Right after BioShock 1 shipped to my knowledge.Jerk 2.0 said:When did development on this game begin?
Levine has been mum for a while now.
Right after BioShock 1 shipped to my knowledge.Jerk 2.0 said:When did development on this game begin?
Levine has been mum for a while now.
charlequin said:oh no people are assuming a poorly-written magazine will continue to be poorly-written in the future
Shurs said:Do you even read Game Informer, or are you just playing armchair games journalist?
charlequin said:Do you want me to post pictures? I read the Batman issue on the can yesterday, give me a fucking break.
Shurs said:I guess I'm wondering what magazines you're comparing Game Informer to when you say that it is a "poorly-written" publication?
I also find it odd that people don't want "PR pieces" when it comes to gaming articles, yet when given the chance to see something so early and out of the promotional cycle, they cry "too early."
Krev said:These covers are gorgeous, but they should have held off on releasing them until late next year. :lol
charlequin said:These covers are great and all, but why are we even hearing about this game now when it's not going to be released until approximately 37,596 forfuckingevers from now? If the game's not out until 2012, large swathes of what they reveal in this magazine probably won't even be true by the time it's actually out.
charlequin said:I dunno, Harper's? Or, to pick an on-topic magazine, Game Developer?
Let me put it this way: I'd love to get access to an early-development glimpse of the real, in-flux state of a major game like Bioshock Infinite made by an awesome, talented team like Irrational, with all kinds of interesting material about the types of decisions they're making with all the how and why. What I don't want is a repeat of the Game Informer Bioshock 2 cover story that's full of boosterism about a bunch of features, plot points, and design elements that ultimately don't make it to the final game (or do so in very different form) with no continuity or explanation as to why.
Ultimately, the way secrecy currently works in this industry, these kinds of nitty-gritty development details aren't generally things companies are willing to have public before the game's out. That means the place to really dig into this stuff isn't in previews but in post-mortems.
I dunno, though, maybe they'll surprise me. I'm already a subscriber so it's not like I won't read the issue, I just don't expect much.
Shurs said:Game Informer's peers are GamePro, EGM, the "Official" mags. I feel your comparisons are off-base and unfair.
Yikes. The most brutal burn ITT.Shurs said:Game Informer's peers are GamePro
Really? 'Cause modern/redesigned-by-John-Davison GamePro is actually really good.Draft said:Yikes. The most brutal burn ITT.
brandonh83 said:Great stuff, but good god, way too early. Just like the reveal. Should have waited until at least early next year or something. When you announce something this far ahead, it will always have extremely grand expectations to live up to.
charlequin said:I don't buy magazines based on whether they're better than the immediate competition, I buy them based on whether I'd actually want to read them. If I didn't get Game Informer foisted on me for buying an Edge Card I would never pay to subscribe to it in its current state. But because it's got a captive subscriber base from Edge Card purchases, it's guaranteed a 4 million member readership -- eighth highest of any magazine in the US -- when most gaming magazines can't pull one-tenth that.
After a lot of past criticism they've channeled some of the revenue from that subscriber base into revitalizing their visual appearance and done a fantastic job of it, to the point where every issue is gorgeous to look at, but the actual printed words inside haven't been improved to match. I don't see any reason they can't mix the screenshot-heavy previews and ridiculous lists with actual, in-depth content that makes valuable use of that huge circulation number, so as long as they don't I'm not going to speak too highly of their written content.
Mad Max said:This is a totally different style though, anyone should be able to see that.
Shurs said:You've yet to provide anything other than sweeping generalizations about what Game Informer does so poorly, or how they are any worse than any other game magazine with a broad reader base.
Do you come into every game magazine thread to drop a deuce on the quality of their content, or do you just save your ire for Game Informer?
I'm totally into the cock so make sure there's a cock.KefkaTaran said:I'll let Andy know you dig his picture in the front.
Rez said:I'm totally into the cock so make sure there's a cock.
Shurs said:charlequin,
I think I'll just leave it alone. There's really no point in continuing with this. You're punishing the magazine due to its success.
Stumpokapow said:That's not really fair. Someone could easily point out that Dan Brown writes cheap pulp novels and you'd just respond "Yeah, but he sells ten million copies, and he wouldn't if he wrote engaging literature" and you'd be right but that doesn't take away from the strength of the original criticism.
