Shiggy said:Any news about a PAL release?
djtiesto said:I've always wanted to try these games but Wiiware and limited "fridge space" on the Wii has turned me off.
ElectricBlanketFire said:Invalid excuse.
Why would you do that? said:Yeah, the Wii's internal memory for WiiWare games is 256 MB.
Getting close. I'm on page 15, IIRC.ElectricBlanketFire said:In theory, you COULD fill up the entire 20 page SD card menu (it is 20 pages isn't it?), but unlikely.
Famassu said:Bleh, fuck you, why can't they both be the same game. 3DS is pretty much a portable Wii and it's not like these games would put either the hardware or the capacity of 3DS cards to their limits. :| I'd rather have these on 3DS.
Well, yeah, maybe that kinda came out wrong/I didn't think it through, but I just meant 120 extra challenges is not "a bunch" or just a few exclusive levels/whatever, that's quite a lot of more content. I'd rather have a portable version I can play anywhere that had all the content the non-portable version has. 3DS should be capable of that. Having it in 3D is NOT going to replace more actual content. The 3DS version COULD have all that but it doesn't and I can't come up with a single good reason why it doesn't.OnPoint said:Not sure if serious?
The base games are the same on both. It's just that the 3DS version gets 3D and the Wii version gets a bunch of extra content.
arglebargle said:no one is concerned about these trippy games in 3d? there were times when it was hard enough to follow what was going on on-screen already, 3d bit trip beat in the higher modes (hyper maybe? its been a while) seems like it will make retinas detach.
double dip!It's very annoying that only the Wii version gets a significant amount of new content. I probably won't bother with either one now, because I can't make up my mind.
Shiggy said:Any news about a PAL release?
Next game a grey-brown shooter confirmed.CaVaYeRo said:BTW, I chatted with the awesome Alex Neuse again:
He says Gaijin Games are going to change their style a bit for their next project. That it will be surprising and even disappointing for a lot of people. Because they don't make retro games, "we make awesome games".
I got some other stuff. They're not abandoning CommanderVideo at all (no announcements for him yet though), music will take a huge part on their two new games...
arglebargle said:no one is concerned about these trippy games in 3d? there were times when it was hard enough to follow what was going on on-screen already, 3d bit trip beat in the higher modes (hyper maybe? its been a while) seems like it will make retinas detach.
Famassu said:Well, yeah, maybe that kinda came out wrong/I didn't think it through, but I just meant 120 extra challenges is not "a bunch" or just a few exclusive levels/whatever, that's quite a lot of more content. I'd rather have a portable version I can play anywhere that had all the content the non-portable version has. 3DS should be capable of that. Having it in 3D is NOT going to replace more actual content. The 3DS version COULD have all that but it doesn't and I can't come up with a single good reason why it doesn't.
+ why can't the soundtrack sampler be included with the 3DS version too?
I would presume as much, would be weird if they didn't when it's in both the Steam and iOS versions.tim.mbp said:Does Saga have easy mode or is it just Complete?
Tathanen said:I haven't played these games, but I always got the impression from the videos I'd seen that it's really hard to tell the background apart from the foreground. Like you'll have dots flying across the screen but there's so much trippy shit going on that it all blurs together and you can't tell what you're supposed to be actually interacting with.
POINT BEING, 3D sounds like it might be the best thing they could possibly do to the series. It could be an example of a game that suddenly becomes much more playable with the effect on. As such, 3DS version is definitely on my radar now. I don't really need the "more content" for the Wii version when there's like six games in there I've never played, that's more content than I bet I'll ever play anyway.
Bit.Trip.Void had some annoying problems with this as well.OnPoint said:The only time this was an issue for me was with the purple beats in the original Bit.Trip BEAT. They later patched it and changed the color. It's rarely if ever an issue, scout's honor.
The_Technomancer said:Bit.Trip.Void had some annoying problems with this as well.
@MUWANdo said:512MB, actually.
Shiggy said:Already known? Atrophy Studios are porting the games to 3DS. (It's a one man studio)
Nuclear Muffin said:Hmm, he did the port of Bit Trip Beat to the PC on Steam. Was the port done well?