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SHOCK: Ryse has (optional) microtransactions.

People are missing out on the fact that ME3's MP was co-op, which is why paying for better gear was okay.

Ryse is competitive as far as I know, so that's where the toe hits the shoe.

If not, bury me, kill me etc.

haha no if only.

i guarantee you all these troll posts in here havent actually read the article in the OP at all.

Thread seems like an normal x1 and ryse thread i have seen over the last 4 months or so.
 
berneydidnotread.gif
 

FoxSpirit

Junior Member
Its not dlc. You are paying money for additional in game points. You are paying to gain quicker access to content already in the game that you could otherwise get through simply playing the game for a bit longer.

This is a model frequently adopted in F2P games for the devs/publishers to earn money. The issue here is this game is not F2P.
Plus the rare items are propably much stronger than common items. So it's even P2W.
 
But the thing is, there is actually no reason to hate here. you can buy the game and play it for as long as you want and unlock everything for free - or you can pay money - its your choice.

And I'm saying I realize I might be able to unlock everything by simply playing the game. How long does that take though 100+ hours? Know why, not because they think the game is rivetting enough that you're going to want to play it for 100+ hours but because they know that people probably don't want to invest that kind of time and just might purchase some money packs so they can enjoy themselves. I enjoyed some mass effect 3 mp, I also realized about halfway through my third match that grinding together the coins for items so I can grind coins better is not a gameplay mechanic but a subversive way to make you buy coins. In fact the entire gameplay loop has coins as a focus so people would buy items. Nobody is "forcing" them but they are trying their goddamn best to influence your decision making. Riticiello indicated as much in the well known buy some ammo for your guns speech.
 
i think ill come back after another 20 pages of people not reading the OP and just looking at the title without seeing it carefully explained countless times throughout the thread.
 

Sethista

Member
i think ill come back after another 20 pages of people not reading the OP and just looking at the title without seeing it carefully explained countless times throughout the thread.

Came here to explain, read the countless people trying to explain already, frustration set in and then gave up.

Just waiting for the conversation to evolve as well
 

Kinyou

Member
Dont bother dude - he's not going to understand it. im very sure people read the thread title and see its about MS and then go crazy on how much they hate it, rather than reading and understanding. Im not sure how much clearer we could have made it really....
Same thing happens everytime microtransactions are introduced. People instantly jump to conclusions. I remember tons of outrage about Dead Space 3, people saying that you wont be able to finish the game without paying money or extreme grinding, and then`? Nothing. Everyone could play through the game just fine.
There is a possibility that it can be abused but saying with absolute certainty that it will be is just dumb.
 

KKRT00

Member
And I'm saying I realize I might be able to unlock everything by simply playing the game. How long does that take though 100+ hours? Know why, not because they think the game is rivetting enough that you're going to want to play it for 100+ hours but because they know that people probably don't want to invest that kind of time and just might purchase some money packs so they can enjoy themselves. I enjoyed some mass effect 3 mp, I also realized about halfway through my third match that grinding together the coins for items so I can grind coins better is not a gameplay mechanic but a subversive way to make you buy coins. In fact the entire gameplay loop has coins as a focus so people would buy items. Nobody is "forcing" them but they are trying their goddamn best to influence your decision making. Riticiello indicated as much in the well known buy some ammo for your guns speech.

How long it takes to unlock everything in Uncharted 2/3, TLoU, Killzone 2/3, Battlefield 3/BC 2 or any COD?

Why is that when a game introduces optional microtransactions gamers arent happy with grinding, but when there is no microtransactions everything is fine?
 

eznark

Banned
Ryse looks awful but I don't see why this is a problem. Every game with multiplayer (and I'm guessing most without as well) will have some microtransactions. As long as the game is well balanced it shouldn't be a huge issue.

In this case though I wonder how much it will cost to buy the unlock that makes your controller inputs affect what happens on screen?
 
How long it takes to unlock everything in Uncharted 2/3, TLoU, Killzone 2/3, Battlefield 3/BC 2 or any COD?

Why is that when a game introduces optional microtransactions gamers arent happy with grinding, but when there is no microtransactions everything is fine?

Don't assume I'm fine with the grinding in BF3 or COD, in fact I believe the unlock system is one of the worst things to ever happen to competitive multiplayer gaming. Furthermore BF3 has micro-transaction unlocks, in fact it has about 100$ worth of unlockable bullshit last I checked, I complained about the bullshit involved with that as well. Unfortunately that wasn't within the original scope of the thread. I'm never happy about grinding since that's the gameplay scenario that will instantly make me quit. If I'm only doing task A so I can do task A better in the future I will just quit doing task A. So yeah I didn't play a lot of multiplayer for the games you listed there, sorry. I got BF3 again in the origin bundle now, and playing it has made me realize why I hate unlocks so much. It's pretty NOT fun getting shot down in a chopper by rockets I don't have and can't grind for because the other guy shoots me out of the sky before I can mount any sort of defense.
 

GribbleGrunger

Dreams in Digital
How long it takes to unlock everything in Uncharted 2/3, TLoU, Killzone 2/3, Battlefield 3/BC 2 or any COD?

Why is that when a game introduces optional microtransactions gamers arent happy with grinding, but when there is no microtransactions everything is fine?

I think it's probably because when they play multiplayer and get beaten regularly by people with lots of disposable income, it sort of takes the edge off the idea that skill is key.
 
this


Didn't happen in Mass Effect 3 or DS3 (remember that outrage?) even though they were designed with microtransaction in mind from day one

Yes it did. Ds3 was designed with a 10 minute robot who gathered resources that could be bought in seconds. Not to mention the scumbag "random item" gambles.
 
