PnCIa said:
I guess the "true" RE fans want pre-rendered backgrounds and tank controls again...god thanks that the people at Capcom still have brains.
Playing through the remake is only possible because it´s a remake, they kept the old controls and stuff for pure nostalgic reasons.
weird then how myself, CVXfreak and miami wesker all love RE4 to bits.
you'd be hard pressed to say we weren't 'true' resident evil fans unless you have a bullshit definition that is 'thinks RE4 is the worst of the series'.
you're essentially calling CVXfreak, who is hands down the biggest RE nut i've ever run into not a true resident evil fan. the guy who has almost every version of resident evil released in every country. he isn't a true RE fan? miami wesker runs a resident evil site... he isn't a true RE fan?
i'm not saying i'm no the same scale as those two. i've never written a faq and i don't have run a fansite, but you'll see me in every resident evil thread here. i've played every game in the main series numerous times. i've bought RE2 like, i don't know, half a dozen times across all the systems.
there's no game i've finished more than RE2. i still love the old games even with their fixed camera angles and tank controls. never bothered me. i think 0 is highly underrated.
and yet i think RE4 is the best game in the series yet.
i don't see how RE4 abandoned what the series was built on. RE4 wasn't the first game in the series with more of an action focus (RE2 and CVX) it was just the first game that made the action brilliant.
sure it's not as dark and claustrophobic as some of the older games, but nor was RE3 claustrophobic. RE4 tried a different kind of scary... and while i don't think it's nearly as scary as the remake, i know a lot of people that think it's scarier.
you can't tell me that the boss fights weren't scary... you can't tell me that trip into the dungeons in the castle weren't scary... and you can't tell me that the dogs weren't scary... that the regenerators weren't scary.
one thing i loved about the original when i first played it was the unfolding mystery. what was causing all this? who was behind it? RE4 was the first game in the series to give me that feeling again.
when you change anything you're always going to leave people behind and I have been there in the past. i
hated what they did to Quake with Quake 2... but i can see that most people liked it. a change that brings people back to the series, that restores a series critical acclaim, and that pleases a lot of the hardcore fans who have stuck with it the whole way through is a good change.
without RE4 being what it was, i don't think you could honestly say for sure that RE5 would have the same hype and budget.
how many more classic styled games could they have gotten away with making before the series stopped being profitable?
Resident Evil was a ground breaking game. it revitalised and changed the face of horror gaming.
none of the sequels did that until RE4... so in many ways RE4 is the *only* sequel that lives up to the reputation of the first game in terms of critical acclaim, freshness, and originality.
Zenith said:
No, they just don't want the entire story ditched for "survival action" with cutscenes that wouldn't be out of place in Devil May Cry. Rescue the president's daughter indeed.
how was the entire story *ditched*? Wesker was one of the main adversaries in the first game, if not *the* main adversary, and Ada had been freelancing for him since the second game. the plot of RE4 may no longer have the umbrella corporation in it, but it featured the main adversary from the series and while, yes, we have a plot hole in the fall of umbrella, it carries on wesker's story just fine... and light is finally going to be shed on that plot hole in the upcoming umbrella stories.
we'll see if the so called 'fans' of the series that don't like RE4 embrace umbrella chronicles which has all the zombies and umbrella plot they could want.