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Durante pls: Metal Gear Rising PC won't support higher resolutions than 1080p

I didn't know that. That being said, while keyboard support isn't a dealbreaker for me I'm not going to argue with people who think that a game should be playable without buying a controller on PC.

Me either. That game is an extreme outlier, and it not having kb support is more due to the fundamentals of the game rather than dev laziness and such.

But it does come up. Pay to play!
 
In a sense I'm not sure what people expected from a port. 1080p is fine, I want triple monitor support, but I doubt it will be implement - but I'm not going to complain. If it really is an issue then vote with your wallets and tell the dev's constructively why. I might send them something in regards to future releases on PC and things to consider.

I've played this a little on the ps3 (free with PS+) and it's pretty baddass, and I've already pre-order for PC. Are the few extra pixels worth the awesome time that you might have with the game, and it's cheap.
 

Alo81

Low Poly Gynecologist
How did the Binary Domain PC port do on Steam? It's success/failure could've influenced SEGA on their decision to port Bayonetta, if that was ever in the pipeline.

I think that's a bad way to judge it because Binary Domain didn't do well ANYWHERE.

I know I bought it on PC though and adored it. I actually made a thread about the game the other day.


I was laughing the entire video. That's awesome
 

hoserx

Member
In a sense I'm not sure what people expected from a port. 1080p is fine, I want triple monitor support, but I doubt it will be implement - but I'm not going to complain. If it really is an issue then vote with your wallets and tell the dev's constructively why. I might send them something in regards to future releases on PC and things to consider.

I've played this a little on the ps3 (free with PS+) and it's pretty baddass, and I've already pre-order for PC. Are the few extra pixels worth the awesome time that you might have with the game, and it's cheap.

have you ever played a game that will only output at 1080p on a 2560x1600 monitor? If your answer is no, then you are not qualified to really have an opinion on this. If your answer is yes and you still feel the same way, you should visit an eye doctor.
 
have you ever played a game that will only output at 1080p on a 2560x1600 monitor? If your answer is no, then you are not qualified to really have an opinion on this. If your answer is yes and you still feel the same way, you should visit an eye doctor.

Haha in a perfect world a PC game would support everything - and most games made for PC do, but this is a port - my post reflects that. I'm sure it would suck playing something at a lower resolution then you're monitor can output - but I don't see how you would be seeing anything different to the people that are viewing it on 1080p monitors - which is something the eye doctor agrees with.

Not really necessary to get mad about something that is 1. Not going to change by the looks of it and 2. Something that really was to be expected.

Like I said, I use triple monitors - so a resolution of 5760x1080, but more than likely this game wont support that, so I may have to play on a single monitor!!! So I feel the pain of not being able to play something at a standard you ideally want, and that's real the issue - so I guess my opinion does qualify in the internet world, as much as say....yours.
 
Haha in a perfect world a PC game would support everything - and most games made for PC do, but this is a port - my post reflects that. I'm sure it would suck playing something at a lower resolution then you're monitor can output - but I don't see how you would be seeing anything different to the people that are viewing it on 1080p monitors - which is something the eye doctor agrees with.

Not really necessary to get mad about something that is 1. Not going to change by the looks of it and 2. Something that really was to be expected.

Like I said, I use triple monitors - so a resolution of 5760x1080, but more than likely this game wont support that, so I may have to play on a single monitor!!! So I feel the pain of not being able to play something at a standard you ideally want, and that's real the issue - so I guess my opinion does qualify in the internet world, as much as say....yours.

That's false.
- The 1080p image would be nice and clear on a 1080p monitor.
- On a higher resolution monitor it would need to get upscaled and it would end up being a blurry mess.
 

Durante

Member
In a sense I'm not sure what people expected from a port.
It's really simple: people expect it to work the same in terms of available resolutions as about 2000 other 3D PC games released over the past 15 years.

Honestly, trying to portrait that as some "out there" requirement is at least as tiresome as the hyperbole in the other direction. It's not asking a lot, it's not technically challenging, it's not unusual. It's the standard.

