Apologies for the bump.
I got it on camera, but it's really shitty footage. I'll see if it's worth uploading later. he basically moves around the mountain, goes around it and a bit up and down. He's kind of like a more complex, huge guardian from what I see.
I wish
I'm not entirely sure, I think this was the one I climbed, there's a Korok on top of it. There are 6 Koroks in total in the demo. I don't think I have it on video though, I'm sorry.
Forgot, I'll do that tomorrow though!
Can't do it
To shield surf you need to keep ZL held and while you're doing so, the remote explosion doesn't work.
Couldn't manage to do it, will try tomorrow.
A Korok pops up.
1- Unknown
2- Nope, can't dive, probably need an item or to learn or something.
3- Unknown
I played, I don't know, 2, 3 hours of this today and it's... ridiculously good. You can really tell it's a Nintendo game when you see they developed this really strong core and built the game around it. The physics, the game logic, the freedom, the details, it's just such a fantastic piece of work, it was great to see everyone playing differently and finding new things and new ways to play.
Even the (really cool) NoE guy that was there to guide us saw me do things he never did and discovered new things while he was demoing the game with the glider and he says he played at least 25 hours.
Playing on shitty old TVs up close showed a lot of jaggies of course, but playing on a decent big set from a normal distance it looked phenomenal and I couldn't tell/be bothered by the lack of anti aliasing.
One little thing I noticed that I've never noticed, it's not just the Temple of Time song that plays slowly, when the Sheikah thingy in the Shrines drops the runes into your tablet, you can hear the classic "opening a chest" jingle.
https://youtu.be/NMs2tLKK088?t=24m38s
I wish I could record direct feed or get decent footage, but I don't have the equipment/manpower.