Only Zelda Game I really fucking loved.Rez said:random thought: I can't believe Majora's Mask got made. What a fucking amazing game. It's so un-Nintendo, but in a way that's so right.
Only Zelda Game I really fucking loved.Rez said:random thought: I can't believe Majora's Mask got made. What a fucking amazing game. It's so un-Nintendo, but in a way that's so right.
I agree. After Okami 2 and 3 the formula got stale.soldat7 said:Zelda peaked with Okami. Time to try something new.
Rez said:random thought: I can't believe Majora's Mask got made. What a fucking amazing game. It's so un-Nintendo, but in a way that's so right.
GrotesqueBeauty said:I agree. After Okami 2 and 3 the formula got stale.
AntMurda said:Nintendo should have really looked at releasing Marvelous. It was Aonuma's first game and it pretty much could have given them an alternative adventure franchise.
Eiji Aonuma said:It's complicated. Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it's not that good. Sometimes it doesn't move as fast as it should, graphics aren't as beautiful as they should be; there are some confusing parts... Any present Zelda is technically superior. Everything goes faster, more fluid... but to best Ocarina of Time, a great change comparable to what happened back then- must be introduced. And that'll be rather complicated.
andymcc said:LTTP is just about as bad.
Epic Tier 3 Engineer said:Well I went back and played Ocarina a year or so ago and I think it's a finely crafted game. People say it doesn't hold up today, but I find that to be completely false. Good design is eternal. The first 2 Zelda games are decrepit now, but the Ocarina formula is still used to this day, and by games that feature a fraction of the ingenious level design.
You're insane.Chairman Yang said:Sort of. Some of the puzzles and bosses are still excellent, but even aside from obviously outdated aspects (like the controls) the design of the game is generally very bloated and slow.
beelzebozo said:the first ZELDA and first METROID are both still damn good. they're just difficult, a little wonky sometimes, and nearly impenetrable for people who have never tried them before. i still think there's something to be said for how obscured progress is in either game; a lot of the time you 're left thinking, "NOW what the hell do i do?" and even though that can prove frustrating, there's also something valuable in it where adventure is concerned.
Epic Tier 3 Engineer said:Well I went back and played Ocarina a year or so ago and I think it's a finely crafted game. People say it doesn't hold up today, but I find that to be completely false. Good design is eternal. The first 2 Zelda games are decrepit now, but the Ocarina formula is still used to this day, and by games that feature a fraction of the ingenious level design.
beelzebozo said:the first ZELDA and first METROID are both still damn good. they're just difficult, a little wonky sometimes, and nearly impenetrable for people who have never tried them before. i still think there's something to be said for how obscured progress is in either game; a lot of the time you 're left thinking, "NOW what the hell do i do?" and even though that can prove frustrating, there's also something valuable in it where adventure is concerned.
cartman414 said:Strongly disagree. Ocarina is not without its own gameplay issues, and has less in the way of enemies than either of those two games.
Zelda 2 in particular has quite possibly the best combat of any game in the series, better than many other 2d games at that to boot.
linkboy said:Bullshit
I just played through it last week (finished it in a day) on a SNES and it was just as good last week was it was when it came out.
I know that game inside and out and its still a blast to play.
The only way I can play OoT is the VC version or the GC version. The original version is a bloody mess.
As for Zelda Wii, Nintendo really does need to change it up a bit. They've been milking the same formula since A Link to the Past.
Wat, TP had the best controls, combat and inventory of any Zelda game :lolSlavik81 said:You're insane.
The Zelda control scheme has never had as well since it lost the C-buttons. Nothing they've tried on the consoles since have worked quite as well, because they keep trying to take a system designed around a control scheme and map it into a new controller.
silverbullet1080 said:Wat, TP had the best controls, combat and inventory of any Zelda game :lol
Good thing its on 2 systems!bridegur said:The waggle sword fighting in the Wii version was absolutely horrible.
Truth. OoT's dungeons were magnificent. Wonderful music, characters I actually somewhat liked, a decently told story, etc.... its biggest fault is its empty overworld.nightez said:I am very surprised. OOT had better puzzles and bosses than any of the more recent games. The Water Temple was simply ingenious - I cant even imagine the amount of sweat that went into designing that complex thing.
I can hardly remember any of the dungeons from Twilight Princess or Wind Waker. There's nothing that sticks in memory.
...
_Alkaline_ said:That's about all AoL has to show for itself though. It has a ton of problems.
andymcc said:i'd rather play the original zelda, link's awakening, zelda 2 or the oracle games over lttp.
BREAKING: Ocarina of Time Detractors Find Themselves Agreeing With Comments Never Stated.
