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Battlefield 3: E3 2011 Gameplay Trailers

Enco

Member
Sethos said:
DICE are really shitty at hyping this game. My interest dropped to almost zero in no time.
Yup.

I want to know more and see more but Dice is being stupid about this. The tank footage was great the first time it was shown but got boring after the 100th time.
 
mblitek said:
Is anyone else a Singleplayer fan? I never knew there were people who skipped the SP campaigns. Seems like a waste for me.

I think I'll get this on PC first for my i7 980X and GTX480 (last August build). Hopefully I can run it full out.

It'll be hard not looking at previews :|
I rarely ever ski the campaign in a shooter. BC2 was one of the first I just couldn't Play at all. Just wasn't fun compared to MW2's. Luckily the multiplayer was phenomenal and got me my money's worth.
 

tehbible

Member
personally they shouldn't have hyped it to death as they've already done.

they should have kept it somewhat viral for sometime until about 2 months before release date. would keep interest high unlike the highs and lows of interest thats going on now.
 

Sethos

Banned
Nostalgia~4ever said:
I partially agree, although blowing the full load right now would mean less hype in October. It is like Nintendo's strategy with Zelda.

Problem is, they already blew their load. A great deal of E3 footage and then everything else is just rehashing that crap over and over, they really blew it prematurely.

A good hype campaign has steady releases up till the release of the retail game with more and more information and better footage being revealed - DICE are really bad at that.

They should take a page out of Rockstar's Hype Book 101.
 
Sethos said:
Problem is, they already blew their load. A great deal of E3 footage and then everything else is just rehashing that crap over and over, they really blew it prematurely.

A good hype campaign has steady releases up till the release of the retail game with more and more information and better footage being revealed - DICE are really bad at that.

They should take a page out of Rockstar's Hype Book 101.

how did they blow their load by showing almost nothing?

background.jpg



btw, LAN mode confirmed. Is that old news?
 

Sethos

Banned
Nostalgia~4ever said:
how did they blow their load by showing almost nothing?

They showed plenty at E3, you remember E3? And that's all they had apparently, every last drop and now they have nothing else up their sleeves and then all of a sudden they will bombard us yet again. They need trickle it, works better.
 
Sethos said:
They showed plenty at E3, you remember E3? And that's all they had apparently, every last drop and now they have nothing else up their sleeves and then all of a sudden they will bombard us yet again. They need trickle it, works better.

Of course I remember E3, they showed 45 sec MP trailer and 7 min of Single-player. Plenty? Okay if you're being generous.
 

Sethos

Banned
YoungFa said:
I think the battlefield audience is a bit too mature for that kind of hype.

Haha, you really believe that? A bog standard hype campaign works for all age groups, especially when it comes to gamers. It's so easy to get the older age group pumped for products, it just takes a slightly different approach on how you present it but it's the same deal.

No matter how you slice it, DICE are just fumbling the ball right now.
 
Sethos said:
They showed plenty at E3, you remember E3? And that's all they had apparently, every last drop and now they have nothing else up their sleeves and then all of a sudden they will bombard us yet again. They need trickle it, works better.

Agree 100%. We need shitty interviews that tell nothing/rehash E3 and more Battlefield moments throughout the year.
 

SapientWolf

Trucker Sexologist
Mr. Snrub said:
Agree 100%. We need shitty interviews that tell nothing/rehash E3 and more Battlefield moments throughout the year.
It's easier to manipulate an audience if you keep them hungry. I wonder if they'll make the open beta conditional on pre-ordering.
 
Sethos said:
Haha, you really believe that? A bog standard hype campaign works for all age groups, especially when it comes to gamers. It's so easy to get the older age group pumped for products, it just takes a slightly different approach on how you present it but it's the same deal.

No matter how you slice it, DICE are just fumbling the ball right now.
That must be why the game isn't even in my top 10 anymore of games I look forward to.
It's hard to get excited when nothing at all is shown gameplay wise to get excited about.

Looking for a mp sequel and there is no proper mp footage, well that's where the hype ends then.

Some of us prefer to get excited over tangible things, not empty words.
 
for swedish viewers only I guess, but there is a 16 min long interview with the head animator at DICE. He shows the newsreporter how to work with frostbite.