The example you bring up (triple monitor and the very unusual aspect ratio that comes with it) is very different. That's something which actually requires some extra effort to support, and which is not the standard expectation across 95% of the 3D games released on the platform.
 

Qassim

Member
Haha in a perfect world a PC game would support everything - and most games made for PC do, but this is a port - my post reflects that. I'm sure it would suck playing something at a lower resolution then you're monitor can output - but I don't see how you would be seeing anything different to the people that are viewing it on 1080p monitors - which is something the eye doctor agrees with.

Not really necessary to get mad about something that is 1. Not going to change by the looks of it and 2. Something that really was to be expected.

Like I said, I use triple monitors - so a resolution of 5760x1080, but more than likely this game wont support that, so I may have to play on a single monitor!!! So I feel the pain of not being able to play something at a standard you ideally want, and that's real the issue - so I guess my opinion does qualify in the internet world, as much as say....yours.

It's really quite frustrating reading stuff like this from people who clearly have no idea what a basic feature this is.

You speak as if we're talking about some exotic rare feature that PC games have. That it is not. It is basic functionality of most of the games we play these days, from indie games made by individuals to AAA games by most publishers out there.

but I don't see how you would be seeing anything different to the people that are viewing it on 1080p monitors - which is something the eye doctor agrees with.

Also, no. This is a silly thing to say. Running a game at non-native resolution (and potentially aspect ratio) on PC is a significantly worse experience. It isn't even the same as on consoles, there is scaling - but it isn't as good and is a lot more noticeable to even people who probably wouldn't otherwise care.
 
Sega wants to make money on pc. (And they do)

Bayonetta and Vanquish PC ports (as long as there is no huge unforeseen technical hurdle) would bring in a profit over time I bet.

I think Anarchy Reigns would benefit the most from a PC port though, there would probably be a more active player base.
 

Qassim

Member
Counter-Strike - Original retail release: 13 years ago These are just the resolutions I have enabled, they could go higher.
3XcBdaA.jpg


But guys! Be grateful, they can't do all that work to support this just for PC!
 

Dario ff

Banned
Counter-Strike - Original retail release: 13 years ago These are just the resolutions I have enabled, they could go higher.
That's cheating, that's not the original Counter-Strike, that's the updated Steam version. :p

Either that or I'm confusing the 2000 Retail release with another one.
 

Qassim

Member
That's cheating, that's not the original Counter-Strike, that's the updated Steam version. :p

Either that or I'm confusing the 2000 Retail release with another one.

Well yeah, the Steam release obviously wasn't in 2000 - because Steam wasn't around then as a download service.

This still puts it at over 10 years ago.

Quake III arena supported higher resolutions than 1080p, although that was before 16:9 was really a thing, so it was all 4:3 with limited widescreen support. That was 1999.
 
I do use a controller a lot, but I understand the attitude. As a minimum standard, all games on any platform should be playable with the defacto input method of that platform. Obviously that might mean having a less ideal experience, but it's not fair to expect someone to buy new input devices separately just to even play your game.

I agree the standard input device for the system should be better supported .
 

Dario ff

Banned
Well yeah, the Steam release obviously wasn't in 2000 - because Steam wasn't around then as a download service.

This still puts it at over 10 years ago.

Quake III arena supported higher resolutions than 1080p, although that was before 16:9 was really a thing, so it was all 4:3 with limited widescreen support. That was 1999.
Oh I wasn't arguing about it, I just thought it was a funny coincidence because I recall being excited that the steam re-release had proper support for detecting more resolution modes. Right before DirectX was the standard in the early 2000s, games like Unreal (1998) also had support for some really high resolutions even if no hardware was able to push it, so make that about 15 years. It was basically the Crysis of its time. The resolution detection got pretty dodgy tho because the game was able to use multiple renderers (3dfx Glide, OpenGL, Software Renderer).

