And give Nintendo more money for pissing us off?As for region-locking, why not import a 2DS from NA?
Oh right i just looked this up on google and it require a pretty old version of the 3DS firmware .
That suck
Anybody who cares about living in this world, in which we are, should learn english as it is the current universal language for communication among humans: not publishing a game because the publisher doesn't want to localize it in other languages other than english is just lame, there's plenty of market for english only games among all the inhabitants of EU..... how has it even anything to do with region locking ?
without it you would be able to play an US or JP version but they certainly wouldn't have localized it either, thus limiting greatly the possible audience.
It's usually the other way around. Europe gets it and NA doesn't. Not sure what happened there.
Europe got all the RF games last, usually with an up to one year long delay.
It's usually the other way around. Europe gets it and NA doesn't. Not sure what happened there.
It's usually the other way around. Europe gets it and NA doesn't. Not sure what happened there.
I am sure that there are more games which are released in NA but not in Europe than the other way round.
For the 3DS this is simply a lie, have a look a this: http://en.wikipedia.org/wiki/List_of_Nintendo_3DS_gamesIt's usually the other way around. Europe gets it and NA doesn't. Not sure what happened there.
If your market is kids with this product, selling it in English only is market suicide, plain and simple.Anybody who cares about living in this world, in which we are, should learn english as it is the current universal language for communication among humans: not publishing a game because the publisher doesn't want to localize it in other languages other than english is just lame, there's plenty of market for english only games among all the inhabitants of EU.
And I guess if they released it and it was quickly out of stock and then you couldn't found it anywhere it would somehow be the fault of Nintendo for some other reason amirite?And the blame goes to Nintendo: they both release defective-by-design consoles and don't take care that games are released in all of the western markets, but artificially create a gap between EU and US that in the mind of gamers has been closed a long time ago.
only games i can think of that we got that US didnt is the Inazuma (3 of 6 on a region free device) games and that tingle game (region free again)
It's usually the other way around. Europe gets it and NA doesn't. Not sure what happened there.
Bingo.
As for region-locking, why not import a 2DS from NA?
Bingo.
As for region-locking, why not import a 2DS from NA?
It may not do anything with Nintendo but region locking is a dated practice that only hassles the customers when they've been exposed to region-free standards (NDS pre DSi, PSP, PS3, PSV, PS4).
What benefit will there be if the 3DS has region lock anyway?
But Nintendo's market is not just kids, and Rune Factory games are not just for kids: even Iwata, probably the less aware top manager in the videogame industry, has admitted that Nintendo "misread the western markets", even after selling a lot of consoles in the west for multiple generations.If your market is kids with this product, selling it in English only is market suicide, plain and simple.
They'll play something else.
Heck even if you try to market to other demographic they'll play something else too, or they're more likely to play something else.
That's what the money people will tell you, unless you have proof positive that it have a known base to cater it to.
There's a reason why Professor Layton was localized and exploded because of that.
You can't expect publishers in this climate to take that big a risk in today's market (the risk being to release a product untranslated).
No, and please stop with OT nonsense like this.And I guess if they released it and it was quickly out of stock and then you couldn't found it anywhere it would somehow be the fault of Nintendo for some other reason amirite?
You gotta be shitting me. You love region lock that much?
It may not do anything with Nintendo but region locking is a dated practice that only hassles the customers when they've been exposed to region-free standards (NDS pre DSi, PSP, PS3, PSV, PS4).
What benefit will there be if the 3DS has region lock anyway?
You gotta be shitting me. You love region lock that much?
And give Nintendo more money for pissing us off?
You gotta be shitting me. You love region lock that much?
What benefit will there be if the 3DS has region lock anyway?
Funnily enough I guess, is Zen got a lot of shit because of the P4A release fiasco yet they've outdone both Nintendo (NISA?) and Marvelous by actually having release info on their current game.
I dunno if there's a benefit, and I'm aware the DS wasn't locked. I'm really curious as to WHY they chose to do so though. I've read people said it's a legal thing, but I don't know how though. I do wonder if it's due to losing sales in a certain region, isn't that why Atlus made a Demon's Souls: Stop Importing It Edition?
