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The first Diablo III expansion is "Reaper of Souls", teaser site is live

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It's so crazy that I would have instantly jumped on this before Heart of the Swarm and Diablo III. Blizzard really killed whatever appreciation I had for them with those two shitfests.
 

vcc

Member
the itemization problem is completely separate from the AH.

the AH solved a problem that was unintentionally created. it was bad game design, not the AH that created what you are seeing.

The AH gave items a lot of liquidity but it meant people would itemize a lot faster and it would make everyone converge quickly. They also had a very boring set of itemization early. They both added to a less satisfying experience where your items were bought not found or made and progression came from making gold not looting.

The BoP and BoA items they've made help avoid the quick convergence and they diversified the items a bit. I'm hopeful an Expo could add some depth to it and avoid the focus on the 4 main DPS stats.

I think they should have taken more hints from WoW; have the AH for Matts for crafting, other commodities and utility items but have all the best item unavailable for sale or bind on equip. That'd mean AH items have a sink instead of the infinite inflation we have now but still have a flowing economy.

They did this with the gems. The highest tear is bind on pickup once you make it.
 
Really looking forward to this, still play and enjoy D3, about to hit paragon 51 on my DH.

Actually just a couple days ago I was listening to some of the conversations I had never bothered with before and at the end of the game the templar talks about the "original" prime evil that was a big dragon thing, so expect a dragon boss at some point in D3. Possibly what this quote is referring to.
 
I recently got back into D3 after hearing about paragon levels and better dop rates- having since abandoned it last summer, so bring on the expansions!
 
Will probably like the videos I see but not enough to make me day one.

Will sit and wait.

now I feel safer in speculating about WoW expansion.
 
I was so bored with this game by the time I got my Monk to level 60. I don't think I can go back to this game, even if there is new content.
 
This expansion is going to so fucking good, I guarantee it. The game has gotten a lot better since launch, so many new systems and features added. All it needs now is better itemization and some sort of end game.
 

zulfate

Member
I hope to god that there better be at least 3-5 more acts. There is no reason why blizz would add only 1 new act. I love d3 but it feels very vanilla which qas a shame because they really could have done more
 

Won

Member
If it is anything like Lord of Destruction, then it won't be enough for me to get interested in the game again.
 

Doc Holliday

SPOILER: Columbus finds America
I really don't understand the posts that say DIII sucked because

"i played till lvl 60, then I never touched it again"

"I played for like 30 hours then I quit"

Shit I played last of Us for 12 hours it must be the worst game ever. Is there a monthly fee for DIII I'm not aware of?

I enjoyed DIII way more than SC2 campaign, which I just finished recently.

If anything I hope they make the the expansion longer, i thought the first one was way too short.
 
Really looking forward to this, still play and enjoy D3, about to hit paragon 51 on my DH.

Actually just a couple days ago I was listening to some of the conversations I had never bothered with before and at the end of the game the templar talks about the "original" prime evil that was a big dragon thing, so expect a dragon boss at some point in D3. Possibly what this quote is referring to.

If you are into the lore, go find The Book of Cain. The 2nd half has the retconned story, but the first half explain how the world of sanctuary was created. The Sin War books also give some good perspective in the world.
 

zulfate

Member
I really don't understand the posts that say DIII sucked because

"i played till lvl 60, then I never touched it again"

"I played for like 30 hours then I quit"

Shit I played last of Us for 12 hours it must be the worst game ever. Is there a monthly fee for DIII I'm not aware of?

I enjoyed DIII way more than SC2 campaign, which I just finished recently.

If anything I hope they make the the expansion longer, i thought the first one was way too short.

I agree a lot of people say "terrible game i put 100+ hours" jeez at 100+ hours i would think it will start to get boring....heck i have 200 and im now getting tired of it.
 
