IISANDERII
Member
Stupid camera, hopefully it's only like this for the trailer.
Stupid camera, hopefully it's only like this for the trailer.
Stupid camera, hopefully it's only like this for the trailer.
What on Earth are you on about? No it didn't. Shadows, lighting, grass, tree's, aliasing, shaders etc have all been improved in GT6, and that's based on an unfinished demo. Not exactly a massive difference, but it's an improvement none-the-less, and on ageing hardware to boot.
LOL sure does. Plus the infamous spa video
http://www.youtube.com/watch?feature=player_detailpage&v=YAFPPg0OCPI#t=40
Can't wait to see their next gen stuff.
http://www.youtube.com/watch?feature=player_detailpage&v=6O-CCQzRc1g
http://www.youtube.com/watch?v=xEnT0lsYlyE
Like seriously.
I don't know the actual source of those screenshots. And I wouldn't suggest that they're not posted bona fide; but the GT6 demo I played look awful. Maybe because I play a lot of PC games now, that my standards have changed- but what I played was not pretty. I never felt that way when I played GT5, but again that could just be my memory of it.
The important point I'm making though, is that the trailers are a total lie.
Side note most guys that seems to hate the GT sound uses the TV speakers playing the game... the sound gets better in good surround system
Some cars you can't even say the difference compared with same model in real-life.
Others cars are really bad.
Wow. Many years later and the lighting in Prologue still looks jaw dropping.LOL sure does. Plus the infamous spa video
http://www.youtube.com/watch?feature=player_detailpage&v=YAFPPg0OCPI#t=40
Can't wait to see their next gen stuff.
http://www.youtube.com/watch?feature=player_detailpage&v=6O-CCQzRc1g
http://www.youtube.com/watch?v=xEnT0lsYlyE
Like seriously.
Wow. Many years later and the lighting in Prologue still looks jaw dropping.
Perhaps I'm in the minority but I would like to see motion blur and depth of field style effects in GT PS4. It adds another layer of visual spice.
I don't know the actual source of those screenshots. And I wouldn't suggest that they're not posted bona fide; but the GT6 demo I played look awful. Maybe because I play a lot of PC games now, that my standards have changed- but what I played was not pretty. I never felt that way when I played GT5, but again that could just be my memory of it.
The important point I'm making though, is that the trailers are a total lie.
uhhhh... bathurst........................... terrible???good trailer but more resources wasted on another terrible track; bathurst, goodwood, brands hatch, someone please stop this madness.
Stupid camera, hopefully it's only like this for the trailer.
What on Earth are you on about? No it didn't. Shadows, lighting, grass, tree's, aliasing, shaders etc have all been improved in GT6, and that's based on an unfinished demo. Not exactly a massive difference, but it's an improvement none-the-less, and on ageing hardware to boot.
stupid question but when does tessellation kick in ?
it certainly doesn't here, and the car looks close enough.
is it only for photomode/menu ?
stupid question but when does tessellation kick in ?
it certainly doesn't here, and the car looks close enough.
is it only for photomode/menu ?
Seriously, out of all the real world tracks, Bathurst is one of the best next to spa and nurburgring (some might want to include circuit de la sarth, but that's not my thing)... how tight the roads are... all the elevation changes. Sooo gooood.uhhhh... bathurst........................... terrible???
I think more with other cars on screen and how it compares to regular LOD changes, but I could be wrong. Be interesting to see how the final game compares, since it might not be implemented in the demo yet at all.
The entire upper section of the mountain is spectacular. Once you crest the highest point, the winding road and blind corners leading to the downhill straight, are unbelievably fun to drive. The car is on the edge through the entire section... The track exists in my mind as 3 distinct sections. You've got the initial hill climb, the upper technical section, and then the decent from the mountain (where you can finally exhale and relax for a moment before the onslaught begins again).Seriously, out of all the real world tracks, Bathurst is one of the best next to spa and nurburgring (some might want to include circuit de la sarth, but that's not my thing)... how tight the roads are... all the elevation changes. Sooo gooood.
Why? I tested myself... GT5 sound don't sound good on TV speakers... it a hell of difference for a surround system... for example Forza 3 sound is good on TV speakers.I don't even fall into the negative category, but come on. You have no way of knowing that, one way or the other. The GT series, objectively, has had difficulty getting any semblance of consistency for realistic car sounds or even sounds that are aurally appealing.
Seriously, out of all the real world tracks, Bathurst is one of the best next to spa and nurburgring
I don't know the actual source of those screenshots. And I wouldn't suggest that they're not posted bona fide; but the GT6 demo I played look awful. Maybe because I play a lot of PC games now, that my standards have changed- but what I played was not pretty. I never felt that way when I played GT5, but again that could just be my memory of it.
