*breath heavely*"The board game is only one part"
*breath heavely*"The board game is only one part"
Much better.
Does it work with the Amiibo cards?
btw, why would they fail to omit such a crucial element as the fact that this software is free to download? Nintendo please.
Yeah, the cards work.Much better.
Does it work with the Amiibo cards?
btw, why would they fail to omit such a crucial element as the fact that this software is free to download? Nintendo please.
Yeah, the cards work.
And officially they haven't said anything. The game was live on Treehouse right now and they just said at the end that it will be available for purchase this holiday.
Plus they also said that the board game is only part of the game, so who knows.
Maybe the board game only is a free download and whatever is the rest of it, makes for the full game(?)
If this ends up being a port of New Leaf along with a board game, I'm in 100%.
Wouldn't be that hard to do.
I think we both know that's not happening.
I only caught a portion of the Treehouse stream. Is this actually a "game"? Or is it just "roll the dice to see if you're happy and then you win"? I saw there was a small game you could play with Katie, but it didn't seem very significant in interaction.
How do turnips come into play?
I know. I just said thst officially, they haven't said anything about a free version.Physical bundle was confirmed, it will contain :
Nintendo of America ‏@NintendoAmerica 6 minil y a 6 minutes
#ACamiiboFestival will come packaged with two amiibo figures and three Animal Crossing amiibo cards.
https://twitter.com/NintendoAmerica/status/611265148422991873
See previous page for a picture. We don't know its price, yet.
I think we both know that's not happening.
If you look at how many parts of a traditional Animal Crossing game are left to random chance, rolling a dice to see if you're happy is not THAT much different, is it?
You can buy turnips every 7 turns, and then every space on the board has a price you can sell them for. So where you go starts to get influenced not just by what spot it is, but what you might be able to sell turnips for.
That is one of my favorite things about AC, actually. The community is really nice and I like trading/buying stuff from other people on the dedicated AC forums. It's thanks to others that I have most of my favorite villagers in my town.You can overcome random chance in Animal Crossing by using its community features. Need a certain piece of furniture to complete your cannibal restaurant? Head to a community thread and look to meet up with someone who has it. Want a certain villager for your haunted ghost town? Go to Reddit and engage in animal trafficking. Turnip prices crap? Look online for better ones.
But, anyway, at least the turnip stuff sounds like more of a game.
So is this like Disney Infinity 1.0 where the game by itself is free to download on the eShop, but with the figures its the full price? Or has this not been confirmed yet?
You can overcome random chance in Animal Crossing by using its community features.
I know
A man can dream.
Honest question, though: Would it really be that hard to pull off?
I actually wouldn't mind buying this for my younger sister, she loves everything Animal Crossing related and she digs Mario Party and Wii Party and etc etc
Still, Amiibo being right there in the title probably means I'm not able to get around that shit, so that's a gift idea out the window. Sigh. I was trying to be a grown-up and not sink my cash in plastic figurine crap, but now they might be mandatory to play a video game. Luckily it's not one I'm particularly interested in, but it's still ew
You can do whatever you want, just have in mind that you are part of theSo I guess I can't be a grown up and collect amiibos huh?
It really isn't.And to your last point if a game is free but requires amiibos I think that is a good trade off.
looks way better than any mario party in recent history
seems like it's more like fortune street/monopoly than mario party, anyway
I just really, truly don't understand this perspective. I watched the treehouse live segment yesterday - the only gameplay there is is tapping your amiibo to the pad to roll (which isn't gameplay at all), and then deciding which direction to go when there is a split in the board's path or deciding when to play a dice roll card. Everything else just happens to you. Even the "events" that happen on the spaces you land on are stripped of the charm of Animal Crossing (for example, the lack of fish puns as mentioned above).I actually like the idea behind this game. I get all the events I'd normally miss by having a real life. I don't know if my son would like it due to the heavy reading focus. He loves Mario Party 10 and Island Tour.
I just really, truly don't understand this perspective. I watched the treehouse live segment yesterday - the only gameplay there is is tapping your amiibo to the pad to roll (which isn't gameplay at all), and then deciding which direction to go when there is a split in the board's path or deciding when to play a dice roll card. Everything else just happens to you. Even the "events" that happen on the spaces you land on are stripped of the charm of Animal Crossing (for example, the lack of fish puns as mentioned above).
As terrible as Mario Party has been the past, uh, all iterations, there's at least a myriad of things to actually play with the mini games.
Amiibo Festival just seems like banging plastic together so you can read Animal Crossing fanfic written by someone at a junior high reading level.
I hope this isn't coming across as combative towards the people interested in the game, because I never mind when someone likes something I don't if they have a reason to like it. I'm just genuinely lost as to what the reason could possibly be here - I don't see how there could be any enjoyment gained from a round of this. It just seems so impossibly shallow and dull
If it is indeed free though, I'll assuredly play it as I plan on buying some of the amiibos regardless (as I'm a huge AC fan in general).
