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..buying Ryse. Yes, that's correct.YOU DONT NEED TO SPEND ANY MONEY.
..buying Ryse. Yes, that's correct.YOU DONT NEED TO SPEND ANY MONEY.
..buying Ryse. Yes, that's correct.
People are missing out on the fact that ME3's MP was co-op, which is why paying for better gear was okay.
Ryse is competitive as far as I know, so that's where the toe hits the shoe.
If not, bury me, kill me etc.
i guarantee you all these troll posts in here havent actually read the article in the OP at all.
Oh look, another Fee to Pay game.
I for one am shocked.
This game is like a parody of everything thats wrong with gaming at the moment.
Lol. I'm gladder I'm going PS4.
Plus the rare items are propably much stronger than common items. So it's even P2W.Its not dlc. You are paying money for additional in game points. You are paying to gain quicker access to content already in the game that you could otherwise get through simply playing the game for a bit longer.
This is a model frequently adopted in F2P games for the devs/publishers to earn money. The issue here is this game is not F2P.
But the thing is, there is actually no reason to hate here. you can buy the game and play it for as long as you want and unlock everything for free - or you can pay money - its your choice.
i think ill come back after another 20 pages of people not reading the OP and just looking at the title without seeing it carefully explained countless times throughout the thread.
Same thing happens everytime microtransactions are introduced. People instantly jump to conclusions. I remember tons of outrage about Dead Space 3, people saying that you wont be able to finish the game without paying money or extreme grinding, and then`? Nothing. Everyone could play through the game just fine.Dont bother dude - he's not going to understand it. im very sure people read the thread title and see its about MS and then go crazy on how much they hate it, rather than reading and understanding. Im not sure how much clearer we could have made it really....
And I'm saying I realize I might be able to unlock everything by simply playing the game. How long does that take though 100+ hours? Know why, not because they think the game is rivetting enough that you're going to want to play it for 100+ hours but because they know that people probably don't want to invest that kind of time and just might purchase some money packs so they can enjoy themselves. I enjoyed some mass effect 3 mp, I also realized about halfway through my third match that grinding together the coins for items so I can grind coins better is not a gameplay mechanic but a subversive way to make you buy coins. In fact the entire gameplay loop has coins as a focus so people would buy items. Nobody is "forcing" them but they are trying their goddamn best to influence your decision making. Riticiello indicated as much in the well known buy some ammo for your guns speech.
Did you even read the op?Why do you need loot in a game you can't lose?
How long it takes to unlock everything in Uncharted 2/3, TLoU, Killzone 2/3, Battlefield 3/BC 2 or any COD?
Why is that when a game introduces optional microtransactions gamers arent happy with grinding, but when there is no microtransactions everything is fine?
How long it takes to unlock everything in Uncharted 2/3, TLoU, Killzone 2/3, Battlefield 3/BC 2 or any COD?
Why is that when a game introduces optional microtransactions gamers arent happy with grinding, but when there is no microtransactions everything is fine?
Pay to win + press A for awesome = profit
this
Didn't happen in Mass Effect 3 or DS3 (remember that outrage?) even though they were designed with microtransaction in mind from day one
To me, it's the same as the optional 'pay to unlock everything' in Burnout Paradise. For people who buy games and don't actually want to play them.
I think it's probably because when they play multiplayer and get beaten regularly by people with lots of disposable income, it sort of takes the edge off the idea that skill is key.
Don't assume I'm fine with the grinding in BF3 or COD, in fact I believe the unlock system is one of the worst things to ever happen to competitive multiplayer gaming. Furthermore BF3 has micro-transaction unlocks, in fact it has about 100$ worth of unlockable bullshit last I checked, I complained about the bullshit involved with that as well. Unfortunately that wasn't within the original scope of the thread. I'm never happy about grinding since that's the gameplay scenario that will instantly make me quit. If I'm only doing task A so I can do task A better in the future I will just quit doing task A. So yeah I didn't play a lot of multiplayer for the games you listed there, sorry. I got BF3 again in the origin bundle now, and playing it has made me realize why I hate unlocks so much. It's pretty NOT fun getting shot down in a chopper by rockets I don't have and can't grind for because the other guy shoots me out of the sky before I can mount any sort of defense.
To me, it's the same as the optional 'pay to unlock everything' in Burnout Paradise. For people who buy games and don't actually want to play them.
I don't think it's paying to not play the game, it's paying to be allowed to play the game you previously bought in a fashion you enjoy. I never enjoyed contra without the konami code, it'd be a pain if I had to pay 5$ for it. It's also not like those 5$ go towards development time or any actual feature, unlocking everything is probably as simply as flipping a boolean from false to true.
i think ill come back after another 20 pages of people not reading the OP and just looking at the title without seeing it carefully explained countless times throughout the thread.
Can these armors be obtained in the game somehow without paying? By completing challenges or such? If so, no big deal. If not......
So imagine if you had to pay $5 for the ability to get a random set of cheat codes that may or may not be what you're looking for.
Pay to play and pay to win in the same package. Truly next gen.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.
If only people read the OP instead of acting like ignorant...
If only people read the OP instead of acting like ignorant...
To me, it's the same as the optional 'pay to unlock everything' in Burnout Paradise. For people who buy games and don't actually want to play them.
And how is this not pay-to-win? Is there somehow no gameplay advantage for people who spend money on loot packs?
And how is this not pay-to-win? Is there somehow no gameplay advantage for people who spend money on loot packs?