I have a CSR elite... and it's better in every way (had a T500RS too...better too...though not as good as the CSR elite ).
BUT now would be the worst time to buy a new wheel don't you think? Fanatec wheels won't work on XBOX one... and we did not have confirmation they will work on PS4 (even though it's s very likely they will)
Anyway: CSR Elite: great wheel.
Edit: Amar...what do you mean by "fastest wheel"?
I tried them all and I also think CSR Elite (I have one) is better than T500RS - but it has to be said how CSRE and CSP pedals are also 2 times more expensive. And almost 4 times more expensive than G25/27.
Yes, buying wheel now is bit risky move. Although I really do not believe how PS4 will cut the support for current HID/USB standard and alienate all current owners. Not even to speak about XONE situation again, I really can't stand their policies regarding that matter.
When I say how "G25 is the fastest" wheel I am referencing to overall *speed* of wheel AKA its performance in achieving maximum driveability for virtual vehicles - best description would probably be *agility*. It has far the lightest rim of almost all wheel outhere and absolutely sufficient power of motor to drive it. Where some other wheels are really heavy in the central rim department, G25 excels in the rim weight. And because of that weight - and ancient gear-driven mechanism - you can easily make changes in direction with minimum force and steel have great control - and almost unmatched *agility*.
I managed to *catch* all my G25 times with T500RS and later with CSRE and CSW, but I have to admit how actual *agility* of G25 is still unmatched. I hope Thomas will release some ultra-light central rim - with separate console for all buttons and settings - in order to provide us (CSW owners) with even more *agility*. Formula rim for CSW is significantly lighter then BMW rim and because of that you can have more agility.
Hard to explain, but I guess you understand what I mean.
Ok, I'll give it a try. Have FFB set to 8 at the mo. What setting should I try?
In wheel options set to simulation, use no Force Steering (it will allow you to master actual control of the car much better). 8 is more then enough for G25.
GT5 biggest issues were the grip of the tyres and the slipstream behind cars. Especially the slipstream is far too strong in GT5.
Lateral grip of tyres is the major *issue* IMO, grip as *grip* is more then fine.
But I wholeheartedly agree for slipstream - even with updated "weak" option in GT5, it is still way exaggerated. It should be toned down for another 50% in order to make it "real".
There is a third issue, that combines both of the issues you highlight: tyre wear when in slipstream. In real-life tyres are getting more wear when you drive in draft (slipstream). In GT5 slipstream driving helps you saving tyres and punishes the front driver who drives without draft.
We had (and we still have) major issues with that in our weekend champinships, because we love to drive with tyre wear but unrealistic draft and slow wear in draft creates environment where nobody wants to actually be a leading car in pack because he nows he will lose his tyres much more and at the end get overtaken on the final straight. Sigh.
I don't think it's jaggies people are seeing but shimmering on stuff like white lines and cat outlines. Also I think the game is blurry now. I do prefer GT5 as far as IQ goes.
I started playing demo on 1080p but experienced both slight slowdowns and jaggies. Then I went with 720p but everything became blurry and messy, although more *stable*. Then I went back to 1080p but turned "flicker reduction" ON and it really made a world of difference - it is butter smooth now in terms of framerate, but "dithering" or white lines and fences is still noticeable, but it is not a problem, since it is bound to happen purely because of level of details.
When I remember what mess was Fuji GT (recent verrsion of track with pavement areas) in GT4 because of the quantity of lines, fences, nets and poles - this looks great
1080p plasma here BTW