brake.
 
You can "save" a car when beginning to understeer by applying light brake (you can really jam on the brakes in GT which is a big part of the complaint, very little finesse required) pressure to slightly load your front tires more, thus providing a little more front end grip. But you tend to also have to open up the wheel (turn less sharply) to settle the car as well as free up some of that friction circle or else your ass end will come flying around or you are way too "deep" into the understeer and you will go even straighter once you hit the brakes. GT seems to allow me to load the front without somehow unloading the back. I don't want to go down that road too far but learning to save a car once it has gone wrong is a huge part of race craft. Getting to fly off the track and into walls or worse yet *shudders* rewind with no penalty will continue to mask that aspect of driving. Some of my most epic saves look dull as hell because it seems I just kept it on the curb but the amount of wheel and pedal input it took to keep that tire off the grass was rewarding. Tank slappers are fun and all but a little bit of finesse goes a long way with driving.

I also don't get why it is hard for some people to reconcile the fact that I can be critical of things I passionately love. The whole noDRMPS4 campaign wasn't by people who hated Sony and gaming, it is from people who cared a lot about the brand and gaming and spoke up because they were unsatisfied. I won't just continue to drone on an on, and muck up the threads too much before launch but I saw a lot of positive outpouring when the demo dropped and I guess I got my hopes up more than I should have. I don't like being a negative nacy, but GT games have the ability to give me the highest highs and the lowest lows.
 

ruttyboy

Member
You can "save" a car when beginning to understeer by applying light brake (you can really jam on the brakes in GT which is a big part of the complaint, very little finesse required) pressure to slightly load your front tires more, thus providing a little more front end grip. But you tend to also have to open up the wheel (turn less sharply) to settle the car as well as free up some of that friction circle or else your ass end will come flying around or you are way too "deep" into the understeer and you will go even straighter once you hit the brakes. GT seems to allow me to load the front without somehow unloading the back. I don't want to go down that road too far but learning to save a car once it has gone wrong is a huge part of race craft. Getting to fly off the track and into walls with no penalty will continue to mask that aspect of driving. Some of my most epic saves look dull as hell because it seems I just kept it on the curb but the amount of wheel and pedal input it took to keep that wheel of the grass was rewarding. Tank slappers are fun and all but a little bit of finesse goes a long way with driving.

I also don't get why it is hard for some people to reconcile the fact that I can be critical of things I passionately love. The whole noDRMPS4 campaign wasn't by people who hated Sony and gaming, it is from people who cared a lot about the brand and gaming and spoke up because they were unsatisfied. I won't just continue to drone on an on, and muck up the threads too much before launch but I saw a lot of positive outpouring when the demo dropped and I guess I got my hopes up more than I should have. I don't like being a negative nacy, but GT games have the ability to give me the highest highs and the lowest lows.
Oh, I'm not arguing that you're dead wrong and that GT physics are untouchable, just that extra turn in when braking during understeer is perfectly possible and you seemed to be claiming that it wasn't. I don't know enough in real life experience to claim one way or the other about GT/Forza/Project/iRacing superiority.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Weather I don't remember, but there were night races in Forza 1.

I seriously don't recall either. Maybe Night Races were... no. wait, t here was night time settings for point-to-point but I don't recall night on tracks.
 

Vire

Member
I don't understand GT's obsession with clinical sterilization. The game has no personality, no life to it and the tracks are boring as shit:

FM4_PreviewTour_2.jpg


I'd love for a track like that in the GT series. Environments still look PS2 quality in GT6, while car models are clearly a step ahead.

Oh well, Xbone it is for driving simulators.
 
Oh, I'm not arguing that you're dead wrong and that GT physics are untouchable, just that extra turn in when braking during understeer is perfectly possible and you seemed to be claiming that it wasn't. I don't know enough in real life experience to claim one way or the other about GT/Forza/Project/iRacing superiority.

Yeah sorry, I don't think I made my complaint/case very clear at first. You are right about being able to get some turn in but this is like just slamming on the brakes while in complete understeer and full lock and never unsettling the car and just getting a huge boost of grip to turn in sharper. It feels like an "easy mode" to me because you can just brake mid corner, while still at full turning lock and almost always be ok with very little penalty unless you are going for hotlaps or TT.