The important point I'm making though, is that the trailers are a total lie.
1 - That's not GT6
2 - Most of those shots are from a track that didn't change.
3 - https://www.youtube.com/watch?v=mWQlWS16GqQ
So unfortunate PD removed most of the cockpit shadows, even if they are very lowres, the shadows that are there in GT6 are so subtle you can barely see it.
Oh you... so subtle.Can't wait for this.. so nice to see Bathurst getting some love!!!
I doubt even PS4 could pull off in-game as good as the bullshottery in the video, but at least people seem to be sensible with PD and not pull them to pieces over what is becoming an industry norm!
good trailer but more resources wasted on another terrible track; bathurst, goodwood, brands hatch, silverstone, someone please stop this madness.
Amazing that every major track has been crossed off the checklist and now we've moved for things like Magny Cours, Imola, Gilles Villeneuve, Road America and Interlagos.
Just about every major circuit is in the game.
El Capitan isn't! Yeah, fictional, I know it's not what you meant, but I miss that track. Grindlewald too.
stupid question but when does tessellation kick in ?
it certainly doesn't here, and the car looks close enough.
is it only for photomode/menu ?
I'm more concerned over the performance of the finished product. 60fps, v-synced and I'll be happy, but I doubt that will happen going by the demo. This should be their number 1 priority ( or I should just stick to pc gaming
Obligatory: Midfield Raceway, Tahiti Road, Red Rock Valley, Rome Original, Rome Night, Seattle, Complex String, SRR11 GT1 version, Test Course GT3 version, Driving Park, Ghymkana GT4: Prologue version, New York, Seoul, Hong Kong, Driving Park, Citta di Aria, Capri, Smokey Mountain, Bernese Alps, Cathedral Trails, Grand Canyon, Chamonix GT4 version and its unforgetabble majesty Tahiti Maze GT3 version. For a final good measure, GT1 version of High Speed Ring (shorter and with closed walls) and all Cape Ring layouts in reverse.
..and infamous Toscana Night layout from GT5 vanilla-version where Murcielago is driven on Grand Tour Special Event race. Make it closed circuit and that particular track is godly. That is the best new course created for GT5 IMO, despite being made in Course Maker.
If you played the demo in 720p, then that's exactly what it was. Some people at recent shows have said that with a full field that there are a few hitches here and there, but the framerate is much more stable than it was in GT5.
So, Bathurst will be playable at the EB expo.
I'm going there on Sunday. Can't wait to try it out!
Oh man. We need footage!So, Bathurst will be playable at the EB expo.
I'm going there on Sunday. Can't wait to try it out!
It is crazy to speculate, but I am assured PD managed to achieved their wizadry purely because of resolution upgrade. If they weren't confident in framerate - and GT5 updates were mainly focused in framerate improvement with bloom experiments - I presume they would stick with 1280 without 1440 bump.
I am only concerned about tearing during rain in cockpit (when whipers are on) and it is the first thing I will try when I get the game (okay, second, I have to make few laps of Apricot first).
Honestly, GT5 cockpit view, rain and in 3D was an experience to be had, I'm hoping that GT6 can deliver the same.
I junped on train and upgraded my 507XD with ST50 two months ago. I am waiting Novemeber sales to purchase 3D goggles and experience it in GT5 before GT6. Since 3D sticker is already on the boxart, 3D in GT6 is a given. I also hope how new engine made enough room for proper PSEye implementation, but even if only in arcade mode (as in GT5) it should be stunning.
Well these trailers are made in-house, so clearly they can. It seems to be a memory issue. I would expect a drastic improvement in sound in the first GT for PS4.The engine sounds are obviously total bullshit. They couldn't get that right if their lives depended on it.
Obligatory: Midfield Raceway, Tahiti Road, Red Rock Valley, Rome Original, Rome Night, Seattle, Complex String, SRR11 GT1 version, Test Course GT3 version, Driving Park, Ghymkana GT4: Prologue version, New York, Seoul, Hong Kong, Driving Park, Citta di Aria, Capri, Smokey Mountain, Bernese Alps, Cathedral Trails, Grand Canyon, Chamonix GT4 version and its unforgetabble majesty Tahiti Maze GT3 version. For a final good measure, GT1 version of High Speed Ring (shorter and with closed walls) and all Cape Ring layouts in reverse.
..and infamous Toscana Night layout from GT5 vanilla-version where Murcielago is driven on Grand Tour Special Event race. Make it closed circuit and that particular track is godly. That is the best new course created for GT5 IMO, despite being made in Course Maker.
Well these trailers are made in-house, so clearly they can. It seems to be a memory issue. I would expect a drastic improvement in sound in the first GT for PS4.