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XB1 Retail Version of Battlefield 4 Will Still Run at 720p, 60 FPS, EA Rep confirms

Steroyd

Member
I disagree, If console X sells 1 million units and console Y also sells a million units but battlefield4 sells twice as much on console Y than X that would be a clear sign that something needs to be investigated. There's no way I'm prepared to buy PS4 games that i suspect have been downgraded to match the X1 versions.

In that situation they'd only see that console Y has the type of audience that would buy their game, and they'd end up doubling down on console Y and console X gets lower priority.

You'd only get an inquiry if all versions of the game sells like shit, in which EA would just shut down DICE, and whore out Respawn till they're dead.
 

Strawman

Member
In that situation they'd only see that console Y has the type of audience that would buy their game, and they'd end up doubling down on console Y and console X gets lower priority.

You'd only get an inquiry if all versions of the game sells like shit, in which EA would just shut down DICE, and whore out Respawn till they're dead.

I disagree with this, as in the case of X1 and PS4 the audience for both consoles is pretty much the same therefore cross platform games *should* sell similar numbers if the install base is similar. I'm sure EA also monitor gaming forums so if there was a suspicion of consumer boycott for whatever reason they would want to rectify this no?
 

Sylonious

Member
Because there is a console war going on! The narrative from some is that the X1 was weak and MS is paying for console parity, so they are holding back the PS4 version! Has nothing to do with devs getting a handle on new hardware which has traditionally been a rough transition in the past. It's what happens when two consoles are releasing in the same month.

Thanks

So… the bottom line is that DICE (which is a world class studio capable of great technical feats) will be doing its utmost to ensure parity between the PS4 and Xbox One versions of Battlefield 4. That’s it for your non news today, thanks for reading. - Source

I don't understand why they would do that besides political reasons.
 

Drek

Member
So an AMD Tflop isn't as powerful as a nVidia Tflop. Why is that. How are AMD wasting performance?

What they measure as a "TFLOP" is different. Kind of like a metric ton v. a U.S. ton (metric ton is 2240 pounds, U.S. ton is 2000 pounds even).

Not only can you manipulate the kinds of floating point operations to get a different number, no two differing hardware components handle tasks with 100% identical algorithms (the key to how all this data is mathematically computed into something of worth).

AMD/ATi and Nvidia effectively have a different definition of what a floating point operation per second should constitute. The AMD/ATi numbers result in higher theoretical numbers, but in reality they're just a larger deviation from real world applications than Nvidia's model.

Some might argue that this suggests a superiority in Nvidia's model, I'm sure AMD/ATi would respond with one word: Mantle (with the implicit suggestion that Mantle will allow for their hardware to perform more closely to their theoretical bench marking than ever before).
 

StevieP

Banned
Nonsense ....... in terms of architecture ... Yes.


In terms of difference in spec ..... No.


PS4 has clearly better gpu and memory specs.

Yes it does. Doesn't change the fact that the consoles are close to identical in power if you compare them to that 1200 dollar PC that junior was harping about a few pages back.
 

Newlove

Member
I will make the same comment I made in the Ubisoft thread.

Sony will deliver Killzone:SF, Driveclub, Knack, Resogun, and Infamous:SS all running at 1080p on the PS4. This sets the bar for the PS4 and clearly demonstrates that 1080p games are not only doable, but doable with very high quality graphics on the PS4.

If EA/DICE can't deliver games at 1080p on the PS4, then they aren't as good at game development as they think they are. If DICE can't deliver 1080p then they should ask Sony for help. Delivering a 720p or 900p game just shows that they don't have the proper skillset or they just don't care.

I wouldn't say they aren't good at games development. Bear in mind that the other titles aren't running in 60fps with 64 players in the Frostbite engine. These things take their toll on performance. Maybe if there wasn't parity they would release it with 900p out of the development environment, but still they clearly want it these best it can be.
 
I will make the same comment I made in the Ubisoft thread.

Sony will deliver Killzone:SF, Driveclub, Knack, Resogun, and Infamous:SS all running at 1080p on the PS4. This sets the bar for the PS4 and clearly demonstrates that 1080p games are not only doable, but doable with very high quality graphics on the PS4.

If EA/DICE can't deliver games at 1080p on the PS4, then they aren't as good at game development as they think they are. If DICE can't deliver 1080p then they should ask Sony for help. Delivering a 720p or 900p game just shows that they don't have the proper skillset or they just don't care.

Everything in Bf4 is far more demanding or impressive than the stuff in those ps4 games.

If the ps4 version cannot run it at 1080p it is simply because the ps4 is not powerful enough for it. DICE is among the best developers when it comes to tech.
 

USC-fan

Banned
Thanks



I don't understand why they would do that besides political reasons.
If they are the same then I will not buy it.

