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Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Blazed

Member
This is discussed pretty heavily in the official forums, tank roles subforum.

WAR does ~5% more damage than PLD, when WAR has Defiance off and PLD is in Sword Oath stance. In other words, the difference is indeed negligible.

You don't take a tank in your party to do DPS anyways, so the discussion is largely moot. By the time you're at Titan HM the DPS are doing 200-300 DPS and at best with a tailwind the tank would be doing 100-130 DPS if he wasn't in his tanking stance, and nobody tanks out of tanking stance. In tanking stance you'd be lucky to break 100 DPS, I think I parsed at around 80 DPS once while tanking Ifrit HM where I literally do nothing but stand still and hit him.

I'm a level 50 WAR doing titan HM right now. With maim and storm's eye on(which is all the time if ur combo'ing right) my dmg combo is about 180-260-360, and if i have a good tank i'd be popping berserk often without worrying about aggro and do a 250-300s-400s with the occasional 700+ crit. In summary I'm not really sure it's only a 5 percent difference as you are saying. A WAR can out aggro a PLD easily if he tries to in defiance because of the difference in damage output and crit'ing often at full wrath stacks. Hell I even ran with my friends as a WAR dps for AK and it went fine. ( I have an ifrit's battle axe btw).

Additionally, when I was tanking Ifrit HM with defiance, I was dishing out above 100 easily, with heavy swing being at about 140-150 and butcher's block at the end of the 200 and criticals at 300-400.

So for all warriors out there, the difference is most definitely not negligible, and playing warriors is a blast. Even though people won't like the idea of you tanking titan( for good reasons unfortunately), you can tank almost everything else with no problems if you're not undergeared and know how to pop your CDs and use inner beast :3.
 

frequency

Member
I think people assumed that because the opposition traditionally is burst heal versus AoE heal.

Instea you get your awesome bubble and "don't-need-to-target-the-DPS-because-fairy-can-deal-with-them-on-her-own" kind of healer, which is awesome.

When you manage to make your tank's health bar barely drop the entire fight because bubble is absorbing anything a whm would be healing, you'll like it.

I thought I remembered Yoshida actually saying in an interview it was a HoT type.

I'm not saying Scholar is bad. It's so far significantly easier than a White Mage and I can be quite effective while healing forever. It's just not really my preferred play style. Pet management is annoying and it actually removes one of my favourite parts of being a healer (the challenge of MP management). I would have accepted those things to try a HoT healer and I was really excited for that. I guess I should have read more.

Oh well! It'll still be nice to have the option. I'll probably still finish it up to 50 but main White Mage. But maybe Scholar will grow on me as I level up and get over the initial disappointment of it not being what I expected it would be.

At the very least, it was worth it to go through the Arcanist story anyway. I really enjoyed that - significantly more than the Conjurer story.
 

GorillaJu

Member
On Scholar and Warrior:

FWIW my group didn't beat Turn 2 with 2x PLD and 2x WHM, switched over to PLD/WAR and WHM/SCH and beat it soon after. Of course it may not have been a direct relation, we also just got better at the fight as it went on. Still, we noticed a really significant difference on the minibosses in BC playing with a Warrior in there, but he has Relic +1 vs. his PLD which has normal Relic.

Got a pair of Allagan wristbands - feels good to have a currently best-in-slot item. Looking at the stats, most of the Allagan Bard gear sucks, only the boots, ring and wristbands are good. :sadface

Turn 4 next! Real DPS race it seems, that one.

People are gonna tear through BC when Crystal Tower is released and we've got more lv 80 gear.
 

Bisonian

Member
People are gonna tear through BC when Crystal Tower is released and we've got more lv 80 gear.

This is very true. I'm worried that will not be enough progression content in the next patch. I wonder how hard the extreme primals are going to be, and what type of loot they will drop. Level 100 weapons?
 

Relix

he's Virgin Tight™
The 5 hours I could get in yesterday were glorious. That's the most playtime I've in two weeks. Almost reached level 44, so big thanks to the GAF FC FATE Group. I think in less than an hour I got like 250K XP. Love the FC, so many nice people. Wish more participated in the chat though as I don't have a mic for Mumble, but w/e... group is fantastic.
 

Sblargh

Banned
I thought I remembered Yoshida actually saying in an interview it was a HoT type.