(Reuters, Kyoto) In the bowels of the internet, tens of message board denizens found themselves ecstatic over supposed negative comments directed toward the highly lauded video game, The Legend of Zelda: Ocarina of Time, by the producer of the Zelda series.
Eiji Aonuma (43), one of the creative minds behind the much venerated Ocarina of Time, said in an interview with a Spanish magazine "If you play Ocarina of Time nowadays, you notice that it's not that good. Sometimes it doesn't move as fast as it should, graphics aren't as beautiful as they should be; there are some confusing parts... Any present Zelda is technically superior. " Some however, grossly misinterpreted these statements to mean Aonuma hated the game with every fiber of his being. "I don't understand why they would think this, considering I implied it has yet to be surpassed, right after, if you read far enough. I mean, it's right there."
The revered game designer went on to detail some encounters he had with some anti Ocarina-ites after the interview was published. One such person, in his mid to late 20s accosted Aonuma one day as he was heading home from work, and was so delighted at Aonuma's perceived slamming, he offered to buy him lunch. "Throughout the whole conversation, a part of me just wanted to to yell 'What is wrong with you? Are you a small child?', but I couldn't bring myself to do that, especially seeing the profusely flowing tears of joy." Added Aonuma, "Plus, I was hungry."
We then asked Mr. Aonuma what he felt was his personal favorite Zelda that he's worked on. "You know, when you're a game developer, trying to pick your favorite game is like trying to pick one of your children to save in a head-on collision." We were about to tell Mr. Aonuma that we understood where he was coming from, but before we could finish, he interrupted with, "...but I think I'd pick Ocarina. Easily."
Mithos said:Even with everything said in this thread so far...
Ocarina of Time: Remake using the Twilight Princess engine and graphics-style...
DAY 1
OoT gave us Link/Zelda/Ganondorf
You removed the context, I fixed it for yaAndrex said:Err, what?...and lovable characters, but OoT took the ones we already really cared for (whilst the later games added characters, OoT gave us Link/Zelda/Ganondorf)...
Andrex said:Err, what?
MisterHero said:You removed the context, I fixed it for ya
Regulus Tera said:The assortment of the Triforces was not determined before Ocarina.
Also, Ganondorf was a pig.
Andrex said:I didn't get it even with the context.
I did not say anything about Triforce pieces. AS CHARACTERS, people were already familiar with Link, Zelda and Ganon long before OoT. Thus, fans already have some attachment with them and they didn't need as much time to build them up in OoT.OoT took the ones we already really cared for
MisterHero said:I did not say anything about Triforce pieces. AS CHARACTERS, people were already familiar with Link, Zelda and Ganon long before OoT. Thus, fans already have some attachment with them and they didn't need as much time to build them up in OoT.
I didn't say it introduced them either. It just focused on them, and OoT's dramatic presentation magnified their roles beyond what Zelda 1 or LttP could do.
Sorry if the post is badly worded.
Personally, I didn't care for any of that. I felt like it was bloating up what was still essentially a simple story, which played out better in the earlier Zeldas. I thought it exposed really how trite the whole world of Zelda is. I'd rather it had been treated in a way akin to Shadow of the Colossus. Maybe its nostalgia, but I enjoyed the minimalism of the early games, not just of Zelda, but also Mario and Metroid.MisterHero said:I didn't say it introduced them either. It just focused on them, and OoT's dramatic presentation magnified their roles beyond what Zelda 1 or LttP could do.
There are probably 3 posts in this entire thread I wholly agree with, and this is one of them. The best thing that could happen to Zelda and Metroid at this point is trimming the fat and focusing on a more direct experience without all the fluff. Thankfully Mario has done a pretty good job avoiding those pitfalls over the years, outside of the atrocious intro to SMS.Aaron said:Personally, I didn't care for any of that. I felt like it was bloating up what was still essentially a simple story, which played out better in the earlier Zeldas. I thought it exposed really how trite the whole world of Zelda is. I'd rather it had been treated in a way akin to Shadow of the Colossus. Maybe its nostalgia, but I enjoyed the minimalism of the early games, not just of Zelda, but also Mario and Metroid.
In Zelda's case though, the series was always story-driven. In Zelda I-III they had big backstories for the games in the manuals. As their software/hardware capabilities grew, they naturally integrated them into the games.Aaron said:Personally, I didn't care for any of that. I felt like it was bloating up what was still essentially a simple story, which played out better in the earlier Zeldas. I thought it exposed really how trite the whole world of Zelda is. I'd rather it had been treated in a way akin to Shadow of the Colossus. Maybe its nostalgia, but I enjoyed the minimalism of the early games, not just of Zelda, but also Mario and Metroid.