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Overdoziz

Banned
Some screenshots from our MLG matches yesterday:

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Omni

Member
Man, I love the way this game looks.


Even the most mundane shot looks pretty cool. Something about the armour, maybe. I don't know what it is, but it looks better than Halo 4 even.
 

Windam

Scaley member
Is it worth it to buy a points card for the DLC even though I suck? Also not sure how the population is holding up, but I'd love to get in a few rounds with some GAFfers.
 
Is it worth it to buy a points card for the DLC even though I suck? Also not sure how the population is holding up, but I'd love to get in a few rounds with some GAFfers.

youre better off just buying Halo 3: ODST as it comes with all the multiplayer DLC (it's like 6 bucks used)
 
Man, I love the way this game looks.



Even the most mundane shot looks pretty cool. Something about the armour, maybe. I don't know what it is, but it looks better than Halo 4 even.

Halo 3 has the best art direction/design/style or whatever you wanna call it in the series. Bungie is always good in this department but Halo 3 was definitely their best work.
 

Overdoziz

Banned
Halo 3 is so vibrant and clean. Puts the toned down Reach and mess of Halo 4 to shame.
Imagine Halo 3 in 1080p with proper AA. :eek:
 
I downloaded and played one match then remembered I'm not good enough to enjoy playing it without my friends that don't play Halo anymore. Great game though.
 

HTupolev

Member
Man, I love the way this game looks.


Even the most mundane shot looks pretty cool. Something about the armour, maybe. I don't know what it is, but it looks better than Halo 4 even.
Lots of nice chromatic contrast. Strong dynamic lights with a beautiful specularity model. Really, really high HDR depth. Clean and simple iconic object designs that stand out nicely.

Halo 4, by contrast, mostly just has lots of detail, and very high-quality shading with respect to the baked lighting. The dynamic lighting is arguably the worst in the entire series (even Halo 2's rather boring lighting model includes some dynamic specular reflections here and there), the HDR is nowhere near good enough for the amount of contrast that's being used when combined with effects like heavy bloom, the colour and geometry layout is extremely muddy (and even when there's rich colour, there's usually not a great deal of chromatic contrast), and a large number of small touches in Halo 3 don't exist in Halo 4.
 
Halo 3 is so vibrant and clean. Puts the toned down Reach and mess of Halo 4 to shame.
Imagine Halo 3 in 1080p with proper AA. :eek:

If they had a PC version I wouldn't know what to do with controls. I love the accuracy of a mouse, but using the keyboard for everything else would be a downgrade. Plus the aim assist is done better than most console shooters.

Still, it would be glorious.
 

Raptor

Member
I played 2 matches and got 2 kills, being a CoD player is very bad for me since I can shot for shit now.

Game looks clean and nice, I have not a problem with graphics nor performance, just that I suck so bad and get killed very easy.

Some tips for a noob?
 

Overdoziz

Banned
I played 2 matches and got 2 kills, being a CoD player is very bad for me since I can shot for shit now.

Game looks clean and nice, I have not a problem with graphics nor performance, just that I suck so bad and get killed very easy.

Some tips for a noob?
1. Drop Assault Rifle
2. Grab Battle Rifle
3. Lead your shots
4. Win
 

maximrace

Member
So ehm on the Belgian marketplace it states games gold halo 3 free. But now on the home screen there is a tile games with gold: insanely twisted shadow planet and I've been able to download it for free. Are you guys seeing this too?
 

leakey

Member
Downloaded last night with all the DLC. Always loved Halo 2, but never bought 3. Anybody trying to play this evening? GT: Leakey88
 

FyreWulff

Member
I played 2 matches and got 2 kills, being a CoD player is very bad for me since I can shot for shit now.

Game looks clean and nice, I have not a problem with graphics nor performance, just that I suck so bad and get killed very easy.

Some tips for a noob?

- Damage bleeds through shields. If you punch someone near when their shields are about to pop, you'll kill them

- You have to lead the BR and Carbine at distance.

- It's four full shots to kill with the BR. Shooting someone in the head does not make shields drop faster. Fire the first 3 shots into their chest then pull up for the headshot on shot 4.

- Don't bother dual wielding

- unless you're doing this

 

FyreWulff

Member
GGs, took me too long to figure out i should drop sensitivity until I get used to H3's controls.

And get a wireless controller so I can actually use my TB headset
 

FyreWulff

Member
?

Having problems with feedback with wired controllers?

Yeah, if you use wired controllers with it it just goes BZRZRRSRTTTZZZRRT to everyone else, and makes your voice all garbled. Even the mute switch doesn't work to stop it. And only other people hear the feedback.
 
So good but I am terrible, lol

Nothing beats the Halo 3 Warthog for me, I can drive that thing like a pro. Nothing beats the total chaos that happens in this game, I think its the vehicle weight minus the DMR.
 
Yeah, if you use wired controllers with it it just goes BZRZRRSRTTTZZZRRT to everyone else, and makes your voice all garbled. Even the mute switch doesn't work to stop it. And only other people hear the feedback.

