SalsaShark said:
That argument can be said pretty much about everything ever, so it isnt really relevant, is it ?
I could pretty much avoid anything that annoys me. Im not going to lose sleep over this or anything, im just saying i dont like it as a marketing strategy. We´ll talk when the game is released and looks nothing like what will be shown on PAX.
Oh i wouldnt mind early announcements and stuff. But i dont want a media overload on something thats so far away. I wouldnt want full trailers years before a movie comes out, im ok with teasers.
The argument is completely relevant. I want it, you don't want me to have it because you don't want it, that train of thought is illogical to me, and selfish.
I don't care if the game looks nothing like what they're going to release, in fact, I'd prefer that, I enjoy seeing the work in progress.
As for film trailers, the only reason we don't have those trailers that many years ahead of release is just an issue of not having the film done. They can do the Super 8 thing of making the trailer before making the film, which I don't mind, but it would only really work with very specific titles.
The reason we have basically two massive periods of release, the build to late November, which is the inflated holidays spending budget placement, and around March, which is the end of fiscal year for most of the publishers. This is a completely fucked system that is moronic and needs to die, it can't however, because the industry, unlike the film industry does not have the communication between the publishers and first parties, and because projects are not made public with enough time.
Gears 3 will sell five million + units because it has been moved away from Halo: Reach, had they both shipped within a month, Gears sales would suffer. Because they have the same publisher, this was possible, it makes both studios more cash, and the publisher happy. The whole industry needs to do this though, not just the individual publishers, everyone needs to know years a head of time when something like Halo 4 is shipping, so they can build their release schedule and PR roll out with those things in mind.
There is also the issue of the publisher being the one to decide the ship date, if you are Activision, and you have CoD:MW3 releasing next November, but you also have Bungie's next game ready for around the same period, you own the IP on one of them, and that one is likely to sell better, so maybe you move the Bungie title's release date to a much worse release window, because of that their title under performs, their studio is worth less and because of your contract, you're now in a position to possibly purchase the studio. That is the kind of shit that is happening (of course, that is a over the top example with very famous IPs and studio). Things like this are a direct result of the awful industry focus on secrecy. Activion, TakeTwo, EA, Ubisoft etc, they should not be competing at all, they should be coordinating so everyone is nice and rich.
All of that is reliant on games being announced a lot earlier than they generally are. If we can get something closer to that, I'll take announcements ten years before a game goes gold. However, you are right in that the projects announcement does not have to be accompanied with media. If TakeTwo were cool with it, Irrational could show nothing till a month or two before release, and I'm sure there are people who would rather that be the case, but just personally, I'd love to see it, as early as possible.
Krev said:
Mass marketing for a film almost always begins less than six months before release.
Yes, do you consider this cover to be mass marketing?