Legend of Kage
This is a screenshot guessing contest, right?
No sorry don't know why it wasn't showing i did put a new pic.
Legend of Kage
This is a screenshot guessing contest, right?
I hope the next Elder Scrolls will look this good.
The game had great atmosphere; no music, just the sound of the wind and the trees swaying in the breeze.
Put large images in quotes so people can read your post~
Seiken Densetsu 3 looks pretty nice.
Jesus, people really forgot how good U3 looked, didn't they.
The 1% theory is bullshit, that entire chapter looks unbelievable.
My man.I really liked the trees in Ghost Recon back in the day. I think it was the first time I'd seen trees actually move in a game.
The game had great atmosphere; no music, just the sound of the wind and the trees swaying in the breeze.
The sequels were rather disappointing for me.
Bonus: The Old Friends chapter looked beautiful as well
Agreed. Most of the game looked just as good imo, except maybe Syria lol.
The Uncharted 3 shots, and the reactions here, are a great example of Naughty Dog's combined technical and artistic wizardry, along with strong impressions of a good, still screenshot.
Tree geometry is Uncharted 3 is basic as fuck and nothing to go crazy over. Not bad. Not amazing. Not Crysis 3 tessellated-to-hell-and-back. Just a basic, serviceable, and balanced triangle count making up the truck and branches.
Naughty Dog know their shit with textures and that's what makes it look so damn good, along with the subtle normal map and position of the lighting in the shot. It looks like a photo of bark, the normal map giving the illusion of bumps and chips, and the still, front-on imagery giving the impression of detailed geometry in the chunks and corners of bark popping out of the tree.
The illusion is lost somewhat when you're actually playing and can move around the tree and see the bark is a texture attached to flat, polygonal surfaces, even if it still looks good thanks to the technology and art.
TLDR: Naughty Dog have great artist. Nicely set up screenshots look awesome. They've a pretty damn sweet bark texture. Killzone: Shadow Fall's trees should shit all over them geometrically, even if the bark texture doesn't hold up for artistic reasons.
This is precisely why I think debates about tech vs. art are a waste of time. Both are important and can complement one another and when blended intelligently it can have a magnificent outcome.
It's real guys, 2 screens I took just now:
I just played it and I'm not seeing any setting to change the font...from what I've seen in options:There's a setting to change the font in the game.
Syria looked really good to me:Agreed. Most of the game looked just as good imo, except maybe Syria lol.
Gaf, are you even trying?
Already posted.
That has to be it hopefully.Different regions?
Syria looked really good to me:
Yeah I love the looks of those levels, definitely the desert:I agree, don't get me wrong. But something felt off to me about that section of UC3. Easily the least polished and most glitchy, and something about the lighting was especially annoying.
But yeah, still looks great even by today's standards. The desert, chateau/forest and ocean are all still amazing feats for 8-year old hardware.
They can adjust sliders in Speed Tree like no one else!
For the vegetation, SpeedTree was pretty much the only solution we used. It’s a really artist-friendly tool when you’re trying to create something organic. You can get a lot of variety very quickly, just by putting in different seed values. But you can also go in and hand-draw splines and get a match to a tree you want to replicate. It does everything from quick solutions right down to full control.
The other important thing was to have the trees move. That’s always been an issue with big environments. It’s fairly easy to populate an environment, but having all the trees move – and move in an interesting way – is tough.
Again, we were able to get that out of SpeedTree. We didn’t move every single tree, just ten or fifteen that were at the right spot in the frame. Even adding one tree at the right spot in a frame made a huge difference. We didn’t have to move every tree to make the environment feel alive, but we did have to move the right one.
How could I forget this beauty. It doesn't look like much now but it blew my mind the first time I saw it:
These ones in Grim Fandango are pretty cool.
Okami ones looks nice too.
While the game itself was alittle meh, this area always looked kinda cool to me:
I always loved the patchwork trees in Yoshi's Story (seen here in the Yoshi-themed DLC for Sonic Lost World):
Good art will always trump realism. In 2-4 years those Ryse & Crysis shots will look bad & dated, but the above quoted ones will look good forever.
I always loved the patchwork trees in Yoshi's Story (seen here in the Yoshi-themed DLC for Sonic Lost World):
Now I want Nintendo release a Yoshi's Story HD for Wii U.I always loved the patchwork trees in Yoshi's Story (seen here in the Yoshi-themed DLC for Sonic Lost World):
Everquest trees forever
Banjo has a world that is a tree in different seasons.
Still, tech is quantifiable, where art is totally subjective. You can hate certain style when tons of other people can like it, like i hate WoW like art style, yet millions enjoy it.