Huh, have you tried switching usb ports or trying a different wired controller? I would also double check with a borrowed wireless controller if you haven't since it sounds like it might be a short in the chat cable. Not really a super easy fix, but if you have a wired headset you can also try using usb from a computer or phone charger for power, too.

Of course, I cheated my way out of the problems with my TB X11's by buying X42's, so you could, uh, try that. XP300's are super cheap now here, actually.
 
If I bought odst in the past can I redownload the maps or they're on the disc?

Was it a digital download?

The physical copy comes with 2 discs, disc one is the ODST campaign, disc 2 is all the multiplayer content for Halo 3. If you downloaded it digitally, you do not have access to the Halo 3 content.
 

Windam

Scaley member
Bought ODST today for the maps. At school right now, so I'll be playing later. Do I just insert disc 2 and it'll work as though I'm playing Halo 3's multiplayer off a Halo 3 disc/install?
 
Bought ODST today for the maps. At school right now, so I'll be playing later. Do I just insert disc 2 and it'll work as though I'm playing Halo 3's multiplayer off a Halo 3 disc/install?

Pretty much. Opening menu is different but all the other functionality in multiplayer is identical.
 
youre better off just buying Halo 3: ODST as it comes with all the multiplayer DLC (it's like 6 bucks used)

Yeah, but then I have to put in the disc and listen to it spin up.

I'm only missing the two Mythic packs. I have ODST but I don't want to fool with a disc. May just spend the $10 out of pure laziness.
 
K

kittens

Unconfirmed Member
Hopping on now. Feel free to invite me or add me. Gamertag = kittens dx.
 
K

kittens

Unconfirmed Member
The game says 2250 people are playing Team Slayer right now. Is that accurate, probably?

I'll be on tomorrow so feel free to send me a friend request.

GT: Defective 2
Accepted your friend request!
 

Computron

Member
Reminds me of a great quote from the Halo 3 MP ViDoc.

"You realize a Warthog is barreling towards you..."

RIP in peace Tripmine

Man, I love the way this game looks.



Even the most mundane shot looks pretty cool. Something about the armour, maybe. I don't know what it is, but it looks better than Halo 4 even.

DAT SATURATED COLOR AND HDR LIGHTING!

Lots of nice chromatic contrast. Strong dynamic lights with a beautiful specularity model. Really, really high HDR depth. Clean and simple iconic object designs that stand out nicely.

Halo 4, by contrast, mostly just has lots of detail, and very high-quality shading with respect to the baked lighting. The dynamic lighting is arguably the worst in the entire series (even Halo 2's rather boring lighting model includes some dynamic specular reflections here and there), the HDR is nowhere near good enough for the amount of contrast that's being used when combined with effects like heavy bloom, the colour and geometry layout is extremely muddy (and even when there's rich colour, there's usually not a great deal of chromatic contrast), and a large number of small touches in Halo 3 don't exist in Halo 4.

Not sure I follow about the Halo 2 thing, Halo 4 didn't have dynamic specular? Dont you mean baked specular like how Halo 3 bakes in the specular direction and intensity per pixel in their SH lightmaps?

(Halo 2 did this per vertex, and I gotta say, that kinda sucked, based on my experience with making maps in their editor. Especially having to tesselate your meshes and rebake to get it to work properly.)

In terms of precision though, I remember Bungie talking about this trade-off in their Reach DF interview:

Digital Foundry: How is HDR being handled this time? The dual framebuffer seemed to get a lot of flak in Halo 3 in terms of the resolution downgrade, but there wasn't much explained about it. Were other framebuffer formats (7e3/FP10 or INT16) just nowhere near comparable? Your previous GDC presentation only described the differences in terms of numbers, but the real-world comparison is difficult to visualise otherwise. What's the approach in Reach?


Chris Tchou: We use a single 7e3 buffer for our final render target in Reach. This results in a more limited HDR (about 8x over the white point, as opposed to 128x in Halo 3) but is much faster for transparents and post-processing. In practice, the difference between 8x and 128x HDR is slight - the main thing you may notice is that the bloom around bright areas loses its color more often, desaturating to white.

It didn't seem all that slight to me, though...

Seems to me like few games, even today, match Halo 3's lighting in terms of awesome, colorful HDR. Maybe Halo 3 just had a better tonemapper and didn't post-process everything to shit afterwards, ala BF3. (Well, and most games don't bake dominant lighting direction and intensity so the indirect specular is non-existant)

What was the bit depth of Halo 3's HDR anyway? What is it compared to games released on PC nowadays, with something like Cryengine or UE3/4 for example?

So, they had 2 8-bit Buffers, right? Or was it higher than that? 2 8-bit buffers would make for 16bit lighting, which doesn't seem too high compared to what we see on PC today, no?

Was it just that their content and lighting was designed from the beginning for the high precision buffers rather than being pulled down to the least common denominator of multiplatform games?
 
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