Edit: Did anyone else think that the car felt radically different when first going from Autumn Ring to Suzuka? Like the road surface change made the car handling feel way different for the exact same car. Maybe they had some hidden assists on for the very first two events of the demo even when you turn all assists off.
 

You just further prove his point. PD makes great tracks, but the "flair" around the tracks are non-existant. Of course, I'm not (and I hope others aren't) expecting tracks like Silverstone to get begazzled and confetti, but their fantasy tracks like Trial Mountain, Grad Valley, etc, are very plain.

Certainly better but that doesn't excuse the fact that the tracks in the demo are bland as shit.

...Silverstone is a bland track. Autumn ring looks a lot better, but I agree that Grand Valley is reaaaallllyyy bland.
 

brentech

Member
Yea, track and track surroundings being dull and lifeless was one of my big complaints of GT5. Would like to see more tire wear on the tracks and almost anything around the track would give it more life. As it is, it just seems like you're at a track with no one and no life nearby.
 

ruttyboy

Member
Yeah sorry, I don't think I made my complaint/case very clear at first. You are right about being able to get some turn in but this is like just slamming on the brakes while in complete understeer and full lock and never unsettling the car and just getting a huge boost of grip to turn in sharper. It feels like an "easy mode" to me because you can just brake mid corner, while still at full turning lock and almost always be ok with very little penalty unless you are going for hotlaps or TT.

Edit: Did anyone else think that the car felt radically different when first going from Autumn Ring to Suzuka? Like the road surface change made the car handling feel way different for the exact same car. Maybe they had some hidden assists on for the very first two events of the demo even when you turn all assists off.

I've noticed from the demo that I'm losing the back of the 370z more often, specifically when the car is unsettled because of a change in the camber of the road or hitting the curbs, than I remember from GT5, so I'd say we're getting closer :)

EDIT: Oh and I believe SRF is forced on in the early races but don't remember too well.
 

Niks

Member
From GT5 Apex Ultimate Car Guide:
There is another important characteristic associated with the handling of cars. This is the phenomenon of a car turning in towards the corner rapidly when the driver takes his foot off the accelerator in a corner. If the car is at full throttle and the accelerator is let off completely, the vehicle's load is transferred instantly to the front wheels, causing the rear tires to lose their grip. If this occurs when the steering wheel is turned, the car will veer in that direction and oversteering can result, with the car going into a spin in the worst cases.

Yup, I still remember the first time I did some laps on a real race track (on a crappy car), went into corners too hot, tried to tap the brakes to "correct" it... went into a spin.. multiple times.
I guess this depends mosrtly on the setup of the car..
 
Based on this demo GT6 feels like a possible non-buy for me. It sort of feels (and looks) like they're patching GT5 and calling it a new game. After all the bullshots and slick videos I've seen since the reveal, playing the demo and seeing the real graphics on my TV was mildly disappointing. Yes handling is better I suppose, but I'll still probably save the $60 and put it toward PS4 and wait for whatever comes next gen from PD. I still have some grinding to do in GT5 anyway. That said, if the new course maker is truly excellent I could be persuaded.
 
From GT5 Apex Ultimate Car Guide:


Yup, I still remember the first time I did some laps on a real race track (on a crappy car), went into corners too hot, tried to tap the brakes to "correct" it... went into a spin.. multiple times.

Trailing throttle oversteer (TTO), what is descried in your quote, is the most terrifying thing to experience in real life because it is such a natural response to lift off when things are going bad and the oversteer can happen so quickly. It was my one spin I had when I did the Skip Barber racing school years ago. Coming out of the boot at Watkins Glen, the car was light because of coming over the rise and I don't even remember lifting but I blinked and was all of a sudden facing the wrong way on the track. The TTO model in GT has improved in the PS3 era but cars that should be way more "tail happy" in GT5 never felt right when using anything above comfort soft. Racing slicks can have some of the snappiest oversteer with their tiny slip angles but they are glue still in GT. Will be curious to see how the mid engine cars handle in GT6, wish we got more than the Nissans for now.
 

nib95

Banned
You just further prove his point. PD makes great tracks, but the "flair" around the tracks are non-existant. Of course, I'm not (and I hope others aren't) expecting tracks like Silverstone to get begazzled and confetti, but their fantasy tracks like Trial Mountain, Grad Valley, etc, are very plain.