I'm not saying Scholar is bad. It's so far significantly easier than a White Mage and I can be quite effective while healing forever. It's just not really my preferred play style. Pet management is annoying and it actually removes one of my favourite parts of being a healer (the challenge of MP management). I would have accepted those things to try a HoT healer and I was really excited for that. I guess I should have read more.

Oh well! It'll still be nice to have the option. I'll probably still finish it up to 50 but main White Mage. But maybe Scholar will grow on me as I level up and get over the initial disappointment of it not being what I expected it would be.

At the very least, it was worth it to go through the Arcanist story anyway. I really enjoyed that - significantly more than the Conjurer story.

I never micromanage my pet, but I'm kind of lazy that way.
 

Alucrid

Banned
This is very true. I'm worried that will not be enough progression content in the next patch. I wonder how hard the extreme primals are going to be, and what type of loot they will drop. Level 100 weapons?

There won't be enough since BC is slated as the highest level dungeon until 2.2, which is a good ~5 months out.
 

Marceles

Member
Well this weekend was pretty fruitful. Got DRG to 50, then yesterday grinded out Ifrit runs with a FC member and got 3/4 of my 50s their Ifrit Weapon. Saw the Polearm drop while i was running on WAR, but was outlotted by half the group, and that was the only one that dropped all day :(

One thing I'm truly astonished with though, after doing a bunch of hours of Ifrit runs, SO MANY level 50 healers haven't bothered to get Swiftcast. It seems almost a necessity for instant-raise situations, and it would have saved so many wipes. Please do this, healers!

Happens to the best of us DRGs, I really doubt I'll ever get it. Rarely pops, and when it does you either get outlotted or...you have even worse luck and your system freezes on you :(
 

GorillaJu

Member
This is very true. I'm worried that will not be enough progression content in the next patch. I wonder how hard the extreme primals are going to be, and what type of loot they will drop. Level 100 weapons?

I'm not sure. I imagine that Square is looking at averages and not looking only at the very top end and rushing to put out content for them, so those of us who just can't get enough of the game are probably going to need to just cut our play hours immensely to keep pace with the actual creation of new high-end encounters. That's fine with me, personally, but a lot of hardcore players are going to quit since Square simply won't be able to keep up with the rate at which they devour content, which brings me back to my original point: I think Square are more interested in box sales and new players, and are going to flesh out the game more plevel 1-50 and ilevel 60-80 rather than 90+
 

Mileena

Banned
I haven't seen much hard data but listening to others talk, I get the impression war and monk are kind of bottom of the barrel dps, which is a shame if true. Two of my best irl friends played as WAR and MNK in XI and their dps kicked ass.
MNK is the best single target DD in the game, you heard wrong.
 

Bisonian

Member
I'm not sure. I imagine that Square is looking at averages and not looking only at the very top end and rushing to put out content for them, so those of us who just can't get enough of the game are probably going to need to just cut our play hours immensely to keep pace with the actual creation of new high-end encounters. That's fine with me, personally, but a lot of hardcore players are going to quit since Square simply won't be able to keep up with the rate at which they devour content, which brings me back to my original point: I think Square are more interested in box sales and new players, and are going to flesh out the game more plevel 1-50 and ilevel 60-80 rather than 90+

Yeah, I generally feel the same way as well. It's unfortunate because I feel like their encounter design and difficulty tuning is really really good. All the Coil kills have been really satisfying and fun to learn.
 

Dunan

Member
Shout out to the late-night (NA time) GAF team!

I'm finally getting into the multiplayer side of things: I took on the Deepcroft earlier today and then signed up for Copperbell but the game couldn't put a team together. Went for the Lv. 15 Thaumaturge quest, which I'd forgotten about, and couldn't do it -- there must be something I'm missing.

After spending some time as a Conjurer, I got Cure and Raise and added them to my Thaumaturge's abilities. Will the game let you heal people as a non-healer? I couldn't seem to target anyone as a THM despite going into the options screen and checking non-PCs and party members as "target-able". I could heal NPCs that assist in FATEs, but not other PCs. I'll take Raise off my hotbar if there's no way to use it.

This morning made me realize I REALLY need a Keyboard for the PS3, any recommendations? I just made it on the bus for work!!!

I sprung for the $65 official Sony wireless bluetooth keyboard a few years ago thinking I'd be using it a lot, then never did. It's nice and quiet and takes up very little space. It has a pointer nub in the middle which can function as a mouse, but I haven't tried that yet because the PS3 makes you play the game with the controller-based input. But even just as a keyboard it's excellent.
 