Given the specs no way in the world they should be the same.

Hope its bombs on ps4 if this is true. the gaming media needs to call this out.
 

Ubersnug

Member
Everyone is obsessing over this idea that Microsoft is going to 'money hat' developers to release, potentially, downgraded versions of their multiplat releases to make it look like there is no real power advantage on the PS4. As far as I'm aware, this idea came as a theory or an imagined scenario from an article on EDGE as what could happen and it seems to have grown arms, legs and teeth with people making promises of boycotting releases. It just seems like one hell of a reaction to nothing whatsoever.

Considering in the current gen, multiplat games currently show various performance differences between the platforms that it would seem strange for these developers to suddenly start undercooking their games at an attempt to keep in Microsoft's good books. Microsoft may have deep pockets, but not enough to buy off every multiplat developer out there.

Has anyone here even considered that DICE's meaning of the word 'parity' simply means ensuring that the XOne version will be at least on par with the PS4 version - assuming that the PS4 version is running smoother than the XOne version, rather than assuming they will release an inferior PS4 version to match the underdeveloped Xone version? This is all making the assumption that there is going to be a huge gulf in performance between the two versions anyway.

Or, how about their meaning of the word 'parity' mean running at same FPS and resolution only, but the PS4 may have better textures compared to the XOne. Yes, I'm oversimplifying things, but hopefully people get my point.

The fact of the matter is, there is so much cloak and dagger shit going on just now that everyone is running mostly on rumours, whispers and probably bias. Until the day of release for both platforms and games come and go or the Press get some unrestricted access to all these games and their developers and give us some unbiased reports, we are never really going to know how well the two versions will actually play.
 

GodofWine

Member
Thanks



I don't understand why they would do that besides political reasons.

Possibly because they are launching on 5 platforms, so once you get one to perform 'properly' they may have to shift assets to pitch in on those more difficult to make 'proper' versions.

I would assume if time permits, they would shine up versions they could, but this is a launch game and I doubt there is much ping pong and coffee breaks in the office right now.

I would think they could optimize via a patch though at some point? maybe?
 
hope the game bombs. I will be looking at call of duty. if its full 1080p60 then i am going for that

EA/DICE needs to be taught a lesson
 

Ubersnug

Member
hope the game bombs. I will be looking at call of duty. if its full 1080p60 then i am going for that

EA/DICE needs to be taught a lesson

...and this sort of comment, I don't understand either.

If the game ships, and isn't 1080p is the game suddenly going to be rubbish? is it going to be unplayable?

The only person you will be punishing will be yourself.
 

StevieP

Banned
hope the game bombs. I will be looking at call of duty. if its full 1080p60 then i am going for that

EA/DICE needs to be taught a lesson

Call of duty is a lot less demanding with a far smaller scale. Same as killzone. There are reasons for everything, and those reasons don't usually involve conspiracies.
 

sam27368

Banned
hope the game bombs. I will be looking at call of duty. if its full 1080p60 then i am going for that

EA/DICE needs to be taught a lesson

For what reason? Pathetic hyperbole GAF at its finest because of a resolution? I've played many games at low resolutions and had heaps of fun.

Enjoy your call of duty, Imma be diving off some skyscrapers into some tanks!
 
We know on average the ps4 is 50% more powerful then the X1 and if the X1 is 720p.
Then why are people expecting 1080p?
1080p is an 225% increase in pixels, Hell 900p for ps4 version would already be pushing it since 900p is 56% more pixels.

Unless my math failed?
 
Just a slight side thought on this. I have seen a few posts making statements that seem to suggest Microsoft made a less capable console due to engineering pedigree. I thought we should just make it clear that Microsoft made an educated choice about their hardware based on a production cost, expected competitor performance etc and got the gamble wrong. If they had wanted to they could have had double the GCN cores (APU size permitting) or even used a separate chip to accommodate a fancy enough graphics system. The fact is though that they went for what they thought would be “good enough” at a production price they were happy with. The design is nothing to do with skill or intelligence and everything to do with making a business call. If they had hit a cheaper price point it would of made sense but remember this was a game of poker. It was all about guessing what the other player would show when they revealed their hand.

They made a bad business call. Sony had no advantage here, and somehow they got it right. That's because Sony's priorities were in the right place.
 
I call all people to boycott Battlefield 4! I don't want to play downgraded version on PS4 because Microsoft make weak console. I will not support DICE for some shitty PS4 port. YOU WON'T SEE MY MONEY, DICE!!!

If MS was mandating parity, this would be their dream scenario.
 

mrlovepump

Neo Member
I actually did a test on my pc recently where I ran a benchmark within a game at 720, 900 and 1080. I took screendumps with Fraps and then used gimp to scale them up to 1080p just like the consoles will.

