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Final Fantasy VI iOS/Android screenshots [Up: Larger]

CorvoSol

Member
Man, I don't care what people posted in a thread from when I was in high school. The SNES style looked great. The PSP style looks great. The Phone style looks bad. Even playing Dimensions, where I have no prior image to shadow my opinion, it looks bad. The sprites in that game have this awkward pose while standing still that makes their arms jut out way behind them.

Some thread from 07 does not change how ugly this game looks.
 

Josh7289

Member
Man if only it looked like FFVII SNES :(

euN72Ea.jpg

Holy fucking shit this is gorgeous. Holy shit! There's seriously no more info on this?
 

hitsugi

Member
Holy fucking shit this is gorgeous. Holy shit! There's seriously no more info on this?

Nope. Sadly, it's just a concept.. as much as I'd love to see more get done with FF6, at the same time, the less they touch those characters THESE DAYS, the better.
 
How do you guys like touch controls for these games? I find them unusable for me. Carrying a bulky controller beats the purpose of "mobile" gaming. If I don't do that I might as well fire up the old SNES.

Ever since this thread I've been simultaneously playing the GBA and PSOne on the Vita versions. From that one shot it reminds me of the PSOne version with bilinear filtering turned on. The time-to-wait before and after battles is atrocious.

The colors definitely seem washed out on the GBA version. I thought it was due to me playing it on a Game Boy Micro but I tried it on a DS Lite and it was washed out there too.

I really wish it worked on the Vita but those load times are the worst.
 
Man, I don't care what people posted in a thread from when I was in high school. The SNES style looked great. The PSP style looks great. The Phone style looks bad. Even playing Dimensions, where I have no prior image to shadow my opinion, it looks bad. The sprites in that game have this awkward pose while standing still that makes their arms jut out way behind them.

Some thread from 07 does not change how ugly this game looks.
Agree. Besides, I wasn't on these boards back then, so I sure hell wasn't one of those who hated the PSP style. I think the PSP style looks to be the perfect evolution of the classic sprite form, via stretched proportion and detailing.

Hell, either that, or a closer artistic styling to this:

20120502155650!VI-terra_sd.jpg


I would not settle for anything lesser that either those two. I do feel FFV and this, from what the PSP gave us, IS a step back. Though, then again, Square's been doing that a lot in the recent times.
 

Goli

Member
Agree. Besides, I wasn't on these boards back then, so I sure hell wasn't one of those who hated the PSP style. I think the PSP style looks to be the perfect evolution of the classic sprite form, via stretched proportion and detailing.

Hell, either that, or a closer artistic styling to this:

20120502155650!VI-terra_sd.jpg


I would not settle for anything lesser that either those two. I do feel FFV and this, from what the PSP gave us, IS a step back. Though, then again, Square's been doing that a lot in the recent times.
If the people working on VI are the same as V (which most likely is the case), Kazuko Shibuya, the artist behind that rendition of Terra (and other characters in FFIV-VI) is the art director and sprite artist behind this.
 

dream

Member
How do you guys like touch controls for these games? I find them unusable for me. Carrying a bulky controller beats the purpose of "mobile" gaming. If I don't do that I might as well fire up the old SNES.

Admittedly, I'm pretty accustomed to using touch controls at this point. But I didn't have a problem with Chrono Trigger or FFV. I even did the ship part of the latter without any problems.
 

CorvoSol

Member
If the people working on VI are the same as V (which most likely is the case), Kazuko Shibuya, the artist behind that rendition of Terra (and other characters in FFIV-VI) is the art director and sprite artist behind this.

As I mentioned earlier, though, if the Mana series is anything to go by, its that the guy who makes something awesome early in his career is perfectly capable of making shit later in his career. Mana's drastic drop in art designs was one of the many reasons I stopped buying and playing those games.
 

Goli

Member
As I mentioned earlier, though, if the Mana series is anything to go by, its that the guy who makes something awesome early in his career is perfectly capable of making shit later in his career. Mana's drastic drop in art designs was one of the many reasons I stopped buying and playing those games.

