Gah. Wankers. While working on that sound engine, fix the current one. It's not that hard to do, some of the cars sound great already. Just swallow your pride and admit they suck and fix them up. I don't care how realistic they think it sounds, it sounds like shite and utterly fake.
Holy shit, that looked incredible. The lighting!
Did PD have this cued up, ready and waiting for Turn 10 to release their static images ofFar Cry 2Bathurst?
Clever, clever marketing if so.
been on the Forza side of things for a while now, but tbh this totally KILLS T10 attempt at a reveal.
All the lighting praise... am I the only one that actually likes the way GT5 looks better? GT6 has more vibrant/unrealistic colors.
All the lighting praise... am I the only one that actually likes the way GT5 looks better? GT6 has more vibrant/unrealistic colors.
It kills more than just their reveal.been on the Forza side of things for a while now, but tbh this totally KILLS T10 attempt at a reveal.
Man, I hate to be a complainer but that's the reason I stopped playing GT. I'm going to have to see YouTube walkthroughs of the menu before I even think of picking this up. Whoever designed the previous ui either had no idea how long each screen would take to load, or they were a sadist!GT always had great driving and graphics. The problem for me was the overly complicated UI that needed to load 235 screens to do what you wanted. I hope they did something in that department.
It is actually pretty incredible how great GT5 looks next to F5 considering one is next-gen and the other is current gen.
Never overestimate Turn 10's marketing skills.
They're doing pretty well for themselves.
In recent years they've also had adverting at the end of the Chase.
Bathurst in GT6, FM5 and iRacing, all within a few months. Luckily there's no such thing as too much Bathurst.
After being ignored for too long finally this amazing track is getting the recognition it deserves.
Bathurst in GT6, FM5 and iRacing, all within a few months. Luckily there's no such thing as too much Bathurst.
After being ignored for too long finally this amazing track is getting the recognition it deserves.
No-one else worried this video is titled as a concept movie?
They're probably all too busy deciding on what dubstep song they're gonna use for the trailer.Yet Spa gets revealed several weeks ago with NO media then or since?
Bathurst gets revealed with just three uninspiring images of an empty track?
My view isn't all that controversial.
That's just what PD calls their trailers.
I seriously wonder how they pull it off. Were there any tech presentations or post mortems for GT5? Particularly I wonder how the environments are lit and how many light sources are being thrown around.Good lord best trailers ever.
PD has got a couple wizards in charge of their lighting systems. No game touches how good the variance of day to night with reflective light and ambient light looks.
Hopefully they fix the clutch issue that plagues GT5. I'd love to get that CS Shifter too, but I'm not about to drop that kind of coin if Polyphony can't get their shit together on that. It sucks having to use paddles.Sweet hopefully fanatec gets their shit together and I have my clubsport shifter before this drops.
Holy shit, that looks sensational!
Only let down...no fucking Aussie cars!!!
Hopefully they fix the clutch issue that plagues GT5. I'd love to get that CS Shifter too, but I'm not about to drop that kind of coin if Polyphony can't get their shit together on that. It sucks having to use paddles.
yeah , i agree , we need " HOLDEN vs FORD " at bathurst
So, we already have excuses for GT6 engines sounds. That means another 3 GT releases of shit engines sounds based on their previous track record. Pretty sure every GT ever releases has had, "new improved super realistic sounds." Yet, still inexcusably bad.
PD = faking engine sounds for their trailers to mask pathetic in game sound
SimBin, iRacing, and others = Release trailers that are solely showcasing in game engine sounds.
If GT6 didn't have Bathurst, I would not be buying it and it would be the first time ever. This series is bordering on unsalvageable due to stagnation. GT7 is going to have twice the pressure GT5 did on it. We immediately got the "future proof" model excuses for GT5 with the standards/premium saga, we still don't have 100% premiums by the end of PS3. If GT7 doesn't bring everything that has been promised for the last 8 years and then some, I think it will kill this franchise dead. Well, at the very least for me.
Bulllllshiiiit. It is just they put zero priority into engine sounds. It is PD's limitations. You could give them 18 PS4s chained together and they would waste it on some H-Spec driver mode or something else.
Why it was ever ignored puzzles me.
When you compare the sound between Forza and GT, it becomes painfully obvious how insular the GT team is. There are a dozen other examples, but that is the most obvious one.
