ElFly said:
Hey LordGek. How do Baroque and Shiren compare? I love Shiren and I've been thinking of buying Baroque.
I thought it was pretty fun.
The story is a little over the top and pretentious at times and the camera controls take a little getting used to (I STRONGLY recommend you do this with the Classic Controller). If you can get past the camera wrestling the game has some VERY COOL monsters and item variety. I really like how, much like Shiren, almost every creature has some special ability to mess with you. Also original in this game is how some levels have "Environmental Hazards" built into the levels. These can be puddles of poison on the ground, steam vents, pressure pads that if stepped on will fire off a fireball down the hall, and a few other tricks. What makes these neat is that the baddies are also effected by these and you can use these built in traps against them. Another warning, while a lot of the story and dialog won't make a lot of sense at first, try to make a point to talk to all of the NPCs in town and the ones you find in the dungeon to progress the story. The Tower will have to be cleared multiple times and will grow in size after a few runs...if you had cleared it several times (I don't recall the exact number) and it is not growing you may be missing some key NPC dialog.
I think WHY it got dissed so hard was that:
-Average Gamers couldn't handle the concept of not being able to keep their experience and levels when they died (annoying but since the game plays quickly, you'll get all of that experience back in your next run which, at it's longest is probably only a couple of hours to clear the tower). What might be a little weird, even by Shiren standards, is that you'll lose all non-stored equipment even if you clear it successfully.
-Action Gamers would find the action pretty weak as there is no ability to dodge attacks (actually you can, sort of, once you get the movement down but, no, there is no "dodge move" per se), and a whopping two type of attacks per equipped weapon (Hell, that's decent by roguelike standars). Also the character and monster animations, while pretty smooth, are clearly not as fluid or responsive as something like Devil May Cry or God of War.
-Roguelike Gamers often didn't like the concept of switching over to real time. I myself, once I had the controls down, thought it was cool enough. It never got too arcadey but at the same time definitely kept you on your toes.