• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

"Aonuma want to make a remake of A Link to the Past" and more about next Zelda on Wii

A remake of ALTTP would be fine with me.


When Gamecube was around, Nintendo wasn't doing so hot, so when the changed one of their leading franchises' style so drastically we tasted it a bit more. Now that Twilight Princess has hit, Mario Galaxy has hit, both have rocked, wii sales rock, and third parties fill the voids....I would love Aunoma to fuck around with the Zelda formula as drastically as he pleases.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I'm only on the third dungeon, but so far TP's graphical style has been..... muddy.
 

Oblivion

Fetishing muscular manly men in skintight hosery
papercut said:
I have absolutely no problem with this. These people obviously have creativity to spare, so I think the series would be in good hands. It will probably never happen, though. Shame.

Judging by how different Galaxy is from Sunshine, I have to attribute it to Miyamoto. I mean, it's hard to imagine these two games were made by the same guy, otherwise.

I'm only on the third dungeon, but so far TP's graphical style has been..... muddy.

Some parts are pretty nice, but yeah it's rather muddy for the most part. I wish Nintendo brightened up the color pallete a bit.
 
ITA84 said:
LttP was an unusually "large" game, with plenty of space to be filled with something that wasn't a bunch of rupees, so even if I loved the original to death, I'd probably like a well-made remake...

Still lots of space wasted on stuff like trees. One reason why I prefer Link's Awakening and the Oracles, which made the best use of gamespace.

If there's one Zelda game that needs remaking, it's Zelda II. In Odin Sphere grade 2d if possible, and making use of subitems.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Oblivion said:
Some parts are pretty nice, but yeah it's rather muddy for the most part. I wish Nintendo brightened up the color pallete a bit.
I remember all the pre-release screens and trailers making it look really good, like a realistic version of the old Zeldas.. lush greens, stylized forests... what I'm playing right now kinda looks like a Quake 1 mod...
 

papercut

Member
Oblivion said:
Judging by how different Galaxy is from Sunshine, I have to attribute it to Miyamoto. I mean, it's hard to imagine these two games were made by the same guy, otherwise.

I remember hearing/reading that the team already had the gameplay ideas down, and Miyamoto told them to add Mario and think bigger.
 

mj1108

Member
citrus lump said:
The real issue is all the overly mouthy "fans".

When Nintendo changes it up a bit they yell "WTF that sucks" and when they stick to the basics they yell "WTF that sucks"

It's a lose-lose situation really.

Those aren't "fans" -- that's GAF.
 

SCReuter

Member
Tristam said:
Sure it failed with the pacing, but TP stumbled even harder. You spend the first three hours of the game being taught how to move the joystick and other elementary controls and the next two coaxing a fucking cat back to a shop. Then the real fun begins -- the most boring three dungeons of any Zelda yet await you!

It's a good thing the second half of the game offers some redeeming value.
Huh? There's nothing wrong with an adventure title starting out slow. The only legitimate fault in TP's opening is the vague solution to the cat segment, but even that's a minor nitpick and only takes five minutes.

Now let's focus on the Wind Waker for a moment. Sailing is slow and tedious and makes navigating the overworld a bloody chore. While on the sea your only forms of entertainment are either playing grabass with a bunch of vanishing halos, passing by the usual enemy lookout tower (all of which look identical) or viewing the same animation of Link waving his baton for the umpteenth time. When you happen to come across an island it generally ends up being nothing more than a tiny spec of land complete with a patch of tall grass. As for dungeons, the first three are no more interesting than the stages featured in Twilight Princess and the last two are overly long escort missions. Then there's the second half of the game, which is a giant fetch quest that, of course, is centered around the barren ocean and involves playing yet more grabass.

The game is broken. It starts out well enough, but after tackling the Forbidden Woods (2nd dungeon) land exploration takes a back seat to sailing and that's when everything begins to fall apart.
 

Oblivion

Fetishing muscular manly men in skintight hosery
papercut said:
I remember hearing/reading that the team already had the gameplay ideas down, and Miyamoto told them to add Mario and think bigger.

Eh? That's not what I recall. Mario was suggested first, and then they made the gameplay demo afterwards.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
SCReuter said:
Huh? There's nothing wrong with an adventure title starting out slow. The only legitimate fault in TP's opening is the vague solution to the cat segment, but even that's a minor nitpick and only takes five minutes.
No way... the TP opening is atrocious. Completely dull. You have to plod through it on the promise that it will get better.

