• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Slightly Mad: "Wii U is more than capable of providing core Project CARS experience"

Because I really don't see the point of them bringing this to WiiU. It's going to look like a poor cousin to the rest of the systems and I really can't imagine how they will implement a decent driving model using digital triggers.
It's going to be horrible.

Surely you have another system you can buy this game on?

Funny that if you consider a Multiplat Wii U game you must be some kind of dumb weirdo.

I have a Wii U/PS3/3DS and that I guess is too much for the time I have to game. I might hold buying a PC longer than I thought plus the additions to the game might outdo some of the more pixels in other versions for some people.

I am tired of this shit, you are entitled to an opinion, but pooping others about it is not cool, let me play the little box without worrying about other versions. People think that if you have the worst version but that still looks great you are going to have a bad experience, get over it, I don't.
 

KingSnake

The Birthday Skeleton
I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

Anyhow you will not buy it because it might be full price at GAME retail, so why do you care? You don't want to play it, let the ones that want to play it have it. You're not the producer.
 
That's not true. The architecture of the Wii U differs quite a bit from both of them, but in terms of hardware capabilities, it's MUCH closer to 360/PS3 than XBO/PS4. In many ways it's weaker than PS3, and its games may never eclipse some of Sony's first-party exclusives on that system.

For what they are trying to do I think it will actually surpass PS360 as they are moving to a complete deferred engine. Them and Shinen are working on deferred engines on Wii U, and that will push the console more, actually taking advantage of the hardware, unlike the ports released to this point.
 

Zinthar

Member
Anyhow you will not buy it because it might be full price at GAME retail, so why do you care? You don't want to play it, let the ones that want to play it have it. You're not the producer.

I'm really confused about what you were trying to say, but the guy you replied to had an excellent point -- the Wii U doesn't have a first party controller that can handle the inputs necessary for a simulation racer.

It's going to be the worst version by far for that reason alone.
 

Zinthar

Member
For what they are trying to do I think it will actually surpass PS360 as they are moving to a complete deferred engine. Them and Shinen are working on deferred engines on Wii U, and that will push the console more, actually taking advantage of the hardware, unlike the ports released to this point.

Perhaps, but it's still much closer to PS360 than XBO/PS4 regardless. I'm sure they can get it to work, but it's not going to look much like the next-gen and PC versions at all.
 

Perkel

Banned
I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

To be fair there are analog sticks which should be bindable to gas and steering though it isn't nice to use and takes time to get used to. I played like this GT4 with left stick horizontal steering vertical brakes and right stick vertical gas.

But i agree. Game will be impossible to play with realistic setting without using other non wii U gamepad controllers.

It's weird to see it on Wii U. Still they had it in campaign and they should deliver that.

Naturally if someone have choice to make he should choose PC > PS4 > Xbone > Wii U. PC mainly because excellent controller support, PS4 has more problems with that side, Xbone is in tragic situation right now and Wii U is in the worst case not having proper controlls for precise steering.
 

KingSnake

The Birthday Skeleton
I'm really confused about what you were trying to say, but the guy you replied to had an excellent point -- the Wii U doesn't have a first party controller that can handle the inputs necessary for a simulation racer.

It's going to be the worst version by far for that reason alone.

He knows what I'm talking about.

You could play with analog stick for gas/break. It works with NFSWU. If you don't want to play like this, you don't buy this version of the game. It's simple. And the gyroscope makes the gamepad really good as a wheel. Again, if you want to play it like this. Why do you care if someone else wants to play a game different than you, as long as the producer is willing to do that version?
 

Zinthar

Member
He knows what I'm talking about.

You can play with analog stick for gas/break. It works with NFSWU. If you don't want to play like this, you don't buy the game. It's simple. And the gyroscope makes the gamepad really good as a wheel. Again, if you want to play it like this. Why do you care if someone else wants to play a game different than you, as long as the producer is willing to do that version?

If people are actually aware of that, I have no problem at all. I suspect that a significant number of consumers will look at it and say "oh, looks like Gran Turismo/Forza -- Fun!" and take it home only to start playing and wonder why it controls like complete shit. Hell, they might even take the time to read a review for the next-gen versions of it and it may not mention the Wii U's issues unless the publication also reviewed that version separately.
 
I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

Are you illiterate?
 

Ninja Dom

Member
I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

Come on now. By that logic Forza and the GT games shouldn't support using a face button to accelerate or brake? As has been said before, try telling that to the guy that played through Gran Turismo 5 using a face button to accelerate on his Dual Shock 3.

