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Capcom announced Blade Fantasia - New fantasy RPG by the Breath of Fire creator

Opiate

Member
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?
 

Mr-Joker

Banned
Oooh a new interesting JRPG from Capcoom I am inter.....

Comes out for iOS in Japan on Sept 26


CAPCOOOOOOOOM WHY????????????????!!???!!!????!!!!!!!!!!!!!!!!

At least release a 3DS and Vita too.
 
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?

Korean MMO Graphics

Boring Generic UI

Mechanically Complex.... who knows?

Exploitative... How could we possibly know at this point. But from what I saw IAP seems like a given
 
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?

That's what it is for me. Capcom is taking all of these top tier talent people, and making them make a mobile game. I understand that it looks good, but it will be forgotten and fade away on iOS faster than being on a hand held or console would. Also, imagine playing with all that detail... on a 4" iPhone 5S/C screen...
 

Vice

Member
That's what it is for me. Capcom is taking all of these top tier talent people, and making them make a mobile game. I understand that it looks good, but it will be forgotten and fade away on iOS faster than being on a hand held or console would. Also, imagine playing with all that detail... on a 4" iPhone 5S/C screen...

iOS is home to some of the best games around though. It's a great platform. iPads solve the screen size issue.
 
The smell of TGS. I was expecting a torrent of new mobile RPG titles from our once-venerated companies as well as new small players in the industry. It's been the trend. It's been the reality so far.

Sorry, ducktroll. I'm way too jaded to be fooled even for a second.

But it doesn't look too bad. Dare I say it might even turn out decent?
 
iOS is home to some of the best games around though. It's a great platform. iPads solve the screen size issue.

Outside of Infinity Blade, what has been selling on iOS that has actual talent? Mobile versions of already established RPGs don't count, since there are available in other mediums.
 

mfaex

Member
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?

I want another console Breath of Fire. :( A spiritual sequel would be ok too. I didn't expect anything though. Never will.
 
iOS is home to some of the best games around though. It's a great platform. iPads solve the screen size issue.

Every platform is home to some of the best games, but so far touch platforms have not been home to good RPGs of any sort barring a few ports. The best JRPGs available for touch platforms are DS games running in a recent emulator on Android. I've been replaying SMT Strange Journey on my Nook and it's night and day compared to what's out there on iOS/Android. My iPad is home to great board game conversions but honestly it feels like the IAP infestation has really damaged what was an interesting and growing gaming landscape.
 

weevles

Member
Not all of us have iOS smartphones. Even if I had one, I hate RPG gaming on smartphones because of the battery drain, small screen, and I'd rather use my phone for calls/text/email and the occasional emergency web browsing.

I have an iPad, but I don't like not being able to have the entire screen to work with. I tolerate it for some of the Cave shooters, because top down shooters, but that's all.
 
Comes out for iOS in Japan on Sept 26

1348913243096.gif
 

Vice

Member
Outside of Infinity Blade, what has been selling on iOS that has actual talent? Mobile versions of already established RPGs don't count, since there are available in other mediums.



Groove Coaster, the Asphalt series, Ascension, Magic The Gathering, Hero of Many, real Racing, Mirror's Edge, Beat Sneak Bandit, Hundreds, Sword and Sworcery, and The Room. There are many more.
 

Steroyd

Member
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!

I want to hurt something, someone, Duckrtroll WHYYYYYYYYYYYY!?

Everytime I fall for a thread like this, my soul breaks a little, why did i believe this wouldn't be for IOS? Why do I believe?
 
Crapcom! HAHAHA they for real. My friend was so excited for the unannounced title. When I told him it was an IOS game he didn't believe me at first. Now he's mad HAHAHAHA.
 

Videoneon

Member
Curse duckroll. looks like he made a funny.

Shame to see Capcom talent and JRPG development move to iOS, as opposed to a bigger production

A "full-scale RPG" with no overworld. Why do they keep trying?

:lol

Damn you, Duckroll. I was so optimistic too. "They wouldn't put this new game AND the new BF on ios, they wouldn't."

I find this strange. Why the hell are Capcom making so many of them?
 

Ferrio

Banned
Oh I HATE you. I came here thinking I'd be disappointed because it'd be on handheld.... and it was far worse. Capcom... should of known.
 

diablos991

Can’t stump the diablos
This is going to be a flat out money grab loaded with micro transactions. :(

I really with the mobile market would transition to $20-$50 full games that only have to be paid for once.

I bet there is some sort of energy meter that limits playing time as well.
 

Videoneon

Member
They make a lot of money. Mobile is one of the highlights they point to every fiscal report.

I get that part and the part where mobile is much cheaper to make, but do they not intersect at all? How can people have so many time sinks (albeit not as costly time-wise as a standard RPG), or why make what seems to be so many at once?

They just announced their "Capcom Online Games" initiative not too long ago, too. Are they just directing that much of their staff to mobile right now?
 

Nirolak

Mrgrgr
I get that part and the part where mobile is much cheaper to make, but do they not intersect at all? How can people have so many time sinks (albeit not as costly time-wise as a standard RPG), or why make what seems to be so many at once?