Game Informer is a magazine that people generally subscribe to because of the EDGE card. Once they subscribe, Game Informer is a well-designed magazine that gets an unbelievable amount of exclusive reveals and thus provides great content. No one is going to deny either of those two things. But that doesn't make it well written, and it doesn't mean people can't complain about the analytical depth or writing quality of the magazine.
(I tried to subscribe to Game Informer but it costs about $70/year in Canada)
Shurs said:His argument comes down to saying that because it has the largest circulation and distribution through Gamestop that they should be better than any other magazine on the market. He's provided no legitimate examples of how the magazine is poorly written, yet he's quick to say that it is. I don't see the point in going back and forth with him anymore. And, to be honest, I'm a bit intimidated about going back and forth with a Mod in this manner.
My point is that Game Informer has to play to the people in the cheap seats as well as those in the lower bowl. They are no worse than their peers, yet they get shit on the most. I think it's a bit unfair to the writers when people use, often inaccurate, blanket statements when describing the content in the magazine.
Stumpokapow said:Moderators don't punish people for disagreeing. charlequin certainly wouldn't, he's a pretty level-headed dude. Argue all you want. Most moderators would actually recuse themselves from disciplining someone they're directly arguing even if that person way overstepped the line.
I basically feel that Game Informer largely does publisher-supporter surface level coverage of content. This is good because the magazine is by far and away the most connected outlet in web or print or games. It's bad because it ends up being less deep than it could be. The BioShock 2 expose is an excellent example of publisher's lips -> GI's pages, and it's so obvious because virtually none of what's in that piece ended up being in the final game.
Now, one thing I will say is that GI is inordinarily better than truly wretched outlets like GamesRadar that publish nothing but "give me hits" shitty list articles. GI's offence to me isn't that it's terrible, it's that it's not particularly good.
I wouldn't say the actual level of diction is any worse than any other outlet. I've never noticed particularly poorly written stuff technically. It's moreso that the coverage is pretty shallow.
Like I said, I don't think "our audience is functionally handicapped" is a great excuse for anything. Consider something like Life & Style magazine or Weekly World News (or Glenn Beck or Alex Jones or...), who undoubtedly do a good job of appealing to their audience but a terrible job at producing interesting, compelling, well-written, well-researched content. Obviously GI is streets ahead of those two, but just to consider the general principle of if satisfying an audience means you're exempt from criticism about your quality.
This is an unfortunate impasse because I agree with you that GI probably gets more shit than it deserves, but they do deserve some of the shit they get, and I don't think this thread is unduly mean. Especially considering BioShock 2 and the huge gap between this story and BioShock Infinity's release, I don't think the trajectory of this thread is surprising.
Shadowhaxor said:Nah, those are art pieces. I'm gonna hunt them all down and frame them
Shurs said:charlequin,
I think I'll just leave it alone. There's really no point in continuing with this. You're punishing the magazine due to its success.
Rated-Rsuperstar said:I'm glad Infinite has amazing art design cause these graphics certainly won't be able to complete with anything in two years.
It's like Bioshock 1. Technically, it isn't a very glamorous game, but its art still shines. I replayed it a couple weeks ago and was still impressed. Gameplay is very bland though. If there's anything that Bioshock 2 improved over the original, it's definitely the gameplay.Rated-Rsuperstar said:I'm glad Infinite has amazing art design cause these graphics certainly won't be able to complete with anything in two years.
StuBurns said:I don't like the look of the handyman things at all, and I'm worried we're going to get some sort of I, Robot style story to go with them.
Whoa! Fu-fu-fu-full pic, p-please!Mar said:
charlequin said:I don't buy magazines based on whether they're better than the immediate competition, I buy them based on whether I'd actually want to read them. If I didn't get Game Informer foisted on me for buying an Edge Card I would never pay to subscribe to it in its current state. But because it's got a captive subscriber base from Edge Card purchases, it's guaranteed a 4 million member readership -- eighth highest of any magazine in the US -- when most gaming magazines can't pull one-tenth that.
After a lot of past criticism they've channeled some of the revenue from that subscriber base into revitalizing their visual appearance and done a fantastic job of it, to the point where every issue is gorgeous to look at, but the actual printed words inside haven't been improved to match. I don't see any reason they can't mix the screenshot-heavy previews and ridiculous lists with actual, in-depth content that makes valuable use of that huge circulation number, so as long as they don't I'm not going to speak too highly of their written content.
brandonh83 said:I didn't at first but the design quickly grew on me. Something about it is just very... strange, and I like strange.