My brother finished the game before I did and knowing Nintendo I imagined the game would've been extremely easy if I had chosen normal. And when did I ever say the game is "too hard"? Go back and read what I said before putting words in my mouth.
It's one of worst mechanics in a Zelda game.
I started my game on hero mode so this might be different for anyone who played on normal but I'm forced to fight with my shield and sword more than any of the other items because of how the bar drains so quickly. I love using the Bow and Boomerang combo for ranged attacks but once I run out of bar I have to just sit there and wait for it to slowly refill. It makes it so there can't be any variety in battle and when you do need the items to fight a specific enemy your only option is to run away until the meter refills again. This wouldn't be a problem if the game allowed the player to the increases bar or not have every item attached to it and create two separate bars for magic and stamina. What sense does it make to take stamina/magic away when using the hookshot or bombs?
Well, I'm sorry for reading into your comments, but I garnered the following from your above statements: The bolded is because of the harder difficulty. On the harder difficulty, you have to rely on your magic/stamina more, thus it seeming to drain quicker. Therefore, the game is harder :: the game is too hard. HOWEVER, if you just meant that's the way you normally play 2D Zelda games (ranged), then yeah, I could see how that stinks. The harder difficulty drastically changes how you approach some enemies simply because they can kill you much, much faster. Relying on waiting for the bar to fill would have been awful, but you put that on yourself, it's not the game's fault.
Separate point: you state "there can't be any variety in battle" to which I'd argue that's exactly what the stamina bar is forcing. If you could just constantly spam the weapons used to kill each boss you'd never have to dodge attacks, navigate a room, or deal with not having your weapon of choice all the time. The only difference between this and Link to the Past's system is that you can't just straight up run out of whatever item is needed to defeat an enemy. You know what sucks? Running out of magic/limited use items on a boss that requires that item to beat. Getting a stamina refill is vastly superior to having to suicide. It's also better than having to run away from monsters that can only be killed a certain way until you find the limited item/magic. Not to mention having arrows/bombs/magic as drops would completely screw up gathering rupees.
The community really isn't that bad. There's friendly people and assholes just like everywhere else. The problem, I think, is that when you DO get an asshole, youre stuck with them for about 40 minutes
Yeah, that's the biggest scare factor really. It doesn't help that dying
really helps the other team as opposed to, say, a first person shooter where you just loose a "turn" (Battlefield tickets / Counterstrike) or concede a flag being captured.