Pai Pai Master
Banned
It's so crazy that I would have instantly jumped on this before Heart of the Swarm and Diablo III. Blizzard really killed whatever appreciation I had for them with those two shitfests.
the itemization problem is completely separate from the AH.
the AH solved a problem that was unintentionally created. it was bad game design, not the AH that created what you are seeing.
Really looking forward to this, still play and enjoy D3, about to hit paragon 51 on my DH.
Actually just a couple days ago I was listening to some of the conversations I had never bothered with before and at the end of the game the templar talks about the "original" prime evil that was a big dragon thing, so expect a dragon boss at some point in D3. Possibly what this quote is referring to.
I really don't understand the posts that say DIII sucked because
"i played till lvl 60, then I never touched it again"
"I played for like 30 hours then I quit"
Shit I played last of Us for 12 hours it must be the worst game ever. Is there a monthly fee for DIII I'm not aware of?
I enjoyed DIII way more than SC2 campaign, which I just finished recently.
If anything I hope they make the the expansion longer, i thought the first one was way too short.
I hope to god that there better be at least 3-5 more acts. There is no reason why blizz would add only 1 new act. I love d3 but it feels very vanilla which qas a shame because they really could have done more
This expansion is going to so fucking good, I guarantee it. The game has gotten a lot better since launch, so many new systems and features added. All it needs now is better itemization and some sort of end game.
3-5 acts? That's a full new game. That's an unreasonable request. These acts take a long time to make. I'd be fine with 1 new meaty act.
It... kind of is, though, at least to some degree. Unlike D3, D2 didn't really have a reasonable level cap. Sure, 99 existed, but most character never got there. A big part of the D2 experience is the constant, incremental feeling of increasing power as you level up your build and assign skill points. That in itself is a fun experience for many, and at least objectively can be agreed that it's a different experience from swapping skills on a max level character.
The AH gave items a lot of liquidity but it meant people would itemize a lot faster and it would make everyone converge quickly. They also had a very boring set of itemization early. They both added to a less satisfying experience where your items were bought not found or made and progression came from making gold not looting.
The BoP and BoA items they've made help avoid the quick convergence and they diversified the items a bit. I'm hopeful an Expo could add some depth to it and avoid the focus on the 4 main DPS stats.
I think they should have taken more hints from WoW; have the AH for Matts for crafting, other commodities and utility items but have all the best item unavailable for sale or bind on equip. That'd mean AH items have a sink instead of the infinite inflation we have now but still have a flowing economy.
They did this with the gems. The highest tear is bind on pickup once you make it.
This expansion is going to so fucking good, I guarantee it. The game has gotten a lot better since launch, so many new systems and features added. All it needs now is better itemization and some sort of end game.
Did anyone like Diablo 3 - except Yoshichan?
3-5 acts? That's a full new game. That's an unreasonable request. These acts take a long time to make. I'd be fine with 1 new meaty act.
Never again. Fuck Blizzard.
If it is anything like Lord of Destruction, then it won't be enough for me to get interested in the game again.
3-5 is reasonable if blizz wants some sells. No excuse why we got 3.5 acts. Sc2 expansion added an entire big ass compaign....why cant they do that with d3? For a game that is extremely repetitive variety is the spice of life my friend. At $40-50 dollars an expansion it better be a new game lol.
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I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.telling people to do that now would be sort of a death knell for a game. people are complaining about the things they are complaining about NOW, but imagine you have all the problems you do now, but instead of swapping your abilities, you have to play through the game AGAIN, along with the shitty itemization, etc etc, just to try a different abilitiy you didn't know if you wanted in the first place.
Diablo 3 is the Battlefield Earth of video games.
I really don't understand the posts that say DIII sucked because
"i played till lvl 60, then I never touched it again"
"I played for like 30 hours then I quit"
Shit I played last of Us for 12 hours it must be the worst game ever. Is there a monthly fee for DIII I'm not aware of?
I enjoyed DIII way more than SC2 campaign, which I just finished recently.
If anything I hope they make the the expansion longer, i thought the first one was way too short.
I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.
The biggest reason I think you're wrong is that Diablo 2, like the original Diablo, made no promises about the balance of skills. The tree system implied that not all skills were created equal and, while there were some issues in actually presenting the degree to which certain skills increased in damage, it was generally fairly obvious which skills would develop into powerful, useful skills and which ones wouldn't. In addition, most pre-1.10 builds (which is a time period covering the game's launch until roughly three years after its launch) were not restrictive and generally didn't require more than a 50 point commitment due to the lack of synergies. As a result, when the game launched and for some time period after, it was virtually impossible to build yourself into a corner unless you'd done absolutely no work to get to level ~60 and had pissed all of your points away randomly, in which case you probably weren't all that invested in the character to begin with.
The implementation of synergies in 1.10 changed all of this by basically making every build an 80+ points commitment, which is why we now have limited resets.
Either of these systems are far superior to Diablo 3's "fuck builds" approach. I suppose if you combine the negative aspects of both, like you did in your post, you could end up with a worse system, but I'm pretty sure that's not what the poster you're replying to is getting at.
I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.
The biggest reason I think you're wrong is that Diablo 2, like the original Diablo, made no promises about the balance of skills. The tree system implied that not all skills were created equal and, while there were some issues in actually presenting the degree to which certain skills increased in damage, it was generally fairly obvious which skills would develop into powerful, useful skills and which ones wouldn't. In addition, most pre-1.10 builds (which is a time period covering the game's launch until roughly three years after its launch) were not restrictive and generally didn't require more than a 50 point commitment due to the lack of synergies. As a result, when the game launched and for some time period after, it was virtually impossible to build yourself into a corner unless you'd done absolutely no work to get to level ~60 and had pissed all of your points away randomly, in which case you probably weren't all that invested in the character to begin with.
The implementation of synergies in 1.10 changed all of this by basically making every build an 80+ points commitment, which is why we now have limited resets.
Either of these systems are far superior to Diablo 3's "fuck builds" approach. I suppose if you combine the negative aspects of both, like you did in your post, you could end up with a worse system, but I'm pretty sure that's not what the poster you're replying to is getting at.
Please bring back 8 player multiplayer.
This fucking game.
THIS FUCKING GAME
The only reason I am even contemplating buying this, is to watch the trainwreck come to life again. Although I made a blood oath to never give blizzard another dollar of mine, so I'll have to either cash in on one of my characters to get it or something.
Please add offline story mode for all acts on the expansion and I will buy it $60.
*sigh*
Well, if that's what you're looking for, you could just get the console version