To be fair the difference is not that big. 720 to 1080 is certainly a bit blurry at PC playing distance but when I output it to a TV with a 2.5m sitting distance the difference was really not as drastic as one might think. 900 to 1080 in a living room setting almost gets into subjectiveness.

While I think 720 is an over compromise I will certainly take 900 for better effects or a solid frame rate from what I have seen in my experiments.
 

sam27368

Banned
I actually did a test on my pc recently where I ran a benchmark within a game at 720, 900 and 1080. I took screendumps with Fraps and then used gimp to scale them up to 1080p just like the consoles will.

To be fair the difference is not that big. 720 to 1080 is certainly a bit blurry at PC playing distance but when I output it to a TV with a 2.5m sitting distance the difference was really not as drastic as one might think. 900 to 1080 in a living room setting almost gets into subjectiveness.

While I think 720 is an over compromise I will certainly take 900 for better effects or a solid frame rate from what I have seen in my experiments.

and with console/TV scalers being a lot better than GIMP, I think a lot of people will have a really hard time telling the difference.
 

Oni Jazar

Member
We know on average the ps4 is 50% more powerful then the X1 and if the X1 is 720p.
Then why are people expecting 1080p?
1080p is an 225% increase in pixels, Hell 900p for ps4 version would already be pushing it since 900p is 56% more pixels.

Unless my math failed?

You can't apply a simple percentage increase to results. These systems are more complicated then that.
 

mrlovepump

Neo Member
They made a bad business call. Sony had no advantage here, and somehow they got it right. That's because Sony's priorities were in the right place.

I dont disagree. From where I sit I see two different approaches. Lets not forget these are businesses and Sony is only on the side of the H/C gamer while it strategically suits them. MS and Sony are exactly the same lets not be under any illusions.

Sony's approach is win the H/Cs in the masses. Use sheep syndrome and word of mouth to spread the system to the general masses. How they will go about evolving the PS4 to be usable by mum and dad as a media access point (both companies end game) yet remains to be seen.

The MS approach seems more direct but in doing so they have alienated the vocal minority they need to get the traction required before the general masses get interested.

Just the way I see their plans. This all comes with the usual caveat that it may all be just my delusional fantasy.
 

USC-fan

Banned
If MS was mandating parity, this would be their dream scenario.

How? No one is going to buy the xbone because of this over the PS4. More people will hate MS for doing this and may never buy xbone because of this.

Yes dream scenario....lol

We know on average the ps4 is 50% more powerful then the X1 and if the X1 is 720p.
Then why are people expecting 1080p?
1080p is an 225% increase in pixels, Hell 900p for ps4 version would already be pushing it since 900p is 56% more pixels.

Unless my math failed?
Its not that simple. Any way you look at it there should be some differences given the huge performance differences.
 

iJudged

Banned
Not kidding here, x1 pre-order canceled, looking for a ps4 to pre-order, any ideas? I need 2 since my boy just did the same, I just can't take all the negative shit anymore, plus I get to play next gen now a week earlier. Was going to get the ps4 somewhere around Feb, no any more.
 

Skeff

Member
We know on average the ps4 is 50% more powerful then the X1 and if the X1 is 720p.
Then why are people expecting 1080p?
1080p is an 225% increase in pixels, Hell 900p for ps4 version would already be pushing it since 900p is 56% more pixels.

Unless my math failed?

1080p is only a 125% increase in pixels., it is 225% of the pixels of 720p but only a 125% increase.

A more relevant number for the PS4 would probably be the pixel fill rate which is 90% higher than the xb1. As well as that, it's easier to get performance from the PS4 due to the esram etc..

EDIT: I should clarify my expectations: XB1:720p PS4 900p. If the difference is 720p and 1080p then it would mean to me the xb1 is much more difficult to work with.
 

imt558

Banned
You don't know what your talking about.

Frame buffer size at 1080p @ 16bit

1920 x 1080 x colour depth (16bit)
1920 x 1080 x 16 = 33177600 (bits)
Now divide by 8 for bytes = 4147200 (bytes)
Now turn that into megabytes = 3.8Mbyte

Two frame buffers is less then 10Mb.

Even if they were using 32bit framebuffers (I've no idea). It would easily fit into the eSRAM.

This ( if you like Leadbetter ) :

http://www.eurogamer.net/articles/digitalfoundry-ryse-runs-at-900p

Developer sources have also suggested that the 32MB of ESRAM - the fast scratchpad memory for high-speed graphics processing - may favour lower resolution render targets. This is a topic we hope to return to soon with some hard data from on-the-record sources.
 
How? No one is going to buy the xbone because of this over the PS4. More people will hate MS for doing this and may never buy xbone because of this.