I hope to god that there better be at least 3-5 more acts. There is no reason why blizz would add only 1 new act. I love d3 but it feels very vanilla which qas a shame because they really could have done more

3-5 acts? That's a full new game. That's an unreasonable request. These acts take a long time to make. I'd be fine with 1 new meaty act.
 

turnbuckle

Member
This expansion is going to so fucking good, I guarantee it. The game has gotten a lot better since launch, so many new systems and features added. All it needs now is better itemization and some sort of end game.

Agreed. The game is far better than it used to be. Some people were burnt so much at the start that I can understand they wouldn't find going back enjoyable. Itemization, randomization, and lack of content are still very much an issue.

I don't think the AH is an issue at all. I think designing around the AH is. There will always be a market for gold and items, reducing the barrier of entry so others can use it was a good thing. Making the itemization so garbage that it felt like you had to use the AH to get even very good items (or play for dozens/hundreds of hours between upgrades) hurt. The difficulty when the game first released was too much of a gear check.

It's much better now, but there are many ways it can be much much better in the future.

3-5 acts? That's a full new game. That's an unreasonable request. These acts take a long time to make. I'd be fine with 1 new meaty act.

Honestly, the game could stand to be perceived as a new game. I don't think the request is unreasonable. Anything less than expanding Act IV and adding 2 new acts (or 3 new acts and leaving the old ones alone) would make it hard to justify purchasing. I'm sure they've been working on the expansion since before the main game got released. If they want to get more than just the people like us who thought the game was very good back on board they're going to have to bring their A game. 1 new act, no matter how meaty, would get old very very fast.
 

davepoobond

you can't put a price on sparks
It... kind of is, though, at least to some degree. Unlike D3, D2 didn't really have a reasonable level cap. Sure, 99 existed, but most character never got there. A big part of the D2 experience is the constant, incremental feeling of increasing power as you level up your build and assign skill points. That in itself is a fun experience for many, and at least objectively can be agreed that it's a different experience from swapping skills on a max level character.

i can see the appeal, but Diablo 2 was designed in the late 90s. completely different gaming landscape. you have to also be aware that it was the same team that designed the first game, so they were building on top of that existing experience.

telling people to do that now would be sort of a death knell for a game. people are complaining about the things they are complaining about NOW, but imagine you have all the problems you do now, but instead of swapping your abilities, you have to play through the game AGAIN, along with the shitty itemization, etc etc, just to try a different abilitiy you didn't know if you wanted in the first place.


The AH gave items a lot of liquidity but it meant people would itemize a lot faster and it would make everyone converge quickly. They also had a very boring set of itemization early. They both added to a less satisfying experience where your items were bought not found or made and progression came from making gold not looting.

The BoP and BoA items they've made help avoid the quick convergence and they diversified the items a bit. I'm hopeful an Expo could add some depth to it and avoid the focus on the 4 main DPS stats.

I think they should have taken more hints from WoW; have the AH for Matts for crafting, other commodities and utility items but have all the best item unavailable for sale or bind on equip. That'd mean AH items have a sink instead of the infinite inflation we have now but still have a flowing economy.

They did this with the gems. The highest tear is bind on pickup once you make it.


yep, i agree with what you are saying. i like the convenience of the AH, personally, and i think it is fine to allow people to safely buy things that they would use 3rd party sites for anyway. i know that it becomes way more accessible -- i would never use a 3rd party site personally, but i've used the AH in Diablo III regularly, which is besides the point. it lets you fill in the gaps, but a lot of people like to just cheat anyway and get the best gear they can for their alt as soon as they can. i don't necessarily see that as a problem, but i can see how that isn't that great for the game.


i think that having a mix of Bind gear along with stuff that isn't bind will be the best way to do it, they just need to make the gear exciting, and untie main stats and weapon damage from being the ultimate stats. then you'll want to rely on the secondary stats more, then they can have more of a variety as far as that goes.
 

zulfate

Member
3-5 acts? That's a full new game. That's an unreasonable request. These acts take a long time to make. I'd be fine with 1 new meaty act.