What guy? Mana games have had a bunch of different artists work in them.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
I can't wait to buy this and constantly post screenshots to make people barf.

One thing I didn't like about V iOS was the diagonals, it made input a chore sometimes, I suppose they'll leave them in VI though.
 
I know this isn't the place to really ask, but if there's anything I'd want SE to bring over to mobile it's the Tactics Ogre series (or more SRPGs in general). Think it could happen?
 

Goli

Member
I know this isn't the place to really ask, but if there's anything I'd want SE to bring over to mobile it's the Tactics Ogre series (or more SRPGs in general). Think it could happen?

Now that they're done porting/remaking the classic FF games they'll probably tackle their other properties next, so it is possible. Or maybe they'll port over FF spinoffs. Or both.
 
Argh, I have no problem with the art style but a huge problem with the fact they won't slap some achievements on these and throw them up on the console stores. My money would be freely theirs, I just do not have a need for these games on mobile.

And this is my favourite game of all time.
 

hitsugi

Member
As I mentioned earlier, though, if the Mana series is anything to go by, its that the guy who makes something awesome early in his career is perfectly capable of making shit later in his career. Mana's drastic drop in art designs was one of the many reasons I stopped buying and playing those games.

Well said.

I liked the Terra from 20 years ago, but I don't like this one.
 

danielcw

Member
But it actually displays at something like 1.1:1.

This is wrong. The image gets stretched out horizontally a bit so the aspect ratio of the image output by the SNES is wider than what the roughly 256 x 224 native resolution of most games would have you believe.

That is, the pixels are meant to be rectangular on SNES games: longer horizontally than they are tall.

Exactly - not every pixel is square.
Neither NTSC-, nor PAL-standards have square pixels,
nor do all the internal formats of the SNES or many other devices.

The output of an SNES is always meant to be displayed at 4:3
(or around 16:10 if no adjustments are made for PAL-versions, but even that is boxed in a 4:3 image)
 
If the people working on VI are the same as V (which most likely is the case), Kazuko Shibuya, the artist behind that rendition of Terra (and other characters in FFIV-VI) is the art director and sprite artist behind this.

Nomura was behind that rendition of Terra. Shibuya simply just did the sprites(Nomura was responsible for taking Amano's art and SD-ifying it).

FFVI_Characters_Nomura_Art.jpg


And, don't forget, a lot of the people behind the original FFVI aren't even with Square anymore. Even regarding the original's four art directors, Tetsuya Takahashi... gone(founded Monolith Soft), Hideo Minaba.... gone(is rarely contracted by Square Enix nowadays). Other than Shibuya, Nomura's still there, but I doubt he'll have any big role in the art direction(he seems too busy to give any concern to a mobile game considering he's tackling two big console games).
 

Goli

Member
Nomura was behind that rendition of Terra. Shibuya simply just did the sprites(Nomura was responsible for taking Amano's art and SD-ifying it).

FFVI_Characters_Nomura_Art.jpg


And, don't forget, a lot of the people behind the original FFVI aren't even with Square anymore. Even regarding the original's four art directors, Tetsuya Takahashi... gone(founded Monolith Soft), Hideo Minaba.... gone(is rarely contracted by Square Enix nowadays). Other than Shibuya, Nomura's still there, but I doubt he'll have any big role in the art direction(he seems too busy to give any concern to a mobile game considering he's tackling two big console games).

The FF Wiki credits Shibuya for those pieces, as well as the ones done in a similar fashion for FFI-II, IV and V. And I was talking about the iOS version of V, not the original one:
 

hitsugi

Member
The FF Wiki credits Shibuya for those pieces, as well as the ones done in a similar fashion for FFI-II, IV and V. And I was talking about the iOS version of V, not the original one:

Holy crap that image is even worse than the others I've seen of FFV for iOS..
 