Interview with Animator Tobias Dahl (swedish)

small summary for the english readers at gaf:

-Shows a in-game tour on the first stage
-DICE says that they must get better in order to compete with the best (the reporter asks why Call of Duty sell better)
-He says that they have about 50 persons at the office testing the game daily and report problems. Tobias Dahl says that his team gets about 40 problems a day he must solve.
-The work tempo is very high at the moment in order to finish the game in a satisfying way.
-Says that frostbite is among the world leading in technology. Talks about the lightning.
-Reporter asks what game is next for DICE - No comment, but that they will try to get even better.
 

Ostinatto

Member
Destruction of Battlefield 3 is getting Nerfed

As it seems, EA DICE made a decision to nerf down the destruction elements of Battlefield 3. Due to the facts released by developers, you can't have a fully desctructible environment in a game that tends to have a balanced multiplayer.

Battlefield 3 maps will be designed with some limited destruction in mind, but still, EA DICE developers will tend to allow you to nuke that camper down together with his nest.

EA DICE wrote the following:

Damage is done to façades built onto structures, rather than the actual structures themselves – you’re not going to be bringing buildings down in Battlefield 3 like you did in Bad Company 2 outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer.

PC fans gone crazy after this statement and developers from EA DICE tried to extinguish the fire saying:

D2.0 is not gone. Not at all.

http://www.gamersbook.com/scene/news/destruction-of-battlefield-3-is-getting-nerfed/

IS THIS TRUE? :(
 
WTF that can't be true. It would make absolutely NO sense to go backwards considering bringing buildings downed worked fine in BC2. I'm calling extreme bullshit.

edit: it even says at the bottom:
D2.0 is not gone. Not at all.
 
Ostinatto said:

nope, comes from the article IGN wrote:

IGN said:
While Battlefield 3's environmental damage looks fantastic, it's actually a bit of a step backward from Battlefield: Bad Company 2.

For some reason IGN wrote that without an actual source. To clarify:

BC2 = Frostbite 1.5 which introduced Destruction 2.0
BF3 = Frostbite 2.0 which introduces Destruction 3.0 which is also backwards compatible with DS 2.0
 

PatzCU

Member
Ostinatto said:

Makes sense to me. I don't want every building on the battlefield collapsible. How much fun is a long push/pull Strike at Karkand game going to be when the entire playing field is flat after the first 10 minutes? I for one love BC2 games at the very beginning when I can shoot from houses and roofs. It always gets really stale towards the end when everyone is hiding in rubble.

Some D2.0 is great, but there needs to be iconic buildings/set pieces that don't fall (completely).
 

MrBig

Member
I'm not even hardcore about this series and that is a huge disappointment for me. The variable battlefield is one of the main things that separated the game from others for me. So what if you can blow up the outer walls, the building can still be used for camping (especially since that would mean there would be indestructible walls in the building) and elevation.
 

Kyaw

Member
Guys, it's IGN speculating and such.

What i do think is happening is that they are going to limit the full destruction to some buildings because flattening an entire map would change many things and unbalance the game.
 

dLMN8R

Member
Buildings collapsing in BC2 was every bit as scripted as they seem to be talking about for BF3. Not every building could be taken down, but those that were, were taken down because of specific areas getting specific amount of damage. It's not like the entire building was entirely modeled with physics and collapsed due to physics interactions.
 

Kibbles

Member
You've got to be fucking kidding me. I'm hoping it just means that obvious giant buildings won't tumble, but smaller buildings will still be able to collapse / have holes blasted in them.
 
Kibbles said:
You've got to be fucking kidding me. I'm hoping it just means that obvious giant buildings won't tumble, but smaller buildings will still be able to collapse / have holes blasted in them.

Straight from the official site.

http://www.battlefield.com/battlefield3/1/frostbite2

Destruction

Destruction is enhanced on both a macro and micro level. Chips fly off blocks of concrete used for cover, while whole facades and buildings collapse in screeching clouds of dust and debris.
 

MrBig

Member
That's good then, looks like IGN just took some partial destruction presentation to mean that all destruction is only partial.

It makes sense for prominent building to not be fully destructible, but small, abundant buildings should be just like they were in BC2.
 