I don't understand how games like LTTP would practically throw you into the action, and this was simple to figure out even as a little kid.... Now we have games which have 5 hour long linear tutorial sections with little to no compelling story. We vetran gamers certainly don't need the hand holding, and I'm willing to bet that the kids of today are even more game-saavy that I was back then. The casual gamers DEFINITELY don't need a linear tutorial. They want to play, now.

If it starts out slow for storyline purposes.... if theres a reason, go for it. FF7 kept you in Midgar to really wow you when you stepped out onto the world. But I never got the sense that TP's dull opening was at all story related.. it was a series of narrow goals which was to get you to understand the mechanics of a game that were already plainly obvious.

Zelda should start out with action, or really compellng story. I honestly think it should start in the midst of heated action. Town fetch quests in the very beginning = NO NO NO. You can give us some town atmosphere in Act II. I even think you should be on that overworld within the first hour... perhaps immediately, Zelda 1 or GTA style.. These dull openings are huge barriers to Zelda's accessability... to everyone.
 
Haven't really gotten started with TP yet, but this is how I felt about OoT's pacing:

bad ------------------------------------------------------------------> good

With the good coming just as you reach the desert fortress.

Disagree with the comments about LttP being perfect in comparison to the others, but that's just me.
 

Tristam

Member
Oblivion said:
Holy shit, how did I miss this little gem? :lol

You're kidding, right? WW of all games 'refined' and 'perfected' the OoT formula? (btw, I don't know why people think WW was that similar to OoT in the first place. Had way fewer dungeons, and shit) No, there's no game yet that has refined and perfected the OoT formula. I'd love for Nintendo to tackle that issue first, and then let loose with whatever wacky crazy unique innovative magical idea they have next.

No, actually, I'm not. If you can dispute Wind Waker's perfection of 3D Zelda controls, mechanics, and camera, then fire away. If not, keep your smileys to yourself.
 

Oblivion

Fetishing muscular manly men in skintight hosery
cartman414 said:
Haven't really gotten started with TP yet, but this is how I felt about OoT's pacing:

bad ------------------------------------------------------------------> good

With the good coming just as you reach the desert fortress.

Holy shit...

Once again, glad to see these types of opinions remain in the 'unpopular' category.

Tristam said:
No, actually, I'm not. If you can dispute Wind Waker's perfection of 3D Zelda controls, mechanics, and camera, then fire away. If not, keep your smileys to yourself.

Those 3 things you mentioned are fine. What I was talking about in regards to perfecting the OoT formula was EVERYTHING, that included what you said plus dungeons and pacing to name some others.
 

Johnas

Member
I honestly wouldn't mind if the next Zelda included sailing, as long as they struck a decent balance between fun sailing and on-foot overworld explanation. I don't see the need for 90+% of the map to be covered in water.

In the Dragon Quest games, for example, it's a big deal when you finally get a ship and are able to sail anywhere. But prior to that, and even afterwards, you need to do quite a bit of walking around the overworld, looking for towns, towers, dungeons, etc.

If they could somehow implement flying into the experience, that'd make for something new and potentially fun for a Zelda game. Not quite sure how they'd go about it though.
 

schild

Member
This is not trolling, I'm dead serious as LttP is one of my favorite games:

Do not fucking remake it until Nintendo releases an actual hi-def console. Remaking it for the Wii is a waste of their goddamn time.
 
Oblivion said:
Holy shit...

Once again, glad to see these types of opinions remain in the 'unpopular' category.

Certainly as much as I am that "DKC series > DK '94" is another one. Oh snap.

ETA: What I meant was getting to the Spirit and Shadow Temples.
 

Tristam

Member
Oblivion said:
Holy shit...

Once again, glad to see these types of opinions remain in the 'unpopular' category.



Those 3 things you mentioned are fine. What I was talking about in regards to perfecting the OoT formula was EVERYTHING, that included what you said plus dungeons and pacing to name some others.

"Pacing" is a more abstract quality. Majora's Mask's more open-ended design meant the pacing would vary considerably with each player. Some players may spend (real world) days between each dungeon completing the massive amount of side-quests offered; others may try to complete each main task as quickly as possible. The same can be said for all Zelda games (and nearly all video games, really), but none as much as Majora's Mask.

But as far as qualities that are easily measurable, what I said is correct.
 

Oblivion

Fetishing muscular manly men in skintight hosery
cartman414 said:
Certainly as much as I am that "DKC series > DK '94" is another one. Oh snap.