Alucrid

Banned
Shout out to the late-night (NA time) GAF team!

I'm finally getting into the multiplayer side of things: I took on the Deepcroft earlier today and then signed up for Copperbell but the game couldn't put a team together. Went for the Lv. 15 Thaumaturge quest, which I'd forgotten about, and couldn't do it -- there must be something I'm missing.

After spending some time as a Conjurer, I got Cure and Raise and added them to my Thaumaturge's abilities. Will the game let you heal people as a non-healer? I couldn't seem to target anyone as a THM despite going into the options screen and checking non-PCs and party members as "target-able". I could heal NPCs that assist in FATEs, but not other PCs. I'll take Raise off my hotbar if there's no way to use it.



I sprung for the $65 official Sony wireless bluetooth keyboard a few years ago thinking I'd be using it a lot, then never did. It's nice and quiet and takes up very little space. It has a pointer nub in the middle which can function as a mouse, but I haven't tried that yet because the PS3 makes you play the game with the controller-based input. But even just as a keyboard it's excellent.

You can't join up as a 'healer' but you can use the abilities.
 
Darklight looks terrible on everyone, not just you tank

DRG darklight looks great.

As a monk, your dps is effected greatly based on the encounter. Every 3rd combo we get a really good buff that stacks 3 times, but you lose it if you don't combo 3 skills in 12 sec.

So fights like garuda at the start suck because she runs away and your stacks drop, low dps.

Other fights like chimera, latter half of Titan HM, your dps is good because you can always keep the stacks up.

Apparently it is also harder to play than some jobs because the rotation has more complexity than say dragoon.

All dps suck compared to bard though, so there is that.

The rotation is not more complex then DRG. You can macro most of the MNK skills too one button in a no wait sequence since they will only activate if you are in a specific stance. What makes MNK anoying is what you said about their good buff dropping fast if they don't complete their combo.
 

Omnicent

Member
So, I was browsing the OF at work (it's a slow day) and saw this in one of the threads....
please tell me this is a Photoshop guys (I hope this is a super troll).... please *cries*

NtnXAew.jpg

level 21-50 in 60sec... WTF man. This is starting to get out of hand.
 

squall211

Member
Real talk: Chocobo companion is my favorite thing in all of FFXIV. It's so awesome.

I'm leveling an archanist alt., and it is a ton of fun to have both your pet + summoned chocobo for use at the same time. It makes it incredibly easy to tear through some higher level mobs that I wouldn't normally attempt.
 

Ultrabum

Member
DRG darklight looks great.



The rotation is not more complex then DRG. You can macro most of the MNK skills too one button in a no wait sequence since they will only activate if you are in a specific stance. What makes MNK anoying is what you said about their good buff dropping fast if they don't complete their combo.

I have tried this method and it does not work well because you lose a small amount of time In between skills if you don't spam the macro. If you spam the macro, every once in a while the wrong skill goes off and you lose your stacks.

Also monks that use true strike have a much more complicated rotation, but it is only better to do so if you have 491 or more skill speed. On top of that, in order to use things like silence monk has to be in a specific stance. Also, you should be fist switching during aoe attacks.

I have heard from multiple people that monk is more complicated.
 

centracore

Member
My friend has started playing this but is having an abysmal experience on his computer, does anyone know which of these components would be holding him back the most?

-AMD Phenom 9950
-ATI Radeon HD 6750
 

Darksol

Member
Does SE even bother reading the numerous cheater reports I've made? I swear, I report 4-5 teleportation glitches a day. These aren't regular users doing a one time cheat. It's gatherers who spend like 6 hours at a single group of nodes, teleporting from the same few nodes over and over again, as they gather/mine.

One of them, Foofg Tia I have literally seen (and reported) at every single gathering spot I've ever spent more than 5 minutes at. I reported them when they were level 3. They're 39 now >.<
 
If there are any experienced monks on (maybe rem or renault?), could I get some tips on TP conservation for Monks?

I've noticed that during alot of long boss fights (most recently turn 1) I tend to run out of TP even after popping invig. I feel like it's because I try to re-apply fracture and ToD every time its off but... Idk I feel like if I dont get one of those off for a while I do alot less :(

Any tips on a rotation that conserves TP until invig is back up? :eek: (or if there's a pot that replenishes TP?)
 

dramatis

Member
I'm finally getting into the multiplayer side of things: I took on the Deepcroft earlier today and then signed up for Copperbell but the game couldn't put a team together. Went for the Lv. 15 Thaumaturge quest, which I'd forgotten about, and couldn't do it -- there must be something I'm missing.