If buildings can't get taken down completely, fuck this shit. So the article is completely fabricating the source of this?

EA DICE wrote the following:
Damage is done to façades built onto structures, rather than the actual structures themselves – you’re not going to be bringing buildings down in Battlefield 3 like you did in Bad Company 2 outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer.
 

Arnie

Member
Hold on now. Don't kick over that news stand just yet.

I said it when the game was announced and I said it when Bad Company 2 was first shown. There's no way an environment as dense and building heavy as Strike at Karkand or Mashtuur City could hold the same level of destruction as a building in Bad Company 2, for a variety of reasons.

Firstly, the maps in Bad Company 2 were very sparse, with perhaps a few houses hear and there. Even the rarer, denser sections of the maps such as the second base on Arica consisted of repeated housing structures designed to support infantry combat with the natural windows and doors.

Imagine that same level of chaotic destruction on Karkand, it could not happen. What about the building opposite the first flag capture point? If the game were to support a destruction engine similar to that of Bad Company 2, that structure would have to be open to the walls being blown up, and resultantly people running around inside. Think about it, this changes the flow of the map COMPLETELY. If every building is campable and destructive (to the point of collapse) it changes the map flow far too significantly which in turn ruins the play experience.

You're still going to get a sweet level of destruction, with rubble interacting with infantry correctly and even usable as cover, as well as your usual permeable structures like metal and wood. It's just you won't be able to blow pre-determined holes out of each piece of scenery because of the more unique structure set in BF3 and for the sake of map flow.

It's clear BF3 will have tons of destruction, although it seems to be done in a much more sophisticated way than before. To throw a hissy fit at this revelation (although you should've been able to work it out, I did once I saw Bad Company 2) is like complaining because you want 10 bags of sweets, when really that amount would make you sick. They're not doing this to ruin the experience, they're limiting the destruction to a point in order to make it much better.
 
Mr. Snrub said:
If buildings can't get taken down completely, fuck this shit. So the article is completely fabricating the source of this?

the problem is that IGN's so called source does not get you to any quote from DICE. wtf is this shit IGN.
 

Dabanton

Member
Here in the UK i've seen a load of giant billboards for the game.

All with the october date on it.

Talk about shooting your load early
 

DTKT

Member
Arf, no building collapsing would be kind of bad.

Buildings + destruction really did change the way the battlefied evolved. Just comparing the landscape of something like Oasis during the first five minutes and the last five just shows how much more dynamic things are.

Please keep it in!
 

LEGGZZZZ

Member
Arnie said:
Hold on now. Don't kick over that news stand just yet.

I said it when the game was announced and I said it when Bad Company 2 was first shown. There's no way an environment as dense and building heavy as Strike at Karkand or Mashtuur City could hold the same level of destruction as a building in Bad Company 2, for a variety of reasons.

Firstly, the maps in Bad Company 2 were very sparse, with perhaps a few houses hear and there. Even the rarer, denser sections of the maps such as the second base on Arica consisted of repeated housing structures designed to support infantry combat with the natural windows and doors.

Imagine that same level of chaotic destruction on Karkand, it could not happen. What about the building opposite the first flag capture point? If the game were to support a destruction engine similar to that of Bad Company 2, that structure would have to be open to the walls being blown up, and resultantly people running around inside. Think about it, this changes the flow of the map COMPLETELY. If every building is campable and destructive (to the point of collapse) it changes the map flow far too significantly which in turn ruins the play experience.

You're still going to get a sweet level of destruction, with rubble interacting with infantry correctly and even usable as cover, as well as your usual permeable structures like metal and wood. It's just you won't be able to blow pre-determined holes out of each piece of scenery because of the more unique structure set in BF3 and for the sake of map flow.

It's clear BF3 will have tons of destruction, although it seems to be done in a much more sophisticated way than before. To throw a hissy fit at this revelation (although you should've been able to work it out, I did once I saw Bad Company 2) is like complaining because you want 10 bags of sweets, when really that amount would make you sick. They're not doing this to ruin the experience, they're limiting the destruction to a point in order to make it much better.

Good post, not sure what some people were expecting.
 
Arnie said:
Hold on now. Don't kick over that news stand just yet.