ETA: What I meant was getting to the Spirit and Shadow Temples.

You mean the time it took you to get to those two temples? Cause if so, considering they're at the tail end of the game, it shouldn't be surprising. When I think of pacing, I think of the stuff done between dungeons that could slow down the flow of the game.

"Pacing" is a more abstract quality. Majora's Mask's more open-ended design meant the pacing would vary considerably with each player. Some players may spend (real world) days between each dungeon completing the massive amount of side-quests offered; others may try to complete each main task as quickly as possible. The same can be said for all Zelda games (and nearly all video games, really), but none as much as Majora's Mask.

But as far as qualities that are easily measurable, what I said is correct.

I didn't notice any pacing issues in MM either. It was rather quick doing stuff between dungeons (though I remember getting irritated doing all the stuff before getting to the water temple).

Anyhoo, I was referring to WW (since that's what you mentioned), and for the most part, people will agree that the pacing was bad towards the end, as with TP in the beginning.
 
Oblivion said:
You mean the time it took you to get to those two temples? Cause if so, considering they're at the tail end of the game, it shouldn't be surprising. When I think of pacing, I think of the stuff done between dungeons that could slow down the flow of the game.

Pacing is exactly what I was referring to, and I personally felt that OoT was really bad about it until after the Water Temple was done with.
 

Deku

Banned
ElFly said:
You know what I am getting tired of?

Mute heroes. Particularly mute heroes that are accompanied of a straight man that explains everything and that are just a fairy. A fairy with amnesia.

PH and SPM were particularly bad on this.

I know that LttP had a mute hero, but that doesn't mean it can't change in the remake.

Link was always mute. Not only in those games you mentioned.
 

Oblivion

Fetishing muscular manly men in skintight hosery
cartman414 said:
Pacing is exactly what I was referring to, and I personally felt that OoT was really bad about it until after the Water Temple was done with.

Care to point out some specific examples? I mean, I'm trying to think of something before those temples that caused you to waste too much time, but I can't think of anything. The required stuff to do in between dungeons was taken care of pretty quick.
 
For a graphic style, what about something like this:

heroes_20060727.jpg


It's cel-shaded, but fans of realistic graphics won't complain that the graphics are too kiddy.
 
Oblivion said:
Care to point out some specific examples? I mean, I'm trying to think of something before those temples that caused you to waste too much time, but I can't think of anything. The required stuff to do in between dungeons was taken care of pretty quick.

Aside from the biggest offender, the Water Temple, a lot of basic acts felt time consuming, including moving between areas, climbing up and down (even worse if you got knocked off the ladder), the slow occurrences/acts of getting knocked to the ground and getting up, and pushing blocks. Not to mention that there were barely any enemies around to spice things up, and that some of the puzzles didn't feel like much of a pleasure to perform (i. e. the aforementioned block pushing) and/or weren't satisfying themselves. It just all added up.
 

SCReuter

Member
BocoDragon said:
No way... the TP opening is atrocious. Completely dull. You have to plod through it on the promise that it will get better.
Eh, on repeated playings I've honestly really enjoyed the Ordon introduction and probably spent more hours than I should have purposely extending it.

Even if the general consensus is that the beginning is dull, it still doesn't touch TWW's glaring flaws. (Sailing, fetch quest, lack of land, more sailing.)

OT: Like others have said, ALttP is perfect and has already received two semi-remakes in the forms of OoT and TP. If a title had to be remade, it should be Link's Awakening. The location and storyline are more unique, and they could fix the restrictive item management as well as some other minor quibbles.
 

ethelred

Member
Guybrush Threepwood said:
For a graphic style, what about something like this:

heroes_20060727.jpg


It's cel-shaded, but fans of realistic graphics won't complain that the graphics are too kiddy.

It's too bad No More Heroes looks nothing like that in game.
 
SCReuter said:
Eh, on repeated playings I've honestly really enjoyed the Ordon introduction and probably spent more hours than I should have purposely extending it.

Even if the general consensus is that the beginning is dull, it still doesn't touch TWW's glaring flaws. (Sailing, fetch quest, lack of land, more sailing.)

OT: Like others have said, ALttP is perfect and has already received two semi-remakes in the forms of OoT and TP. If a title had to be remade, it should be Link's Awakening. The location and storyline are more unique, and they could fix the restrictive item management as well as some other minor quibbles.

Agreed on the minor LA issues, but LttP has bigger ones IMO, such as overworld layout, and items/item usage.
 
