Big Icarus said:I would throw out all the previous puzzle solving cliche's and tools that they've been relying on in the past games. I think we've shot eye-switches with arrows enough by now.
I would like to see something completely new in as far as the puzzles are concerned. Metroid Prime 3's use of the Wiimote to push levers and grab things was interesting. If they could take that sort or interaction and do more with that stuff in a Zelda game it'd be great.
Like for instance throwing out the stupid hookshot, and bring back the grappling hook. Desining puzzles specifically around "throwing" that grappling hook, so let's say: You want to grab an item stuck on a ledge, but it's in a narrow hall, so you can't just throw the hook at it. The puzzle would involving banking the hook end off a wall or something so you could bounce the grappling hook on top of the item you're grabbing.
Also, I'd love to see more emphasis on combat. Now that were using motion controls we should see more sophistication in Link's swordplay. I'd say get rid of the aging lock on feature and design swordplay that's much broader, and with results that lead to larger scale chaotic sword battles with multiple enemies at a time.
Waving the wiimote around to do a circular slash that would clash against enemy swords drawing in on you knocking them back a little then thrusting the wiimote forward to stab at particular ones.
In regards to sidequests and such, I'd like to see them bring back the time management system from Majora's Mask, and perhaps apply it to a week within the game world or a month or something and having NPC follow a schedule during the course of the game. I always wondered why this feature wasn't brought back in any of the recent Zeldas. It's by far the most interesting thing that's been done with the series in the past few years.
See, this is exactly what I mean. Aside from the time system (and the comment about puzzle cliches, wtf?) what most people actually want is minor tweaks here and there in certain gameplay aspects. Many don't want a complete overhaul, just want some refinements to stuff that we've already been exposed to. It's pretty clear that most of you don't really know what you want.
On the plus side, you guys would be ideal candidates for reviewing games at 1up and Gamespot.