I think you're just trying to use whatever weakness you can find about the Wii U to propel your agenda here.
 

chrislowe

Member
There is no analog buttons or triggers on the gamepad or pro controller either. If the Wii U version is more than capable then this game is not a simulator to begin with.

This game is fail to begin with then. Make it arcaderacer, but not simulation...
and to make this game an arcaderacer would be wasted money
 

ascii42

Member
Come on now. By that logic Forza and the GT games shouldn't support using a face button to accelerate or brake? As has been said before, try telling that to the guy that played through Gran Turismo 5 using a face button to accelerate on his Dual Shock 3.

I think you're just trying to use whatever weakness you can find about the Wii U to propel your agenda here.

The Dual Shock 2 and 3 have pressure sensitive face buttons.
 

Zinthar

Member
Come on now. By that logic Forza and the GT games shouldn't support using a face button to accelerate or brake? As has been said before, try telling that to the guy that played through Gran Turismo 5 using a face button to accelerate on his Dual Shock 3.

I think you're just trying to use whatever weakness you can find about the Wii U to propel your agenda here.

No one in their right mind uses face buttons for gas/brake on Forza -- it's not the default and the triggers are excellent.

The PS3 has analog face buttons, so you actually can offer varying degrees of input with them. An analog face button is better for gas/brake input than a digital trigger by a long shot.

The only analog solution on Wii U is up/down on the right analog thumbstick, which feels really strange.
 

KingSnake

The Birthday Skeleton
If people are actually aware of that, I have no problem at all. I suspect that a significant number of consumers will look at it and say "oh, looks like Gran Turismo/Forza -- Fun!" and take it home only to start playing and wonder why it controls like complete shit. Hell, they might even take the time to read a review for the next-gen versions of it and it may not mention the Wii U's issues unless the publication also reviewed that version separately.

The people that aren't aware of the fact that the gamepad doesn't have analog triggers don't care about analog/digital gas in a racing simulation.

But it's nice to be concerned. Everybody is concerned about something around here.
 
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

Dear God, URGH...

I'll get this straight. According to 'Gamer Logic', Bayonetta 2 is 'stealing games' - It should be everywhere else BUT Nintendo consoles (despite Nintendo having expressed a healthy interest in that genre), because of you oh-so deprived high-end PC/prospective X4 console owners, and having a cross-platform game is 'stealing resources' - It's alright and perfectly acceptable for people to want to deprive Nintendo fans of the chance to play a cross-platform game which is possible on the system they own. Because, You Know, Wii U owners should have nothing, EVER... **Sigh and Roll Eyes**. What's most disheartening is that this mentality has a vile and fierce existence on here, and across sections of the gaming community and industry. You still get to play this CROSS-PLATFORM GAME; What does it matter to you where other people play it, and if they choose to play it on the Wii U, who are you to dictate, and HOW does their playing it there take away from YOUR OWN ENJOYMENT? One despairs.

Please know that you do not speak for 99.9% of anybody about anything. Secondly, if you are playing a different version of a non-exclusive, cross-platform game, you are nobody to tell other people which one they should and shouldn't play. For all you know, it could be that person's system of choice.

Still, there's a chance that people will want to play it on there - They can use the GamePad, or, if it's supported, the Wii Steering Wheel. On a social level, they might want to play and share their experiences on Miiverse. When placed on the spot, those are a number of reasons why one MIGHT choose that version over the others - Because some people prefer to think about different ways of playing and enjoying their games, or HOW they play, and don't care for terafapping over teraflops and tech specs.

The real piss-take here, is the stench of insecurity in that asinine post, and if the fact that it's holding its own against the other versions makes anybody enjoy it less, that's rather unfortunate, and I feel deeply sorry for those type of people (Well, I don't... I just think it's sad and extremely pathetic).

Oh, and I'll leave this Sensible Gaming interview with Project Cars here. They are asked about the Wii U version, and it appears to be shaping very well. If members on here haven't read it before, I hope it can give some better insights.
 

Ninja Dom

Member
The Dual Shock 2 and 3 have pressure sensitive face buttons.

No one in their right mind uses face buttons for gas/brake on Forza -- it's not the default and the triggers are excellent.

The PS3 has analog face buttons, so you actually can offer varying degrees of input with them. An analog face button is better for gas/brake input than a digital trigger by a long shot.

The only analog solution on Wii U is up/down on the right analog thumbstick, which feels really strange.

Point taken.

But does releasing this game on Wii U stop this from being a racing simulator? If so then send Slightly Mad an email correcting them of this complete mistake they're making.
 