After spending some time as a Conjurer, I got Cure and Raise and added them to my Thaumaturge's abilities. Will the game let you heal people as a non-healer? I couldn't seem to target anyone as a THM despite going into the options screen and checking non-PCs and party members as "target-able". I could heal NPCs that assist in FATEs, but not other PCs. I'll take Raise off my hotbar if there's no way to use it.
As Thaumaturge, you'll have to use Sleep quite a bit to manage enemies. The multiple-enemy attacks are better used in parties, usually in Fates.

The funky thing about Raise, Conjurer gets the ability at level 12, but cannot use Raise in battle until level 28 ('Enhanced Raise' is a Trait, not an Action). 'In-battle Raise' is only restricted to Conjurers (most likely Scholars/Arcanists(?) have an equivalent Trait). So Thaumaturge can only use Raise when not in battle.

For Thaumaturge, it's not actually a good additional ability unless you like being a good samaritan and raising people. I have used Raise only once as a THM, because one of the FC members was lying dead just outside of the Lazy Laurence fate.

Cure, however, is good to have for soloing. I've seen more Black Mages use 'Physick' (the Arcanist equivalent) but both have the same heal potency and cast time.

If you're having trouble getting into a dungeon, try asking for members in FC chat.
 

Muddimar

Member
My friend has started playing this but is having an abysmal experience on his computer, does anyone know which of these components would be holding him back the most?

-AMD Phenom 9950
-ATI Radeon HD 6750

Make sure you have FFXIV listed as an exception on your virus protection software. I was experiencing terrible performance; once I added it as an exception on Microsoft Essentials, smooth sailing.
 

Teletraan1

Banned
I finally unlocked Scholar a few days ago.

... Whatever happened to Scholar being a Healing over Time type healer? It's very disappointing. I was willing to put up with faerie AI for a HoT healer but not this weird shield and pet hybrid thing.



I think DL in general is dumb. As a healer I get a stupid hood. Those hoods are the worst. They take away the most distinct and identifiable part of your character - your hair. It removes any sense of uniqueness so you can look exactly like everyone else.

Its fun when you play them but I too was under the initial impression it was going to be a druid from wow type healer. That would have been my preference since that was my favorite main class from that MMO and since the base class is all about dots I figured it would be a nice touch for the healer aspect to be all about hots. Although making a healer that can move and heal effectively in this game would be as imba as a ranged DD that can move and dps at the same time. :)
 
Its fun when you play them but I too was under the initial impression it was going to be a druid from wow type healer. That would have been my preference since that was my favorite main class from that MMO and since the base class is all about dots I figured it would be a nice touch for the healer aspect to be all about hots. Although making a healer that can move and heal effectively in this game would be as imba as a ranged DD that can move and dps at the same time. :)

Yeah, I thought Scholar was going to be a healer similar to Druid, but it is really nothing like that. Kind of a shame because like you said, it seems so incredibly fitting that the job would be HoTs since the base class is about DoTs. Resto Druid was my main and favorite class in WoW as well. I still think Scholar is fun, but I can't help but think that it could have been.
 

Dunan

Member
As Thaumaturge, you'll have to use Sleep quite a bit to manage enemies. The multiple-enemy attacks are better used in parties, usually in Fates.

Yeah, that Thaumaturge Lv. 15 quest seems to want to teach you how to use Sleep, and I was getting through the initial part (where there are Amalj'aa hunters getting in the way between you and the first destination), but couldn't keep putting them to sleep in the main part, where I've got to go and fetch that object. I'll have another go at it and maybe try to fight them one-on-one. AOE ice and fire spells are also coming in handy when in a crowd of enemies; from what I've read, they have less than double the attack power of regular magic, but end up more efficient as long as you're hitting two or more enemies at once. They were working wonders in the Tam-Tara Deepcroft where we were surrounded by crowds of cultists.

The funky thing about Raise, Conjurer gets the ability at level 12, but cannot use Raise in battle until level 28 ('Enhanced Raise' is a Trait, not an Action). 'In-battle Raise' is only restricted to Conjurers (most likely Scholars/Arcanists(?) have an equivalent Trait). So Thaumaturge can only use Raise when not in battle.