By flair do you mean life? As in crowd's, helicopters, confetti etc Forza 5 style? Not sure they'll ever add all that stuff because, well, it's not entirely realistic. But I do agree they should add more crowds, banners, people chanting or whistling etc. Maybe it's a ram/hardware limitation.

Eiger Nordwand had quite a lot of life to it.

http://www.youtube.com/watch?v=5FT9I76SRqI
 

brentech

Member
Yeah, going into a spin in a car is insane. I wasn't lucky enough to have it happen on a race course though, lol.
Was a passenger of a car when someone took their RWD BMW into snow way too fast, hit the brakes and just spun at least twice. It happened so freaking fast. Luckily we ended up in the median which was a huge mound of snow as well.
 
Yeah, going into a spin in a car is insane. I wasn't lucky enough to have it happen on a race course though, lol.
Was a passenger of a car when someone took their RWD BMW into snow way too fast, hit the brakes and just spun at least twice. It happened so freaking fast. Luckily we ended up in the median which was a huge mound of snow as well.

When I was first learning to drive, and absolutely dumb as fuck, I thought FWD cars were essentially immune to oversteer. I whipped my mom's Mitsubishi Galant around this gravely corner coming down a hill and got the tail around and then got into a 4 slap tank slapper. I was used to the quick steering in racing sims but it required cranking the wheel so much in real life and I just kept over correcting until basically I scrubbed off enough speed to just stop the car completely before ever catching it. My friend and I looked at each other like, "WHAT THE FUCK JUST HAPPENED!". Man, I wish drivers ed actually taught you about driving cars and not just why drunk driving is a bad idea.
 

Pjsprojects

Member
Just tried this the demo.

Pretty cars
Ok looiking tracks
Boring game
Bad stutter in places

I expected this to be as good as Forza but it's just not! either a case of the devs getting things wrong or the 360 is a bit more powerful for this type of game.

However this is on an old 80gig fat system but i wouldn't of thought the newer PS3 slim models are quicker.
 
By flair do you mean life? As in crowd's, helicopters, confetti etc Forza 5 style? Not sure they'll ever add all that stuff because, well, it's not entirely realistic. But I do agree they should add more crowds, banners, people chanting or whistling etc. Maybe it's a ram/hardware limitation.

Eiger Nordwand had quite a lot of life to it.

http://www.youtube.com/watch?v=5FT9I76SRqI

I love the 24 hour Nurburgring that GT5 has. I don't care for helicopters. But having crowds even just more... organic things track side will make their tracks look better. When I drive down to the finish line, I should be hearing screaming and cheering. There is none of that (at least, none that I can hear lol).
 

Toxa

Junior Member
I don't understand GT's obsession with clinical sterilization. The game has no personality, no life to it and the tracks are boring as shit:

FM4_PreviewTour_2.jpg


I'd love for a track like that in the GT series. Environments still look PS2 quality in GT6, while car models are clearly a step ahead.

Oh well, Xbone it is for driving simulators.

eiger ...

Eiger.jpg
 

Vire

Member
By flair do you mean life? As in crowd's, helicopters, confetti etc Forza 5 style? Not sure they'll ever add all that stuff because, well, it's not entirely realistic. But I do agree they should add more crowds, banners, people chanting or whistling etc. Maybe it's a ram/hardware limitation.

Eiger Nordwand had quite a lot of life to it.

http://www.youtube.com/watch?v=5FT9I76SRqI

Almost anything to give the tracks more life would be appreciated.

Skid marks on the roads, wildlife, crowds that don't appear completely robotic, banners, a user interface that isn't so clinical and cold, more intricate/elaborate track designs on the fantasy tracks, more human soundtrack (less electronica).
 
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