AndyMoogle said:I guess some of you can't stand playing games where you have to explore on your own, or that requires some actual skill.
I think it's what you're saying, and a combination of other reasons.
1. The desire for constant rewards and to always be told or shown how amazing you are.
2. A lack of imagination to fill in the blanks of an aesthetic that relies more on implied elements.
3. A genuine dislike for the look and sound of NES games. (This reason--unlike some of the others--doesn't depress me. Most NES games have a common artistic thread and are very distinct.)
4. Pre-SNES games feel very raw. (Design philosophies, less testing/polish, flicker, software not always matching up well with software limitations and, again, the look.)
5. An aversion to things that aren't contemporary.
6. Ubiquitous genres of the era conflicting with genre taste.
How people react to these old games today gives an interesting insight into why things are the way they are now. Including why popular modern games often make me feel like I'm being treated like a simpleton, like I'm not actually even playing the game, or like I'm moving through a carefully-planned carnival/movie ride.
Even if you don't enjoy NES games, you should still--even if only by virtue of the fact that you don't enjoy them--realize that they're in many ways unique to the era, and so at the very least hold historical value. I find it repulsive when people bitch about SMB, Zelda, or Metroid not even being worth the time it took to download them, while equating any love or appreciation with nostalgia.