Game desperately needs a hard mode. I shouldn't have to handicap myself to get a challenge out of the combat.

Items need to remain useful after the dungeon you find them in. Perfect example is the Gale Boomerang. What the fuck, Nintendo? That was probably the best idea they've come up with in that series in years, but it's never used outside of the first dungeon. Fucking morons.

Game needs more challenging combat that requires the use of multiple items, weapons and spells in order to survive. The potential is easily there. They just need to make it.
 

Oblivion

Fetishing muscular manly men in skintight hosery
cartman414 said:
Aside from the biggest offender, the Water Temple, a lot of basic acts felt time consuming, including moving between areas, climbing up and down (even worse if you got knocked off the ladder), the slow occurrences/acts of getting knocked to the ground and getting up, and pushing blocks. Not to mention that there were barely any enemies around to spice things up, and that some of the puzzles didn't feel like much of a pleasure to perform (i. e. the aforementioned block pushing) and/or weren't satisfying themselves. It just all added up.

Eh, don't know about that, dude. I mean, you may not have liked such things, but that's more a result of the game being in 3D than anything else. It would be like me complaining that FPS games are inherently bad cause they make me dizzy. Or something. (might think of a better analogy later :p )
 

Firestorm

Member
Well, I'm still waiting for the Zelda game in which [Wind Waker spoiler]
Hyrule gets flooded and the hero fails
. I was hoping TP would be it =(
 

Johnas

Member
Firestorm said:
Well, I'm still waiting for the Zelda game in which [Wind Waker spoiler]
Hyrule gets flooded and the hero fails
. I was hoping TP would be it =(

You and me both. TP ending=missed opportunity.
 

Oblivion

Fetishing muscular manly men in skintight hosery
I always ask this question and no one seems to give a proper answer, but what drastic changes would you make for the series in the next installment? (btw, saying something like more sidequests doesn't count)
 

GamerSoul

Member
Firestorm said:
Well, I'm still waiting for the Zelda game in which [Wind Waker spoiler]
Hyrule gets flooded and the hero fails
. I was hoping TP would be it =(

Could the "time-split theory" take effect here? just asking.
 
Firestorm said:
Well, I'm still waiting for the Zelda game in which [Wind Waker spoiler]
Hyrule gets flooded and the hero fails
. I was hoping TP would be it =(
Probably will never happen. Nintendo doesn't give a shit about plot in their games. It grieves me to no end that this is the case, but I've finally come to accept it. The saddest part is that it would be so easy to fix. They just need to hire one decent writer and they'd be set. But they'll never do it, and that's why the Zelda series has plummeted from its top spot in my list of favorites. There's so much potential for a rich, epic saga using that world, but Nintendo couldn't care less.
 

Magnus

Member
It's been said numerous times, but bears repeating: Main-series console iterations of Zelda are all basically remakes of one another. That's the problem with the goddamned series and why so many people are complaining that it's stale.
 

Krowley

Member
LTTP is my favorite 2d Zelda, and one of my favorite games of all time, but I don't really think it begs for a remake. It's kinda perfect in it's own context, so there is really no need to remake it.

Now if they want to take zelda back to a simpler narrative structure, with less hand holding, and less story, that would be cool, but they might as well make a new game like that instead of remaking LTTP.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Magnus said:
It's been said numerous times, but bears repeating: Main-series console iterations of Zelda are all basically remakes of one another. That's the problem with the goddamned series and why so many people are complaining that it's stale.

Oblivion said:
I always ask this question and no one seems to give a proper answer, but what drastic changes would you make for the series in the next installment? (btw, saying something like more sidequests doesn't count)

.
 

Dies Iræ

Member
I think Phantom Hourglass, Corruption and Mario Galaxy are proof that Nintendo understands the need to 'recreate' their franchises based around their new hardware. If we see Twilight Princess 2 I'll be very, very suprised. Destroy the traditional 3d Zelda structure, Nintendo, and give us something fresh. :)
 
Oblivion said:
I always ask this question and no one seems to give a proper answer, but what drastic changes would you make for the series in the next installment? (btw, saying something like more sidequests doesn't count)

I would throw out all the previous puzzle solving cliche's and tools that they've been relying on in the past games. I think we've shot eye-switches with arrows enough by now.

I would like to see something completely new in as far as the puzzles are concerned. Metroid Prime 3's use of the Wiimote to push levers and grab things was interesting. If they could take that sort or interaction and do more with that stuff in a Zelda game it'd be great.