3-5 is reasonable if blizz wants some sells. No excuse why we got 3.5 acts. Sc2 expansion added an entire big ass compaign....why cant they do that with d3? For a game that is extremely repetitive variety is the spice of life my friend. At $40-50 dollars an expansion it better be a new game lol.
 

davepoobond

you can't put a price on sparks
3-5 is reasonable if blizz wants some sells. No excuse why we got 3.5 acts. Sc2 expansion added an entire big ass compaign....why cant they do that with d3? For a game that is extremely repetitive variety is the spice of life my friend. At $40-50 dollars an expansion it better be a new game lol.


yeah i can dig 3-5 acts, too at that price.

if its more like 30, we'll probably only get 2, maybe 2.5. i'm more excited for just other ways to play the game, like some sort of endless mode.
 

Cipherr

Member
Cant fucking wait for this man. Loved D3, it wasn't perfect, but I really enjoyed the crushing start, the race to Inferno, the bone crushing grind of late Act 1 and Act 2, the rush to clear Inferno before the nerf, and the improvements to the game that followed.

The game thread for it will be a hot mess filled with people bitching who aren't going to buy/play it anyways, but I expect the community OT to be much better. Bring it on!
 

Akey

Banned
I think the paragon level system really makes it hard to reenter the game at this point. Drops are *&^% even at 100 and at 0 its like why even try just go to ah. I wonder if they will add more paragon level or wipe it all out for expansion? If not I can see this becoming old very fast. A new league that was something new would solve this but I don't have much hope we will get that. If all it is is a new act and level cap increase(and the gear/gems/crafting grind that goes with it) then no thanks.
 

Fugu

Member
telling people to do that now would be sort of a death knell for a game. people are complaining about the things they are complaining about NOW, but imagine you have all the problems you do now, but instead of swapping your abilities, you have to play through the game AGAIN, along with the shitty itemization, etc etc, just to try a different abilitiy you didn't know if you wanted in the first place.
I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.

The biggest reason I think you're wrong is that Diablo 2, like the original Diablo, made no promises about the balance of skills. The tree system implied that not all skills were created equal and, while there were some issues in actually presenting the degree to which certain skills increased in damage, it was generally fairly obvious which skills would develop into powerful, useful skills and which ones wouldn't. In addition, most pre-1.10 builds (which is a time period covering the game's launch until roughly three years after its launch) were not restrictive and generally didn't require more than a 50 point commitment due to the lack of synergies. As a result, when the game launched and for some time period after, it was virtually impossible to build yourself into a corner unless you'd done absolutely no work to get to level ~60 and had pissed all of your points away randomly, in which case you probably weren't all that invested in the character to begin with.

The implementation of synergies in 1.10 changed all of this by basically making every build an 80+ points commitment, which is why we now have limited resets.

Either of these systems are far superior to Diablo 3's "fuck builds" approach. I suppose if you combine the negative aspects of both, like you did in your post, you could end up with a worse system, but I'm pretty sure that's not what the poster you're replying to is getting at.
 
I dunno why but I got better items through the game on nightmare than my first past through. I'm playing through it again but I can still easily put the blame on the AH. They shouldn't have added the AH and the Blacksmith artisan.
 

Wolfie5

Member
Day 1. Having said that, I hope the itemization patch will come soon. I still play D3 from time to time as it´s a lot of fun. Every new patch has fixed a lot of problems and made the game more fun. Hopefully the next patch fix most of the problems with items.

As for the expansion I guess a new Act and new classes is to be expected. Hopefully new improvements in regards to character customization and better replayability to existing Acts, through more randomly generated levels and whatever they can come up with to make things more interesting.
 

DeviantBoi

Member
I will be all over this.

I haven't played Diablo 3 since I finished it back when it was released.

This gives me a great excuse to replay the game.

I wonder if the PS4 version will include the expansion or if it'll even be available at all. I would prefer to play on my TV.
 

Xamdou

Member
My favorite game of 2012! Gameplay and loot are still king.