It's kinda fun to see how easily extensible the Unreal Engine games (Unreal, UT, Deus Ex) are in a way that you can just plop in your own renderer and it'll detect it.
 

Armaros

Member
Well yeah, the Steam release obviously wasn't in 2000 - because Steam wasn't around then as a download service.

This still puts it at over 10 years ago.

Quake III arena supported higher resolutions than 1080p, although that was before 16:9 was really a thing, so it was all 4:3 with limited widescreen support. That was 1999.

Total Annihilation, released on 1997, supports every modern resolution AND then some, its amazing how they made the game scale into future technology, so thats another game that scales from 15 years ago (16 years)
 

InfiniteNine

Rolling Girl
Bayonetta and Vanquish PC ports (as long as there is no huge unforeseen technical hurdle) would bring in a profit over time I bet.

I think Anarchy Reigns would benefit the most from a PC port though, there would probably be a more active player base.
I've always though that Anarchy Reigns would be perfect on PC because of how the multiplayer works. It seems like an arena shooter with melee only.
 
Well yeah, the Steam release obviously wasn't in 2000 - because Steam wasn't around then as a download service.

This still puts it at over 10 years ago.

Quake III arena supported higher resolutions than 1080p, although that was before 16:9 was really a thing, so it was all 4:3 with limited widescreen support. That was 1999.

Games with a console like idTech and Unreal engine games have FOV adjustment though, so you can work around it without any trouble.
 

Zios

Banned
Nah...Sorry but this a slight mark against them for not supporting the bare minimum that should go into a PC port.
 

JackHerer

Member
I have a 2560x1600 monitor so I won't be buying this unless this gets fixed. I can personally attest to how horrible games look when 1080p is upscaled on my monitor. It's disappointing because the game looks fun as hell and I never got around to playing it on consoles.

I suppose I could try to hook up my PC to my TV but that doesn't seem worth it just for one game. I'd probably have to buy an HDMI extender. Plus that input lag... ugh.
 

Teknoman

Member
I have a 2560x1600 monitor so I won't be buying this unless this gets fixed. I can personally attest to how horrible games look when 1080p is upscaled on my monitor. It's disappointing because the game looks fun as hell and I never got around to playing it on consoles.

I suppose I could try to hook up my PC to my TV but that doesn't seem worth it just for one game. I'd probably have to buy an HDMI extender. Plus that input lag... ugh.

I'm sure someone from the general PC gaming community will fix it. I'm betting on Durante again, but I know he cant be everywhere at once.







...or can he?
 

Dr Dogg

Member
What's quite ironic that while this news about Rising became apparent Ensalved, which in itself got a bizarre sort of late port wish some missing configuration front end got a patch yesterday to allow for some tweaks without going to the .ini files. And guess what they added in? Hard coded resolutions. Even more outstanding is that it was fine before.
 

ShinMaruku

Member
Bayonetta and Vanquish PC ports (as long as there is no huge unforeseen technical hurdle) would bring in a profit over time I bet.

I think Anarchy Reigns would benefit the most from a PC port though, there would probably be a more active player base.

Those ports are probably wasted effort. Yes the games are great BUT consumers over look them and thus miss them but that is their and Sega's loss.
 

ArjanN

Member
I think this discussion about resolutions is getting in the way of this being the perfect time to bug Sega and Konami for more PC ports...

Like watching people play an FPS with a controller?

The difference is you can actually play DMC4 well with a keyboard.

Those ports are probably wasted effort. Yes the games are great BUT consumers over look them and thus miss them but that is their and Sega's loss.

There's no way PC ports of those games would not make money. The cost of porting is very minimal compared to the cost of the original development of the game, and these games have had a lot of good word of mouth.
 

Corto

Member
I think this discussion about resolutions is getting in the way of this being the perfect time to bug Sega and Konami for more PC ports...



The difference is you can actually play DMC4 well with a keyboard.

The numbers speak for themselves. MGR:R is selling like hotcakes.
 