Ok, now someone needs to release a racing add-on that the Gamepad connects to using the port just below the home button. The pad fits in the wheel using the gyro for steering with gas and brake pedals on the floor, triggers are paddle shifters. Go.
 

Zinthar

Member
The people that aren't aware of the fact that the gamepad doesn't have analog triggers don't care about analog/digital gas in a racing simulation.

I didn't know it had digital trigger input until I read this thread -- I thought the entire point of having triggers rather than shoulder buttons was for the purpose of offering analog input.

It's very reasonable to assume that Nintendo is competent enough to design a controller properly. Ultimately I guess they opted to save 30 cents on the production cost on that one.
 

massoluk

Banned
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

Are you fucking serious? This rhetoric is fucking as bad as port begging.
 

Zinthar

Member
Point taken.

But does releasing this game on Wii U stop this from being a racing simulator? If so then send Slightly Mad an email correcting them of this complete mistake they're making.

If they don't know yet I'm sure they'll figure it out soon enough. I'd imagine that they could just include an assist that you can't disable on Wii U that moderates gas & brake input for you.
 

KingSnake

The Birthday Skeleton
I didn't know it had digital trigger input until I read this thread -- I thought the entire point of having triggers rather than shoulder buttons was for the purpose of offering analog input.

It's very reasonable to assume that Nintendo is competent enough to design a controller properly. Ultimately I guess they opted to save 30 cents on the production cost on that one.

This is a thread about a Wii U version of a game. If you don't own the console and you know shit about it, why are you here again? It must be the word "capable" in the thread title, right?
 

MYE

Member
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

That will totally go well with people who trusted and paid them with the Wii U listed as a sure release.
Yup, nothing bad there.

Not even gonna bother to make an observation about people actively wishing for certain gamers not to have access to software a developer is willing to code. Speaks for itself really.

And if you are a Wii U owner, what the hell are you doing playing such a game on that system.

This is below port begging
 
So.. some people are actually mad that the Wii U will continue to get some games? Wow.

Anyway, as a Wii U owner, it is good to hear that.
 
I'm buying this on Wii U. It'll be another year or so before I buy a PS4 or Xbone. (I'm waiting to see how that fight plays out before buying in, so far neither has my attention.) I bought a Wii U for Nintendo games and because I knew that regardless of which of the other consoles I end up getting the Wii U would be next to it. That said, nothing's stopping me from buying quality multiplats on it instead of my PC... I like racing better on a console. If this somehow offends some of you, grow up...
 

11redder

Member
If they don't know yet I'm sure they'll figure it out soon enough. I'd imagine that they could just include an assist that you can't disable on Wii U that moderates gas & brake input for you.
They could offer balance board support to compensate for the lack of analog triggers for acceleration/braking, as well as steering wheel support obviously. Either option would feel more authentic than using triggers or the right analog stick anyway, with the former ensuring that any gamepad functionality isn't lost.
 
This is a thread about a Wii U version of a game. If you don't own the console and you know shit about it, why are you here again? It must be the word "capable" in the thread title, right?

He is here to remind everyone that PC, PS4 and XB1 are more powerful than Wii U, internet insecurities, this shit I will never understand. I am sure I will enjoy playing it on the Wii U, my eyes will be ok.

They could offer balance board support to compensate for the lack of analog triggers for acceleration/braking, as well as steering wheel support obviously. Either option would feel more authentic than using triggers or the right analog stick anyway, with the former ensuring that any gamepad functionality isn't lost.

Never thought of that, very cool, wonder how that would play. Punch out with the balance board was a blast.
 

Kodaman

Member
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

This needs to be quoted more...
LMAO
 

Zinthar

Member
This is a thread about a Wii U version of a game. If you don't own the console and you know shit about it, why are you here again? It must be the word "capable" in the thread title, right?

Because I was curious and the thread wasn't password protected, so I was able to open it quite easily. I'm a huge PC racing sim nerd -- I'll read pretty much any thread related to Assetto Corsa, PCars, etc.

Any more assumptions you'd like to make?
 

rpmurphy

Member
I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.
The PSP had a GT game. Not everyone cares about digital/analog acceleration and braking, just like not everyone cares about having pedal and steering wheel peripherals. People make do with limited control options all the time, especially when it comes to home console games.
 

KingSnake

The Birthday Skeleton
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

One more thing about this. They delayed the game because of the Xbone and PS4 versions.

Because I was curious and the thread wasn't password protected, so I was able to open it quite easily. I'm a huge PC racing sim nerd -- I'll read pretty much any thread related to Assetto Corsa, PCars, etc.

The last assumption is that you are quite bored as you spent your past days mostly in Nintendo threads around here instead of the PC ones. Slow news days suck.
 

