You don't have to do the thumbnail thing. I sure as hell never did. You just have to manually create the screeenshots folder (or capture 1 with steam so it creates one for you), then drag everything in there. And they have to be JPGs. Restart steam and they should be available for upload. It's not that much work, and you have the added benefit of actually being able to capture Reshade and the like (which I don't think Steam does).
Myself said:
Those are some nice shots. How do you like the game?
Is there an ingame photo mode for f1 2017?
I second that. Definitely true.It's probably the best F1 game in recent years.
I used this table.. In the comments on this shot IDK32FC shared his latest table with me, which added god mode and some other tricks. I've yet to find the time to play much with that, but the table also works for me. Hope this helps. Maybe the fact that you were seeing the world map only was because you had disabled the HUD. That also disables the menu. Toggle the HUD back on, and the menu pops back in over the map. At least, I think that might be what you're seeing.
They did break that method at some point didn't they? At least, I remember last time I tried to do it I ended up having to rename all sorts of things (following a tutorial I found on steam). I know when I did it back in the day it was as simple as just dumping them in the folder and restarting, but they changed how it worked, making it more of a drag.
(I haven't done it for a few months so they may well have changed it back to the original way again.)
Thanks. I'll check when I next launch it. I also experienced the AO banding you mentioned on flickr (and appears to be ever-so-subtly visible in this lovely shot). I was trying to get 21:9 working with FAR 0.5.7 and struggled with the banding before re-launching the game and it suddenly being fixed. No idea if it was a setting or something else that caused/fixed the issue.
Very cool, I've wanted to start using LUT's but was put off by some of the complexity in setting them up with ReShade. This will certainly help with that, thanks for sharing!
I created something that you all will like, a Multi LUT shader. It's based on the LUT.fx shader in Reshade, and instead of using a single LUT, it uses 12 (one 'neutral' and 11 LUTs I made). I adjusted the code so it can properly index into a packed LUT texture with multiple LUT sub textures.
I used that but I sometimes I want to share screenshots via Steam as well. It's not really convenient to put the screenshot into the specific screenshot and thumbnail folder, then restart Steam to actually recognize them and THEN to upload them.
You can try the SteaScree tool that Afro mentioned earlier in the thread. I tried this out recently and it works well for batch copying images to your local Steam screenshots folders and rebuilding the files that Steam needs to then see those images for uploading. One thing to keep in mind is that you may need to have taken at least one screenshot in-game with Steam before being able to upload images...at least this is what I found.They did break that method at some point didn't they? At least, I remember last time I tried to do it I ended up having to rename all sorts of things (following a tutorial I found on steam)...
Jim, are you able to actually upload that image after those steps or do you get an error when trying that? If your able to upload then that method sounds like the way to go.Just did a quick test. Here's my screenshots folder for PUBG:
Didn't rename anything. The file is literally called "HellbladeGame-Win64-Shipping_2017_08_10_21_49_50_845.jpg"
I created the folder for that game manually too since I couldn't get Steams screenshot capture to work....
And here's some Hellblade since nobody seems to post shots of that game.
Wow, that's cool. Thanks, mateYou can try the SteaScree tool that Afro mentioned earlier in the thread. I tried this out recently and it works well for batch copying images to your local Steam screenshots folders and rebuilding the files that Steam needs to then see those images for uploading.
Just did a quick test. Here's my screenshots folder for PUBG:
Didn't rename anything. The file is literally called "HellbladeGame-Win64-Shipping_2017_08_10_21_49_50_845.jpg"
I created the folder for that game manually too since I couldn't get Steam's screenshot capture to work....
Captured at more or less 15 megapixel. Anything above that and the shadows and lighting starts to weird out. At least on my machine it does. Might not happen with more than 3GB vram.