If the expansion has lot's of new maps, chars, weapons, armor skills than I am all for it! The expansion better for the PC, if they announce it for consoles I will be pissed.
 

Trickster

Member
I really don't understand the posts that say DIII sucked because

"i played till lvl 60, then I never touched it again"

"I played for like 30 hours then I quit"

Shit I played last of Us for 12 hours it must be the worst game ever. Is there a monthly fee for DIII I'm not aware of?

I enjoyed DIII way more than SC2 campaign, which I just finished recently.

If anything I hope they make the the expansion longer, i thought the first one was way too short.

That\s fine that you don\t understand those people. But that just shows that you have absolutely no idea why those people wanted to play diablo 3.
 

davepoobond

you can't put a price on sparks
I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.

maybe, but games don't reside in a vacuum anymore. we still have Diablo 2. delivering a samey experience isn't really that exciting, is it?

plus, its obvious they wanted to integrate some sort of continuous monetization system that players could also get involved in.

The biggest reason I think you're wrong is that Diablo 2, like the original Diablo, made no promises about the balance of skills. The tree system implied that not all skills were created equal and, while there were some issues in actually presenting the degree to which certain skills increased in damage, it was generally fairly obvious which skills would develop into powerful, useful skills and which ones wouldn't. In addition, most pre-1.10 builds (which is a time period covering the game's launch until roughly three years after its launch) were not restrictive and generally didn't require more than a 50 point commitment due to the lack of synergies. As a result, when the game launched and for some time period after, it was virtually impossible to build yourself into a corner unless you'd done absolutely no work to get to level ~60 and had pissed all of your points away randomly, in which case you probably weren't all that invested in the character to begin with.

The implementation of synergies in 1.10 changed all of this by basically making every build an 80+ points commitment, which is why we now have limited resets.

even if that were the case, i dont think anyone who is playing diablo iii as their first main diablo game, or the people who originally played diablo ii but are 12 years older would get the same experience that you are predicting. game design changes, and that worked for diablo ii because maybe they intended for you to do that as part of the overall game experience. i've already stated that diablo iii's itemization makes for a lackluster experience in gearing, although i think the gameplay itself is quite fun.

i dont think i've ever seen games like torchlight or that other one get praised because you can start the game completely over with the same class and just spec differently. it seems more like an obstacle and artificially extending the games life when you could just be playing the character you've already spent 30+ hours leveling and change up one or two skills.

i know that i'm a slow leveler, so it actually takes me nearer to 50 hours to get a character up to level 60 as it is now. if i played diablo ii back when it was popular, i doubt i would have made another of the same class since it just takes me so long to get that high.


Either of these systems are far superior to Diablo 3's "fuck builds" approach. I suppose if you combine the negative aspects of both, like you did in your post, you could end up with a worse system, but I'm pretty sure that's not what the poster you're replying to is getting at.

perhaps that's not what he's "really" implying, but i dont see how it can apply to diablo iii without taking into consideration all of the other things diablo iii gets wrong and gets right. i think the one thing they do get right is the somewhat diverse abilities and the fact you can experiment with tons of different builds and keep changing them. the leveling process isn't what makes it fun, its the experimenting.
 

vcc

Member
I think you're completely wrong on this. Pretty much the best thing they can do for Diablo 3 right now is to convert it into a Diablo 2 clone.

The biggest reason I think you're wrong is that Diablo 2, like the original Diablo, made no promises about the balance of skills. The tree system implied that not all skills were created equal and, while there were some issues in actually presenting the degree to which certain skills increased in damage, it was generally fairly obvious which skills would develop into powerful, useful skills and which ones wouldn't. In addition, most pre-1.10 builds (which is a time period covering the game's launch until roughly three years after its launch) were not restrictive and generally didn't require more than a 50 point commitment due to the lack of synergies. As a result, when the game launched and for some time period after, it was virtually impossible to build yourself into a corner unless you'd done absolutely no work to get to level ~60 and had pissed all of your points away randomly, in which case you probably weren't all that invested in the character to begin with.