Daingurse

Member
Total Annihilation, released on 1997, supports every modern resolution AND then some, its amazing how they made the game scale into future technology, so thats another game that scales from 15 years ago (16 years)

Really? Impressive, I loved TA as a kid. Why the fuck don't I own Total Annihilation anymore . . . lol.

Can't believe people are trying to spin this issue as a "niche" feature. This is basic functionality missing that people expect from 3D polygonal games nowadays. Christ, the game may be good but that changes nothing. Anyone with a monitor res higher than 1080p has every right to be agitated, 100%.
 

ArjanN

Member
The numbers speak for themselves. MGR:R is selling like hotcakes.

Have they actually said anything yet about how it's selling? It seems to have been sitting high on the top sellers list during the first couple of days of the Steam sale, which with the added traffic of the xmas sale I assume is very good news.
 

Grief.exe

Member
What's quite ironic that while this news about Rising became apparent Ensalved, which in itself got a bizarre sort of late port wish some missing configuration front end got a patch yesterday to allow for some tweaks without going to the .ini files. And guess what they added in? Hard coded resolutions. Even more outstanding is that it was fine before.

What? Why.

Have they actually said anything yet about how it's selling? It seems to have been sitting high on the top sellers list during the first couple of days of the Steam sale, which with the added traffic of the xmas sale I assume is very good news.

Tony at Amazon said it exceeded his already lofty expectations for pre-orders.

MGSV confirmed.
 

SapientWolf

Trucker Sexologist
It's possible that they probably don't even have 1440/1600p monitors to test with, so they wouldn't know if the game supports those resolutions or not.
 

amdnv

Member
- On a higher resolution monitor it would need to get upscaled and it would end up being a blurry mess.
I find this to be a huge exaggeration. I have a 1600p screen, and 1080p upscaled looks pretty decent. Everytime I watch a movie on this screen, it's also being upscaled from 1080p, and the result is certainly not a "blurry mess".

This said, of course upscaling reduces image clarity a little, and native resolution is always preferrable. Capping a game's resolution at an arbitrary resolution is incredibly shortsighted. It may be okay in the console space to release a "4K ultimate edition" on future generations because the consoles aren't backwards compatible to the original game anyway. But on PC it's a different story.
 
I find this to be a huge exaggeration. I have a 1600p screen, and 1080p upscaled looks pretty decent. Everytime I watch a movie on this screen, it's also being upscaled from 1080p, and the result is certainly not a "blurry mess".

This said, of course upscaling reduces image clarity a little, and native resolution is always preferrable. Capping a game's resolution at an arbitrary resolution is incredibly shortsighted. It may be okay in the console space to release a "4K ultimate edition" on future generations because the consoles aren't backwards compatible to the original game anyway. But on PC it's a different story.

Well most software for playing movies will upscale the movie to your native res for you with some sort of scaling solution. For most games however it will straight up run at the resolution you tell it to and your monitor will have to handle the upscaling for you. I know that on my monitor running a game at native and sub-native (even just a little bit under) has a big noticeable difference.
 

BY2K

Membero Americo
It's weird though that we get options like Shadow Quality, MSAA and Anisotropic Filtering and we can't go above 1080p.

Actually, is it confirmed LOCKED 1080p or just "you can set it to higher than 1080p but we don't support it"?

I'm getting Darksiders II PC flashbacks.
 

xn0

Member
Are a lot of people watching movies on their PC Gaming rig? I don't think I've watched a single movie on mine since 1998 and I had a RealMagic DVD decoder card in my PC. I've had 2560x1600 monitors for my work PC and my gaming rigs for well over 10 years. I don't understand locked resolution games especially when I'm pretty sure my gaming rig will run MGR:R well over 60fps at 2560x1600 if allowed to.
 

emko

Member
this is stupid isnt resolution just a option in the engine? like render the game x by x are they just limiting the game to 1080p on purpose because almost every other game has no limit it will let you play at what ever your display resolution. Im 100% sure we will be able to change this value
 
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