The_Lump

Banned
I just can't see the point of putting a serious racing simulator on a platformthat effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

And you're entitled too. The developer obviously does see the point though so may I suggest you move on?

-------

Really wish they would show some screenshots :( I see no reason why not to.

One more thing about this. They delayed the game because of the Xbone and PS4 versions.

This. The argument the that WiiU version should be canned to speed up development on the other platforms is laughable.
 

Zinthar

Member
He is here to remind everyone that PC, PS4 and XB1 are more powerful than Wii U, internet insecurities, this shit I will never understand. I am sure I will enjoy playing it on the Wii U, my eyes will be ok.

Can't attack the content of the post because it's true, so attack the guy who posted it. Brilliant.

The thing about insecurities, and this is Psych 101 stuff so it's pretty simple, is that usually jumping to that conclusion about others (especially those you don't know at all) is more of a reflection of yourself. But who am I to judge?
 

Glass Joe

Member
Oh, and I'll leave this Sensible Gaming interview with Project Cars here. They are asked about the Wii U version, and it appears to be shaping very well. If members on here haven't read it before, I hope it can give some better insights.

Great post. From the article:

Developer Interview said:
Gamers concerned over the digital triggers shouldn’t be – you can play Project CARS with keyboard keys that are inherently digital and we do input filtering to mimic the same effect as a pedal or analog trigger.

Curious about this. I know a developer/PR wouldn't flat out say "Yeah the Wii U version without analog sure is gonna suck." However the analog wasn't an interviewer question, it's something the dev specifically brought up. So maybe their solution isn't so terrible? Has anyone played the work-in-progress PC version and could share some insight if this is in fact a decent method?

I just can't see the point of putting a serious racing simulator on a platform that effectively can only deliver a on/off control point for the gas and break due to the stupid decisions by the platform holder. It's a totally useless control mechanism for a racing simulator.

I'm pretty sure this was greenlit before the Wii U sales started tanking. Maybe they were far enough along on this version to continue? Or it was a promise made when it was getting funded? Or maybe they see the popularity of Gran Turismo on Sony and Forza on Xbox and see a potential market of having the only racing sim on a Nintendo system?
 
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

Are you aware that the Wii U version was in existence long before the PS4/XBONE versions? No? Ok.

Now let me hear why that doesn't matter.
 

Tenki

Member
Great, another Wii U thread where cyberheater keeps repeating the same old shit and derails the topic. Who would have guessed it?

On topic: I didn't kickstart the project, but I'll be happy to buy the game the day is out, especially if it has off-TV. The game is shaping up very well.
 

The_Lump

Banned
Great post. From the article:



Curious about this. I know a developer/PR wouldn't flat out say "Yeah the Wii U version without analog sure is gonna suck." However the analog wasn't an interviewer question, it's something the dev specifically brought up. So maybe their solution isn't so terrible? Has anyone played the work-in-progress PC version and could share some insight if this is in fact a decent method?

Dunno. Maybe they have a good workaround. What I do know is, a couple members of my family still choose to use face buttons for acceleration/brake on GT and Dirt and happily kick my analog-toting ass, lol. So I wouldnt worry too much (yeah that's anecdotal and subjective etc, but I'm actually pretty good at racing games and it infiuriates me! D: )

As I mentioned earlier in the thread, imho the majority of people who are bothered enough to absolutely require an analog input for racing games will probably be better off using a wheel/pedals. That doesn't make me forgive Nintendo for leaving analog triggers out of course; but it does make me not really give a shit enough to prevent me buying a racing game for WiiU.

I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version

100% sure you don't.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Because I was curious and the thread wasn't password protected, so I was able to open it quite easily. I'm a huge PC racing sim nerd -- I'll read pretty much any thread related to Assetto Corsa, PCars, etc.
So why are you even debating the idea that a sim ought to be played via anything else but a steering wheel, oh, huge racing sim nerd? Perhaps you're not such a huge nerd?..
 

Jabba

Banned
Dear God, URGH...

I'll get this straight. According to 'Gamer Logic', Bayonetta 2 is 'stealing games' - It should be everywhere else BUT Nintendo consoles (despite Nintendo having expressed a healthy interest in that genre), because of you oh-so deprived high-end PC/prospective X4 console owners, and having a cross-platform game is 'stealing resources' - It's alright and perfectly acceptable for people to want to deprive Nintendo fans of the chance to play a cross-platform game which is possible on the system they own. Because, You Know, Wii U owners should have nothing, EVER... **Sigh and Roll Eyes**. What's most disheartening is that this mentality has a vile and fierce existence on here, and across sections of the gaming community and industry. You still get to play this CROSS-PLATFORM GAME; What does it matter to you where other people play it, and if they choose to play it on the Wii U, who are you to dictate, and HOW does their playing it there take away from YOUR OWN ENJOYMENT? One despairs.