Like for instance throwing out the stupid hookshot, and bring back the grappling hook. Desining puzzles specifically around "throwing" that grappling hook, so let's say: You want to grab an item stuck on a ledge, but it's in a narrow hall, so you can't just throw the hook at it. The puzzle would involving banking the hook end off a wall or something so you could bounce the grappling hook on top of the item you're grabbing.

Also, I'd love to see more emphasis on combat. Now that were using motion controls we should see more sophistication in Link's swordplay. I'd say get rid of the aging lock on feature and design swordplay that's much broader, and with results that lead to larger scale chaotic sword battles with multiple enemies at a time.

Waving the wiimote around to do a circular slash that would clash against enemy swords drawing in on you knocking them back a little then thrusting the wiimote forward to stab at particular ones.

In regards to sidequests and such, I'd like to see them bring back the time management system from Majora's Mask, and perhaps apply it to a week within the game world or a month or something and having NPC follow a schedule during the course of the game. I always wondered why this feature wasn't brought back in any of the recent Zeldas. It's by far the most interesting thing that's been done with the series in the past few years.

Edit: Also take a note from ICO an incorporate some environmental puzzles that require the player to figure how to escape a particular room that you find yourself stuck in, or how to get to the other side of a huge canyon without having to use a hookshot,or bombs, or arrows of any kind. Basically I'm saying make Link jump. Hell, rip off ICO. I would love to see some of what was being done with that game in the Zelda series.

Having a huge expansive Hyrule with several dungeons scattered around that you could enter if you could just figure out how to make that jump, or how to climb up onto that cliff, would be great, and would bring back the series to where it needs to go in my opinion. IE back to the non-linear gameplay the games started out incorporating. I'd love to start another Zelda game having no idea where to go and having to figure out what's next on my own.
 
Oblivion said:
I'll answer your question, Oblivion.

1) I would introduce a new villain. Ganondorf needs to stay dead. He hasn't stayed dead since Zelda 2. Zant doesn't count. Princess Zelda would also not be captured.

2) The Master Sword would not play a pivotal role in the story. If featured at all, it certainly would not be pulled from a stone.

3) I would change the combat to require the use of more items in combination with each other. As it is, you can basically get through the game with the bow and the sword together with whatever the special item was for the dungeon that you're in. I would change it so that you would continually find uses for all of your equipment. By the end of the game, you might find yourself in a situation where you need to use your bow to take out three long range enemies, use your Gale Boomerang to throw a bomb into a Dodongo's mouth and bitch slap an Iron Knuckle with your sword or hammer all in a span of a few seconds.

4) Introduce an economy into the game. Allow for the purchase of upgradeable weapons, spells and armor.

5) Add a hard mode that throws more and faster and more aggressive enemies at the player. The bosses would also be very difficult in this mode.

6) I'd have much more of a story. My Zelda would probably be one that helps fill in the gaps that Nintendo has been so recklessly creating in the series' timeline. The dialogue would automatically be good, since I'd be writing it. Probably would not go for voice acting, but would keep the text boxes. Link wouldn't talk much, but I might give him some lines.

There are more, but those are my top 6.
 

Christine

Member
Oblivion said:

I'm still thinking about it. I got stuck on fucking heart pieces. Obviously the enemy attack patterns are gimpy cowsauce and the damage is calibrated to pussy pillowslap levels, but seriously, how do you communicate that the number of hearts you collect is an inverse calibration of an adjustable difficulty? Is that even a good idea, to reward the finding of certain secrets with giving you more life? The only conclusion I've really come to is that splitting them into pieces is silly, and that there needs to be a better reward for secret-finding than rupees or bugs or heart pieces. At least the bugs were shiny, though. I liked that.
 

Taichu

Member
I'd rather have an Ocarina of Time remake with TP's engine.

But what I really want is Miyamoto making a NEW Zelda game. I've had enough Aonuma/Capcom piss-poor entries. TP was a step in the right direction by Aonuma, but still really lacked in dungeon design and use of the new items.

Wind Waker is the Star Trek V of Zelda.
 

140.85

Cognitive Dissonance, Distilled
Magnus said:
It's been said numerous times, but bears repeating: Main-series console iterations of Zelda are all basically remakes of one another. That's the problem with the goddamned series and why so many people are complaining that it's stale.

How is it that such an obviously flawed critique of the Zelda series continues to be thrown around when even a cursory glance the games reveals it to be utter hogwash? Is it because it's been parroted among mainstream gaming press and people think that this somehow lends the position validity?
 
Top Bottom