And also funnily enough this was also a Zen release >__<
http://www.siliconera.com/2013/10/01/rune-factory-4-reaches-europe-spring-2014/
Wonder if there was any chance Nintendo Europe could help publish the game but that's wishful thinking =/
F Region Locking
According to Nintendo its that they can follow age restrictions more closely or something. However its more likely just there so European wont just buy the cheaper American versions and that Nintendo has more control over the pricing.
But Nintendo's market is not just kids, and Rune Factory games are not just for kids: even Iwata, probably the less aware top manager in the videogame industry, has admitted that Nintendo "misread the western markets", even after selling a lot of consoles in the west for multiple generations.
If you try to market to some other demographic they'll play something else because it's not localized? Where do you get this? From which country you come from? Not everyone will buy it, but a lot of people will: people which can read english, that is basically a second language for all the northern european countries, will most certainly buy it if it's good.
Or, you know, just release it in UK: their native language is english, and people who want to buy it can get it on amazon.co.uk, like a lot of Nintendo gamers do in EU when a game is fit for european consoles but it's released just there. Also, if your game is ready, at least take the eshop road, that's basically a near zero cost: it's just a digital product after all.
There's plenty of options and still, from the gamer's perspective, it really doesn't matter because with no region lock, like everyone that's not Nintendo does, someone can just import the game: I'm not blaming the publisher, they made their calculations and decided (wrongly, probably) that the effort of getting the game to EU was not worth it, but if wasn't for Nintendo we could still play the game without getting another console.
No, and please stop with OT nonsense like this.
edit: removed PAL reference, I'm not sure about it
There's really no reason it can't be released in Europe on the eshop "as is".
Poor Europeans. It probably stings even more since 4 is kind of the last hurrah for the series.
I'm still playing through my copy. Many elements in the game are the best in the series.
Well it is either you want to play those games or you don't since Nintendo isn't going to remove the region lock. I didn't like it but I imported a Japanese Xbox 360 because there are games that will never release outside of Japan
Fun fact : When Iwata says he has misread the western markets, he probably isn't thinking the same thing you are.
Heck look at the DS, the vision they have of the market is probably waaaaaay different than you have so I wouldn't use that example unless you know what they mean by that.
This is a bit OT (and I going at it from the pov of explaining why a publisher wouldn't release an untranslated product).
However on the videogame market you can't expect a breakaway hit on a title that's not translated.
The younger the demographic is and the less likely you can expect a non native version to be useful.
By not providing a translation you've already put a barrier of entry to your product.
The market for that product is by default smaller than it would be otherwise, it's not the 90's anymore untranslated products are the outliers.
For a text heavy game like RF4...
The cost of that release probably doesn't make sense if an eshop release doesn't make sense either.
I've been doing imports for quite a long time, it's 2014 already if they can't be bothered with releasing their products here they don't deserve my business already.
Nintendo probably made the calculation too and decided that the effort was not worth it too, it doesn't mean that this excuse is not BS.
You're blaming Nintendo for a situation that's mostly Marvelous's fault, they're the one who failed to localize the game.
If Marvelous hadn't failed we would have gotten the game.
If 3DS was not region locked the game still wouldn't have come but some selfish people would be satisfied at least.
I'm not not blaming Nintendo but I find particularly egregious to not blame Marvelous in this case.
Actually, it absolutely is Nintendo's fault. I'm sure most of the people in this thread who are disappointed would be perfectly willing and able to import the game were it not for region locking.All blame in this thread belongs to Neverland and/or Marvelous. There's plenty of discussions already going about region locking in other threads, it's not Nintendo's fault that we aren't getting this game.
Obviously, yes, since every single game these days should be available digitally, where it is never out of stock.And I guess if they released it and it was quickly out of stock and then you couldn't found it anywhere it would somehow be the fault of Nintendo for some other reason amirite?
No.Wasn't the 360 region free?
I doubt that there are so many Europeans who import games from the US if they can avoid it and the ones who do probably don't have a visible impact on sales numbers. Besides, with shipping costs and taxes the price difference is often negligible.
Wasn't the 360 region free?
Wasn't the 360 region free?
Wasn't the 360 region free?
You're blaming Nintendo for a situation that's mostly Marvelous's fault, they're the one who failed to localize the game.
If Marvelous hadn't failed we would have gotten the game.
If 3DS was not region locked the game still wouldn't have come but some selfish people would be satisfied at least.
I'm not not blaming Nintendo but I find particularly egregious to not blame Marvelous in this case.