I haven't played Fortune Street, by the way, so I don't have that as a frame of reference for why amiibo festival might be enjoyable.
I just really, truly don't understand this perspective. I watched the treehouse live segment yesterday - the only gameplay there is is tapping your amiibo to the pad to roll (which isn't gameplay at all), and then deciding which direction to go when there is a split in the board's path or deciding when to play a dice roll card. Everything else just happens to you. Even the "events" that happen on the spaces you land on are stripped of the charm of Animal Crossing (for example, the lack of fish puns as mentioned above).
As terrible as Mario Party has been the past, uh, all iterations, there's at least a myriad of things to actually play with the mini games.
Amiibo Festival just seems like banging plastic together so you can read Animal Crossing fanfic written by someone at a junior high reading level.
I hope this isn't coming across as combative towards the people interested in the game, because I never mind when someone likes something I don't if they have a reason to like it. I'm just genuinely lost as to what the reason could possibly be here - I don't see how there could be any enjoyment gained from a round of this. It just seems so impossibly shallow and dull
If it is indeed free though, I'll assuredly play it as I plan on buying some of the amiibos regardless (as I'm a huge AC fan in general).
I haven't played Fortune Street, by the way, so I don't have that as a frame of reference for why amiibo festival might be enjoyable.
The part of monopoly that appeals to me is the prospect of becoming a wealthy mogul, bleeding your opponents into bankruptcy. There's strategy in Monopoly in terms of what properties to buy, and when to trade or sell with other players. It leads to a lot of dynamic interactions and conversations amongst the people you're playing with, which is where most of the fun is.
There IS the stalk market element in amiibo festival, but that seems to be the only thing to spend bells on (other than happiness points at the end with remaining bells). Then the only strategic element becomes "which of the four weeks during a month of board game play should I spend my bells on?", trying to get the lowest stalk prices. But that's nothing more than a random crapshoot, as there is literally no indicator of what the selling prices will be on a given week.
By the way - somewhat off topic, but I'm not sure if you saw me mention the official thread - my sister played against you in Splatoon a couple weeks ago! (unless there's another level 20 player named daydream, but I doubt it )
I was wondering... Splatoon team made this right?
So why did we expect to see a full Animal Crossing title at E3?
I agree, and i'll buy it for Christmas to play it with my family and friends.
The part of monopoly that appeals to me is the prospect of becoming a wealthy mogul, bleeding your opponents into bankruptcy. There's strategy in Monopoly in terms of what properties to buy, and when to trade or sell with other players. It leads to a lot of dynamic interactions and conversations amongst the people you're playing with, which is where most of the fun is.
There IS the stalk market element in amiibo festival, but that seems to be the only thing to spend bells on (other than happiness points at the end with remaining bells). Then the only strategic element becomes "which of the four weeks during a month of board game play should I spend my bells on?", trying to get the lowest stalk prices. But that's nothing more than a random crapshoot, as there is literally no indicator of what the selling prices will be on a given week.
I think part of the problem with a virtual board game is that in a real board game, there's the physical element of sitting across from other people and talking face-to-face. You lose that when everyone's looking at the TV instead.
The goal is to earn as many bells as possible before the end of the game, right? Why didn't they make this Monopoly: Animal Crossing edition? They could even keep the tarot stuff etc. in (doesn't need to be an 1:1 copy after all), all that would change is that they'd actually have a compelling base game.
Right now this looks like a mix of the boring parts of Mario Party and Game of Life :/
The goal is to earn as many bells as possible before the end of the game, right? Why didn't they make this Monopoly: Animal Crossing edition? They could even keep the tarot stuff etc. in (doesn't need to be an 1:1 copy after all), all that would change is that they'd actually have a compelling base game.
Seriously? Just Mabel but no Sable?
The goal is to get "happiness points", and it seems like bells will also convert to points automatically at the end of the game.
The idea of buying and trading properties, despite everything about housing that the games have always been about, doesn't entirely match the ethos of Animal Crossing.
I think the game is interesting in that the 30 turns of the game are the 30 calendar days of a month in animal crossing, and there are going to be different events and character visits on specific turns of the game, plus the stalk market thing that gives you 7 turns to turn a profit.
Bottom line is, I think a Monopoly game just wouldn't convey the flavor of Animal Crossing as well as what they're going for.
This would work well as a mobile game, just like 5 minutes on a phone, once a day or week !
On the Wii U, you need about 10 to 15 minutes, which may feel a little too long to constantly play daily.
Looks really fun. I'm actually pretty excited about this now.New japanese trailer, don't think it was already posted.
Looks cute, but we need an english trailer to better understand what's going on.