Comes out for iOS in Japan on Sept 26
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
That's what it is for me. Capcom is taking all of these top tier talent people, and making them make a mobile game. I understand that it looks good, but it will be forgotten and fade away on iOS faster than being on a hand held or console would. Also, imagine playing with all that detail... on a 4" iPhone 5S/C screen...
iOS is home to some of the best games around though. It's a great platform. iPads solve the screen size issue.
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
iOS is home to some of the best games around though. It's a great platform. iPads solve the screen size issue.
Outside of Infinity Blade, what has been selling on iOS that has actual talent? Mobile versions of already established RPGs don't count, since there are available in other mediums.
- Comes out for iOS in Japan on Sept 26
A "full-scale RPG" with no overworld. Why do they keep trying?
Damn you, Duckroll. I was so optimistic too. "They wouldn't put this new game AND the new BF on ios, they wouldn't."
I find this strange. Why the hell are Capcom making so many of them?
They make a lot of money. Mobile is one of the highlights they point to every fiscal report.
I get that part and the part where mobile is much cheaper to make, but do they not intersect at all? How can people have so many time sinks (albeit not as costly time-wise as a standard RPG), or why make what seems to be so many at once?
They just announced their "Capcom Online Games" initiative not too long ago, too. Are they just directing that much of their staff to mobile right now?
Duckroooooooooooooooooooooollllllllllllllll!
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
I may just not appreciate JRPGs properly, but this looked fine to me. Not exploitative and reasonably mechanically complex.
Are people simply complaining because it's iOS?
Well, for the Japanese market, the following is worth considering:
Japanese Mobile Game Industry 2012:
Japanese Traditional Game Industry 2012 (Software + Hardware):
- $5.1 Billion Total
- $2.7 Billion Smartphone Games (this grew 5.4 times higher than 2011)
- $2.4 Billion Feature Phone Games
Mobile games are cheap to make, and the market is experiencing gigantic explosive growth, and it's larger than all Japanese console + handheld sales across both hardware and software combined, so making a lot of bets seems worthwhile.
- $4.6 Billion Total
- $2.8 Billion Software
- $1.8 Billion Hardware
The potential userbase is also astronomical, so finding an audience is potentially easier, especially when your costs aren't that high in the first place.
Hmm. I remember one (or was it two?) of your other topics that cited stats like these a while ago. I never really thought about the scale of the audience's rapid expansion. Considering the low risk/remembering the comparative ease of development, I guess I've been overthinking this. Not to mention this isn't something I'm all that up on, anyway
I hate the shit out of iOS games. When will mobile games just DIE?
Was Breath of Fire a good game? Which one should i play in the series?