The implementation of synergies in 1.10 changed all of this by basically making every build an 80+ points commitment, which is why we now have limited resets.

Either of these systems are far superior to Diablo 3's "fuck builds" approach. I suppose if you combine the negative aspects of both, like you did in your post, you could end up with a worse system, but I'm pretty sure that's not what the poster you're replying to is getting at.

The problem with the D2 skill system originally was that there were a lot of non obviously bad choices. Skills would be good to pump now but drop off really badly later while others would start like trash but be useful once you had gear. It created traps for players who didn't investigate the meta or didn't have the time to grind up and experiment.

So the player feed back went like: you're doing good, you're doing good, you're doing good, you're useless!

That's pretty bad design. 1.10 added some info where it hinted at which skills could be good and didn't invalidate you're earlier choices as much which was a good progression and the skill resets helped you not be permanently locked into mistakes you've made.

D3 has it's merits. It lets you freely experiment and the encouraged you to commit to a specific general build for a run. So you had to balance out mob killing, utility, boss killing, and survive ability.

A lot of the complaints on it came early, before balancing and when some late game skills hadn't come into their own. It seemed at that level only a single build could be viable. Right now there is problably 2-3 general builds per class with a lot more opened up with specific gear. Much like D2. The customization was in the gear rather than the semi-false choices of skills and stat distribution which tended toward specific optima anyways.

I don't think going back to skill trees and stat distribution is the way forward. They just need more variety in how to get damage and have more significant non damage skills and abilities.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Please bring back 8 player multiplayer.

BUT THE SCREEN WILL BE TOO CHAOTIC YOU WON'T BE ABLE TO SEE WHATS GOING ON

That is a bunch of butts, 8 player would be grand. Fucking diablo 2 launched at like 300x150 resolution and it could manage to get 8 chars on a screen at once, lets be real here.
 

Mugaaz

Member
I really did like D3, except for the AH. I can't stand the AH and how it makes the game into a game about currency and stock evaluation/manipulation. I want a game about killing demons and grabbing their loots. Give me a new ladder with no trading allowed and I'll be there.
 

Nokagi

Unconfirmed Member
I'm on the fence about this. Diablo 3 wasn't a bad game but it also wasn't a very good one either but I don't believe it's unsalvageable. So I'll have to see what all they are changing before I can get excited about it.
 

doomquake

Member
This fucking game.
THIS FUCKING GAME

The only reason I am even contemplating buying this, is to watch the trainwreck come to life again. Although I made a blood oath to never give blizzard another dollar of mine, so I'll have to either cash in on one of my characters to get it or something.


here is a simulation

error37.jpg
 

Tokubetsu

Member
Remove AH or at the very least, pull an MMO/WoW. Make even the very first item drops in this expansion shit all over AH vanilla shit and then make this stuff unsellable on AH.
 

spirity

Member
Nope. I got my moneys worth out of D3, but that doesn't change the fact the game was a disappointment. I would play the expansion but only if it were free. Blizzard still hasn't made the game right, and the fixes that have been coming down the pike have been really slow to roll out.

There hasn't been nearly enough urgency from Blizzard, and if their hearts are not in it, mine isn't either.
 
blizzard post launch support has been shit tier considering the game sold 12 million boxes, the janky ass console port taking up resources doesn't help perceptions either.

Very dissapointing, considering i enjoyed a great deal of the game.
 

TxdoHawk

Member
Unlike seemingly most of GAF, I didn't feel slighted about this purchase. Definitely got my money's worth out of this game.

Really though, at this point nothing short of a really good PvP system could pull me back in. I pretty much wrung all the enjoyment I could out of this game over a couple of playthroughs, and I don't think Blizzard is willing to make any drastic changes at this point.

Really, I just hope this expansion is merely obligatory, and after this they take the lessons learned over to Diablo 4 development.
 
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