TwiztidElf
Member
Took this shot before Blur came out.
Visualante said:What a crock of shit, I played GT5 at the beginning of October- Forza 3 has nothing to worry about in terms of car handling and feel.
Warm Machine said:I seriously doubt Activision has much financial gain in the entire relationship either. If Bungie is self funding it and retaining ownership of the IP then they are just using Activision as a publisher in the strictest sense. It is Lucasfilm and 20th Century Fox.
That red car just kept on coming closer and closer as each new game came out.TwiztidElf said:Took this shot before Blur came out.
This really is depressing...TwiztidElf said:
Took this shot before Blur came out.
TwiztidElf said:
Took this shot before Blur came out.
avatar299 said:Because making new studios is just as costly, takes longer and it's easier to sell "that game from the PGR guys" than no name franchise from brand new developer.
LCfiner said:I never had a PS1 but I owned all these games from MSR on up.
God, I remember how long the hype cycle was for MSR. it took damned near forever to get released but it was so cool.
They are becoming more efficient killers.Aaron said:Wow, Activision usually waits at least a few years before completely gutting a developer.
blindrocket said:They are becoming more efficient killers.
The Bookerman said:Activision didn't buy Bungie
:lol :lol :lolleehom said:At first I read it as Blizzard and thought wtf? :lol
PGR2? A lot of people seem to be glossing over about how amazing PGR4 was to talk about PGR2. It's likely that more of the PGR4 team were with Bizarre than PGR2 AND PGR4 had the world's most fun driving model hands down. I'm sure you'd have more fun with it side-by-side with PGR2 (though the online implementation of 2 was, and is, the best I've seen in a racer).Brettison said:I'm also not sure how good the current team still is or who is left from say their PGR2 heyday.
Annoys me too, there is not PGR4 praise, and people just assume it was just an average title, when in fact it pretty badly shits on many other racers. Though really, PGR2 > PGR2 > PGR1 = PGR3.Shaneus said:PGR2? A lot of people seem to be glossing over about how amazing PGR4 was to talk about PGR2. It's likely that more of the PGR4 team were with Bizarre than PGR2 AND PGR4 had the world's most fun driving model hands down. I'm sure you'd have more fun with it side-by-side with PGR2 (though the online implementation of 2 was, and is, the best I've seen in a racer).
Sorry if I'm sounding aggressive, it just frustrates me how criminally underrated (and neglected) PGR4 was by the general public and even racing fans in general. Still far prefer it over any of the Forza games and any other racing game to date.
water_wendi said:And this is why Bobby Kotick is a shit businessman. His success is all about luck. Buy studios and franchises and try to make things stick. To hear people talk about Kotick you think they were talking about William Randolf Hearst or Richard Branson or Bill Gates or Andrew Carnegie or something. Kotick and Activision gambled on some kind of magic success with Blur and lost. The reason for this is they do not understand entertainment industries. All of their successes have happened without (and despite) their influence.
Poimandres said:Someone who recognizes they can pick up a team of talented developers presumably for a nice price?
:lol :lolNinja Scooter said:Who are Budcat? They sound like a developer that would be making some WalMart exclusive budget Kid Rock racing game or something.
Rated-Rsuperstar said:Maybe EA will help these guys reform a new studio under their EA partners program.
Kittonwy said:The whole partners program is a complete bend-over for top tier, hit-making developers who hold all the cards, why would EA want help these guys reform a new studio with EA money and then not have any IP rights when the Bizarre guys really don't have any leverage right now?
bkfount said:Fuck you activision.
Bizarre Creations made great games, and PGR4 was some of the most fun I've had racing this gen. Blur was great fun online, but it was marketing horribly, and released in what turned out to be a bad month anyways. Too bad they were shoved the 007 license, as I wanted to see what they could make otherwise.
guess they shouldn't have gone to activision.
Kittonwy said:The whole partners program is a complete bend-over for top tier, hit-making developers who hold all the cards, why would EA want help these guys reform a new studio with EA money and then not have any IP rights when the Bizarre guys really don't have any leverage right now?
Mario said:EAP doesn't really fund anything directly. They normally work through completion bonded arrangements, where a financier will front the dev cost throughout development, and EA will reimburse at the end of the project assuming it makes it to the end of completion.
So, if they basically gave a publishing deal to a newly formed studio, that could help secure financing both for a project and studio as it provides a route to market, EA locks in a talented team, doesn't need to put down any money up front, and doesn't have any production risk.
You did it there as well :lolenzo_gt said:Annoys me too, there is not PGR4 praise, and people just assume it was just an average title, when in fact it pretty badly shits on many other racers. Though really, PGR2 > PGR2 > PGR1 = PGR3.
PGR2 and 4 had the most amazing and amazingly unique driving models. PGR1's was unrefined and PGR3 went way too arcadey with the car handling and different powersliding multipliers.
The "anti-Mario Kart" gimmickry of the ad campaign did little to spark interest outside of pissing off a few sensitive gamers.Ninja Scooter said:What exactly would you have done different with blur? Everyone says it was marketed badly but it actually got a fair share of commercials (which is a LOT more than you can say for a lot of non-big name IPs these days) and it was plastered all over blogs and websites from what I can remember.
You realize those are not mutually exclusive?Ninja Scooter said:Everyone says it was marketed badly but it actually got a fair share of commercials
Kittonwy said:If development falls apart would EA still be responsible for reimbursement?
If the game gets completed but turns out to be a commercial failure would EA still have to eat the loss?
I agree it's a way to get in bed with a powerhouse developer like Zampella/West, but I'm not sure the folks at Bizarre are remotely in the same league when it comes to creating a megahit IP, and I don't think it's the best model if you're the publisher and the newly formed studio really doesn't have much leverage at the negotiation table.
Truth be told, not dissing Bizarre, I think thats a good move.[Nintex] said:I don't know why some of you think that, MS seems to want to work with new people instead.
FoneBone said:You realize those are not mutually exclusive?
Came out at a very bad time (right next to Halo I think) and just never got the mindshare the previous game did. Shame. It's a great game.mattiewheels said:I always wondered about PGR4......always see it on the used shelves for obscenely low prices, when I thought it was supposed to be a system seller. What happened there?
Everyone traded it in when it came with their new 360s. Such a shame people en large don't really like racing games. It's as if there is some sort of artificial ceiling for racing games in terms of "success," closing in on a niche. Activision thought they could break this ceiling using Blur. Activision thought wrong.mattiewheels said:I always wondered about PGR4......always see it on the used shelves for obscenely low prices, when I thought it was supposed to be a system seller. What happened there?