Good to know! I had been trying to Raise people in FATEs and was unable to target them; I'll try it out in the field next time I get a random "Raise, please!" shout.

Cure, however, is good to have for soloing. I've seen more Black Mages use 'Physick' (the Arcanist equivalent) but both have the same heal potency and cast time.

Cure has already more than made up for the time it took to acquire it. I highly recommend anyone with any class at level 10, and thus eligible to learn from other classes, to go dabble in Conjury long enough to pick up Cure. It's a godsend when soloing. (I should probably sell off all my potions and free up the inventory space. By the time I've navigated the menu to get to them, I'm usually already KO'd, and what's more, you can't use two in a row, whereas you can Cure yourself as much as you like.)
 
I found this in my old screenshots and I was amused.

Nothing strange there, just a master chef cooking up a Strawberry Shortcake.

I have tried this method and it does not work well because you lose a small amount of time In between skills if you don't spam the macro. If you spam the macro, every once in a while the wrong skill goes off and you lose your stacks.

Also monks that use true strike have a much more complicated rotation, but it is only better to do so if you have 491 or more skill speed. On top of that, in order to use things like silence monk has to be in a specific stance. Also, you should be fist switching during aoe attacks.

I have heard from multiple people that monk is more complicated.

Well I have to disagree with them. MNKs have a rotating combo with some variables depending on what you are fighting. DRG have 3 dots, a debuff and a self buff to manage all in their primary GCD rotation. That doesn't even take into account the no less then 8 skills on separate cooldown, some of which require specific placement before other GCD or non GCD skills to not be wasted.

Just saying man. MNK is hard because of the limits placed on melee dps combined with the limitations of greased lightning. DRG is hard because their standard rotation contains every single sill they have available to them except around 6 which are situational, like aoes.
 

Ultrabum

Member
Nothing strange there, just a master chef cooking up a Strawberry Shortcake.



Well I have to disagree with them. MNKs have a rotating combo with some variables depending on what you are fighting. DRG have 3 dots, a debuff and a self buff to manage all in their primary GCD rotation. That doesn't even take into account the no less then 8 skills on separate cooldown, some of which require specific placement before other GCD or non GCD skills to not be wasted.

Just saying man. MNK is hard because of the limits placed on melee dps combined with the limitations of greased lightning. DRG is hard because their standard rotation contains every single sill they have available to them except around 6 which are situational, like aoes.

Monks have 3 dots too. Monks have a debuff too. Monks have 1 self buff and the stacking buff. Monk also has skill off the gcd.

Also, monk skill speed increase makes the gcd less than 2 seconds, so you have to do the whole rotation faster, and with less reaction time in strange situations.
 

Alucrid

Banned
As a 50 mnk/drg...i don't really think either is that much more difficult than the other. AoE is annoying with the mnk though.
 

Totakeke

Member
*with your offensive cooldowns and me stoneskinning myself =p

It's true though, but I think both tanks can pull threat faster when they're playing offensively (WAR better than PLD, since Sword Oath is mild, like PLD in general).

It's not like we took defiance off, plus I'd consider that chain to be just part of our standard aggro/tanking rotation since it does lead to (slightly) more self-heals.

But it's interesting that you guys confirm my findings, I should stop nagging on my paladin to increase his aggro. :p
 

Lain

Member
As Thaumaturge, you'll have to use Sleep quite a bit to manage enemies. The multiple-enemy attacks are better used in parties, usually in Fates.

The funky thing about Raise, Conjurer gets the ability at level 12, but cannot use Raise in battle until level 28 ('Enhanced Raise' is a Trait, not an Action). 'In-battle Raise' is only restricted to Conjurers (most likely Scholars/Arcanists(?) have an equivalent Trait). So Thaumaturge can only use Raise when not in battle.

For Thaumaturge, it's not actually a good additional ability unless you like being a good samaritan and raising people. I have used Raise only once as a THM, because one of the FC members was lying dead just outside of the Lazy Laurence fate.

Cure, however, is good to have for soloing. I've seen more Black Mages use 'Physick' (the Arcanist equivalent) but both have the same heal potency and cast time.

If you're having trouble getting into a dungeon, try asking for members in FC chat.

Arcanist's level 22 raise isn't restricted to out of combat from what I've seen, which is funny. They get it later but it's better from the get go, but they have to slot up conjurer's raise if they want to do low level stuff.
 