Please know that you do not speak for 99.9% of anybody about anything. Secondly, if you are playing a different version of a non-exclusive, cross-platform game, you are nobody to tell other people which one they should and shouldn't play. For all you know, it could be that person's system of choice.

Still, there's a chance that people will want to play it on there - They can use the GamePad, or, if it's supported, the Wii Steering Wheel. On a social level, they might want to play and share their experiences on Miiverse. When placed on the spot, those are a number of reasons why one MIGHT choose that version over the others - Because some people prefer to think about different ways of playing and enjoying their games, or HOW they play, and don't care for terafapping over teraflops and tech specs.

The real piss-take here, is the stench of insecurity in that asinine post, and if the fact that it's holding its own against the other versions makes anybody enjoy it less, that's rather unfortunate, and I feel deeply sorry for those type of people (Well, I don't... I just think it's sad and extremely pathetic).

Oh, and I'll leave this Sensible Gaming interview with Project Cars here. They are asked about the Wii U version, and it appears to be shaping very well. If members on here haven't read it before, I hope it can give some better insights.


Good post.
 

Frolow

Banned
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take, Slightly Mad would be far better off getting this game out promptly, and supply some cool DLC - I'll give them their due, they know what the community wants in terms of cars & tracks.

I think we found the opposite of port begging.
 

Yagharek

Member
I'm sure I speak for 99.9% of Project Cars fans in saying please ditch the Wii U version, it's a pointless, worthless port, taking away time and resources from the core project(s).

And if you are a Wii U owner, what the hell are you doing playing such a game on that system. At this point, I'm sure Slightly Mad are doing this as some sort of piss take

What a banal comment. You and cyberheater are two of the worst posters of late.
 

wsippel

Banned
That's not true. The architecture of the Wii U differs quite a bit from both of them, but in terms of hardware capabilities, it's MUCH closer to 360/PS3 than XBO/PS4. In many ways it's weaker than PS3, and its games may never eclipse some of Sony's first-party exclusives on that system.
No, it is true. They can and do run the D3D11 code path on Wii U, except for a few effects that need platform specific workarounds or will be dropped. They simply can't do that on PS3 or 360. That's important. Latte simply has a way more modern featureset by virtue of being based on a more modern design. They also use deferred rendering, something the Wii U is quite good at compared to previous generation platforms thanks to it's sizable and fast embedded memory pool.
 

Racer1977

Member
I'm sure we can all reconvene at launch, it'll be another case of "shock, horror PCars bombed on Wii U", it'll be forgotten a week after launch, that's if it even registers on Wii U gamers radar.

Slightly Mad are clearly drinking the Kool-Aid with their "there's an audience waiting to be served" mantra, something they said last August. There's been plenty of evidence since to show it's utter nonsense. Balls to being wise after the event, it's a very poor business decision to put this on Wii U, and we wonder why devs are going to the wall left, right and centre.
 

wsippel

Banned
I'm sure we can all reconvene at launch, it'll be another case of "shock, horror PCars bombed on Wii U", it'll be forgotten a week after launch, that's if it even registers on Wii U gamers radar.

Slightly Mad are clearly drinking the Kool-Aid with their "there's an audience waiting to be served" mantra, something they said last August. There's been plenty of evidence since to show it's utter nonsense, balls to being wise after the event, it's a very poor business decision to put this on Wii U.
You're completely overestimating the work required to bring this to Wii U, especially with how early they started working on it. Even without the Wii U port, you wouldn't get a single additional car or track, and the game wouldn't be done any sooner. They have maybe one or two programmers working on Wii U stuff on and off, and some of the optimizations they have to come up with to get good performance out of that platform benefit everyone, on every platform.
 
I'm sure we can all reconvene at launch, it'll be another case of "shock, horror PCars bombed on Wii U", it'll be forgotten a week after launch, that's if it even registers on Wii U gamers radar.

Slightly Mad are clearly drinking the Kool-Aid with their "there's an audience waiting to be served" mantra, something they said last August. There's been plenty of evidence since to show it's utter nonsense. Balls to being wise after the event, it's a very poor business decision to put this on Wii U, and we wonder why devs are going to the wall left, right and centre.

Yes they should can the version they've been working on the longest (besides the PC version). That is a sound business decision.
 
Top Bottom