The FF Wiki credits Shibuya for those pieces, as well as the ones done in a similar fashion for FFI-II, IV and V. And I was talking about the iOS version of V, not the original one:
FF Wiki states it's Nomura's art(it's even listed as Nomura's art in the address).
11245641986_f595db8bce_o.jpg


There's also the art of Darill(clearly Nomura's art):

Darill_FFVI_Nomura_Art.jpg
 

KtSlime

Member
lol really?

Why are people so sensitive in bring their handhelds around
Why buy yet another handheld when the game is available on my phone which is always on me.

If you want to buy me my next handheld, I'll let you choose which platform FF7 will get remade for... ;)
probably will be for smartphone no matter how much GAF kicks and screams
 
If even the most cynical and shitty cash-grabs like All the Bravest can make a shitton of money for S-E, why would they?

What's extra frustrating is that All the Bravest actually has good pixel art. It's so bizarre that SE has good sprite artists still, but they're putting their efforts into the shitty cash-grabs instead of the remakes of their classic titles.
 

Psxphile

Member
Hell, either that, or a closer artistic styling to this:

20120502155650!VI-terra_sd.jpg

Actually, the new sprites seem much closer to that artwork than the old ones.


Or maybe they'll port over FF spinoffs.

3w9QmII.jpg



There's also the art of Darill(clearly Nomura's art):

Darill_FFVI_Nomura_Art.jpg

Should've kept/made her recruitable and ditched Umaro. But heroes just HAVE to have their tragic backstories. Never mind that Setzer's just seemed like a retread of Locke's.
 
Actually, the new sprites seem much closer to that artwork than the old ones.

They still got Shibuya's flat faces(Nomura's have some facial form, as their eyesocket area is more in and their forehead and mouth/nose area are more out). We'll have to see how their full bodies match up. If they are more lanky and detailed are still rather stout.
 

Psxphile

Member
2D on 3D backgrounds? It looks like Xenogears. I imagine you'd be able to spin the camera around with shoulder buttons.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
2D on 3D backgrounds? It looks like Xenogears. I imagine you'd be able to spin the camera around with shoulder buttons.
That looks all sprite to me.

I don't think they really considered all-polygonal FF at the time. Too big of a paradigm shift. It wasn't until XI that they really gave up camera control to the user.
 

Aeana

Member
That looks all sprite to me.

I don't think they really considered all-polygonal FF at the time. Too big of a paradigm shift. It wasn't until XI that they really gave up camera control to the user.
The image above has sprites on a polygonal environment. It says so underneath the image.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The image above has sprites on a polygonal environment. It says so underneath the image.
I guess it was Xenogears like then...

Actually, wasn't there some tidbit of info that Xenogears was borne out of the FFVII project in some way? Perhaps a clue in that screenshot? Then again, so many Square projects have their secret origin in VII that I've lost track (Parasite Eve, The Spirits Within, etc).

Edit: now that I parse the sentence with my shit Japanese... Whaddya know. The Locke-looking guy is Locke.
 

hitsugi

Member
Why would you buy something you dislike? Let alone on day 1 instead of waiting for a sale or something? They're not going to take note that you bought it begrudgingly or whatever.

could be waiting a long while for it to hit a reasonable price given that it's SE..
 
How do you guys like touch controls for these games?.
I find them very easy and approachable for RPGs. I've played Tales of Phantasia and Tales of the Abyss a lot recently. Tales of the Abyss via Splashtop. On a 10 inch tablet.

Platform games are much harder. I struggled, but I managed to beat Mega Man 1 with touch controls. It was very hard, and I would much prefer a controller, touch controls are a handicap for classic action games. But I was surprised that I was actually able to defeat the yellow devil with on screen touch controls.

Japanese RPGs are much more forgiving, and I feel one of the 'classic console' genres most suited to it. I haven't had any significant problems with any Japanese RPGs. Though action RPGs are something which proves more difficult.

While I understand the frustration with mobile games. Being often poor quality, exploitative, or would be much better on other systems. I think that people often take it too far. Having a game you love on a mobile device is not a degrading thing. And I appreciate being able to buy and play such games on Android devices without emulators.
 
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