GT always had great driving and graphics. The problem for me was the overly complicated UI that needed to load 235 screens to do what you wanted. I hope they did something in that department.
When you compare the sound between Forza and GT, it becomes painfully obvious how insular the GT team is. There are a dozen other examples, but that is the most obvious one.
Yup
It's going to be interesting next year.
I am almost certain it has to do with the track being in Australia.
Back in TOCA/V8 Supercar (EA/DICE) times, tracks were either made from videos and CAD/architectural drawings of course-owners or whoever runs the course. In the past 10 years things have drastically changed and visiting and measuring the tracks, together with actual on-location filming, photographing, etc, became an impetus.
We heard about Bathurst being visited and filmed by PD 18 months ago. I presume that work for T10 is done by some outsourcing company they often use for tracks as well.
On the day when Forza game will have proper surround-spatial audio that will take into concern the position of the engine within the vehicle, mufflers of the car and tyre-sound dependable of sound position source and speaker position, with real-time spatial sound-movement with increase/decrease volume of other cars in the vicinity (with real-time sound position-mix changes depending of the direction of the view in the particular moment - front, left, right, back) as well as real-time Doppler and sounds that do not make stock-Kia sounding like an 300BHP Golf GTI with racing exhaust - I will agree with you.
Until then, I always take" vacuum-cleaners" with PD's sound-production and surround-engineering instead of flat, non-spatialized and equally disturbingly wrong sounds Forza series uses where engine sounds always comes absurdly too-loud from the central speaker (no matter is the car FR, MR or RR), ignoring both left/right surround speakers as well as rear-ones or any nunaces such as sound-position or position of exhausts or whatever.
It's not only Forza though. Almost every other game, arcade or sim, has great sounding vehicles and effects. NFS, Driver, The Crew, RR, pCars, Grid, Dirt..etc all have acceptable and beyond sound effects.
Only PD is left living in the 20th century. I can't believe that this department wasn't their priority for GT6.
Unacceptable and ridiculously mind boggling!
When you compare the sound between Forza and GT, it becomes painfully obvious how insular the GT team is. There are a dozen other examples, but that is the most obvious one.
Glad someone said it.Would be nice if the game actually looked anything like that.
I am almost certain it has to do with the track being in Australia.
Back in TOCA/V8 Supercar (EA/DICE) times, tracks were either made from videos and CAD/architectural drawings of course-owners or whoever runs the course. In the past 10 years things have drastically changed and visiting and measuring the tracks, together with actual on-location filming, photographing, etc, became an impetus.
We heard about Bathurst being visited and filmed by PD 18 months ago. I presume that work for T10 is done by some outsourcing company they often use for tracks as well.
On the day when Forza game will have proper surround-spatial audio that will take into concern the position of the engine within the vehicle, mufflers of the car and tyre-sound dependable of sound position source and speaker position, with real-time spatial sound-movement with increase/decrease volume of other cars in the vicinity (with real-time sound position-mix changes depending of the direction of the view in the particular moment - front, left, right, back) as well as real-time Doppler and sounds that do not make stock-Kia sounding like an 300BHP Golf GTI with racing exhaust - I will agree with you.
Until then, I always take" vacuum-cleaners" with PD's sound-production and surround-engineering instead of flat, non-spatialized and equally disturbingly wrong sounds Forza series uses where engine sounds always comes absurdly too-loud from the central speaker (no matter is the car FR, MR or RR), ignoring both left/right surround speakers as well as rear-ones or any nunaces such as sound-position or position of exhausts or whatever.
It is a priority. Kaz has just said that he's unsure if it'll be ready for launch. If not then it'll be patched int when it's finished. Either way new sounds will be in GT6.
I don't think spacial audio has ever been a point of concern.This is also a great point. People love the exaggerated sounds out of some of the competitors, but don't give credit to the GT franchise for offering considerably better surround spacial audio. Compare how you can pin point locations, sounds and distance of other cars racing around you in GT to it's main rival, and it's a massive difference.
New sounds as in absolutely ground up new?
Or just re-working existing sounds?
I don't think spacial audio has ever been a point of concern.
I mean what good is all that when my 351ci Windsor motor sounds like an I4?
Or if my BOV sounds like Mr Magoo sneezing?