They just announced their "Capcom Online Games" initiative not too long ago, too. Are they just directing that much of their staff to mobile right now?

Well, for the Japanese market, the following is worth considering:

Japanese Mobile Game Industry 2012:
  • $5.1 Billion Total
  • $2.7 Billion Smartphone Games (this grew 5.4 times higher than 2011)
  • $2.4 Billion Feature Phone Games
Japanese Traditional Game Industry 2012 (Software + Hardware):
  • $4.6 Billion Total
  • $2.8 Billion Software
  • $1.8 Billion Hardware
Mobile games are cheap to make, and the market is experiencing gigantic explosive growth, and it's larger than all Japanese console + handheld sales across both hardware and software combined, so making a lot of bets seems worthwhile.

The potential userbase is also astronomical, so finding an audience is potentially easier, especially when your costs aren't that high in the first place.
 

wrowa

Member
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?

The battles look interesting, but everything else doesn't look appealing to me. Traversing through "dungeons" seems to be limited to walking in a straight line, akin to something like DQ Swords. And outside of those two areas, everything looks very, very simple.
 

Nocturno999

Member
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.

Are people simply complaining because it's iOS?

I know is subjective but the game doesn't look good at all.

I think iOS and Android smartphones can work perfectly for JRPGs but it seems
companies think they can lower their standards and still make a quick buck.
 

Videoneon

Member
Well, for the Japanese market, the following is worth considering:

Japanese Mobile Game Industry 2012:
  • $5.1 Billion Total
  • $2.7 Billion Smartphone Games (this grew 5.4 times higher than 2011)
  • $2.4 Billion Feature Phone Games
Japanese Traditional Game Industry 2012 (Software + Hardware):
  • $4.6 Billion Total
  • $2.8 Billion Software
  • $1.8 Billion Hardware
Mobile games are cheap to make, and the market is experiencing gigantic explosive growth, and it's larger than all Japanese console + handheld sales across both hardware and software combined, so making a lot of bets seems worthwhile.

The potential userbase is also astronomical, so finding an audience is potentially easier, especially when your costs aren't that high in the first place.

Hmm. I remember one (or was it two?) of your other topics that cited stats like these a while ago. I never really thought about the scale of the audience's rapid expansion. Considering the low risk/remembering the comparative ease of development, I guess I've been overthinking this. Not to mention this isn't something I'm all that up on, anyway
 

Nirolak

Mrgrgr
Hmm. I remember one (or was it two?) of your other topics that cited stats like these a while ago. I never really thought about the scale of the audience's rapid expansion. Considering the low risk/remembering the comparative ease of development, I guess I've been overthinking this. Not to mention this isn't something I'm all that up on, anyway

Given we're not usually exposed to these numbers I think it's completely normal to go "Why would you flood the market? Everyone stopped doing that ages ago on consoles and handhelds. Also why don't they make more games for the most successful platform that I'm seeing numbers for right now?"

Given incomplete information, the conclusion that what they're doing makes no sense is perfectly reasonable. It's when we finally see these kinds of numbers exposed that the nature of why things are changing starts to make more sense.

If I had to guess, once companies find mobile hit franchises and start investing more and more in individual titles, we will see less titles overall. Mobage and GREE are slowly their pace for example, though their pace is still astronomical compared to traditional development.
 
From my experience with the Breath of Fire VI thread, I knew this somehow had to be a good ol' ducktrollin'--and I still fell for it! Damn.

Capcom, duckroll, you really know how to get my hopes up, only to crush them mercilessly. Fooled me twice already, so shame on me, I guess.
 
Anyone with any time spent playing Puzzle and Dragons will recognize a lot of vaguely familiar things in that trailer.

- some kind of unique companion monster cards that can level up and be assigned abilities that also can be added to the monster's ability list and leveled up separately
- simple quest design
- some kind of treasure fairy that appears to drop a chest and give you a (presumably random) new monster card

yadda yadda yadda. You know where all that's heading.

Personally I enjoy this approach-I like grinding for things and find the interminable JRPG narratives grotseque , but I'm not going to throw any stones at JRPG traditionalists that aren't interested in the game, provided that the are judging it on the gameplay trailer itself and not just writing it off because it is iOS (which is silly).

I hate the shit out of iOS games. When will mobile games just DIE?

They aren't, either discard your prejudices about gaming the platform or learn to ignore it. Raging about it isn't going to change anything.
 
have no one here enjoyed iOS games?

I have an iPhone but I can't seem to get into buying any games on it... I don't have enough space left anyway with all the language learning apps I have
 
Oh my god! YES! I knew you would not leave the RPG fans hanging capcom! You guys are coming ba----*see's for what console*


GOD DAMN IT CAPCOM!! D:<



So this is what it feels like to get trolled by duckroll....
 

Verelios

Member
At first, I saw the thread title and my heart soared.

And then I read the OP.

Argh Dammit!!!

You win this time Duckroll...
 
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