Since every thread dealing with Assassin's Creed (specifically Unity) basically turns into a cesspool of anger and insults these days, I figured we could use a general thread to discuss the non-technical aspects of this year's two AC games until they release and a proper OT is created. As the title suggests, this thread is dedicated solely to the discussion of the story and gameplay for both Unity as well as Rogue.
Please keep the discussions/debates about the technical aspects of the games (resolution, framerate, etc) relegated to the six-trillion other threads on GAF that are already discussing that.
Assassin's Creed: Unity
Story Synopsis:
Gameplay:
Co-op:
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Assassin's Creed: Rogue
Story Synopsis:
Gameplay:
Please keep the discussions/debates about the technical aspects of the games (resolution, framerate, etc) relegated to the six-trillion other threads on GAF that are already discussing that.
Assassin's Creed: Unity
Story Synopsis:
The main character of the game is Arno Dorian (Dan Jeannotte), a Frenchman who was born in Versailles to an Assassin father. After his father is killed, Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure the Templar Grandmaster. Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like Altaïr Ibn-La'Ahad and Ezio Auditore as seen in previous games. Arno's love interest is a Templar named Elise De LaSerre (Catherine Bérubé), the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values. Additional characters include Marquis de Sade (Alex Ivanovici), Napoleon Bonaparte (Brent Skagford) and Maximilien de Robespierre (Bruce Dinsmore).
Arno's story will be set in Paris on the eve of the French Revolution. The modern day setting will focus on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present. Co-operative multiplayer missions will follow the development of the Brotherhood of Assassins during the French Revolution.
Gameplay:
As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the catacombs, with landmarks like Notre-Dame having a quarter of the building's interior playable. Even empty buildings may have unlockable rooms with treasures inside. When standing on rooftops, a button can display 3D objects like alarm bells to help the player strategize.
Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate. Social Stealth has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills were removed.
Assassinations in the game are referred to as "black box missions," and harken to the style of gameplay from the first Assassin's Creed. Contextual clues are provided to allow the player to choose and plan their own approach, rather than follow a linear, pre-determined path to the target. Unlike previous games however, an assassination is not deemed successful until Arno has escaped after performing it.
Memories
For memories, instead of the player being given a series of objectives, Ubisoft has developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.
Customization
The Assassins' weapons and appearance are customizable, while experience gained can be spent on four different specialties: "Melee" (offense), "Health" (defense), "Ranged" (navigation), and stealth. For example, Arno can possess Eagle Pulse, which allows him to sense how many guards are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion. He can also unlock a disguise skill to escape pursuing guards. The player will be able to upgrade all of Arno's skills, given his objective is to become a Master Assassin.
There are around 200 choices for Arno's gear, which can benefit gameplay:
- Hoods can decrease a guard's reaction time as well as increase the radius of Eagle Sense.
- Chest items refer to the Assassins' robes, which changing can increase the time you can spend blended in the crowd, and the time it takes for a guard to detect you.
- Arm items change the appearance of the Hidden Blade, increasing melee damage and the Phantom Blade's ammunition, but can also increase the time it takes to revive allies.
- Belts and sashes increase the number of health points and items carried.
- Pants and boots can decrease fall damage and running noises, as well as providing extra health.
The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag. This time players will play as themselves, being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars. Unity is set to be the first game in the Assassin's Creed series to lack the competitive multiplayer, since its initiation in Brotherhood.
Co-op:
Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target. However, the co-op missions will be optional, all story-based, and can be completed singularly as well.
Co-operative gameplay starts at taverns, where the player can see a "ghost" of a friend who is also playing. Approaching said ghost can establish a request to join the friend on their mission, and both will loaded to the mission's nearest checkpoint. Amancio expects players will spend a third of their time in co-op mode.
There are heist missions for the Assassins to steal money. The more an Assassin is detected, the less money will be gained. Amancio commented that the co-op missions will encourage players to work together, thereby avoiding a session from falling apart with gamers who refuse to co-operate.
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Assassin's Creed: Rogue
Story Synopsis:
The main character of the game is Shay Patrick Cormac, a 21-year-old recruit to the Brotherhood of Assassins who grows disillusioned with their methods and their cause just as his career as an Assassin begins. He is eventually betrayed and abandoned by the Assassins after an assignment ends in disaster, and so turns to the Templar Order, offering his services as an Assassin Hunter. Given access to near-limitless resources, Cormac sets out to exact his revenge, with his actions having dire consequences for the future of the Brotherhood. Cormac has ties to the events that will occur in Assassin's Creed Unity. Appearances from previous Assassin's Creed characters include: Haytham Kenway, the secondary antagonist of Assassin's Creed III; Achilles Davenport, Ratonhnhaké:ton's mentor; and Adéwalé, Edward Kenway's quartermaster in Assassin's Creed IV: Black Flag, and protagonist of Freedom Cry.
Rogue is set between 1752 and 1761 during the Seven Years' War and will take place in various North American locations, including the frozen North Atlantic, the Appalachian River Valley, Alabama, New York and Quebec.
Gameplay:
The primary locations in the game are New York, the River Valley and the North Atlantic Ocean. The North Atlantic is an icy water-based region, where icebergs can be used as cover during naval combat, as well as broken to reveal frozen cargo and Animus data fragments. With the help of an ice-breaker ram, navigation is supplemented and additional secret areas can be reached. Meanwhile, the River Valley is a hybrid of land-based and naval gameplay, with seamless river navigation integrated into a map reminiscent of the Frontier from Assassin's Creed III.
- Some mechanics from previous games' multiplayer have been incorporated, such as a compass indicating the target's position being a part of Eagle Vision, and whispers increasing in volume to indicate the presence of nearby stalkers.
- Environmental hazards have been incorporated in the form of poison gas barrels, which drives victims berserk within their expanding radius; Shay can avoid being affected by pulling a mask over his face. Accompanying this, swimming in the freezing waters of the North Atlantic damages Shay's health.
- During ship boarding sequences, Shay and his crew must defend the Morrigan from Assassin-affiliated attackers, as opposed to being the boarding party in Assassin's Creed IV: Black Flag. Sea shanties make a return in Rogue, comprised of a mix of old ones from Black Flag and new, composed ones.
- Hunting returns with new animals unique to the Arctic regions, such as narwhals and polar bears.
- Characters seen previously in the Kenway saga will make appearances, such as Haytham Kenway and Achilles Davenport from Assassin's Creed III, as well as Adéwalé from Assassin's Creed IV: Black Flag.
- Unlike previous installments, there is no penalty for killing civilians.