Yes dream scenario....lol

Nope, the people doing the boycotting certainly wouldn't buy an Xbox One but this would be hurting PS4 3rd party sales. So instead of simply not making the Xbox One look worse to the general public, they would also be getting people to refuse to buy the title on the competing platform. Whatever percentage of people actually refusing to buy titles that are not massive improvements on PS4 would likely be too small to make a serious impact but it doesn't help Sony, that is for sure and these aren't gamers looking to ever buy an Xbox One anyway.
 

USC-fan

Banned
Not kidding here, x1 pre-order canceled, looking for a ps4 to pre-order, any ideas? I need 2 since my boy just did the same, I just can't take all the negative shit anymore, plus I get to play next gen now a week earlier. Was going to get the ps4 somewhere around Feb, no any more.

If you are in USA check walmarts, best buys and kmarts. Walmart just started doing pre orders a couple weeks ago.

Nope, the people doing the boycotting certainly wouldn't buy an Xbox One but this would be hurting PS4 3rd party sales. So instead of simply not making the Xbox One look worse to the general public, they would also be getting people to refuse to buy the title on the competing platform. Whatever percentage of people actually refusing to buy titles that are not massive improvements on PS4 would likely be too small to make a serious impact but it doesn't help Sony, that is for sure and these aren't gamers looking to ever buy an Xbox One anyway.
Well looks like a lot of people are going to cancel bf4 and get something else. It not like we are not buying games. I have bf4 preordered and if this is true i will just buy killzone.
 

Kru

Member
If the game was scaled back to say 48fps on the Xbox one, in order to get the 1080p resolution, would the difference be less noticeable? 720/60 vs 1080/48?

Or is 48 not really a good number for refresh rates and such?
 

StuBurns

Banned
If the game was scaled back to say 48fps on the Xbox one, in order to get the 1080p resolution, would the difference be less noticeable? 720/60 vs 1080/48?

Or is 48 not really a good number for refresh rates and such?
You don't really want anything other than 30 or 60, because TVs display 60, and you want either every frame to be new, or you want a consistent amount refresh that's lower than that, which is 30.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If the game was scaled back to say 48fps on the Xbox one, in order to get the 1080p resolution, would the difference be less noticeable? 720/60 vs 1080/48?

Or is 48 not really a good number for refresh rates and such?

Please explain to me how 48fps would work on a tv that is either 30fps or 60fps?
 

Skeff

Member
You don't know what your talking about.

Frame buffer size at 1080p @ 16bit

1920 x 1080 x colour depth (16bit)
1920 x 1080 x 16 = 33177600 (bits)
Now divide by 8 for bytes = 4147200 (bytes)
Now turn that into megabytes = 3.8Mbyte

Two frame buffers is less then 10Mb.

Even if they were using 32bit framebuffers (I've no idea). It would easily fit into the eSRAM.

it would almost definitely be 32 bit colour depth. We could make the case it wouldn't fit in 32mb depending on the techniques used, for example with 4xFSAA and 1080p we'd be looking at:

Back Buffer:
1920x1080 [Resolution] * 32 [Bits Per Pixel] * 4[FSAA Depth]
= 265420800 bits = 31.6MB

Depth Buffer:
1920x1080 [Resolution] * 32 [24Bit Z, 8Bit Stencil] * 4 [FSAA Depth]
= 265420800 bits = 31.6MB

Front Buffer:
1920x1080 [Resolution] * 32 [24Bit Z, 8Bit Stencil]
= 66355200 bits = 7.91MB

Total Memory Requirements:
31.6 + 31.6 + 7.91 = 71.11MB

It's not quite as simple as you put it.

Without the AA you'd be looking at around 24mb.
 
The funny thing about all of this is that I enjoyed (despite the glitches and i'm more of a cod fan anyways) but I enjoyed BF 3 on my 360.

There's going to be double the people and double the frames per second on the new one. I'm pretty sure I'm going to enjoy this one much more than the last one. It's all about 60fps and the 32 vs 32 with vehicles and jets and choppers.

Seems like the new generation of gaming fans are really hooked on 2 things right now. Indies and resolutions. The games are going to be fun. Enjoy them. If not just get one of those great PC's. Then there's nothing to complain about.
 

Sylonious

Member
For what reason? Pathetic hyperbole GAF at its finest because of a resolution? I've played many games at low resolutions and had heaps of fun.

Enjoy your call of duty, Imma be diving off some skyscrapers into some tanks!

He's saying if they downgrade the PS4 version down to 720p for political reasons then he would boycott. That's understandable.

Supposedly the GTX 660 will be able to run BF4 at 1080p 60fps with decent settings.

Why would a GTX 660 (1.9 tflops) be able to run BF4 at 1080p 60fps and the PS4 would have to run it at 720p 60fps?
 
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