The rotation is not more complex then DRG. You can macro most of the MNK skills too one button in a no wait sequence since they will only activate if you are in a specific stance. What makes MNK anoying is what you said about their good buff dropping fast if they don't complete their combo.

IMO, Monks who macro are doing it wrong. Because of the way Monks are you have to be able to adapt to your situation at any time, and change the skills you use. Sticking to a set rotation on a macro seems like a good way to kill your DPS.

And yeah, most that I've seen talking about it seem to agree that Monk is by a lot the hardest class to play well. Not saying Dragoon or any of the other classes are easy (except Bard, which is trained chimp easy), but that Monk is the hardest.
 

Alucrid

Banned
IMO, Monks who macro are doing it wrong. Because of the way Monks are you have to be able to adapt to your situation at any time, and change the skills you use. Sticking to a set rotation on a macro seems like a good way to kill your DPS.

And yeah, most that I've seen talking about it seem to agree that Monk is by a lot the hardest class to play well. Not saying Dragoon or any of the other classes are easy (except Bard, which is trained chimp easy), but that Monk is the hardest.

I think most macros are pretty bad in this game considering the GCD and hidden CD on certain skills. I've don't use them with pretty much all classes.
 

Ultrabum

Member
I think most macros are pretty bad in this game considering the GCD and hidden CD on certain skills. I've stopped using them with pretty much all classes.

This is my experiance too, I really only use them if I want to alert the party, or do some fancy target of target stuff.
 

Bisonian

Member
It's not like we took defiance off, plus I'd consider that chain to be just part of our standard aggro/tanking rotation since it does lead to (slightly) more self-heals.

But it's interesting that you guys confirm my findings, I should stop nagging on my paladin to increase his aggro. :p

I ran over and popped Unchained, Internal Release, Berserk, and dropped a Storm's Eye combo, Butcher's Block combo, Inner Beast, Infuriate, Inner Beast on that wave 3 dreadnaught. Even with the large head start I'm not sure there's a tank alive that could keep that aggro off me at that point. I poke fun at Lane, but he does a great job. As a tank I have just learned to accept that if someone really, really wants to take aggro off me they are probably going to be able to do it. Especially those damn white mages!
 

dramatis

Member
Yeah, that Thaumaturge Lv. 15 quest seems to want to teach you how to use Sleep, and I was getting through the initial part (where there are Amalj'aa hunters getting in the way between you and the first destination), but couldn't keep putting them to sleep in the main part, where I've got to go and fetch that object. I'll have another go at it and maybe try to fight them one-on-one.
Sleep has diminishing returns if you cast it on an enemy while the timer is still ticking down, I think.

I don't remember the fight but I skimmed a Youtube video, it seems the idea is that you sleep all the guys in the beginning fast and gun for the urn, then turn around and take care of the mage before the spear guy (sleep him first). The enemy mages heal, so in other solo instance quests later on (not just class quests), choosing the right targets to down first can help a good deal.

At level 15, for soloing, using Cure + Aero/Protect may be more helpful to you than keeping Raise. You can put all of them on your hotbar, just swap around what Additional Actions you have active.

Another thing to note is that your Additional Actions are not affected by level. Example: A Conjurer gets Raise at level 12, but if you have Conjurer past level 12 and you were running around with a level 10 Thaumaturge, you could cast Raise anyway as Thaumaturge. How many Additional Actions you get is affected by level, so if you are a level 30 Thaumaturge with 3 Additional slots, but you level sync down to level 18 for Sastasha dungeon, you can only use the Additional abilities in the first 2 slots (to the left). So any cross-class abilities you want use all the time should be in those 2 slots.
 
IMO, Monks who macro are doing it wrong. Because of the way Monks are you have to be able to adapt to your situation at any time, and change the skills you use. Sticking to a set rotation on a macro seems like a good way to kill your DPS.

And yeah, most that I've seen talking about it seem to agree that Monk is by a lot the hardest class to play well. Not saying Dragoon or any of the other classes are easy (except Bard, which is trained chimp easy), but that Monk is the hardest.

I think most macros are pretty bad in this game considering the GCD and hidden CD on certain skills. I've don't use them with pretty much all classes.

Well I can admit when I am wrong.
 

KeRaSh

Member
So, as I get closer to Lv 50 with my Dragoon, I start running out of room to place abilites on my PS3 hotbar.
Should I start using macros to combine combos to a single button? What are your setups? Any hints?
 
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