I said it when the game was announced and I said it when Bad Company 2 was first shown. There's no way an environment as dense and building heavy as Strike at Karkand or Mashtuur City could hold the same level of destruction as a building in Bad Company 2, for a variety of reasons.

Firstly, the maps in Bad Company 2 were very sparse, with perhaps a few houses hear and there. Even the rarer, denser sections of the maps such as the second base on Arica consisted of repeated housing structures designed to support infantry combat with the natural windows and doors.

Imagine that same level of chaotic destruction on Karkand, it could not happen. What about the building opposite the first flag capture point? If the game were to support a destruction engine similar to that of Bad Company 2, that structure would have to be open to the walls being blown up, and resultantly people running around inside. Think about it, this changes the flow of the map COMPLETELY. If every building is campable and destructive (to the point of collapse) it changes the map flow far too significantly which in turn ruins the play experience.

You're still going to get a sweet level of destruction, with rubble interacting with infantry correctly and even usable as cover, as well as your usual permeable structures like metal and wood. It's just you won't be able to blow pre-determined holes out of each piece of scenery because of the more unique structure set in BF3 and for the sake of map flow.

It's clear BF3 will have tons of destruction, although it seems to be done in a much more sophisticated way than before. To throw a hissy fit at this revelation (although you should've been able to work it out, I did once I saw Bad Company 2) is like complaining because you want 10 bags of sweets, when really that amount would make you sick. They're not doing this to ruin the experience, they're limiting the destruction to a point in order to make it much better.

This:

you’re not going to be bringing buildings down in Battlefield 3 like you did in Bad Company 2

is enough to freak out about, considering that not even all buildings in BC2 were completely destructible.

But it's sourceless, so I'm breathing again. I doubt anyone is expecting a map like Karkand to be COMPLETELY destructible, but to take out building destruction completely? Ridiculous.
 

Arnie

Member
Mr. Snrub said:
This:



is enough to freak out about, considering that not even all buildings in BC2 were completely destructible.

But it's sourceless, so I'm breathing again. I doubt anyone is expecting a map like Karkand to be COMPLETELY destructible, but to take out building destruction completely? Ridiculous.
The problem you have is that of consistency. Are you implying that certain buildings on a street should be destructible and some shouldn't? On a street of 20 or so buildings? This isn't enjoyable for the player. If they have a certain level of expectation from what they've already accomplished in the game (like blowing up one of Karkand's buildings), to have that expectation then subsequently unfulfilled when a second building does not react similarly would pull them completely out of the experience and feel cheap.

An example of where Destruction could be used in Karkand is on the building overlooking the second flag at the square. Here the facade would be destructible and provide a sensation similar to Bad Company 2 whereby windows and walls may be destroyed to expose those within, however removing the building altogether would take out a crucial part of the map entirely.

Again, you can have destruction on buildings that impacts gameplay heavily without having to completely collapse the building itself. It might be understandable for a series of houses designed for interior infantry combat like those in Bad Company 2, but for dense Urban environments like supermarkets, apartment blocks and towers like those in BF3 it's a completely unfeasible expectation, not to mention a dense one, would you really want every building to be enterable in a map as dense and large as BF3? Especially when there's a strong likelyhood that Console players will be in games with less than 24 people.

What happens when you're looking to kill that last remaining ticket in Conquest and the final survivor is hidden in the eighth story of an apartment building with only a small exploded hole as an indicator that he was even in there?
 
I really don't think consistency would be as big a deal as you make it out to be. Make buildings of a certain size destructible (as in, can crumble to the ground) while huge ones indestructible (capable of taking damage but can't fall to the ground).

And why all of a sudden are we assuming that all of BF3's maps are going to be dense urban environments? BF2 sure as hell wasn't--some of my favorite maps were just a few buildings separated by hundreds of meters of wide open space. Wake Island, for example--these are all one-story buildings (maybe not in BF3, of course). Why can't these be destructible?

I'm not saying that every single dense urban map needs to be fully destructible--I don't think anyone here was saying that. But removing one of the coolest/terrifying Destruction engine features would be unfortunate.

What happens when you're looking to kill that last remaining ticket in Conquest and the final survivor is hidden in the eighth story of an apartment building with only a small exploded hole as an indicator that he was even in there?

Killing other players isn't the only way to get tickets down.
 
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