Slot-machine pay2win... down there with time gating with the scum of F2P microtransaction systems.

Actually, it could be even worse if they made you pay for consumable items like health packs.
 

marrec

Banned
Microtransactions in a game always make it feel slimier. Microtransactions for multiplayer advancement go beyond slimy. Add on to it a randomized element?

Ya, fuck this game.
 

KKRT00

Member
I think it's probably because when they play multiplayer and get beaten regularly by people with lots of disposable income, it sort of takes the edge off the idea that skill is key.

But that does not apply to this game at all since its not competitive and even games that are competitive have basic setups capable enough to not provide disparity, at least if talk about normal F2P games/microtransaction schemes, no mobile shit.

===
Don't assume I'm fine with the grinding in BF3 or COD, in fact I believe the unlock system is one of the worst things to ever happen to competitive multiplayer gaming. Furthermore BF3 has micro-transaction unlocks, in fact it has about 100$ worth of unlockable bullshit last I checked, I complained about the bullshit involved with that as well. Unfortunately that wasn't within the original scope of the thread. I'm never happy about grinding since that's the gameplay scenario that will instantly make me quit. If I'm only doing task A so I can do task A better in the future I will just quit doing task A. So yeah I didn't play a lot of multiplayer for the games you listed there, sorry. I got BF3 again in the origin bundle now, and playing it has made me realize why I hate unlocks so much. It's pretty NOT fun getting shot down in a chopper by rockets I don't have and can't grind for because the other guy shoots me out of the sky before I can mount any sort of defense.

I dont like unlocks too, but unfortunately every game has them and some just have additional microtransactions, i dont see anything wrong with it, especially if it brings MP DLCs for free to whole community like in Mass Effect 3.
 
To me, it's the same as the optional 'pay to unlock everything' in Burnout Paradise. For people who buy games and don't actually want to play them.

I don't think it's paying to not play the game, it's paying to be allowed to play the game you previously bought in a fashion you enjoy. I never enjoyed contra without the konami code, it'd be a pain if I had to pay 5$ for it. It's also not like those 5$ go towards development time or any actual feature, unlocking everything is probably as simply as flipping a boolean from false to true.
 

marrec

Banned
I don't think it's paying to not play the game, it's paying to be allowed to play the game you previously bought in a fashion you enjoy. I never enjoyed contra without the konami code, it'd be a pain if I had to pay 5$ for it. It's also not like those 5$ go towards development time or any actual feature, unlocking everything is probably as simply as flipping a boolean from false to true.

So imagine if you had to pay $5 for the ability to get a random set of cheat codes that may or may not be what you're looking for.
 
i think ill come back after another 20 pages of people not reading the OP and just looking at the title without seeing it carefully explained countless times throughout the thread.

It's pay to win, plain and simple. You played ME3 multiplayer, you should know that by now.

Sure, you don't "have" to spend money. But the people that do get a tangible advantage, and that's unfair in ANY competitive multiplayer game. Success in a game should be determined by your skill and commitment, not the size of your wallet.
 

x-Lundz-x

Member
Can these armors be obtained in the game somehow without paying? By completing challenges or such? If so, no big deal. If not......
 
Wow. Again with the not listening to gamers vs the boardroom? Microtransactions need to be cosmetic, or at least not truly effect gameplay/winning.
 
Can these armors be obtained in the game somehow without paying? By completing challenges or such? If so, no big deal. If not......

Yes, but the point is that people who pay get access to them sooner and more often.

How are you going to compete without spending any money when some rich kid bought ten gold packs, got the best items, and stomps everyone?

It's unfair and unfun.
 

Buft

Neo Member
Pay to play and pay to win in the same package. Truly next gen.

this post sums up exactly how i feel about next gen in a nutshell, the support for free to play games was a good start but having it bleed over into full price retail games is just absurd.
 
I tried for 3 hours last night and still couldn't unlock armor in FIFA. He said Ryse is just like unlocking armor in FIFA. Can someone please explain what I am doing wrong?
 

liezryou

Member
So basically they are trying to pull a mix between LoL and DotA as far as micro-transactions go. However what they seem to miss is that (for the most part), those games have cosmetics only as buyables.

Did i mention both of those games don't cost 60$ base price?
 

jet1911

Member
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.

If only people read the OP instead of acting like ignorant...
 
To me, it's the same as the optional 'pay to unlock everything' in Burnout Paradise. For people who buy games and don't actually want to play them.



Yep, basically you can play Multiplayer a lot and unlock all the armor naturally, or just pay for it with real world currency. I know EA has done this with several games, where you can pay to unlock everything instead of earning it naturally through playing.


Nothing really new here, except I would think it would make the online a bit uneven with people who just pay for the best armor from the get go going up against people trying to earn it naturally. You have to earn the gold in Multiplayer, so if people bought it with real world currency, you may be a little outmatched if you are trying to earn it.
 
And how is this not pay-to-win? Is there somehow no gameplay advantage for people who spend money on loot packs?

They showed coop how can you win against an other in coop wave based multi?
Better player will accelarate from the start anyway by scoring better or some folks will get lucky with better weapons.

Now crytek reveal an dual wield class ala spartacus can't remember the name of the class.
 

jet1911

Member
And how is this not pay-to-win? Is there somehow no gameplay advantage for people who spend money on loot packs?

Not really. If you don't want to pay just play the game and you'll get the money you need to buy these packs. The MP is just co-op horde mode, like in ME3. There's no advantage over the other players that you'll gain from buying booster pack with real money.
 
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